mirror of https://github.com/axmolengine/axmol.git
Box2D_TestBed_improvement
This commit is contained in:
parent
1452e698e3
commit
c94562d417
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@ -27,8 +27,6 @@
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USING_NS_CC;
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// 'Interfaces' to adxe
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cocos2d::DrawNode* drawBox2D;
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#if defined(CC_PLATFORM_PC)
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extern cocos2d::Label* labelDebugDraw;
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@ -37,22 +35,9 @@ extern cocos2d::Label* labelDebugDraw;
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#define BUFFER_OFFSET(x) ((const void*) (x))
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//
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//// halx99: since adxe init scene default camera at 'initWithXXX' function, only change design size at scene
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//// construct is ok see also: https://github.com/adxeproject/adxe/commit/581a7921554c09746616759d5a5ca6ce9d3eaa22
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//auto director = Director::getInstance();
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//auto glview = director->getOpenGLView();
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//Size designSize(960 * 0.85, 640 * 0.85);
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//glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
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cocos2d::Vec2 debugNodeOffset = { 260, 70 };
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//float mRatio = 10.0f;
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DebugDraw::DebugDraw()
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{
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mRatio = 10;
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drawBP = DrawNode::create();
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drawBox2D = drawBP;
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}
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DebugDraw::~DebugDraw()
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@ -61,10 +46,21 @@ DebugDraw::~DebugDraw()
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void DebugDraw::initShader( void )
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{
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//mShaderProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR);
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//mColorLocation = glGetUniformLocation( mShaderProgram->getProgram(), "u_color");
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// initShader is unsupported
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}
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cocos2d::DrawNode* DebugDraw::GetDrawNode()
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{
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return drawBP;
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}
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void DebugDraw::SetDrawNode(cocos2d::DrawNode* drawNode)
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{
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CCASSERT(!drawBP, "drawBP is not NULL");
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drawBP = drawNode;
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}
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void DebugDraw::DrawPolygon(const b2Vec2* verts, int vertexCount, const b2Color& color)
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{
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Vec2* vec = new (std::nothrow) Vec2[vertexCount];
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@ -117,9 +113,7 @@ void DebugDraw::DrawPoint(const b2Vec2& p, float size, const b2Color& color)
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{
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drawBP->drawPoint(Vec2(p.x * mRatio, p.y * mRatio) + debugNodeOffset, size, Color4F(color.r, color.g, color.b, color.a));
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}
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static char PrintStringBuffer[1024 * 8];
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static char* PrintStringCursor;
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char const* MessageString = NULL;
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void DebugDraw::DrawString(int x, int y, const char* string, ...)
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{
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#if defined(CC_PLATFORM_PC)
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@ -129,7 +123,6 @@ void DebugDraw::DrawString(int x, int y, const char* string, ...)
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#endif
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}
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void DebugDraw::DrawString(const b2Vec2& pw, const char* string, ...)
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{
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#if defined(CC_PLATFORM_PC)
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@ -159,4 +152,5 @@ void DebugDraw::DrawAABB(b2AABB* aabb, const b2Color& color)
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void DebugDraw::Flush()
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{
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// Flush is unsupported
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}
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@ -31,90 +31,8 @@
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#include "cocos2d.h"
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struct b2AABB;
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//struct b2AABB;
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extern cocos2d::DrawNode* drawBox2D;
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/// Test settings. Some can be controlled in the GUI.
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struct Settings
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{
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Settings()
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{
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viewCenter.Set(0.0f, 0.0f);
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hz = 60.0f;
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velocityIterations = 8;
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positionIterations = 3;
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drawShapes = 1;
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drawJoints = 1;
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drawAABBs = 0;
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drawContactPoints = 0;
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drawContactNormals = 0;
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drawContactImpulse = 0;
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drawFrictionImpulse = 0;
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drawCOMs = 0;
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drawStats = 0;
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drawProfile = 0;
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enableWarmStarting = 1;
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enableContinuous = 1;
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enableSubStepping = 0;
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enableSleep = 1;
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pause = 0;
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singleStep = 0;
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}
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b2Vec2 viewCenter;
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float hz;
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int32 velocityIterations;
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int32 positionIterations;
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int32 drawShapes;
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int32 drawJoints;
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int32 drawAABBs;
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int32 drawContactPoints;
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int32 drawContactNormals;
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int32 drawContactImpulse;
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int32 drawFrictionImpulse;
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int32 drawCOMs;
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int32 drawStats;
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int32 drawProfile;
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int32 enableWarmStarting;
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int32 enableContinuous;
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int32 enableSubStepping;
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int32 enableSleep;
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int32 pause;
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int32 singleStep;
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};
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struct ContactPoint
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{
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b2Fixture* fixtureA;
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b2Fixture* fixtureB;
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b2Vec2 normal;
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b2Vec2 position;
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b2PointState state;
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float normalImpulse;
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float tangentImpulse;
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float separation;
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};
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//struct Camera
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//{
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// Camera()
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// {
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// m_center.Set(0.0f, 20.0f);
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// m_zoom = 1.0f;
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// m_width = 1280;
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// m_height = 800;
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// }
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//
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// b2Vec2 ConvertScreenToWorld(const b2Vec2& screenPoint);
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// b2Vec2 ConvertWorldToScreen(const b2Vec2& worldPoint);
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// void BuildProjectionMatrix(float* m, float zBias);
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//
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// b2Vec2 m_center;
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// float m_zoom;
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// int32 m_width;
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// int32 m_height;
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//};
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// This class implements debug drawing callbacks that are invoked
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// inside b2World::Step.
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@ -122,14 +40,9 @@ struct ContactPoint
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//PhysicsDebugNode : public DrawNode
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class CC_EX_DLL DebugDraw : public b2Draw
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{
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// cocos2d::g* mShaderProgram;
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// GLint mColorLocation;
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cocos2d::DrawNode* drawBP = NULL;
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void initShader( void );
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public:
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void initShader( void );
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DebugDraw();
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~DebugDraw();
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@ -158,7 +71,13 @@ public:
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void Flush();
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cocos2d::DrawNode* GetDrawNode();
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void SetDrawNode(cocos2d::DrawNode* drawNode);
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float mRatio;
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cocos2d::DrawNode* drawBP = NULL;
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cocos2d::Vec2 debugNodeOffset = { 250, 70 };
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};
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#endif //__PHYSICSNODES_DEBUGNODE_BOX2D_H__
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@ -41,11 +41,6 @@ enum {
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};
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//DebugDraw stuff
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extern cocos2d::DrawNode* drawBox2D;
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extern cocos2d::Vec2 debugNodeOffset;
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Box2DTests::Box2DTests()
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{
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ADD_TEST_CASE(Box2DTest);
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@ -103,6 +98,7 @@ bool Box2DTest::init()
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this->addChild(menu);
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menu->setPosition(VisibleRect::right().x - 100, VisibleRect::top().y - 60);
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drawBox2D = g_debugDraw.GetDrawNode();
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addChild(drawBox2D, 100);
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drawBox2D->setOpacity(150);
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@ -253,7 +249,7 @@ void Box2DTest::initPhysics()
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g_debugDraw.SetFlags(flags);
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g_debugDraw.mRatio = PTM_RATIO;
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debugNodeOffset = { 0, 0 };
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g_debugDraw.debugNodeOffset = { 0, 0 };
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world->SetDebugDraw(&g_debugDraw);
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}
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@ -279,6 +275,8 @@ void Box2DTest::addNewSpriteAtPosition(Vec2 p)
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bodyDef.type = b2_dynamicBody;
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bodyDef.position.Set(p.x / PTM_RATIO, p.y / PTM_RATIO);
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CCLOG("Add PTM_RATIO sprite %0.2f x %0.2f", p.x / PTM_RATIO, p.y / PTM_RATIO);
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b2Body* body = world->CreateBody(&bodyDef);
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// Define another box shape for our dynamic body.
