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Label ignore sort children.
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@ -788,11 +788,7 @@ void Label::addChild(Node * child, int zOrder/* =0 */, int tag/* =0 */)
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void Label::sortAllChildren()
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{
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// fix crash when sort children while label type is STRING_TEXTURE
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// because of the only one child sprite is not add with batch mode
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if (_currentLabelType != LabelType::STRING_TEXTURE) {
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SpriteBatchNode::sortAllChildren();
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}
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// Label ignore sort children
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}
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void Label::setLabelEffect(LabelEffect effect,const Color3B& effectColor)
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