Merge pull request #969 from dumganhar/gles20

fixed #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
This commit is contained in:
James Chen 2012-06-05 19:09:17 -07:00
commit c8b62d4ec8
6 changed files with 18 additions and 18 deletions

View File

@ -224,7 +224,7 @@ void CCRenderTexture::end(bool bIsTOCacheTexture)
director->setProjection(director->getProjection());
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
if (bIsTOCacheTexture)
{
CC_SAFE_DELETE(m_pUITextureImage);

View File

@ -31,16 +31,16 @@
#include "CCPlatformConfig.h"
#include "CCPlatformDefine.h"
/** @def CC_ENABLE_CACHE_TEXTTURE_DATA
/** @def CC_ENABLE_CACHE_TEXTURE_DATA
Enable it if you want to cache the texture data.
Basically,it's only enabled in android
It's new in cocos2d-x since v0.99.5
*/
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#define CC_ENABLE_CACHE_TEXTTURE_DATA 1
#define CC_ENABLE_CACHE_TEXTURE_DATA 1
#else
#define CC_ENABLE_CACHE_TEXTTURE_DATA 0
#define CC_ENABLE_CACHE_TEXTURE_DATA 0
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

View File

@ -45,7 +45,7 @@ THE SOFTWARE.
#include "ccGLStateCache.h"
#include "CCShaderCache.h"
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
#include "CCTextureCache.h"
#endif
@ -78,7 +78,7 @@ CCTexture2D::CCTexture2D()
CCTexture2D::~CCTexture2D()
{
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTexture::removeTexture(this);
#endif
@ -417,7 +417,7 @@ bool CCTexture2D::initWithString(const char *text, const char *fontName, float f
}
bool CCTexture2D::initWithString(const char *text, const CCSize& dimensions, CCTextAlignment alignment, const char *fontName, float fontSize)
{
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture data
VolatileTexture::addStringTexture(this, text, dimensions, alignment, fontName, fontSize);
#endif

View File

@ -361,7 +361,7 @@ void CCTextureCache::addImageAsyncCallBack(ccTime dt)
texture->initWithImage(pImage);
#endif
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name
VolatileTexture::addImageTexture(texture, filename, pImageInfo->imageType);
#endif
@ -449,7 +449,7 @@ CCTexture2D * CCTextureCache::addImage(const char * path)
if( texture )
{
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name
VolatileTexture::addImageTexture(texture, fullpath.c_str(), eImageFormat);
#endif
@ -527,7 +527,7 @@ CCTexture2D * CCTextureCache::addPVRImage(const char* path)
tex = new CCTexture2D();
if(tex != NULL && tex->initWithPVRFile(fullpath.c_str()) )
{
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name
VolatileTexture::addImageTexture(tex, fullpath.c_str(), CCImage::kFmtRawData);
#endif
@ -582,7 +582,7 @@ CCTexture2D* CCTextureCache::addUIImage(CCImage *image, const char *key)
} while (0);
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTexture::addCCImage(texture, image);
#endif
@ -667,7 +667,7 @@ CCTexture2D* CCTextureCache::textureForKey(const char* key)
void CCTextureCache::reloadAllTextures()
{
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTexture::reloadAllTextures();
#endif
}
@ -699,7 +699,7 @@ void CCTextureCache::dumpCachedTextureInfo()
CCLOG("cocos2d: CCTextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f));
}
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
std::list<VolatileTexture*> VolatileTexture::textures;
bool VolatileTexture::isReloading = false;
@ -897,7 +897,7 @@ void VolatileTexture::reloadAllTextures()
isReloading = false;
}
#endif // CC_ENABLE_CACHE_TEXTTURE_DATA
#endif // CC_ENABLE_CACHE_TEXTURE_DATA
NS_CC_END

View File

@ -33,7 +33,7 @@ THE SOFTWARE.
#include "CCTexture2D.h"
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
#include "CCImage.h"
#include <list>
#endif
@ -163,12 +163,12 @@ public:
CCTexture2D* addPVRImage(const char* filename);
/** Reload all textures
It's only useful when the value of CC_ENABLE_CACHE_TEXTTURE_DATA is 1
It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1
*/
static void reloadAllTextures();
};
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
class VolatileTexture
{

View File

@ -195,7 +195,7 @@ void RenderTextureTest::ccTouchesMoved(CCSet* touches, CCEvent* event)
void RenderTextureTest::ccTouchesEnded(CCSet* touches, CCEvent* event)
{
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#if CC_ENABLE_CACHE_TEXTURE_DATA
CCSetIterator it;
CCTouch* touch;