mirror of https://github.com/axmolengine/axmol.git
spine res name update, because files name changed before (#18586)
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01ee30a023
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@ -464,7 +464,7 @@ void Material_invalidate::onEnter()
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sprite->runAction(repeat);
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// SPINE
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auto skeletonNode = spine::SkeletonAnimation::createWithJsonFile("spine/goblins_mesh.json", "spine/goblins.atlas", 1.5f);
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auto skeletonNode = spine::SkeletonAnimation::createWithJsonFile("spine/goblins-pro.json", "spine/goblins.atlas", 1.5f);
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->setSkin("goblin");
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@ -533,7 +533,7 @@ void Material_renderState::onEnter()
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sprite->runAction(repeat);
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// SPINE
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auto skeletonNode = spine::SkeletonAnimation::createWithJsonFile("spine/goblins_mesh.json", "spine/goblins.atlas", 1.5f);
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auto skeletonNode = spine::SkeletonAnimation::createWithJsonFile("spine/goblins-pro.json", "spine/goblins.atlas", 1.5f);
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->setSkin("goblin");
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@ -704,7 +704,7 @@ void Scene3DTestScene::createDetailDlg()
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// add a spine ffd animation on it
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auto skeletonNode =
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SkeletonAnimationCullingFix::createWithFile("spine/goblins_mesh.json", "spine/goblins.atlas", 1.5f);
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SkeletonAnimationCullingFix::createWithFile("spine/goblins-pro.json", "spine/goblins.atlas", 1.5f);
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->setSkin("goblin");
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@ -705,7 +705,7 @@ var g_spine = [
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"spine/sprite.png",
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"spine/goblins.png",
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"spine/goblins.atlas",
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"spine/goblins_mesh.json"
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"spine/goblins-pro.json"
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];
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if (!cc.sys.isNative) {
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@ -510,7 +510,7 @@ function Scene3DTest:createDetailDlg()
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self._detailDlg:addChild(title)
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-- add a spine ffd animation on it
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local skeletonNode = sp.SkeletonAnimation:create("spine/goblins_mesh.json", "spine/goblins.atlas", 1.5)
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local skeletonNode = sp.SkeletonAnimation:create("spine/goblins-pro.json", "spine/goblins.atlas", 1.5)
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skeletonNode:setAnimation(0, "walk", true)
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skeletonNode:setSkin("goblin")
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