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update changelog
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CHANGELOG
43
CHANGELOG
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@ -1,4 +1,4 @@
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cocos2d-x-3.0beta2 ?.? ?
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cocos2d-x-3.0beta2 Jan.24 2014
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[All]
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[NEW] Full screen support for desktop platforms.
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[NEW] Adds performance test for EventDispatcher.
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@ -10,13 +10,7 @@ cocos2d-x-3.0beta2 ?.? ?
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[NEW] Label: Integrates LabelAtlas into new Label.
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[NEW] Node: Added `setGlobalZOrder()`. Useful to change the Node's render order. Node::setZOrder() -> Node::setLocalZOrder()
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[NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10%
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[NEW] LuaBindings: Bindings-generator supports to bind namespace for lua.
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[FIX] Lua: sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler.
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[FIX] JSB: Pure JS class which is inherited from cc.Class will trigger an irrelevant log.
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[FIX] JSB: Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode.
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[FIX] JSB: Crash when running JSB projects on iOS device in DEBUG mode.
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[FIX] JSB: Crash when Firefox connects to JSB application on Mac platform.
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[FIX] Uses EventDispatcher to access event in LUA testcase.
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[FIX] Exposes SAXParser class to JS, it is used for parsing XML in JS.
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[FIX] Uses unified `desktop/CCEGLView.h/cpp` for desktop platforms (windows, mac, linux).
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@ -30,7 +24,9 @@ cocos2d-x-3.0beta2 ?.? ?
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[FIX] Label: Memory leak in FontFreeType::createFontAtlas().
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[FIX] Label: Crash when using unknown characters.
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[FIX] Label: Missing line breaks and wrong alignment.
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[FIX] Label: Color and opacity settings aren't applied when invoking Label::alignText.
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[FIX] Label: Corrupt looking characters and incorrect spacing between characters
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[FIX] Label: Label:color and opacity settings are invalid afeter these these properties changed: 1)text content changed 2)align style changed 3)max line width limited
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[FIX] Label: Crash when using unknown characters
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[FIX] Console: log(format, va_args) is private to prevent possible resolution errors
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[FIX] Configuration: dumpInfo() -> getInfo()
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[FIX] ControlSlider doesn't support to set selected thumb sprite.
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@ -42,12 +38,39 @@ cocos2d-x-3.0beta2 ?.? ?
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[FIX] Renderer Performance Fix: When note using VAO, call glBufferData() instead of glBufferSubData().
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[FIX] Renderer Performance Fix: Doesn't sort z=0 elements. It also uses sort() instead of stable_sort() for z!=0.
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[FIX] Sprite: removed _hasChildren optimization. It uses !_children.empty() now which is super fast as well
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[FIX] Tests: TestCpp works with CMake on Windows.
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[FIX] Tests: Sprites Performance Test has 4 new tests
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[FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected
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[FIX] TextureCache: dumpCachedTextureInfo() -> getCachedTextureInfo()
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[FIX] Websocket doesn't support send/receive data which larger than 4096 bytes.
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[FIX] Windows: There will be some compilation errors when using x64 target on Windows.
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[FIX] Object: Remove _retainCount
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[FIX] ParallaxNode: Coordinate of Sprite may be wrong after being added into ParallaxNode
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[FIX] Crash if there is not `textureFileName`section in particle plist file
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[FIX] Websocket cannot send/receive more than 4096 bytes data
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[FIX] TextureCache::addImageAsync can't load first image
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[FIX] ControlSlider: Can not set "selected thumb sprite"
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[FIX] ControlSlider: Can not set "scale ratio"
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[FIX] Crash when loading tga format image
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[FIX] Keyboard pressed events are being repeatedly fired before keyboard is released
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[Android]
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[FIX] Background music can't be resumed when back from foreground
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[lua binding]
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[NEW] Can bind classes that have the same class names but different namesapces
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[FIX] Use EventDispatcher to update some test cases
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[FIX] sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler
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[javascript binding]
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[NEW] Bind SAXParser
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[FIX] Pure JS class that wants to inherite from cc.Class will trigger an irrelevant log
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[FIX] Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode
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[FIX] Crash when running JSB projects on iOS device in DEBUG mode
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[FIX] Crash when Firefox connects to JSB application on Mac platform.
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[Desktop]
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[NEW] Support fullscreen
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[Mac]
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[FIX] Removes unused files after using glfw3 to create opengl context
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[Win32]
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[FIX] Compiling error when using x64 target
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[FIX] Tests: TestCpp works with CMake
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[FIX] Bindings-generator supports Windows again and remove dependency of LLVM since it only needs binary of libclang
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cocos2d-x-3.0beta Jan.7 2014
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[All]
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