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b2World* world;
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cocos2d::Texture2D* _spriteTexture;
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cocos2d::DrawNode* drawBox2D;
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DebugDraw g_debugDraw;
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bool showDebugDraw = true;
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} ;
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@ -25,28 +25,27 @@
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#include "platform/CCPlatformConfig.h"
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#include "Box2DTestBed.h"
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#include "extensions/cocos-ext.h"
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#include "test.h"
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#include "tests/test.h"
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#include "tests/settings.h"
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#include "ImGuiEXT/CCImGuiEXT.h"
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//#include "renderer/CCRenderer.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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static bool show_test_window = true;
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static bool show_another_window = true;
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static ImVec4 clear_color = ImColor(114, 144, 154);
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enum {
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kTagParentNode = 1,
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};
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#define kAccelerometerFrequency 30
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#define FRAMES_BETWEEN_PRESSES_FOR_DOUBLE_CLICK 10
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extern int g_testCount;
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#define PTM_RATIO 32
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Settings settings;
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extern cocos2d::Vec2 debugNodeOffset;
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extern cocos2d::Vec2 physicsDebugNodeOffset;
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cocos2d::Label* labelDebugDraw;
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enum
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kTagBox2DNode,
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};
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extern cocos2d::DrawNode* drawBox2D;
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TestEntry g_testEntries[MAX_TESTS] = { {nullptr} };
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int g_testCount = 0;
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int RegisterTest(const char* category, const char* name, TestCreateFcn* fcn)
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{
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int index = g_testCount;
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if (index < MAX_TESTS)
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{
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g_testEntries[index] = { category, name, fcn };
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++g_testCount;
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return index;
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}
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return -1;
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}
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Box2DTestBedTests::Box2DTestBedTests()
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{
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Box2DTestBed::Box2DTestBed()
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{
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debugNodeOffset = { 260, 70 };
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}
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Box2DTestBed::~Box2DTestBed()
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{
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_eventDispatcher->removeEventListener(_touchListener);
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Layer::_eventDispatcher->removeEventListener(_touchListener);
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}
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Box2DTestBed* Box2DTestBed::createWithEntryID(int entryId)
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{
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auto layer = new (std::nothrow) Box2DTestBed();
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layer->initWithEntryID(entryId);
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layer->autorelease();
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// layer->autorelease();
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return layer;
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}
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@ -104,49 +116,86 @@ bool Box2DTestBed::initWithEntryID(int entryId)
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m_entryID = entryId;
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Box2DView* view = Box2DView::viewWithEntryID(entryId);
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addChild(view, 0, kTagBox2DNode);
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view->setScale(15);
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view->setAnchorPoint(Vec2(0, 0));
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view->setPosition(visibleOrigin.x + visibleSize.width / 2, visibleOrigin.y + visibleSize.height / 3);
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auto label = Label::createWithTTF(view->title().c_str(), "fonts/arial.ttf", 28);
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addChild(label, 1);
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m_entry = g_testEntries + entryId;
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m_test = m_entry->createFcn();
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debugDrawNode = g_debugDraw.GetDrawNode();
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m_test->debugDrawNode = g_debugDraw.GetDrawNode();
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m_test->g_debugDrawTestBed = g_debugDraw;
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TestCase::addChild(debugDrawNode, 100);
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// drawBox2D->setOpacity(150);
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// init physics
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this->initPhysics();
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auto label = Label::createWithTTF(m_entry->name, "fonts/arial.ttf", 28);
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TestCase::addChild(label, 1);
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label->setPosition(visibleOrigin.x + visibleSize.width / 2, visibleOrigin.y + visibleSize.height - 50);
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// Adds touch event listener
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_touchListener = EventListenerTouchOneByOne::create();
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_touchListener->setSwallowTouches(true);
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_touchListener->onTouchBegan = CC_CALLBACK_2(Box2DTestBed::onTouchBegan, this);
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_touchListener->onTouchMoved = CC_CALLBACK_2(Box2DTestBed::onTouchMoved, this);
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_touchListener->onTouchEnded = CC_CALLBACK_2(Box2DTestBed::onTouchEnded, this);
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TestCase::_eventDispatcher->addEventListenerWithFixedPriority(_touchListener, -10);
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_eventDispatcher->addEventListenerWithFixedPriority(_touchListener, 1);
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// Adds Keyboard event listener
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_keyboardListener = EventListenerKeyboard::create();
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_keyboardListener->onKeyPressed = CC_CALLBACK_2(Box2DTestBed::onKeyPressed, this);
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_keyboardListener->onKeyReleased = CC_CALLBACK_2(Box2DTestBed::onKeyReleased, this);
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TestCase::_eventDispatcher->addEventListenerWithFixedPriority(_keyboardListener, -11);
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addChild(drawBox2D, 100);
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// Demo messageString
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labelDebugDraw = Label::createWithTTF("TEST", "fonts/Marker Felt.ttf", 8.0f);
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labelDebugDraw->setAnchorPoint(Vec2(0, 0));
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labelDebugDraw->setPosition(VisibleRect::left().x, VisibleRect::top().y - 20);
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labelDebugDraw->setColor(Color3B::WHITE);
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addChild(labelDebugDraw, 100);
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TestCase::addChild(labelDebugDraw, 100);
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TestCase::scheduleUpdate();
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return true;
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}
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bool Box2DTestBed::onTouchBegan(Touch* touch, Event* event)
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{
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return true;
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auto location = touch->getLocation() - g_debugDraw.debugNodeOffset;
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b2Vec2 pos = { location.x / g_debugDraw.mRatio, location.y / g_debugDraw.mRatio };
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return m_test->MouseDown(pos);
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}
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void Box2DTestBed::onTouchMoved(Touch* touch, Event* event)
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{
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auto diff = touch->getDelta();
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auto node = getChildByTag(kTagBox2DNode);
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auto currentPos = node->getPosition();
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node->setPosition(currentPos + diff);
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auto location = touch->getLocation() - g_debugDraw.debugNodeOffset;
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b2Vec2 pos = { location.x / g_debugDraw.mRatio, location.y / g_debugDraw.mRatio };
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m_test->MouseMove(pos);
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}
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void Box2DTestBed::onTouchEnded(Touch* touch, Event* event)
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{
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auto location = touch->getLocation() - g_debugDraw.debugNodeOffset;
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b2Vec2 pos = { location.x / g_debugDraw.mRatio, location.y / g_debugDraw.mRatio };
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m_test->MouseUp(pos);
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}
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void Box2DTestBed::onKeyPressed(EventKeyboard::KeyCode code, Event* event)
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{
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log("Box2dView:onKeyPressed, keycode: %d", static_cast<int>(code));
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m_test->Keyboard((static_cast<int>(code) - 59));
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}
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void Box2DTestBed::onKeyReleased(EventKeyboard::KeyCode code, Event* event)
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{
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log("onKeyReleased, keycode: %d", static_cast<int>(code));
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m_test->Keyboard((static_cast<int>(code) - 59));
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}
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void Box2DTestBed::onEnter()
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@ -161,222 +210,30 @@ void Box2DTestBed::onExit()
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ImGuiEXT::getInstance()->removeRenderLoop("#im01");
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}
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void Box2DTestBed::update(float dt)
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{
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// Debug draw
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debugDrawNode->clear();
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m_test->Step(settings);
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m_test->m_world->DebugDraw();
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}
