Merge pull request #4008 from dumganhar/touchevent-refactor

issue #3069: Refactor and Improve EventDispatcher
This commit is contained in:
James Chen 2013-10-29 00:46:56 -07:00
commit ca598f29eb
125 changed files with 1711 additions and 1370 deletions

View File

@ -59,7 +59,7 @@ THE SOFTWARE.
#include "platform/CCImage.h"
#include "CCEGLView.h"
#include "CCConfiguration.h"
#include "CCEventDispatcher.h"
/**
Position of the FPS
@ -143,6 +143,8 @@ bool Director::init(void)
_actionManager = new ActionManager();
_scheduler->scheduleUpdateForTarget(_actionManager, Scheduler::PRIORITY_SYSTEM, false);
_eventDispatcher = new EventDispatcher();
// create autorelease pool
PoolManager::sharedPoolManager()->push();
@ -162,7 +164,8 @@ Director::~Director(void)
CC_SAFE_RELEASE(_scenesStack);
CC_SAFE_RELEASE(_scheduler);
CC_SAFE_RELEASE(_actionManager);
CC_SAFE_RELEASE(_eventDispatcher);
// pop the autorelease pool
PoolManager::sharedPoolManager()->pop();
PoolManager::purgePoolManager();
@ -229,8 +232,6 @@ void Director::setGLDefaultValues()
// Draw the Scene
void Director::drawScene()
{
Node::resetEventPriorityIndex();
// calculate "global" dt
calculateDeltaTime();
@ -697,7 +698,6 @@ void Director::purgeDirector()
// cocos2d-x specific data structures
UserDefault::destroyInstance();
NotificationCenter::destroyInstance();
EventDispatcher::destroyInstance();
GL::invalidateStateCache();
@ -968,6 +968,21 @@ ActionManager* Director::getActionManager() const
return _actionManager;
}
EventDispatcher* Director::getEventDispatcher() const
{
return _eventDispatcher;
}
void Director::setEventDispatcher(EventDispatcher* dispatcher)
{
if (_eventDispatcher != dispatcher)
{
CC_SAFE_RETAIN(dispatcher);
CC_SAFE_RELEASE(_eventDispatcher);
_eventDispatcher = dispatcher;
}
}
/***************************************************
* implementation of DisplayLinkDirector
**************************************************/

View File

@ -53,10 +53,7 @@ class DirectorDelegate;
class Node;
class Scheduler;
class ActionManager;
class TouchDispatcher;
class KeyboardDispatcher;
class KeypadDispatcher;
class Accelerometer;
class EventDispatcher;
/**
@brief Class that creates and handles the main Window and manages how
@ -351,6 +348,17 @@ public:
@since v2.0
*/
void setActionManager(ActionManager* actionManager);
/** Gets the EventDispatcher associated with this director
@since v3.0
*/
EventDispatcher* getEventDispatcher() const;
/** Sets the EventDispatcher associated with this director
@since v3.0
*/
void setEventDispatcher(EventDispatcher* dispatcher);
/* Gets delta time since last tick to main loop */
float getDeltaTime() const;
@ -383,6 +391,11 @@ protected:
@since v2.0
*/
ActionManager* _actionManager;
/** EventDispatcher associated with this director
@since v3.0
*/
EventDispatcher* _eventDispatcher;
/* delta time since last tick to main loop */
float _deltaTime;

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@ -26,7 +26,7 @@
NS_CC_BEGIN
Event::Event(const std::string& type)
Event::Event(Type type)
: _type(type)
, _isStopped(false)
, _currentTarget(nullptr)

View File

@ -40,15 +40,24 @@ class Node;
*/
class Event
{
public:
enum class Type
{
TOUCH,
KEYBOARD,
ACCELERATION,
CUSTOM
};
protected:
/** Constructor */
Event(const std::string& type);
Event(Type type);
public:
/** Destructor */
virtual ~Event();
/** Gets the event type */
inline const std::string& getType() const { return _type; };
inline Type getType() const { return _type; };
/** Stops propagation for current event */
inline void stopPropagation() { _isStopped = true; };
@ -67,7 +76,8 @@ protected:
/** Sets current target */
inline void setCurrentTarget(Node* target) { _currentTarget = target; };
std::string _type; ///< Event type
Type _type; ///< Event type
bool _isStopped; ///< whether the event has been stopped.
Node* _currentTarget; ///< Current target

