Merge pull request #969 from dumganhar/gles20

fixed #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
This commit is contained in:
James Chen 2012-06-05 19:09:17 -07:00
commit c8b62d4ec8
6 changed files with 18 additions and 18 deletions

View File

@ -224,7 +224,7 @@ void CCRenderTexture::end(bool bIsTOCacheTexture)
director->setProjection(director->getProjection()); director->setProjection(director->getProjection());
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
if (bIsTOCacheTexture) if (bIsTOCacheTexture)
{ {
CC_SAFE_DELETE(m_pUITextureImage); CC_SAFE_DELETE(m_pUITextureImage);

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@ -31,16 +31,16 @@
#include "CCPlatformConfig.h" #include "CCPlatformConfig.h"
#include "CCPlatformDefine.h" #include "CCPlatformDefine.h"
/** @def CC_ENABLE_CACHE_TEXTTURE_DATA /** @def CC_ENABLE_CACHE_TEXTURE_DATA
Enable it if you want to cache the texture data. Enable it if you want to cache the texture data.
Basically,it's only enabled in android Basically,it's only enabled in android
It's new in cocos2d-x since v0.99.5 It's new in cocos2d-x since v0.99.5
*/ */
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#define CC_ENABLE_CACHE_TEXTTURE_DATA 1 #define CC_ENABLE_CACHE_TEXTURE_DATA 1
#else #else
#define CC_ENABLE_CACHE_TEXTTURE_DATA 0 #define CC_ENABLE_CACHE_TEXTURE_DATA 0
#endif #endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

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@ -45,7 +45,7 @@ THE SOFTWARE.
#include "ccGLStateCache.h" #include "ccGLStateCache.h"
#include "CCShaderCache.h" #include "CCShaderCache.h"
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
#include "CCTextureCache.h" #include "CCTextureCache.h"
#endif #endif
@ -78,7 +78,7 @@ CCTexture2D::CCTexture2D()
CCTexture2D::~CCTexture2D() CCTexture2D::~CCTexture2D()
{ {
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTexture::removeTexture(this); VolatileTexture::removeTexture(this);
#endif #endif
@ -417,7 +417,7 @@ bool CCTexture2D::initWithString(const char *text, const char *fontName, float f
} }
bool CCTexture2D::initWithString(const char *text, const CCSize& dimensions, CCTextAlignment alignment, const char *fontName, float fontSize) bool CCTexture2D::initWithString(const char *text, const CCSize& dimensions, CCTextAlignment alignment, const char *fontName, float fontSize)
{ {
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture data // cache the texture data
VolatileTexture::addStringTexture(this, text, dimensions, alignment, fontName, fontSize); VolatileTexture::addStringTexture(this, text, dimensions, alignment, fontName, fontSize);
#endif #endif

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@ -361,7 +361,7 @@ void CCTextureCache::addImageAsyncCallBack(ccTime dt)
texture->initWithImage(pImage); texture->initWithImage(pImage);
#endif #endif
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name // cache the texture file name
VolatileTexture::addImageTexture(texture, filename, pImageInfo->imageType); VolatileTexture::addImageTexture(texture, filename, pImageInfo->imageType);
#endif #endif
@ -449,7 +449,7 @@ CCTexture2D * CCTextureCache::addImage(const char * path)
if( texture ) if( texture )
{ {
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name // cache the texture file name
VolatileTexture::addImageTexture(texture, fullpath.c_str(), eImageFormat); VolatileTexture::addImageTexture(texture, fullpath.c_str(), eImageFormat);
#endif #endif
@ -527,7 +527,7 @@ CCTexture2D * CCTextureCache::addPVRImage(const char* path)
tex = new CCTexture2D(); tex = new CCTexture2D();
if(tex != NULL && tex->initWithPVRFile(fullpath.c_str()) ) if(tex != NULL && tex->initWithPVRFile(fullpath.c_str()) )
{ {
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name // cache the texture file name
VolatileTexture::addImageTexture(tex, fullpath.c_str(), CCImage::kFmtRawData); VolatileTexture::addImageTexture(tex, fullpath.c_str(), CCImage::kFmtRawData);
#endif #endif
@ -582,7 +582,7 @@ CCTexture2D* CCTextureCache::addUIImage(CCImage *image, const char *key)
} while (0); } while (0);
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTexture::addCCImage(texture, image); VolatileTexture::addCCImage(texture, image);
#endif #endif
@ -667,7 +667,7 @@ CCTexture2D* CCTextureCache::textureForKey(const char* key)
void CCTextureCache::reloadAllTextures() void CCTextureCache::reloadAllTextures()
{ {
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTexture::reloadAllTextures(); VolatileTexture::reloadAllTextures();
#endif #endif
} }
@ -699,7 +699,7 @@ void CCTextureCache::dumpCachedTextureInfo()
CCLOG("cocos2d: CCTextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f)); CCLOG("cocos2d: CCTextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f));
} }
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
std::list<VolatileTexture*> VolatileTexture::textures; std::list<VolatileTexture*> VolatileTexture::textures;
bool VolatileTexture::isReloading = false; bool VolatileTexture::isReloading = false;
@ -897,7 +897,7 @@ void VolatileTexture::reloadAllTextures()
isReloading = false; isReloading = false;
} }
#endif // CC_ENABLE_CACHE_TEXTTURE_DATA #endif // CC_ENABLE_CACHE_TEXTURE_DATA
NS_CC_END NS_CC_END

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@ -33,7 +33,7 @@ THE SOFTWARE.
#include "CCTexture2D.h" #include "CCTexture2D.h"
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
#include "CCImage.h" #include "CCImage.h"
#include <list> #include <list>
#endif #endif
@ -163,12 +163,12 @@ public:
CCTexture2D* addPVRImage(const char* filename); CCTexture2D* addPVRImage(const char* filename);
/** Reload all textures /** Reload all textures
It's only useful when the value of CC_ENABLE_CACHE_TEXTTURE_DATA is 1 It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1
*/ */
static void reloadAllTextures(); static void reloadAllTextures();
}; };
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
class VolatileTexture class VolatileTexture
{ {

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@ -195,7 +195,7 @@ void RenderTextureTest::ccTouchesMoved(CCSet* touches, CCEvent* event)
void RenderTextureTest::ccTouchesEnded(CCSet* touches, CCEvent* event) void RenderTextureTest::ccTouchesEnded(CCSet* touches, CCEvent* event)
{ {
#if CC_ENABLE_CACHE_TEXTTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
CCSetIterator it; CCSetIterator it;
CCTouch* touch; CCTouch* touch;