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void Box2DTestBed::initPhysics()
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{
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uint32 flags = 0;
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flags += 1 * b2Draw::e_shapeBit;
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flags += 1 * b2Draw::e_jointBit;
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flags += 0 * b2Draw::e_aabbBit;
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flags += 0 * b2Draw::e_centerOfMassBit;
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g_debugDraw.SetFlags(flags);
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g_debugDraw.mRatio = PTM_RATIO / 4;
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m_test->m_world->SetDebugDraw(&g_debugDraw);
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m_test->g_debugDraw = g_debugDraw;
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g_debugDraw.debugNodeOffset = { 250, 70 };
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settings.m_hertz = 60;
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}
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void Box2DTestBed::onDrawImGui()
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{
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//// 1. Show a simple window
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//// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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//{
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// static float f = 0.0f;
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// ImGui::Text("Hello, world!");
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// ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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// ImGui::ColorEdit3("clear color", (float*)&clear_color);
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// if (ImGui::Button("Test Window")) show_test_window ^= 1;
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// if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||||
// ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
//}
|
||||
|
||||
//// 2. Show another simple window, this time using an explicit Begin/End pair
|
||||
//if (show_another_window)
|
||||
//{
|
||||
// ImGui::SetNextWindowSize(ImVec2(170, 80), ImGuiCond_FirstUseEver);
|
||||
// ImGui::Begin("Another Window", &show_another_window);
|
||||
|
||||
// ImGui::Text("Hello");
|
||||
// ImGui::End();
|
||||
//}
|
||||
|
||||
//// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
//if (show_test_window)
|
||||
//{
|
||||
// ImGui::ShowDemoWindow();
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------
|
||||
//
|
||||
// Box2DView
|
||||
//
|
||||
//------------------------------------------------------------------
|
||||
Box2DView::Box2DView(void)
|
||||
{
|
||||
}
|
||||
|
||||
Box2DView* Box2DView::viewWithEntryID(int entryId)
|
||||
{
|
||||
Box2DView* pView = new (std::nothrow) Box2DView();
|
||||
|
||||
pView->initWithEntryID(entryId);
|
||||
pView->autorelease();
|
||||
|
||||
return pView;
|
||||
}
|
||||
|
||||
bool Box2DView::initWithEntryID(int entryId)
|
||||
{
|
||||
m_entry = g_testEntries + entryId;
|
||||
m_test = m_entry->createFcn();
|
||||
|
||||
|
||||
// Adds Touch Event Listener
|
||||
auto listener = EventListenerTouchOneByOne::create();
|
||||
listener->setSwallowTouches(true);
|
||||
|
||||
listener->onTouchBegan = CC_CALLBACK_2(Box2DView::onTouchBegan, this);
|
||||
listener->onTouchMoved = CC_CALLBACK_2(Box2DView::onTouchMoved, this);
|
||||
listener->onTouchEnded = CC_CALLBACK_2(Box2DView::onTouchEnded, this);
|
||||
|
||||
|
||||
|
||||
_eventDispatcher->addEventListenerWithFixedPriority(listener, -10);
|
||||
_touchListener = listener;
|
||||
|
||||
auto keyboardListener = EventListenerKeyboard::create();
|
||||
keyboardListener->onKeyPressed = CC_CALLBACK_2(Box2DView::onKeyPressed, this);
|
||||
keyboardListener->onKeyReleased = CC_CALLBACK_2(Box2DView::onKeyReleased, this);
|
||||
_eventDispatcher->addEventListenerWithFixedPriority(keyboardListener, -11);
|
||||
_keyboardListener = keyboardListener;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Box2DView::title() const
|
||||
{
|
||||
std::string title = std::string(m_entry->category) + std::string(":") + std::string(m_entry->name);
|
||||
return title;
|
||||
}
|
||||
|
||||
|
||||
void Box2DView::draw(Renderer* renderer, const Mat4& transform, uint32_t flags)
|
||||
{
|
||||
Layer::draw(renderer, transform, flags);
|
||||
|
||||
_customCmd.init(_globalZOrder, transform, flags);
|
||||
_customCmd.func = CC_CALLBACK_0(Box2DView::onDraw, this, transform, flags);
|
||||
renderer->addCommand(&_customCmd);
|
||||
}
|
||||
|
||||
void Box2DView::onDraw(const Mat4& transform, uint32_t flags)
|
||||
{
|
||||
//Director* director = Director::getInstance();
|
||||
//CCASSERT(nullptr != director, "Director is null when setting matrix stack");
|
||||
//director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
//director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
|
||||
|
||||
//drawBox2D->clear();
|
||||
//m_test->Step(&settings);
|
||||
//m_test->m_world->DebugDraw();
|
||||
|
||||
//director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
|
||||
Director* director = Director::getInstance();
|
||||
CCASSERT(nullptr != director, "Director is null when setting matrix stack");
|
||||
|
||||
auto oldMV = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewMV);
|
||||
// world->DebugDraw();
|
||||
|
||||
drawBox2D->clear();
|
||||
m_test->Step(&settings);
|
||||
//m_test->m_world->DebugDraw();
|
||||
|
||||
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, oldMV);
|
||||
}
|
||||
|
||||
Box2DView::~Box2DView()
|
||||
{
|
||||
// Removes Touch Event Listener
|
||||
_eventDispatcher->removeEventListener(_touchListener);
|
||||
_eventDispatcher->removeEventListener(_keyboardListener);
|
||||
delete m_test;
|
||||
}
|
||||
|
||||
bool Box2DView::onTouchBegan(Touch* touch, Event* event)
|
||||
{
|
||||
auto touchLocation = touch->getLocation();
|
||||
|
||||
auto nodePosition = convertToNodeSpace(touchLocation);
|
||||
log("Box2DView::onTouchBegan, pos: %f,%f -> %f,%f", touchLocation.x, touchLocation.y, nodePosition.x, nodePosition.y);
|
||||
|
||||
m_test->MouseDown(b2Vec2(nodePosition.x, nodePosition.y));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Box2DView::onTouchMoved(Touch* touch, Event* event)
|
||||
{
|
||||
auto touchLocation = touch->getLocation();
|
||||
auto nodePosition = convertToNodeSpace(touchLocation);
|
||||
|
||||
log("Box2DView::onTouchMoved, pos: %f,%f -> %f,%f", touchLocation.x, touchLocation.y, nodePosition.x, nodePosition.y);
|
||||
|
||||
m_test->MouseMove(b2Vec2(nodePosition.x, nodePosition.y));
|
||||
}
|
||||
|
||||
void Box2DView::onTouchEnded(Touch* touch, Event* event)
|
||||
{
|
||||
auto touchLocation = touch->getLocation();
|
||||
auto nodePosition = convertToNodeSpace(touchLocation);
|
||||
|
||||
log("Box2DView::onTouchEnded, pos: %f,%f -> %f,%f", touchLocation.x, touchLocation.y, nodePosition.x, nodePosition.y);
|
||||
|
||||
m_test->MouseUp(b2Vec2(nodePosition.x, nodePosition.y));
|
||||
}
|
||||
|
||||
void Box2DView::onKeyPressed(EventKeyboard::KeyCode code, Event* event)
|
||||
{
|
||||
log("Box2dView:onKeyPressed, keycode: %d", static_cast<int>(code));
|
||||
// m_test->Keyboard(static_cast<unsigned char>(code));
|
||||
m_test->Keyboard((static_cast<int>(code) - 59));
|
||||
}
|
||||
|
||||
void Box2DView::onKeyReleased(EventKeyboard::KeyCode code, Event* event)
|
||||
{
|
||||
log("onKeyReleased, keycode: %d", static_cast<int>(code));
|
||||
// m_test->KeyboardUp(static_cast<unsigned char>(code));
|
||||
m_test->Keyboard((static_cast<int>(code) - 59));
|
||||
}
|
||||
|
||||
//void Box2DView::onEnter()
|
||||
//{
|
||||
// onEnter();
|
||||
// ImGuiEXT::getInstance()->addFont(FileUtils::getInstance()->fullPathForFilename("fonts/arial.ttf"));
|
||||
// ImGuiEXT::getInstance()->addRenderLoop("#im01", CC_CALLBACK_0(Box2DView::onDrawImGui, this), this->getScene());
|
||||
//
|
||||
//}
|
||||
//void Box2DView::onExit()
|
||||
//{
|
||||
// ImGuiEXT::getInstance()->removeRenderLoop("#im01");
|
||||
// onExit();
|
||||
//}
|
||||
|
||||
void Box2DView::onDrawImGui()
|
||||
{
|
||||
// 1. Show a simple window
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
|
||||
{
|
||||
static float f = 0.0f;
|
||||
ImGui::Text("Hello, world!");
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color);
|
||||
if (ImGui::Button("Test Window")) show_test_window ^= 1;
|
||||
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
}
|
||||
|
||||
// 2. Show another simple window, this time using an explicit Begin/End pair
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(170, 80), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("Another Window", &show_another_window);
|
||||
|
||||
ImGui::Text("Hello");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
if (show_test_window)
|
||||
{
|
||||
ImGui::ShowDemoWindow();
|
||||
}
|
||||
m_test->UpdateUI();
|
||||
}
|
|
@ -31,12 +31,25 @@
|
|||
#include "renderer/CCCustomCommand.h"
|
||||
|
||||
|
||||
|
||||
extern cocos2d::Vec2 physicsDebugNodeOffset;
|
||||
|
||||
DEFINE_TEST_SUITE(Box2DTestBedTests);
|
||||
|
||||
class Box2DTestBed : public TestCase
|
||||
|
||||
class Test;
|
||||
typedef Test* TestCreateFcn();
|
||||
|
||||
struct TestEntry
|
||||
{
|
||||
const char* category;
|
||||
const char* name;
|
||||
TestCreateFcn* createFcn;
|
||||
};
|
||||
|
||||
#define MAX_TESTS 256
|
||||
extern TestEntry g_testEntries[MAX_TESTS];
|
||||
|
||||
int RegisterTest(const char* category, const char* name, TestCreateFcn* fcn);
|
||||
|
||||
class Box2DTestBed : public TestCase, cocos2d::Layer
|
||||
{
|
||||
public:
|
||||
static Box2DTestBed* createWithEntryID(int entryId);
|
||||
|
@ -46,65 +59,38 @@ public:
|
|||
|
||||
void onEnter() override;
|
||||
void onExit() override;
|
||||
|
||||
void onDrawImGui();
|
||||
//void createResetButton();
|
||||
//void reset(cocos2d::Ref* sender);
|
||||
|
||||
void initPhysics();
|
||||
void update(float dt) override;
|
||||
|
||||
void createResetButton();
|
||||
|
||||
bool initWithEntryID(int entryId);
|
||||
|
||||
bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event);
|
||||
void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event);
|
||||
void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event);
|
||||
|
||||
cocos2d::DrawNode* draw = NULL;
|
||||
private:
|
||||
int m_entryID;
|
||||
cocos2d::EventListenerTouchOneByOne* _touchListener;
|
||||
};
|
||||
void onKeyPressed(cocos2d::EventKeyboard::KeyCode code, cocos2d::Event* event) override;
|
||||
void onKeyReleased(cocos2d::EventKeyboard::KeyCode code, cocos2d::Event* event) override;
|
||||
|
||||
struct TestEntry;
|
||||
class Test;
|
||||
class Box2DView : public cocos2d::Layer
|
||||
{
|
||||
public:
|
||||
cocos2d::EventListenerTouchOneByOne* _touchListener;
|
||||
cocos2d::EventListenerKeyboard* _keyboardListener;
|
||||
|
||||
TestEntry* m_entry;
|
||||
Test* m_test;
|
||||
int m_entryID;
|
||||
|
||||
|
||||
void onDrawImGui();
|
||||
|
||||
|
||||
Box2DView(void);
|
||||
virtual ~Box2DView(void);
|
||||
|
||||
bool initWithEntryID(int entryId);
|
||||
std::string title() const;
|
||||
virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
|
||||
|
||||
// virtual void registerWithTouchDispatcher();
|
||||
bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event)override;
|
||||
void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event)override;
|
||||
void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event)override;
|
||||
|
||||
void onKeyPressed(cocos2d::EventKeyboard::KeyCode code, cocos2d::Event* event)override;
|
||||
void onKeyReleased(cocos2d::EventKeyboard::KeyCode code, cocos2d::Event* event)override;
|
||||
//virtual void accelerometer(UIAccelerometer* accelerometer, cocos2d::Acceleration* acceleration);
|
||||
|
||||
static Box2DView* viewWithEntryID(int entryId);
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
void onDraw(const cocos2d::Mat4& transform, uint32_t flags);
|
||||
|
||||
cocos2d::CallbackCommand _customCmd;
|
||||
|
||||
cocos2d::Mat4 _modelViewMV;
|
||||
//cocos2d::extension::PhysicsDebugNode* _debugLayer; // weak ref
|
||||
private:
|
||||
|
||||
b2World* world;
|
||||
cocos2d::Texture2D* _spriteTexture;
|
||||
|
||||
// Debug stuff
|
||||
cocos2d::DrawNode* debugDrawNode;
|
||||
DebugDraw g_debugDraw;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -16,18 +16,18 @@
|
|||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "test.h"
|
||||
#include "tests/test.h"
|
||||
#include "tests/settings.h"
|
||||
#include "extensions/cocos-ext.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
int m_textIncrement = 10;
|
||||
|
||||
void DestructionListener::SayGoodbye(b2Joint * joint)
|
||||
{
|
||||
if (test->m_mouseJoint == joint)
|
||||
{
|
||||
test->m_mouseJoint = nullptr;
|
||||
test->m_mouseJoint = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -40,9 +40,10 @@ Test::Test()
|
|||
b2Vec2 gravity;
|
||||
gravity.Set(0.0f, -10.0f);
|
||||
m_world = new b2World(gravity);
|
||||
m_bomb = nullptr;
|
||||
m_bomb = NULL;
|
||||
m_textLine = 30;
|
||||
m_mouseJoint = nullptr;
|
||||
m_textIncrement = 13;
|
||||
m_mouseJoint = NULL;
|
||||
m_pointCount = 0;
|
||||
|
||||
m_destructionListener.test = this;
|
||||
|
@ -65,7 +66,7 @@ Test::~Test()
|
|||
{
|
||||
// By deleting the world, we delete the bomb, mouse joint, etc.