View File

@ -26,10 +26,8 @@
NS_CC_BEGIN
const char* EventAcceleration::EVENT_TYPE = "AccelerometerEvent";
EventAcceleration::EventAcceleration(Acceleration acc)
: Event(EVENT_TYPE)
: Event(Type::ACCELERATION)
, _acc(acc)
{
}

View File

@ -33,8 +33,7 @@ NS_CC_BEGIN
class EventAcceleration : public Event
{
public:
static const char* EVENT_TYPE;
EventAcceleration(Acceleration acc);
private:

View File

@ -23,12 +23,15 @@
****************************************************************************/
#include "CCEventCustom.h"
#include "ccMacros.h"
#include <functional>
NS_CC_BEGIN
EventCustom::EventCustom(const std::string& eventName)
: Event(eventName)
: Event(Type::CUSTOM)
, _userData(nullptr)
, _eventName(eventName)
{
}

View File

@ -35,14 +35,17 @@ public:
/** Constructor */
EventCustom(const std::string& eventName);
/** Set user data */
/** Sets user data */
inline void setUserData(void* data) { _userData = data; };
/** Get user data */
/** Gets user data */
inline void* getUserData() const { return _userData; };
/** Gets event name */
inline const std::string& getEventName() const { return _eventName; };
protected:
void* _userData; ///< User data
std::string _eventName;
};
NS_CC_END

