mirror of https://github.com/axmolengine/axmol.git
add JSB to jenkins
This commit is contained in:
parent
a6a5318e13
commit
c7d698362f
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@ -58,8 +58,8 @@ endif()
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set(BUILD_CPP_TESTS_DEFAULT ON)
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set(BUILD_LUA_LIBS_DEFAULT ON)
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set(BUILD_LUA_TESTS_DEFAULT ON)
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set(BUILD_JS_LIBS_DEFAULT OFF)
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set(BUILD_JS_TESTS_DEFAULT OFF)
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set(BUILD_JS_LIBS_DEFAULT ON)
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set(BUILD_JS_TESTS_DEFAULT ON)
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# TODO: fix test samples for MSVC
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if(MSVC)
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set(BUILD_CPP_TESTS_DEFAULT OFF)
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@ -4,12 +4,12 @@
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import sys
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import os, os.path
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import shutil
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from optparse import OptionParser
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CPP_SAMPLES = ['cpp-empty-test', 'cpp-tests', 'game-controller-test']
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LUA_SAMPLES = ['lua-empty-test', 'lua-tests', 'lua-game-controller-test']
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ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES
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JS_SAMPLES = ['js-tests']
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ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES + JS_SAMPLES
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def caculate_built_samples(args):
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''' Compute the sampels to be built
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@ -27,6 +27,9 @@ def caculate_built_samples(args):
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if 'lua' in args:
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targets += LUA_SAMPLES
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args.remove('lua')
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if 'js' in args:
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targets += JS_SAMPLES
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args.remove('js')
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targets += args
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@ -36,8 +39,8 @@ def caculate_built_samples(args):
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return list(targets)
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def do_build(app_android_root, build_mode):
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command = 'cocos compile -p android -s %s --ndk-mode %s' % (app_android_root, build_mode)
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command = 'cocos compile -p android -s %s --ndk-mode %s' % (app_android_root, build_mode)
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print command
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if os.system(command) != 0:
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@ -49,7 +52,7 @@ def build_samples(target, build_mode):
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build_mode = 'debug'
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elif build_mode != 'release':
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build_mode = 'debug'
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build_targets = caculate_built_samples(target)
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app_android_root = ''
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@ -60,7 +63,8 @@ def build_samples(target, build_mode):
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"cpp-tests": "tests/cpp-tests",
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"lua-empty-test": "tests/lua-empty-test",
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"lua-tests": "tests/lua-tests",
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"lua-game-controller-test": "tests/lua-game-controller-test"
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"lua-game-controller-test": "tests/lua-game-controller-test",
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"js-tests": "tests/js-tests"
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}
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cocos_root = os.path.join(os.path.dirname(os.path.realpath(__file__)), "..")
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@ -81,7 +85,7 @@ if __name__ == '__main__':
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usage = """
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This script is mainy used for building tests built-in with cocos2d-x.
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Usage: %prog [options] [cpp-empty-test|cpp-tests|lua-empty-test|lua-tests|cpp|lua|all]
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Usage: %prog [options] [cpp-empty-test|cpp-tests|lua-empty-test|lua-tests|js-tests|cpp|lua|all]
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If you are new to cocos2d-x, I recommend you start with cpp-empty-test, lua-empty-test.
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@ -93,13 +97,15 @@ if __name__ == '__main__':
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parser = OptionParser(usage=usage)
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parser.add_option("-n", "--ndk", dest="ndk_build_param",
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help='It is not used anymore, because cocos console does not support it.')
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help='It is not used anymore, because cocos console does not support it.')
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parser.add_option("-p", "--platform", dest="android_platform",
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help='This parameter is not used any more, just keep compatible.')
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help='This parameter is not used any more, just keep compatible.')
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parser.add_option("-b", "--build", dest="build_mode",
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help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html')
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help='The build mode for java project,debug[default] or release. \
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Get more information, \
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please refer to http://developer.android.com/tools/building/building-cmdline.html')
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(opts, args) = parser.parse_args()
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if len(args) == 0:
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parser.print_help()
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sys.exit(1)
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@ -48,10 +48,13 @@ def do_build_slaves():
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js_tests_build_scripts = jenkins_script_path + "win32-js-build.bat"
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elif(node_name == 'windows-universal' or node_name == 'windows-universal_bak'):
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slave_build_scripts = jenkins_script_path + "windows-universal.bat"
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js_tests_build_scripts = jenkins_script_path + "windows-js-universal.bat"
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elif(node_name == 'ios_mac' or node_name == 'ios' or node_name == 'ios_bak'):
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slave_build_scripts = jenkins_script_path + "ios-build.sh"
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js_tests_build_scripts = jenkins_script_path + "ios-js-build.sh"
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elif(node_name == 'mac' or node_name == 'mac_bak'):
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slave_build_scripts = jenkins_script_path + "mac-build.sh"
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js_tests_build_scripts = jenkins_script_path + "mac-js-build.sh"
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elif(node_name == 'linux_centos' or node_name == 'linux' or node_name == 'linux_bak'):
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slave_build_scripts = jenkins_script_path + "linux-build.sh"
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elif(node_name == 'wp8'):
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@ -2,4 +2,4 @@
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../../..
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cd ${COCOS2DX_ROOT}
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python build/android-build.py -p 10 cpp-tests lua-tests
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python build/android-build.py -p 10 cpp-tests lua-tests js-tests
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@ -4,7 +4,7 @@ import os
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import sys
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ret = 0
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genbindings_dirs = ['tolua']
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genbindings_dirs = ['tolua', 'tojs']
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for item in genbindings_dirs:
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os.chdir("tools/" + item)
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ret = os.system('python genbindings.py')
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@ -12,5 +12,5 @@ for item in genbindings_dirs:
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if(ret != 0):
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ret = 1
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break
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sys.exit(ret)
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@ -0,0 +1,7 @@
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#put xctool.sh into your PATH
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../../..
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_js_tests.xcodeproj -scheme "js-tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" clean | xcpretty
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_js_tests.xcodeproj -scheme "js-tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
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#the following commands must not be removed
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_js_tests.xcodeproj -scheme "js-tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build
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@ -0,0 +1,22 @@
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#put xctool.sh into your PATH
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#######
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# Cmake build
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#######
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# DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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# COCOS2DX_ROOT="$DIR"/../../..
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# cd ${COCOS2DX_ROOT}
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# mkdir mac-build
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# cd mac-build
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# cmake ..
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# make -j4
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#######
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# xcode build
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#######
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../../..
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_js_tests.xcodeproj -scheme "js-tests Mac" clean | xcpretty
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_js_tests.xcodeproj -scheme "js-tests Mac" build | xcpretty
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#xcpretty has a bug, some xcodebuid fails return value would be treated as 0.
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_js_tests.xcodeproj -scheme "js-tests Mac" build
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@ -0,0 +1,2 @@
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild build\cocos2d-js-win8.1-universal.sln /t:Build /p:Platform="Win32" /p:Configuration="Release" /m
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