|
||||
delete m_world;
|
||||
m_world = nullptr;
|
||||
m_world = NULL;
|
||||
}
|
||||
|
||||
void Test::PreSolve(b2Contact * contact, const b2Manifold * oldManifold)
|
||||
|
@ -103,8 +104,8 @@ void Test::PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
|
|||
|
||||
void Test::DrawTitle(const char* string)
|
||||
{
|
||||
g_debugDraw.DrawString(5, DRAW_STRING_NEW_LINE, string);
|
||||
m_textLine = 2 * DRAW_STRING_NEW_LINE;
|
||||
g_debugDraw.DrawString(5, 5, string);
|
||||
m_textLine = int32(26.0f);
|
||||
}
|
||||
|
||||
class QueryCallback : public b2QueryCallback
|
||||
|
@ -113,10 +114,10 @@ public:
|
|||
QueryCallback(const b2Vec2& point)
|
||||
{
|
||||
m_point = point;
|
||||
m_fixture = nullptr;
|
||||
m_fixture = NULL;
|
||||
}
|
||||
|
||||
bool ReportFixture(b2Fixture* fixture)
|
||||
bool ReportFixture(b2Fixture* fixture) override
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
if (body->GetType() == b2_dynamicBody)
|
||||
|
@ -139,13 +140,13 @@ public:
|
|||
b2Fixture* m_fixture;
|
||||
};
|
||||
|
||||
void Test::MouseDown(const b2Vec2& p)
|
||||
bool Test::MouseDown(const b2Vec2 & p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint != nullptr)
|
||||
if (m_mouseJoint != NULL)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make a small box.
|
||||
|
@ -161,15 +162,22 @@ void Test::MouseDown(const b2Vec2& p)
|
|||
|
||||
if (callback.m_fixture)
|
||||
{
|
||||
float frequencyHz = 5.0f;
|
||||
float dampingRatio = 0.7f;
|
||||
|
||||
b2Body* body = callback.m_fixture->GetBody();
|
||||
b2MouseJointDef md;
|
||||
md.bodyA = m_groundBody;
|
||||
md.bodyB = body;
|
||||
md.target = p;
|
||||
md.maxForce = 1000.0f * body->GetMass();
|
||||
m_mouseJoint = (b2MouseJoint*)m_world->CreateJoint(&md);
|
||||
b2MouseJointDef jd;
|
||||
jd.bodyA = m_groundBody;
|
||||
jd.bodyB = body;
|
||||
jd.target = p;
|
||||
jd.maxForce = 1000.0f * body->GetMass();
|
||||
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
|
||||
|
||||
m_mouseJoint = (b2MouseJoint*)m_world->CreateJoint(&jd);
|
||||
body->SetAwake(true);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Test::SpawnBomb(const b2Vec2 & worldPt)
|
||||
|
@ -196,7 +204,7 @@ void Test::ShiftMouseDown(const b2Vec2& p)
|
|||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint != nullptr)
|
||||
if (m_mouseJoint != NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -206,11 +214,10 @@ void Test::ShiftMouseDown(const b2Vec2& p)
|
|||
|
||||
void Test::MouseUp(const b2Vec2 & p)
|
||||
{
|
||||
CCLOG("MouseUp p: x:%i y:%i", p.x, p.y);
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
m_world->DestroyJoint(m_mouseJoint);
|
||||
m_mouseJoint = nullptr;
|
||||
m_mouseJoint = NULL;
|
||||
}
|
||||
|
||||
if (m_bombSpawning)
|
||||
|
@ -241,7 +248,7 @@ void Test::LaunchBomb(const b2Vec2& position, const b2Vec2& velocity)
|
|||
if (m_bomb)
|
||||
{
|
||||
m_world->DestroyBody(m_bomb);
|
||||
m_bomb = nullptr;
|
||||
m_bomb = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
|
@ -269,15 +276,15 @@ void Test::LaunchBomb(const b2Vec2& position, const b2Vec2& velocity)
|
|||
m_bomb->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
void Test::Step(Settings* settings)
|
||||
void Test::Step(Settings& settings)
|
||||
{
|
||||
float timeStep = settings->hz > 0.0f ? 1.0f / settings->hz : float(0.0f);
|
||||
float timeStep = settings.m_hertz > 0.0f ? 1.0f / settings.m_hertz : float(0.0f);
|
||||
|
||||
if (settings->pause)
|
||||
if (settings.m_pause)
|
||||
{
|
||||
if (settings->singleStep)
|
||||
if (settings.m_singleStep)
|
||||
{
|
||||
settings->singleStep = 0;
|
||||
settings.m_singleStep = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -285,24 +292,24 @@ void Test::Step(Settings* settings)
|
|||
}
|
||||
|
||||
g_debugDraw.DrawString(5, m_textLine, "****PAUSED****");
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
}
|
||||
|
||||
uint32 flags = 0;
|
||||
flags += settings->drawShapes * b2Draw::e_shapeBit;
|
||||
flags += settings->drawJoints * b2Draw::e_jointBit;
|
||||
flags += settings->drawAABBs * b2Draw::e_aabbBit;
|
||||
flags += settings->drawCOMs * b2Draw::e_centerOfMassBit;
|
||||
flags += settings.m_drawShapes * b2Draw::e_shapeBit;
|
||||
flags += settings.m_drawJoints * b2Draw::e_jointBit;
|
||||
flags += settings.m_drawAABBs * b2Draw::e_aabbBit;
|
||||
flags += settings.m_drawCOMs * b2Draw::e_centerOfMassBit;
|
||||
g_debugDraw.SetFlags(flags);
|
||||
|
||||
m_world->SetAllowSleeping(settings->enableSleep > 0);
|
||||
m_world->SetWarmStarting(settings->enableWarmStarting > 0);
|
||||
m_world->SetContinuousPhysics(settings->enableContinuous > 0);
|
||||
m_world->SetSubStepping(settings->enableSubStepping > 0);
|
||||
m_world->SetAllowSleeping(settings.m_enableSleep);
|
||||
m_world->SetWarmStarting(settings.m_enableWarmStarting);
|
||||
m_world->SetContinuousPhysics(settings.m_enableContinuous);
|
||||
m_world->SetSubStepping(settings.m_enableSubStepping);
|
||||
|
||||
m_pointCount = 0;
|
||||
|
||||
m_world->Step(timeStep, settings->velocityIterations, settings->positionIterations);
|
||||
m_world->Step(timeStep, settings.m_velocityIterations, settings.m_positionIterations);
|
||||
|
||||
m_world->DebugDraw();
|
||||
|
||||
|
@ -311,20 +318,20 @@ void Test::Step(Settings* settings)
|
|||
++m_stepCount;
|
||||
}
|
||||
|
||||
if (settings->drawStats)
|
||||
if (settings.m_drawStats)
|
||||
{
|
||||
int32 bodyCount = m_world->GetBodyCount();
|
||||
int32 contactCount = m_world->GetContactCount();
|
||||
int32 jointCount = m_world->GetJointCount();
|
||||
g_debugDraw.DrawString(5, m_textLine, "bodies/contacts/joints = %d/%d/%d", bodyCount, contactCount, jointCount);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
|
||||
int32 proxyCount = m_world->GetProxyCount();
|
||||
int32 height = m_world->GetTreeHeight();
|
||||
int32 balance = m_world->GetTreeBalance();
|
||||
float quality = m_world->GetTreeQuality();
|
||||
g_debugDraw.DrawString(5, m_textLine, "proxies/height/balance/quality = %d/%d/%d/%g", proxyCount, height, balance, quality);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
}
|
||||
|
||||
// Track maximum profile times
|
||||
|
@ -349,7 +356,7 @@ void Test::Step(Settings* settings)
|
|||
m_totalProfile.broadphase += p.broadphase;
|
||||
}
|
||||
|
||||
if (settings->drawProfile)
|
||||
if (settings.m_drawProfile)
|
||||
{
|
||||
const b2Profile& p = m_world->GetProfile();
|
||||
|
||||
|
@ -369,35 +376,21 @@ void Test::Step(Settings* settings)
|
|||
}
|
||||
|
||||
g_debugDraw.DrawString(5, m_textLine, "step [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.step, aveProfile.step, m_maxProfile.step);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
g_debugDraw.DrawString(5, m_textLine, "collide [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.collide, aveProfile.collide, m_maxProfile.collide);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solve [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solve, aveProfile.solve, m_maxProfile.solve);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solve init [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveInit, aveProfile.solveInit, m_maxProfile.solveInit);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solve velocity [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveVelocity, aveProfile.solveVelocity, m_maxProfile.solveVelocity);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solve position [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solvePosition, aveProfile.solvePosition, m_maxProfile.solvePosition);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solveTOI [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveTOI, aveProfile.solveTOI, m_maxProfile.solveTOI);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
m_textLine += m_textIncrement;
|
||||
g_debugDraw.DrawString(5, m_textLine, "broad-phase [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.broadphase, aveProfile.broadphase, m_maxProfile.broadphase);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
}
|
||||
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
b2Vec2 p1 = m_mouseJoint->GetAnchorB();
|
||||
b2Vec2 p2 = m_mouseJoint->GetTarget();
|
||||
|
||||
b2Color c;
|
||||
c.Set(0.0f, 1.0f, 0.0f);
|