File diff suppressed because it is too large Load Diff

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@ -27,10 +27,11 @@
#include "CCPlatformMacros.h"
#include "CCEventListener.h"
#include "CCEvent.h"
#include <functional>
#include <string>
#include <map>
#include <unordered_map>
#include <list>
#include <vector>
@ -49,15 +50,9 @@ event listeners can be added and removed even
from within an EventListener, while events are being
dispatched.
*/
class EventDispatcher
class EventDispatcher : public Object
{
public:
/** Gets the singleton of EventDispatcher */
static EventDispatcher* getInstance();
/** Destroys the singleton of EventDispatcher */
static void destroyInstance();
/** Adds a event listener for a specified event with the priority of scene graph.
* @param listener The listener of a specified event.
* @param node The priority of the listener is based on the draw order of this node.
@ -79,11 +74,14 @@ public:
*/
void removeEventListener(EventListener* listener);
/** Removes all listeners with the same event type */
void removeListenersForEventType(const std::string& eventType);
/** Removes all listeners with the same event listener type */
void removeEventListeners(EventListener::Type listenerType);
/** Removes all custom listeners with the same event name */
void removeCustomEventListeners(const std::string& customEventName);
/** Removes all listeners */
void removeAllListeners();
void removeAllEventListeners();
/** Sets listener's priority with fixed value. */
void setPriority(EventListener* listener, int fixedPriority);
@ -98,59 +96,134 @@ public:
* Also removes all EventListeners marked for deletion from the
* event dispatcher list.
*/
void dispatchEvent(Event* event, bool forceSortListeners = false);
void setDirtyForEventType(const std::string& eventType, bool isDirty);
void dispatchEvent(Event* event);
bool isDirtyForEventType(const std::string& eventType);
public:
/** Constructor of EventDispatcher */
EventDispatcher();
/** Destructor of EventDispatcher */
~EventDispatcher();
private:
struct EventListenerItem
friend class Node;
/** Sets the dirty flag for a node. */
void setDirtyForNode(Node* node);
/** Notifys event dispatcher that the node has been paused. */
void pauseTarget(Node* node);
/** Notifys event dispatcher that the node has been resumed. */
void resumeTarget(Node* node);
/** Notifys event dispatcher that the node has been deleted. */
void cleanTarget(Node* node);
/**
* The vector to store event listeners with scene graph based priority and fixed priority.
*/
class EventListenerVector
{
int fixedPriority; // The higher the number, the higher the priority
Node* node; // Weak reference.
EventListener* listener;
~EventListenerItem();
public:
EventListenerVector();
~EventListenerVector();
size_t size() const;
bool empty() const;
void push_back(EventListener* item);
void clearSceneGraphListeners();
void clearFixedListeners();
void clear();
inline std::vector<EventListener*>* getFixedPriorityListeners() const { return _fixedListeners; };
inline std::vector<EventListener*>* getSceneGraphPriorityListeners() const { return _sceneGraphListeners; };
inline int getGt0Index() const { return _gt0Index; };
inline void setGt0Index(int index) { _gt0Index = index; };
private:
std::vector<EventListener*>* _fixedListeners;
std::vector<EventListener*>* _sceneGraphListeners;
int _gt0Index;
};
/** Constructor of EventDispatcher */
EventDispatcher();
/** Adds event listener with item */
void addEventListenerWithItem(EventListenerItem* item);
void addEventListener(EventListener* listener);
/** Touch event needs to be processed different with other events since it needs support ALL_AT_ONCE and ONE_BY_NONE mode. */
void dispatchTouchEvent(EventTouch* event);
/** Gets event the listener list for the event listener type. */
EventListenerVector* getListeners(EventListener::ListenerID listenerID);
/** Gets event the listener list for the event type. */
std::vector<EventListenerItem*>* getListenerItemsForType(const std::string& eventType);
/** Update dirty flag */
void updateDirtyFlagForSceneGraph();
/** Sorts the listeners of specified type by priority */
void sortAllEventListenerItemsForType(const std::string& eventType);
/** Removes all listeners with the same event listener ID */
void removeEventListenersForListenerID(EventListener::ListenerID listenerID);
/** Updates all listener items
/** Sort event listener */
void sortEventListeners(EventListener::ListenerID listenerID);
/** Sorts the listeners of specified type by scene graph priority */
void sortEventListenersOfSceneGraphPriority(EventListener::ListenerID listenerID);
/** Sorts the listeners of specified type by fixed priority */
void sortEventListenersOfFixedPriority(EventListener::ListenerID listenerID);
/** Updates all listeners
* 1) Removes all listener items that have been marked as 'removed' when dispatching event.
* 2) Adds all listener items that have been marked as 'added' when dispatching event.
*/
void updateListenerItems();
void updateListeners(Event* event);
private:
/**
* Listeners map.
*/
std::map<std::string, std::vector<EventListenerItem*>*> _listeners;
/** Touch event needs to be processed different with other events since it needs support ALL_AT_ONCE and ONE_BY_NONE mode. */
void dispatchTouchEvent(EventTouch* event);
/** Associates node with event listener */
void associateNodeAndEventListener(Node* node, EventListener* listener);
/** Dissociates node with event listener */
void dissociateNodeAndEventListener(Node* node, EventListener* listener);
/** Dispatches event to listeners with a specified listener type */
void dispatchEventToListeners(EventListenerVector* listeners, std::function<bool(EventListener*)> onEvent);
/// Priority dirty flag
std::map<std::string, bool> _priorityDirtyFlagMap;
enum class DirtyFlag
{
NONE = 0,
FIXED_PRITORY = 1 << 0,
SCENE_GRAPH_PRIORITY = 1 << 1,
ALL = FIXED_PRITORY | SCENE_GRAPH_PRIORITY
};
std::vector<EventListenerItem*> _toAddedListeners;
/** Sets the dirty flag for a specified listener ID */
void setDirty(EventListener::ListenerID listenerID, DirtyFlag flag);
int _inDispatch; ///< Whether it's in dispatching event
bool _isEnabled; ///< Whether to enable dispatching event
/** Walks though scene graph to get the draw order for each node, it's called before sorting event listener with scene graph priority */
void visitTarget(Node* node);
private:
/** Listeners map */
std::unordered_map<EventListener::ListenerID, EventListenerVector*> _listeners;
/** The map of dirty flag */
std::unordered_map<EventListener::ListenerID, DirtyFlag> _priorityDirtyFlagMap;
/** The map of node and event listeners */
std::unordered_map<Node*, std::vector<EventListener*>*> _nodeListenersMap;
/** The map of node and its event priority */
std::unordered_map<Node*, int> _nodePriorityMap;
/** The listeners to be added after dispatching event */
std::vector<EventListener*> _toAddedListeners;
/** The nodes were associated with scene graph based priority listeners */
std::set<Node*> _dirtyNodes;
/** Whether the dispatcher is dispatching event */
int _inDispatch;
/** Whether to enable dispatching event */
bool _isEnabled;
int _nodePriorityIndex;
};

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@ -27,6 +27,10 @@
NS_CC_BEGIN
const char* EventKeyboard::EVENT_TYPE = "KeyboardEvent";
EventKeyboard::EventKeyboard(KeyCode keyCode, bool isPressed)
: Event(Type::KEYBOARD)
, _keyCode(keyCode)
, _isPressed(isPressed)
{}
NS_CC_END

