mirror of https://github.com/axmolengine/axmol.git
Merge pull request #6020 from samuele3hu/develop_test
Update the cocos2dx.ini for lua binding
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c80fdaa54f
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@ -22,11 +22,11 @@ cxxgenerator_headers =
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extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
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# what headers to parse
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headers = %(cocosdir)s/cocos/2d/cocos2d.h %(cocosdir)s/cocos/audio/include/SimpleAudioEngine.h
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headers = %(cocosdir)s/cocos/2d/cocos2d.h %(cocosdir)s/cocos/audio/include/SimpleAudioEngine.h %(cocosdir)s/cocos/ui/CCProtectedNode.h
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewProtocol GLView Image Event(?!.*(Physics).*).* Component
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classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewProtocol GLView Image Event(?!.*(Physics).*).* Component ProtectedNode
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# what should we skip? in the format ClassName::[function function]
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# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
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@ -44,7 +44,7 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
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LayerColor::[getBlendFunc setBlendFunc],
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ParticleSystem::[getBlendFunc setBlendFunc],
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DrawNode::[getBlendFunc setBlendFunc drawPolygon listenBackToForeground],
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Director::[getAccelerometer (g|s)et.*Dispatcher getOpenGLView getProjection getFrustum getRenderer],
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Director::[getAccelerometer (g|s)et.*Dispatcher getProjection getFrustum getRenderer],
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Layer.*::[didAccelerate (g|s)etBlendFunc keyPressed keyReleased],
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Menu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
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MenuItem.*::[create setCallback initWithCallback],
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