||||
g_debugDraw.DrawPoint(p1, 4.0f, c);
|
||||
g_debugDraw.DrawPoint(p2, 4.0f, c);
|
||||
|
||||
c.Set(0.8f, 0.8f, 0.8f);
|
||||
g_debugDraw.DrawSegment(p1, p2, c);
|
||||
m_textLine += m_textIncrement;
|
||||
}
|
||||
|
||||
if (m_bombSpawning)
|
||||
|
@ -410,7 +403,7 @@ void Test::Step(Settings* settings)
|
|||
g_debugDraw.DrawSegment(m_mouseWorld, m_bombSpawnPoint, c);
|
||||
}
|
||||
|
||||
if (settings->drawContactPoints)
|
||||
if (settings.m_drawContactPoints)
|
||||
{
|
||||
const float k_impulseScale = 0.1f;
|
||||
const float k_axisScale = 0.3f;
|
||||
|
@ -430,20 +423,20 @@ void Test::Step(Settings* settings)
|
|||
g_debugDraw.DrawPoint(point->position, 5.0f, b2Color(0.3f, 0.3f, 0.95f));
|
||||
}
|
||||
|
||||
if (settings->drawContactNormals == 1)
|
||||
if (settings.m_drawContactNormals == 1)
|
||||
{
|
||||
b2Vec2 p1 = point->position;
|
||||
b2Vec2 p2 = p1 + k_axisScale * point->normal;
|
||||
g_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.9f));
|
||||
}
|
||||
else if (settings->drawContactImpulse == 1)
|
||||
else if (settings.m_drawContactImpulse == 1)
|
||||
{
|
||||
b2Vec2 p1 = point->position;
|
||||
b2Vec2 p2 = p1 + k_impulseScale * point->normalImpulse * point->normal;
|
||||
g_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
|
||||
}
|
||||
|
||||
if (settings->drawFrictionImpulse == 1)
|
||||
if (settings.m_drawFrictionImpulse == 1)
|
||||
{
|
||||
b2Vec2 tangent = b2Cross(point->normal, 1.0f);
|
||||
b2Vec2 p1 = point->position;
|
||||
|
@ -458,21 +451,3 @@ void Test::ShiftOrigin(const b2Vec2& newOrigin)
|
|||
{
|
||||
m_world->ShiftOrigin(newOrigin);
|
||||
}
|
||||
|
||||
|
||||
|
||||
TestEntry g_testEntries[MAX_TESTS] = { {nullptr} };
|
||||
int g_testCount = 0;
|
||||
|
||||
int RegisterTest(const char* category, const char* name, TestCreateFcn* fcn)
|
||||
{
|
||||
int index = g_testCount;
|
||||
if (index < MAX_TESTS)
|
||||
{
|
||||
g_testEntries[index] = { category, name, fcn };
|
||||
++g_testCount;
|
||||
return index;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
// MIT License
|
||||
|
||||
// Copyright (c) 2019 Erin Catto
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
|
||||
struct Settings
|
||||
{
|
||||
Settings()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_testIndex = 0;
|
||||
m_windowWidth = 1600;
|
||||
m_windowHeight = 900;
|
||||
m_hertz = 60.0f;
|
||||
m_velocityIterations = 8;
|
||||
m_positionIterations = 1;
|
||||
m_drawShapes = true;
|
||||
m_drawJoints = true;
|
||||
m_drawAABBs = false;
|
||||
m_drawContactPoints = false;
|
||||
m_drawContactNormals = false;
|
||||
m_drawContactImpulse = false;
|
||||
m_drawFrictionImpulse = false;
|
||||
m_drawCOMs = false;
|
||||
m_drawStats = false;
|
||||
m_drawProfile = false;
|
||||
m_enableWarmStarting = true;
|
||||
m_enableContinuous = true;
|
||||
m_enableSubStepping = false;
|
||||
m_enableSleep = true;
|
||||
m_pause = false;
|
||||
m_singleStep = false;
|
||||
}
|
||||
|
||||
void Save();
|
||||
void Load();
|
||||
|
||||
int m_testIndex;
|
||||
int m_windowWidth;
|
||||
int m_windowHeight;
|
||||
float m_hertz;
|
||||
int m_velocityIterations;
|
||||
int m_positionIterations;
|
||||
bool m_drawShapes;
|
||||
bool m_drawJoints;
|
||||
bool m_drawAABBs;
|
||||
bool m_drawContactPoints;
|
||||
bool m_drawContactNormals;
|
||||
bool m_drawContactImpulse;
|
||||
bool m_drawFrictionImpulse;
|
||||
bool m_drawCOMs;
|
||||
bool m_drawStats;
|
||||
bool m_drawProfile;
|
||||
bool m_enableWarmStarting;
|
||||
bool m_enableContinuous;
|
||||
bool m_enableSubStepping;
|
||||
bool m_enableSleep;
|
||||
bool m_pause;
|
||||
bool m_singleStep;
|
||||
};
|
|
@ -50,7 +50,7 @@ inline float RandomFloat(float lo, float hi)
|
|||
return r;
|
||||
}
|
||||
|
||||
/// Test settings. Some can be controlled in the GUI.
|
||||
// //Test settings. Some can be controlled in the GUI.
|
||||
//struct Settings
|
||||
//{
|
||||
// Settings()
|
||||
|
@ -113,18 +113,18 @@ public:
|
|||
};
|
||||
|
||||
const int32 k_maxContactPoints = 2048;
|
||||
//
|
||||
//struct ContactPoint
|
||||
//{
|
||||
// b2Fixture* fixtureA;
|
||||
// b2Fixture* fixtureB;
|
||||
// b2Vec2 normal;
|
||||
// b2Vec2 position;
|
||||
// b2PointState state;
|
||||
// float normalImpulse;
|
||||
// float tangentImpulse;
|
||||
// float separation;
|
||||
//};
|
||||
|
||||
struct ContactPoint
|
||||
{
|
||||
b2Fixture* fixtureA;
|
||||
b2Fixture* fixtureB;
|
||||
b2Vec2 normal;
|
||||
b2Vec2 position;
|
||||
b2PointState state;
|
||||
float normalImpulse;
|
||||
float tangentImpulse;
|
||||
float separation;
|
||||
};
|
||||
class Test : public b2ContactListener
|
||||
{
|
||||
public:
|
||||
|
@ -133,7 +133,7 @@ public:
|
|||
virtual ~Test();
|
||||
|
||||
void DrawTitle(const char* string);
|
||||
virtual void Step(Settings* settings);
|
||||
virtual void Step(Settings& settings);
|
||||
virtual void UpdateUI() {}
|
||||
virtual void Keyboard(int key) { B2_NOT_USED(key); }
|
||||
virtual void KeyboardUp(int key) { B2_NOT_USED(key); }
|
||||
|
@ -189,19 +189,18 @@ protected:
|
|||
};
|
||||
|
||||
typedef Test* TestCreateFcn();
|
||||
|
||||
int RegisterTest(const char* category, const char* name, TestCreateFcn* fcn);
|
||||
|
||||
//
|
||||
struct TestEntry
|
||||
{
|
||||
const char* category;
|
||||
const char* name;
|
||||
TestCreateFcn* createFcn;
|
||||
};
|
||||
|
||||
#define MAX_TESTS 256
|
||||
extern TestEntry g_testEntries[MAX_TESTS];
|
||||
extern int g_testCount;
|
||||
////
|
||||
//struct TestEntry
|
||||
//{
|
||||
// const char* category;
|
||||
// const char* name;
|
||||
// TestCreateFcn* createFcn;
|
||||
//};
|
||||
//
|
||||
//#define MAX_TESTS 256
|
||||
//extern TestEntry g_testEntries[MAX_TESTS];
|
||||
//extern int g_testCount;
|
||||
|
||||
#endif
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class AddPair : public Test
|
||||
{
|
||||
|
@ -68,6 +68,4 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
|
||||
static int testIndex = RegisterTest("Benchmark", "Add Pair", AddPair::Create);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
// This test shows how to apply forces and torques to a body.
|
||||
// It also shows how to use the friction joint that can be useful
|
||||
|
@ -167,7 +167,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
g_debugDraw.DrawString(5, m_textLine, "Forward (W), Turn (A) and (D)");
|
||||
m_textLine += m_textIncrement;
|
||||
|
@ -192,30 +192,6 @@ public:
|
|||
Test::Step(settings);
|
||||
}
|
||||
|
||||
void Keyboard(int key) override
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_W:
|
||||
{
|
||||
b2Vec2 f = m_body->GetWorldVector(b2Vec2(0.0f, -50.0f));
|
||||
b2Vec2 p = m_body->GetWorldPoint(b2Vec2(0.0f, 3.0f));
|
||||
m_body->ApplyForce(f, p, true);
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_A:
|
||||
m_body->ApplyTorque(10.0f, true);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_D:
|
||||
m_body->ApplyTorque(-10.0f, true);
|
||||
break;
|
||||
}
|
||||
|
||||
// Test::Step(&settings);
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new ApplyForce;
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class BodyTypes : public Test
|
||||
{
|
||||
|
@ -128,7 +128,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
// Drive the kinematic body.
|
||||
if (m_platform->GetType() == b2_kinematicBody)
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
extern B2_API bool g_blockSolve;
|
||||
|
||||
|
@ -125,7 +125,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Press: (,) to launch a bullet.");
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
// This is used to test sensor shapes.
|
||||
class Breakable : public Test
|
||||
|
@ -119,7 +119,7 @@ public:
|
|||
body2->SetLinearVelocity(velocity2);
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
if (m_break)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class Bridge : public Test
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class BulletTest : public Test
|
||||
{
|
||||
|
@ -94,7 +94,7 @@ public:
|
|||
b2_toiMaxRootIters = 0;
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
// It is difficult to make a cantilever made of links completely rigid with weld joints.
|
||||
// You will have to use a high number of iterations to make them stiff.