View File

@ -196,13 +196,7 @@ public:
KEY_SEARCH = 0xFFAA
};
static const char* EVENT_TYPE;
EventKeyboard(KeyCode keyCode, bool isPressed)
: Event(EVENT_TYPE)
, _keyCode(keyCode)
, _isPressed(isPressed)
{};
EventKeyboard(KeyCode keyCode, bool isPressed);
private:
KeyCode _keyCode;

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@ -35,16 +35,18 @@ EventListener::~EventListener()
CCLOGINFO("In the destructor of EventListener. %p", this);
}
bool EventListener::init(const std::string& t, std::function<void(Event*)> callback)
bool EventListener::init(Type t, ListenerID listenerID, std::function<void(Event*)> callback)
{
_onEvent = callback;
_type = t;
_listenerID = listenerID;
_isRegistered = false;
_paused = true;
return true;
}
bool EventListener::checkAvaiable()
bool EventListener::checkAvailable()
{
return (_onEvent != nullptr);
}

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@ -31,40 +31,77 @@
#include <functional>
#include <string>
#include <memory>
#include <set>
NS_CC_BEGIN
class Event;
class Node;
/**
* The base class of event listener.
* If you need custom listener which with different callback, you need to inherit this class.
* For instance, you could refer to AccelerationEventListener, KeyboardEventListener or TouchEventListener, CustomEventListener.
* For instance, you could refer to EventListenerAcceleration, EventListenerKeyboard, EventListenerTouchOneByOne, EventListenerCustom.
*/
class EventListener : public Object
{
{
public:
enum class Type
{
UNKNOWN,
TOUCH_ONE_BY_ONE,
TOUCH_ALL_AT_ONCE,
KEYBOARD,
ACCELERATION,
CUSTOM
};
typedef int ListenerID;
protected:
/** Constructor */
EventListener();
/** Initializes event with type and callback function */
bool init(const std::string& t, std::function<void(Event*)>callback);
bool init(Type t, ListenerID listenerID, std::function<void(Event*)>callback);
public:
/** Destructor */
virtual ~EventListener();
/** Checks whether the listener is available. */
virtual bool checkAvaiable() = 0;
virtual bool checkAvailable() = 0;
/** Clones the listener, its subclasses have to override this method. */
virtual EventListener* clone() = 0;
protected:
inline void setPaused(bool paused) { _paused = paused; };
inline bool isPaused() const { return _paused; };
inline void setRegistered(bool registered) { _isRegistered = registered; };
inline bool isRegistered() const { return _isRegistered; };
inline Type getType() const { return _type; };
inline ListenerID getListenerID() const { return _listenerID; };
inline void setFixedPriority(int fixedPriority) { _fixedPriority = fixedPriority; };
inline int getFixedPriority() const { return _fixedPriority; };
inline void setSceneGraphPriority(Node* node) { _node = node; };
inline Node* getSceneGraphPriority() const { return _node; };
std::function<void(Event*)> _onEvent; /// Event callback function
std::string _type; /// Event type
bool _isRegistered; /// Whether the listener has been added to dispatcher.
Type _type; /// Event listener type
ListenerID _listenerID; /// Event listener ID
bool _isRegistered; /// Whether the listener has been added to dispatcher.
// The priority of event listener
int _fixedPriority; // The higher the number, the higher the priority, 0 is for scene graph base priority.
Node* _node; // scene graph based priority
bool _paused; // Whether the listener is paused
friend class EventDispatcher;
friend class Node;
};
NS_CC_END

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@ -37,7 +37,7 @@ EventListenerAcceleration::~EventListenerAcceleration()
CCLOGINFO("In the destructor of AccelerationEventListener. %p", this);
}
EventListenerAcceleration* EventListenerAcceleration::create(std::function<void(Acceleration*, Event* event)> callback)
EventListenerAcceleration* EventListenerAcceleration::create(std::function<void(Acceleration*, Event*)> callback)
{
EventListenerAcceleration* ret = new EventListenerAcceleration();
if (ret && ret->init(callback))
@ -59,7 +59,7 @@ bool EventListenerAcceleration::init(std::function<void(Acceleration*, Event* ev
this->onAccelerationEvent(&accEvent->_acc, event);
};
if (EventListener::init(EventAcceleration::EVENT_TYPE, listener))
if (EventListener::init(Type::ACCELERATION, static_cast<ListenerID>(Type::ACCELERATION), listener))
{
onAccelerationEvent = callback;
return true;
@ -84,7 +84,7 @@ EventListenerAcceleration* EventListenerAcceleration::clone()
return ret;
}
bool EventListenerAcceleration::checkAvaiable()
bool EventListenerAcceleration::checkAvailable()
{
CCASSERT(onAccelerationEvent, "");

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@ -33,12 +33,12 @@ NS_CC_BEGIN
class EventListenerAcceleration : public EventListener
{
public:
static EventListenerAcceleration* create(std::function<void(Acceleration*, Event* event)> callback);
static EventListenerAcceleration* create(std::function<void(Acceleration*, Event*)> callback);
virtual ~EventListenerAcceleration();
/// Overrides
virtual EventListenerAcceleration* clone() override;
virtual bool checkAvaiable() override;
virtual bool checkAvailable() override;
private:
EventListenerAcceleration();

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@ -35,7 +35,7 @@ EventListenerCustom::EventListenerCustom()
EventListenerCustom* EventListenerCustom::create(const std::string& eventName, std::function<void(EventCustom*)> callback)
{
EventListenerCustom* ret = new EventListenerCustom();
if (ret && ret->init(eventName, callback))
if (ret && ret->init(std::hash<std::string>()(eventName), callback))
{
ret->autorelease();
}
@ -46,7 +46,7 @@ EventListenerCustom* EventListenerCustom::create(const std::string& eventName, s
return ret;
}
bool EventListenerCustom::init(const std::string& eventName, std::function<void(EventCustom*)>callback)
bool EventListenerCustom::init(ListenerID listenerId, std::function<void(EventCustom*)>callback)
{
bool ret = false;
@ -59,7 +59,7 @@ bool EventListenerCustom::init(const std::string& eventName, std::function<void(
}
};
if (EventListener::init(eventName, listener))
if (EventListener::init(EventListener::Type::CUSTOM, listenerId, listener))
{
ret = true;
}
@ -69,7 +69,7 @@ bool EventListenerCustom::init(const std::string& eventName, std::function<void(
EventListenerCustom* EventListenerCustom::clone()
{
EventListenerCustom* ret = new EventListenerCustom();
if (ret && ret->init(_type, _onCustomEvent))
if (ret && ret->init(_listenerID, _onCustomEvent))
{
ret->autorelease();
}
@ -80,10 +80,10 @@ EventListenerCustom* EventListenerCustom::clone()
return ret;
}
bool EventListenerCustom::checkAvaiable()
bool EventListenerCustom::checkAvailable()
{
bool ret = false;
if (EventListener::checkAvaiable() && _onCustomEvent != nullptr)
if (EventListener::checkAvailable() && _onCustomEvent != nullptr)
{
ret = true;
}

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@ -33,21 +33,21 @@ class EventCustom;
/**
* Usage:
* auto dispatcher = EventDispatcher::getInstance();
* auto dispatcher = Director::getInstance()->getEventDispatcher();
* Adds a listener:
*
* auto callback = [](CustomEvent* event){ do_some_thing(); };
* auto listener = CustomEventListener::create(callback);
* auto callback = [](EventCustom* event){ do_some_thing(); };
* auto listener = EventListenerCustom::create(callback);
* dispatcher->addEventListenerWithSceneGraphPriority(listener, one_node);
*
* Dispatchs a custom event:
*
* Event event("your_event_type");
* EventCustom event("your_event_type");
* dispatcher->dispatchEvent(&event);
*
* Removes a listener
*
* dispatcher->removeListener(listener);
* dispatcher->removeEventListener(listener);
*/
class EventListenerCustom : public EventListener
{
@ -59,7 +59,7 @@ public:
static EventListenerCustom* create(const std::string& eventName, std::function<void(EventCustom*)> callback);
/// Overrides
virtual bool checkAvaiable() override;
virtual bool checkAvailable() override;
virtual EventListenerCustom* clone() override;
protected:
@ -67,7 +67,7 @@ protected:
EventListenerCustom();
/** Initializes event with type and callback function */
bool init(const std::string& eventName, std::function<void(EventCustom*)> callback);
bool init(ListenerID listenerId, std::function<void(EventCustom*)> callback);
std::function<void(EventCustom*)> _onCustomEvent;
};