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
// MIT License
|
||||
|
||||
// Copyright (c) 2019 Erin Catto
|
||||
// Copyright(c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -20,7 +21,8 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
|
||||
// This is a fun demo that shows off the wheel joint
|
||||
class Car : public Test
|
||||
|
@ -258,12 +260,12 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
g_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, hz down = q, hz up = e");
|
||||
m_textLine += m_textIncrement;
|
||||
|
||||
// g_camera.m_center.x = m_car->GetPosition().x;
|
||||
g_debugDrawTestBed.debugNodeOffset.x = 250 + m_car->GetPosition().x * -g_debugDrawTestBed.mRatio;
|
||||
Test::Step(settings);
|
||||
}
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
#define TEST_BAD_BODY 0
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class ChainProblem : public Test
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
/// This is a test of typical character collision scenarios. This does not
|
||||
/// show how you should implement a character in your application.
|
||||
|
@ -230,7 +230,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
b2Vec2 v = m_character->GetLinearVelocity();
|
||||
v.x = -5.0f;
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class CircleStack : public Test
|
||||
{
|
||||
|
@ -61,21 +61,21 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
printf("%g ", m_bodies[i]->GetWorldCenter().y);
|
||||
}
|
||||
//for (int32 i = 0; i < e_count; ++i)
|
||||
//{
|
||||
// printf("%g ", m_bodies[i]->GetWorldCenter().y);
|
||||
//}
|
||||
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
printf("%g ", m_bodies[i]->GetLinearVelocity().y);
|
||||
}
|
||||
//for (int32 i = 0; i < e_count; ++i)
|
||||
//{
|
||||
// printf("%g ", m_bodies[i]->GetLinearVelocity().y);
|
||||
//}
|
||||
|
||||
printf("\n");
|
||||
//printf("\n");
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
// This is a test of collision filtering.
|
||||
// There is a triangle, a box, and a circle.
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
|
@ -122,7 +122,7 @@ public:
|
|||
body6->CreateFixture(&circleShapeDef);
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
class CompoundShapes : public Test
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class Confined : public Test
|
||||
{
|
||||
|
@ -115,7 +115,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
bool sleeping = true;
|
||||
for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class ContinuousTest : public Test
|
||||
{
|
||||
|
@ -110,7 +110,7 @@ public:
|
|||
m_body->SetAngularVelocity(m_angularVelocity);
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
@ -118,9 +118,9 @@ public:
|
|||
|
||||
if (b2_gjkCalls > 0)
|
||||
{
|
||||
//g_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
|
||||
// b2_gjkCalls, b2_gjkIters / float(b2_gjkCalls), b2_gjkMaxIters);
|
||||
//m_textLine += m_textIncrement;
|
||||
g_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
|
||||
b2_gjkCalls, b2_gjkIters / float(b2_gjkCalls), b2_gjkMaxIters);
|
||||
m_textLine += m_textIncrement;
|
||||
}
|
||||
|
||||
extern B2_API int32 b2_toiCalls, b2_toiIters;
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class ConvexHull : public Test
|
||||
{
|
||||
|
@ -70,7 +70,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class ConveyorBelt : public Test
|
||||
{
|
||||
|
@ -85,7 +85,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
// This tests distance joints, body destruction, and joint destruction.
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
#include "box2d/b2_distance.h"
|
||||
|
||||
class DistanceTest : public Test
|
||||
|
@ -48,7 +48,7 @@ public:
|
|||
return new DistanceTest;
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class Dominos : public Test
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
// This test holds worlds dumped using b2World::Dump.
|
||||
class DumpLoader : public Test
|
||||
|
@ -61,7 +61,7 @@ public:
|
|||
m_ball->ApplyForceToCenter(b2Vec2(-1000, -400), true);
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
b2Vec2 v = m_ball->GetLinearVelocity();
|
||||
float omega = m_ball->GetAngularVelocity();
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class DynamicTree : public Test
|
||||
{
|
||||
|
@ -65,7 +65,7 @@ public:
|
|||
return new DynamicTree;
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
B2_NOT_USED(settings);
|
||||
|
||||
|
@ -198,8 +198,8 @@ private:
|
|||
void GetRandomAABB(b2AABB* aabb)
|
||||
{
|
||||
b2Vec2 w; w.Set(2.0f * m_proxyExtent, 2.0f * m_proxyExtent);
|
||||
aabb->lowerBound.x = -m_proxyExtent;
|
||||
aabb->lowerBound.y = -m_proxyExtent + m_worldExtent;
|
||||
//aabb->lowerBound.x = -m_proxyExtent;
|
||||
//aabb->lowerBound.y = -m_proxyExtent + m_worldExtent;
|
||||
aabb->lowerBound.x = RandomFloat(-m_worldExtent, m_worldExtent);
|
||||
aabb->lowerBound.y = RandomFloat(0.0f, 2.0f * m_worldExtent);
|
||||
aabb->upperBound = aabb->lowerBound + w;
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//#include "settings.h"
|
||||
#include "../test.h"
|
||||
#include "settings.h"
|
||||
#include "test.h"
|
||||
|
||||
class EdgeShapesCallback : public b2RayCastCallback
|
||||
{
|
||||
|
@ -200,13 +200,13 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
bool advanceRay = 0.1;// settings.m_pause == 0 || settings.m_singleStep;
|
||||
bool advanceRay = settings.m_pause == 0 || settings.m_singleStep;
|
||||
|
||||
Test::Step(settings);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
|
||||
// m_textLine += m_textIncrement;
|
||||
m_textLine += m_textIncrement;
|
||||
|
||||
float L = 25.0f;
|
||||
b2Vec2 point1(0.0f, 10.0f);
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
class EdgeTest : public Test
|
||||
|
@ -251,7 +251,7 @@ public:
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
//if (glfwGetKey(g_mainWindow, GLFW_KEY_A) == GLFW_PRESS)
|
||||
//{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class Friction : public Test
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class GearJoint : public Test
|
||||
{
|
||||
|
@ -148,7 +148,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class Heavy1 : public Test
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class Heavy2 : public Test
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class MobileBalanced : public Test
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class MobileUnbalanced : public Test
|
||||
{
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//#include "settings.h"
|
||||
#include "../test.h"
|
||||
#include "settings.h"
|
||||
#include "test.h"
|
||||
|
||||
/// This test shows how to use a motor joint. A motor joint
|
||||
/// can be used to animate a dynamic body. With finite motor forces
|
||||
|
@ -82,12 +82,12 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
//if (m_go && settings.m_hertz > 0.0f)
|
||||
//{
|
||||
// m_time += 1.0f / settings.m_hertz;
|
||||
//}
|
||||
if (m_go && settings.m_hertz > 0.0f)
|
||||
{
|
||||
m_time += 1.0f / settings.m_hertz;
|
||||
}
|
||||
|
||||
b2Vec2 linearOffset;
|
||||
linearOffset.x = 6.0f * sinf(2.0f * m_time);
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
/// This tests bullet collision and provides an example of a gameplay scenario.
|
||||
/// This also uses a loop shape.
|
||||
|
@ -116,7 +116,7 @@ public:
|
|||
m_button = false;
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
if (m_button)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class Platformer : public Test
|
||||
{
|
||||
|
@ -110,7 +110,7 @@ public:
|
|||
#endif
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,24 +20,24 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class PolygonCollision : public Test
|
||||
{
|
||||
public:
|
||||
PolygonCollision()
|
||||
{
|
||||
//{
|
||||
// m_polygonA.SetAsBox(0.2f, 0.4f);
|
||||
// m_transformA.Set(b2Vec2(0.0f, 0.0f), 0.0f);
|
||||
//}
|
||||
{
|
||||
m_polygonA.SetAsBox(0.2f, 0.4f);
|
||||
m_transformA.Set(b2Vec2(0.0f, 0.0f), 0.0f);
|
||||
}
|
||||
|
||||
//{
|
||||
// m_polygonB.SetAsBox(0.5f, 0.5f);
|
||||
// m_positionB.Set(19.345284f, 1.5632932f);
|
||||
// m_angleB = 1.9160721f;
|
||||
// m_transformB.Set(m_positionB, m_angleB);
|
||||
//}
|
||||
{
|
||||
m_polygonB.SetAsBox(0.5f, 0.5f);
|
||||
m_positionB.Set(19.345284f, 1.5632932f);
|
||||
m_angleB = 1.9160721f;
|
||||
m_transformB.Set(m_positionB, m_angleB);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
|
@ -45,38 +45,38 @@ public:
|
|||
return new PolygonCollision;
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
// B2_NOT_USED(settings);
|
||||
B2_NOT_USED(settings);
|
||||
|
||||
//b2Manifold manifold;
|
||||
//b2CollidePolygons(&manifold, &m_polygonA, m_transformA, &m_polygonB, m_transformB);
|
||||
b2Manifold manifold;
|
||||
b2CollidePolygons(&manifold, &m_polygonA, m_transformA, &m_polygonB, m_transformB);
|
||||
|
||||
//b2WorldManifold worldManifold;
|
||||
//worldManifold.Initialize(&manifold, m_transformA, m_polygonA.m_radius, m_transformB, m_polygonB.m_radius);
|
||||
b2WorldManifold worldManifold;
|
||||
worldManifold.Initialize(&manifold, m_transformA, m_polygonA.m_radius, m_transformB, m_polygonB.m_radius);
|
||||
|
||||
// g_debugDraw.DrawString(5, m_textLine, "point count = %d", manifold.pointCount);
|
||||
// m_textLine += m_textIncrement;
|
||||
g_debugDraw.DrawString(5, m_textLine, "point count = %d", manifold.pointCount);
|
||||
m_textLine += m_textIncrement;
|
||||
|
||||
//{
|
||||
// b2Color color(0.9f, 0.9f, 0.9f);
|
||||
// b2Vec2 v[b2_maxPolygonVertices];
|
||||
// for (int32 i = 0; i < m_polygonA.m_count; ++i)
|
||||
// {
|
||||
// v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]);
|
||||
// }
|
||||
// g_debugDraw.DrawPolygon(v, m_polygonA.m_count, color);
|
||||
|
||||
// for (int32 i = 0; i < m_polygonB.m_count; ++i)
|
||||
// {
|
||||
// v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]);
|
||||
// }
|
||||
// g_debugDraw.DrawPolygon(v, m_polygonB.m_count, color);
|
||||
//}
|
||||
|
||||
// for (int32 i = 0; i < manifold.pointCount; ++i)
|
||||
{
|
||||
// g_debugDraw.DrawPoint(worldManifold.points[i], 4.0f, b2Color(0.9f, 0.3f, 0.3f));
|
||||
b2Color color(0.9f, 0.9f, 0.9f);
|
||||
b2Vec2 v[b2_maxPolygonVertices];
|
||||
for (int32 i = 0; i < m_polygonA.m_count; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]);
|
||||
}
|
||||
g_debugDraw.DrawPolygon(v, m_polygonA.m_count, color);
|
||||
|
||||
for (int32 i = 0; i < m_polygonB.m_count; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]);
|
||||
}
|
||||
g_debugDraw.DrawPolygon(v, m_polygonB.m_count, color);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < manifold.pointCount; ++i)
|
||||
{
|
||||
g_debugDraw.DrawPoint(worldManifold.points[i], 4.0f, b2Color(0.9f, 0.3f, 0.3f));
|
||||
}
|
||||
|
||||
Test::Step(settings);
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
/// This tests stacking. It also shows how to use b2World::Query
|
||||
/// and b2TestOverlap.