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@ -29,7 +29,7 @@
NS_CC_BEGIN
bool EventListenerKeyboard::checkAvaiable()
bool EventListenerKeyboard::checkAvailable()
{
CCASSERT(onKeyPressed && onKeyReleased, "");
@ -88,7 +88,7 @@ bool EventListenerKeyboard::init()
}
};
if (EventListener::init(EventKeyboard::EVENT_TYPE, listener))
if (EventListener::init(Type::KEYBOARD, static_cast<ListenerID>(Type::KEYBOARD), listener))
{
return true;
}

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@ -40,10 +40,10 @@ public:
/// Overrides
virtual EventListenerKeyboard* clone() override;
virtual bool checkAvaiable() override;
virtual bool checkAvailable() override;
std::function<void(EventKeyboard::KeyCode, Event* event)> onKeyPressed;
std::function<void(EventKeyboard::KeyCode, Event* event)> onKeyReleased;
std::function<void(EventKeyboard::KeyCode, Event*)> onKeyPressed;
std::function<void(EventKeyboard::KeyCode, Event*)> onKeyReleased;
private:
EventListenerKeyboard();
bool init();

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@ -30,46 +30,39 @@
NS_CC_BEGIN
EventListenerTouch::EventListenerTouch()
EventListenerTouchOneByOne::EventListenerTouchOneByOne()
: onTouchBegan(nullptr)
, onTouchMoved(nullptr)
, onTouchEnded(nullptr)
, onTouchCancelled(nullptr)
, onTouchesBegan(nullptr)
, onTouchesMoved(nullptr)
, onTouchesEnded(nullptr)
, onTouchesCancelled(nullptr)
, _needSwallow(false)
, _dispatchMode(Touch::DispatchMode::ALL_AT_ONCE)
{
}
EventListenerTouch::~EventListenerTouch()
EventListenerTouchOneByOne::~EventListenerTouchOneByOne()
{
CCLOGINFO("In the destructor of TouchEventListener, %p", this);
CCLOGINFO("In the destructor of EventListenerTouchOneByOne, %p", this);
}
bool EventListenerTouch::init(Touch::DispatchMode mode)
bool EventListenerTouchOneByOne::init()
{
if (EventListener::init(EventTouch::EVENT_TYPE, nullptr))
if (EventListener::init(Type::TOUCH_ONE_BY_ONE, static_cast<ListenerID>(Type::TOUCH_ONE_BY_ONE), nullptr))
{
_dispatchMode = mode;
return true;
}
return false;
}
void EventListenerTouch::setSwallowTouches(bool needSwallow)
void EventListenerTouchOneByOne::setSwallowTouches(bool needSwallow)
{
CCASSERT(_dispatchMode == Touch::DispatchMode::ONE_BY_ONE, "Swallow touches only available in OneByOne mode.");
_needSwallow = needSwallow;
}
EventListenerTouch* EventListenerTouch::create(Touch::DispatchMode mode)
EventListenerTouchOneByOne* EventListenerTouchOneByOne::create()
{
auto ret = new EventListenerTouch();
if (ret && ret->init(mode))
auto ret = new EventListenerTouchOneByOne();
if (ret && ret->init())
{
ret->autorelease();
}
@ -80,38 +73,22 @@ EventListenerTouch* EventListenerTouch::create(Touch::DispatchMode mode)
return ret;
}
bool EventListenerTouch::checkAvaiable()
bool EventListenerTouchOneByOne::checkAvailable()
{
if (_dispatchMode == Touch::DispatchMode::ALL_AT_ONCE)
if (onTouchBegan == nullptr && onTouchMoved == nullptr
&& onTouchEnded == nullptr && onTouchCancelled == nullptr)
{
if (onTouchesBegan == nullptr && onTouchesMoved == nullptr
&& onTouchesEnded == nullptr && onTouchesCancelled == nullptr)
{
CCASSERT(false, "Invalid TouchEventListener.");
return false;
}
}
else if (_dispatchMode == Touch::DispatchMode::ONE_BY_ONE)
{
if (onTouchBegan == nullptr && onTouchMoved == nullptr
&& onTouchEnded == nullptr && onTouchCancelled == nullptr)
{
CCASSERT(false, "Invalid TouchEventListener.");
return false;
}
}
else
{
CCASSERT(false, "");
CCASSERT(false, "Invalid TouchEventListener.");
return false;
}
return true;
}
EventListenerTouch* EventListenerTouch::clone()
EventListenerTouchOneByOne* EventListenerTouchOneByOne::clone()
{
auto ret = new EventListenerTouch();
if (ret && ret->init(_dispatchMode))
auto ret = new EventListenerTouchOneByOne();
if (ret && ret->init())
{
ret->autorelease();
@ -119,13 +96,8 @@ EventListenerTouch* EventListenerTouch::clone()
ret->onTouchMoved = onTouchMoved;
ret->onTouchEnded = onTouchEnded;
ret->onTouchCancelled = onTouchCancelled;
ret->onTouchesBegan = onTouchesBegan;
ret->onTouchesMoved = onTouchesMoved;
ret->onTouchesEnded = onTouchesEnded;
ret->onTouchesCancelled = onTouchesCancelled;
ret->_claimedTouches = _claimedTouches;
ret->_dispatchMode = _dispatchMode;
ret->_needSwallow = _needSwallow;
}
else
@ -135,4 +107,73 @@ EventListenerTouch* EventListenerTouch::clone()
return ret;
}
/////////
EventListenerTouchAllAtOnce::EventListenerTouchAllAtOnce()
: onTouchesBegan(nullptr)
, onTouchesMoved(nullptr)
, onTouchesEnded(nullptr)
, onTouchesCancelled(nullptr)
{
}
EventListenerTouchAllAtOnce::~EventListenerTouchAllAtOnce()
{
CCLOGINFO("In the destructor of EventListenerTouchAllAtOnce, %p", this);
}
bool EventListenerTouchAllAtOnce::init()
{
if (EventListener::init(Type::TOUCH_ALL_AT_ONCE, static_cast<ListenerID>(Type::TOUCH_ALL_AT_ONCE), nullptr))
{
return true;
}
return false;
}
EventListenerTouchAllAtOnce* EventListenerTouchAllAtOnce::create()
{
auto ret = new EventListenerTouchAllAtOnce();
if (ret && ret->init())
{
ret->autorelease();
}
else
{
CC_SAFE_DELETE(ret);
}
return ret;
}
bool EventListenerTouchAllAtOnce::checkAvailable()
{
if (onTouchesBegan == nullptr && onTouchesMoved == nullptr
&& onTouchesEnded == nullptr && onTouchesCancelled == nullptr)
{
CCASSERT(false, "Invalid TouchEventListener.");
return false;
}
return true;
}
EventListenerTouchAllAtOnce* EventListenerTouchAllAtOnce::clone()
{
auto ret = new EventListenerTouchAllAtOnce();
if (ret && ret->init())
{
ret->autorelease();
ret->onTouchesBegan = onTouchesBegan;
ret->onTouchesMoved = onTouchesMoved;
ret->onTouchesEnded = onTouchesEnded;
ret->onTouchesCancelled = onTouchesCancelled;
}
else
{
CC_SAFE_DELETE(ret);
}
return ret;
}
NS_CC_END

View File

@ -33,38 +33,59 @@
NS_CC_BEGIN
class EventListenerTouch : public EventListener
class EventListenerTouchOneByOne : public EventListener
{
public:
static EventListenerTouch* create(Touch::DispatchMode mode);
static EventListenerTouchOneByOne* create();
virtual ~EventListenerTouchOneByOne();
void setSwallowTouches(bool needSwallow);
/// Overrides
virtual EventListenerTouch* clone() override;
virtual bool checkAvaiable() override;
virtual ~EventListenerTouch();
private:
EventListenerTouch();
bool init(Touch::DispatchMode mode);
virtual EventListenerTouchOneByOne* clone() override;
virtual bool checkAvailable() override;
//
public:
std::function<bool(Touch*, Event*)> onTouchBegan;
std::function<void(Touch*, Event*)> onTouchMoved;
std::function<void(Touch*, Event*)> onTouchEnded;
std::function<void(Touch*, Event*)> onTouchCancelled;
private:
EventListenerTouchOneByOne();
bool init();
std::vector<Touch*> _claimedTouches;
bool _needSwallow;
friend class EventDispatcher;
};
class EventListenerTouchAllAtOnce : public EventListener
{
public:
static const ListenerID ID = static_cast<ListenerID>(Type::TOUCH_ALL_AT_ONCE);
static EventListenerTouchAllAtOnce* create();
virtual ~EventListenerTouchAllAtOnce();
/// Overrides
virtual EventListenerTouchAllAtOnce* clone() override;
virtual bool checkAvailable() override;
//
public:
std::function<void(const std::vector<Touch*>&, Event*)> onTouchesBegan;
std::function<void(const std::vector<Touch*>&, Event*)> onTouchesMoved;
std::function<void(const std::vector<Touch*>&, Event*)> onTouchesEnded;
std::function<void(const std::vector<Touch*>&, Event*)> onTouchesCancelled;
void setSwallowTouches(bool needSwallow);
private:
std::vector<Touch*> _claimedTouches;
bool _needSwallow;
Touch::DispatchMode _dispatchMode;
EventListenerTouchAllAtOnce();
bool init();
private:
friend class EventDispatcher;
};