|
||||
|
@ -225,7 +225,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//#include "settings.h"
|
||||
#include "../test.h"
|
||||
#include "settings.h"
|
||||
#include "test.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
// Test the prismatic joint with limits and motor options.
|
||||
|
@ -96,10 +96,10 @@ public:
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
float force = m_joint->GetMotorForce(settings->hz);
|
||||
float force = m_joint->GetMotorForce(settings.m_hertz);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Motor Force = %4.0f", force);
|
||||
m_textLine += m_textIncrement;
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class PulleyJoint : public Test
|
||||
{
|
||||
|
@ -75,7 +75,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class Pyramid : public Test
|
||||
{
|
||||
|
@ -71,7 +71,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//#include "settings.h"
|
||||
#include "../test.h"
|
||||
#include "settings.h"
|
||||
#include "test.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
enum
|
||||
|
@ -293,7 +293,7 @@ public:
|
|||
|
||||
void UpdateUI() override
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
|
||||
ImGui::SetNextWindowPos(ImVec2(g_debugDrawTestBed.debugNodeOffset.x, g_debugDrawTestBed.debugNodeOffset.y));
|
||||
ImGui::SetNextWindowSize(ImVec2(210.0f, 285.0f));
|
||||
ImGui::Begin("Ray-cast Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
|
||||
|
||||
|
@ -341,7 +341,7 @@ public:
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
// Note: even with a restitution of 1.0, there is some energy change
|
||||
// due to position correction.
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//#include "settings.h"
|
||||
#include "../test.h"
|
||||
#include "settings.h"
|
||||
#include "test.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
class RevoluteJoint : public Test
|
||||
|
@ -133,15 +133,15 @@ public:
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
float torque1 = m_joint1->GetMotorTorque(settings->hz);
|
||||
float torque1 = m_joint1->GetMotorTorque(settings.m_hertz);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Motor Torque 1= %4.0f", torque1);
|
||||
m_textLine += m_textIncrement;
|
||||
|
||||
float torque2 = m_joint2->GetMotorTorque(1.0); //settings.hz);
|
||||
float torque2 = m_joint2->GetMotorTorque(settings.m_hertz);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Motor Torque 2= %4.0f", torque2);
|
||||
m_textLine += m_textIncrement;
|
||||
}
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//#include "settings.h"
|
||||
#include "../test.h"
|
||||
#include "settings.h"
|
||||
#include "test.h"
|
||||
#include "box2d/b2_rope.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
|
@ -232,11 +232,11 @@ public:
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
float dt = 0.5; // settings.hz > 0.0f ? 1.0f / settings.hz : 0.0f;
|
||||
float dt = settings.m_hertz > 0.0f ? 1.0f / settings.m_hertz : 0.0f;
|
||||
|
||||
if (settings->pause == 1 && settings->singleStep == 0)
|
||||
if (settings.m_pause == 1 && settings.m_singleStep == 0)
|
||||
{
|
||||
dt = 0.0f;
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
// This shows how to use sensor shapes. Sensors don't have collision, but report overlap events.
|
||||
|
@ -148,7 +148,7 @@ public:
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
// MIT License
|
||||
|
||||
// Copyright (c) 2019 Erin Catto
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
|
||||
struct Settings
|
||||
{
|
||||
Settings()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_testIndex = 0;
|
||||
m_windowWidth = 1600;
|
||||
m_windowHeight = 900;
|
||||
m_hertz = 60.0f;
|
||||
m_velocityIterations = 8;
|
||||
m_positionIterations = 3;
|
||||
m_drawShapes = true;
|
||||
m_drawJoints = true;
|
||||
m_drawAABBs = false;
|
||||
m_drawContactPoints = false;
|
||||
m_drawContactNormals = false;
|
||||
m_drawContactImpulse = false;
|
||||
m_drawFrictionImpulse = false;
|
||||
m_drawCOMs = false;
|
||||
m_drawStats = false;
|
||||
m_drawProfile = false;
|
||||
m_enableWarmStarting = true;
|
||||
m_enableContinuous = true;
|
||||
m_enableSubStepping = false;
|
||||
m_enableSleep = true;
|
||||
m_pause = false;
|
||||
m_singleStep = false;
|
||||
}
|
||||
|
||||
void Save();
|
||||
void Load();
|
||||
|
||||
int m_testIndex;
|
||||
int m_windowWidth;
|
||||
int m_windowHeight;
|
||||
float m_hertz;
|
||||
int m_velocityIterations;
|
||||
int m_positionIterations;
|
||||
bool m_drawShapes;
|
||||
bool m_drawJoints;
|
||||
bool m_drawAABBs;
|
||||
bool m_drawContactPoints;
|
||||
bool m_drawContactNormals;
|
||||
bool m_drawContactImpulse;
|
||||
bool m_drawFrictionImpulse;
|
||||
bool m_drawCOMs;
|
||||
bool m_drawStats;
|
||||
bool m_drawProfile;
|
||||
bool m_enableWarmStarting;
|
||||
bool m_enableContinuous;
|
||||
bool m_enableSubStepping;
|
||||
bool m_enableSleep;
|
||||
bool m_pause;
|
||||
bool m_singleStep;
|
||||
};
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
#include "box2d/b2_distance.h"
|
||||
|
||||
class ShapeCast : public Test
|
||||
|
@ -90,7 +90,7 @@ public:
|
|||
return new ShapeCast;
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class ShapeEditing : public Test
|
||||
{
|
||||
|
@ -51,41 +51,41 @@ public:
|
|||
m_sensor = false;
|
||||
}
|
||||
|
||||
//void Keyboard(int key) override
|
||||
//{
|
||||
// switch (key)
|
||||
// {
|
||||
// case GLFW_KEY_C:
|
||||
// if (m_fixture2 == NULL)
|
||||
// {
|
||||
// b2CircleShape shape;
|
||||
// shape.m_radius = 3.0f;
|
||||
// shape.m_p.Set(0.5f, -4.0f);
|
||||
// m_fixture2 = m_body->CreateFixture(&shape, 10.0f);
|
||||
// m_body->SetAwake(true);
|
||||
// }
|
||||
// break;
|
||||
void Keyboard(int key) override
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_C:
|
||||
if (m_fixture2 == NULL)
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 3.0f;
|
||||
shape.m_p.Set(0.5f, -4.0f);
|
||||
m_fixture2 = m_body->CreateFixture(&shape, 10.0f);
|
||||
m_body->SetAwake(true);
|
||||
}
|
||||
break;
|
||||
|
||||
// case GLFW_KEY_D:
|
||||
// if (m_fixture2 != NULL)
|
||||
// {
|
||||
// m_body->DestroyFixture(m_fixture2);
|
||||
// m_fixture2 = NULL;
|
||||
// m_body->SetAwake(true);
|
||||
// }
|
||||
// break;
|
||||
case GLFW_KEY_D:
|
||||
if (m_fixture2 != NULL)
|
||||
{
|
||||
m_body->DestroyFixture(m_fixture2);
|
||||
m_fixture2 = NULL;
|
||||
m_body->SetAwake(true);
|
||||
}
|
||||
break;
|
||||
|
||||
// case GLFW_KEY_S:
|
||||
// if (m_fixture2 != NULL)
|
||||
// {
|
||||
// m_sensor = !m_sensor;
|
||||
// m_fixture2->SetSensor(m_sensor);
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
case GLFW_KEY_S:
|
||||
if (m_fixture2 != NULL)
|
||||
{
|
||||
m_sensor = !m_sensor;
|
||||
m_fixture2->SetSensor(m_sensor);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape.");
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Test case for collision/jerking issue.
|
||||
*/
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
|
@ -107,7 +107,7 @@ public:
|
|||
|
||||
//g_camera.m_center = b2Vec2(m_platform_width / 2.0f, 0.0f);
|
||||
//g_camera.m_zoom = 0.4f;
|
||||
//m_fixed_camera = true;
|
||||
m_fixed_camera = true;
|
||||
}
|
||||
|
||||
void Keyboard(int key) override
|
||||
|
@ -124,15 +124,15 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
g_debugDraw.DrawString(5, m_textLine, "Keys: c = Camera fixed/tracking");
|
||||
m_textLine += m_textIncrement;
|
||||
|
||||
// if(!m_fixed_camera)
|
||||
// {
|
||||
if(!m_fixed_camera)
|
||||
{
|
||||
//g_camera.m_center = m_skier->GetPosition();
|
||||
// }
|
||||
}
|
||||
|
||||
Test::Step(settings);
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
// A basic slider crank created for GDC tutorial: Understanding Constraints
|
||||
class SliderCrank1 : public Test
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//#include "settings.h"
|
||||
#include "../test.h"
|
||||
#include "settings.h"
|
||||
#include "test.h"
|
||||
|
||||
// A motor driven slider crank with joint friction.
|
||||
|
||||
|
@ -138,12 +138,12 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Keys: (f) toggle friction, (m) toggle motor");
|
||||
m_textLine += m_textIncrement;
|
||||
float torque = m_joint1->GetMotorTorque(settings->hz);
|
||||
float torque = m_joint1->GetMotorTorque(settings.m_hertz);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Motor Torque = %5.0f", (float) torque);
|
||||
m_textLine += m_textIncrement;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,148 @@
|
|||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef TEST_H
|
||||
#define TEST_H
|
||||
|
||||
#include "box2d/box2d.h"
|
||||
#include "extensions/cocos-ext.h"
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
class Test;
|
||||
struct Settings;
|
||||
|
||||
|
||||
|
||||
#define RAND_LIMIT 32767
|
||||
#define DRAW_STRING_NEW_LINE 25
|
||||
|
||||
/// Random number in range [-1,1]
|
||||
inline float RandomFloat()
|
||||
{
|
||||
float r = (float)(std::rand() & (RAND_LIMIT));
|
||||
r /= RAND_LIMIT;
|
||||
r = 2.0f * r - 1.0f;
|
||||
return r;
|
||||
}
|
||||
|
||||
/// Random floating point number in range [lo, hi]
|
||||
inline float RandomFloat(float lo, float hi)
|
||||
{
|
||||
float r = (float)(std::rand() & (RAND_LIMIT));
|
||||
r /= RAND_LIMIT;
|
||||
r = (hi - lo) * r + lo;
|
||||
return r;
|
||||
}
|
||||
|
||||
|
||||
// This is called when a joint in the world is implicitly destroyed
|
||||
// because an attached body is destroyed. This gives us a chance to
|
||||
// nullify the mouse joint.
|
||||
class DestructionListener : public b2DestructionListener
|
||||
{
|
||||
public:
|
||||
void SayGoodbye(b2Fixture* fixture) { B2_NOT_USED(fixture); }
|
||||
void SayGoodbye(b2Joint* joint);
|
||||
|
||||
Test* test;
|
||||
};
|
||||
|
||||
const int32 k_maxContactPoints = 2048;
|
||||
|
||||
struct ContactPoint
|
||||
{
|
||||
b2Fixture* fixtureA;
|
||||
b2Fixture* fixtureB;
|
||||
b2Vec2 normal;
|
||||
b2Vec2 position;
|
||||
b2PointState state;
|
||||
float normalImpulse;
|
||||
float tangentImpulse;
|
||||
float separation;
|
||||
};
|
||||
class Test : public b2ContactListener
|
||||
{
|
||||
public:
|
||||
|
||||
Test();
|
||||
virtual ~Test();
|
||||
|
||||
void DrawTitle(const char* string);
|
||||
virtual void Step(Settings& settings);
|
||||
virtual void UpdateUI() {}
|
||||
virtual void Keyboard(int key) { B2_NOT_USED(key); }
|
||||
virtual void KeyboardUp(int key) { B2_NOT_USED(key); }
|
||||
void ShiftMouseDown(const b2Vec2& p);
|
||||
virtual bool MouseDown(const b2Vec2& p);
|
||||
virtual void MouseUp(const b2Vec2& p);
|
||||
virtual void MouseMove(const b2Vec2& p);
|
||||
void LaunchBomb();
|
||||
void LaunchBomb(const b2Vec2& position, const b2Vec2& velocity);
|
||||
|
||||
void SpawnBomb(const b2Vec2& worldPt);
|
||||
void CompleteBombSpawn(const b2Vec2& p);
|
||||
|
||||
// Let derived tests know that a joint was destroyed.
|
||||
virtual void JointDestroyed(b2Joint* joint) { B2_NOT_USED(joint); }
|
||||
|
||||
// Callbacks for derived classes.
|
||||
virtual void BeginContact(b2Contact* contact) override { B2_NOT_USED(contact); }
|
||||
virtual void EndContact(b2Contact* contact) override { B2_NOT_USED(contact); }
|
||||
virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) override;
|
||||
virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) override
|
||||
{
|
||||
B2_NOT_USED(contact);
|
||||
B2_NOT_USED(impulse);
|
||||
}
|
||||
|
||||
void ShiftOrigin(const b2Vec2& newOrigin);
|
||||
|
||||
DebugDraw g_debugDraw;
|
||||
DebugDraw g_debugDrawTestBed;
|
||||
cocos2d::DrawNode* debugDrawNode;
|
||||
|
||||
b2World* m_world;
|
||||
|
||||
protected:
|
||||
friend class DestructionListener;
|
||||
friend class BoundaryListener;
|
||||
friend class ContactListener;
|
||||
|
||||
b2Body* m_groundBody;
|
||||
b2AABB m_worldAABB;
|
||||
ContactPoint m_points[k_maxContactPoints];
|
||||
int32 m_pointCount;
|
||||
DestructionListener m_destructionListener;
|
||||
int32 m_textLine;
|
||||
|
||||
b2Body* m_bomb;
|
||||
b2MouseJoint* m_mouseJoint;
|
||||
b2Vec2 m_bombSpawnPoint;
|
||||
bool m_bombSpawning;
|
||||
b2Vec2 m_mouseWorld;
|
||||
int32 m_stepCount;
|
||||
int32 m_textIncrement;
|
||||
b2Profile m_maxProfile;
|
||||
b2Profile m_totalProfile;
|
||||
};
|
||||
|
||||
typedef Test* TestCreateFcn();
|
||||
int RegisterTest(const char* category, const char* name, TestCreateFcn* fcn);
|
||||
|
||||
#endif
|
|
@ -23,7 +23,7 @@
|
|||
// Inspired by a contribution from roman_m
|
||||
// Dimensions scooped from APE (http://www.cove.org/ape/index.htm)
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class TheoJansen : public Test
|
||||
{
|
||||
|
@ -220,7 +220,7 @@ public:
|
|||
CreateLeg(1.0f, wheelAnchor);
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
g_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, toggle motor = m");
|
||||
m_textLine += m_textIncrement;
|
||||
|
@ -230,8 +230,6 @@ public:
|
|||
|
||||
void Keyboard(int key) override
|
||||
{
|
||||
|
||||
CCLOG("Keyboard(int key %i A:%i)", key, GLFW_KEY_A);
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_A:
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
/// This stress tests the dynamic tree broad-phase. This also shows that tile
|
||||
/// based collision is _not_ smooth due to Box2D not knowing about adjacency.
|
||||
|
@ -123,7 +123,7 @@ public:
|
|||
m_createTime = timer.GetMilliseconds();
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
const b2ContactManager& cm = m_world->GetContactManager();
|
||||
int32 height = cm.m_broadPhase.GetTreeHeight();
|
||||
|
@ -141,10 +141,10 @@ public:
|
|||
|
||||
//b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree;
|
||||
|
||||
if (m_stepCount == 400)
|
||||
{
|
||||
//if (m_stepCount == 400)
|
||||
//{
|
||||
// tree->RebuildBottomUp();
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
#include "box2d/b2_time_of_impact.h"
|
||||
|
||||
class TimeOfImpact : public Test
|
||||
|
@ -37,7 +37,7 @@ public:
|
|||
return new TimeOfImpact;
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
@ -55,8 +55,8 @@ public:
|
|||
sweepB.a = 513.62781f; // - 162.0f * b2_pi;
|
||||
sweepB.localCenter.SetZero();
|
||||
|
||||
sweepB.a0 -= 300.0f * b2_pi;
|
||||
sweepB.a -= 300.0f * b2_pi;
|
||||
//sweepB.a0 -= 300.0f * b2_pi;
|
||||
//sweepB.a -= 300.0f * b2_pi;
|
||||
|
||||
b2TOIInput input;
|
||||
input.proxyA.Set(&m_shapeA, 0);
|
||||
|
@ -89,7 +89,7 @@ public:
|
|||
b2Transform transformB;
|
||||
sweepB.GetTransform(&transformB, 0.0f);
|
||||
|
||||
b2Vec2 localPoint(2.0f, -0.1f);
|
||||
//b2Vec2 localPoint(2.0f, -0.1f);
|
||||
|
||||
for (int32 i = 0; i < m_shapeB.m_count; ++i)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
class Tumbler : public Test
|
||||
{
|
||||
|
@ -71,7 +71,7 @@ public:
|
|||
m_count = 0;
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
|
||||
// Test distance joints, body destruction, and joint destruction.
|
||||
class Web : public Test
|
||||
|
@ -157,7 +157,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Keyboard(int key)
|
||||
void Keyboard(int key) override
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
|
@ -187,7 +187,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Press: (b) to delete a body, (j) to delete a joint");
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//#include "settings.h"
|
||||
#include "../test.h"
|
||||
#include "settings.h"
|
||||
#include "test.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
// Test the wheel joint with motor, spring, and limit options.
|
||||
|
@ -75,15 +75,15 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
float torque = m_joint->GetMotorTorque(settings->hz);
|
||||
float torque = m_joint->GetMotorTorque(settings.m_hertz);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f", torque);
|
||||
m_textLine += m_textIncrement;
|
||||
|
||||
b2Vec2 F = m_joint->GetReactionForce(settings->hz);
|
||||
b2Vec2 F = m_joint->GetReactionForce(settings.m_hertz);
|
||||
g_debugDraw.DrawString(5, m_textLine, "Reaction Force = (%4.1f, %4.1f)", F.x, F.y);
|
||||
m_textLine += m_textIncrement;
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "../test.h"
|
||||
#include "test.h"
|
||||
#include "ImGuiEXT/CCImGuiEXT.h"
|
||||
|
||||
/// This test shows how a distance joint can be used to stabilize a chain of
|
||||
|
@ -135,10 +135,9 @@ public:
|
|||
}
|
||||
|
||||
ImGui::End();
|
||||
|
||||
}
|
||||
|
||||
void Step(Settings* settings) override
|
||||
void Step(Settings& settings) override
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
|
@ -151,8 +150,6 @@ public:
|
|||
g_debugDraw.DrawString(5, m_textLine, "Distance Joint OFF");
|
||||
}
|
||||
m_textLine += m_textIncrement;
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
|
|
Loading…
Reference in New Issue