View File

@ -26,6 +26,10 @@
NS_CC_BEGIN
const char* EventTouch::EVENT_TYPE = "TouchEvent";
EventTouch::EventTouch()
: Event(Type::TOUCH)
{
_touches.reserve(MAX_TOUCHES);
}
NS_CC_END

View File

@ -36,7 +36,6 @@ NS_CC_BEGIN
class EventTouch : public Event
{
public:
static const char* EVENT_TYPE;
static const int MAX_TOUCHES = 5;
enum class EventCode
@ -47,11 +46,7 @@ public:
CANCELLED
};
EventTouch()
: Event(EVENT_TYPE)
{
_touches.reserve(MAX_TOUCHES);
}
EventTouch();
EventCode getEventCode() { return _eventCode; };
std::vector<Touch*> getTouches() { return _touches; };

View File

@ -48,14 +48,6 @@ NS_CC_BEGIN
// Layer
Layer::Layer()
: _touchEnabled(false)
, _accelerometerEnabled(false)
, _keyboardEnabled(false)
, _touchMode(Touch::DispatchMode::ALL_AT_ONCE)
, _swallowsTouches(true)
, _touchListener(nullptr)
, _keyboardListener(nullptr)
, _accelerationListener(nullptr)
{
_ignoreAnchorPointForPosition = true;
setAnchorPoint(Point(0.5f, 0.5f));
@ -74,8 +66,6 @@ bool Layer::init()
Director * pDirector;
CC_BREAK_IF(!(pDirector = Director::getInstance()));
this->setContentSize(pDirector->getWinSize());
setTouchEnabled(false);
setAccelerometerEnabled(false);
// success
bRet = true;
} while(0);
@ -97,386 +87,6 @@ Layer *Layer::create()
}
}
/// Touch and Accelerometer related
void Layer::addTouchListener()
{
if (_touchListener != nullptr)
return;
auto dispatcher = EventDispatcher::getInstance();
if( _touchMode == Touch::DispatchMode::ALL_AT_ONCE )
{
// Register Touch Event
auto listener = EventListenerTouch::create(Touch::DispatchMode::ALL_AT_ONCE);
listener->onTouchesBegan = CC_CALLBACK_2(Layer::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(Layer::onTouchesMoved, this);
listener->onTouchesEnded = CC_CALLBACK_2(Layer::onTouchesEnded, this);
listener->onTouchesCancelled = CC_CALLBACK_2(Layer::onTouchesCancelled, this);
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
_touchListener = listener;
}
else
{
// Register Touch Event
auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
listener->setSwallowTouches(_swallowsTouches);
listener->onTouchBegan = CC_CALLBACK_2(Layer::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(Layer::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(Layer::onTouchEnded, this);
listener->onTouchCancelled = CC_CALLBACK_2(Layer::onTouchCancelled, this);
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
_touchListener = listener;
}
}
int Layer::executeScriptTouchHandler(EventTouch::EventCode eventType, Touch* touch)
{
if (kScriptTypeNone != _scriptType)
{
TouchScriptData data(eventType, this, touch);
ScriptEvent event(kTouchEvent, &data);
return ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
}
//can not reach it
return 0;
}
int Layer::executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector<Touch*>& touches)
{
if (kScriptTypeNone != _scriptType)
{
TouchesScriptData data(eventType, this, touches);
ScriptEvent event(kTouchesEvent, &data);
return ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
}
return 0;
}
/// isTouchEnabled getter
bool Layer::isTouchEnabled() const
{
return _touchEnabled;
}
/// isTouchEnabled setter
void Layer::setTouchEnabled(bool enabled)
{
if (_touchEnabled != enabled)
{
_touchEnabled = enabled;
if (_running)
{
if (enabled)
{
this->addTouchListener();
}
else
{
EventDispatcher::getInstance()->removeEventListener(_touchListener);
_touchListener = nullptr;
}
}
}
}
void Layer::setTouchMode(Touch::DispatchMode mode)
{
if(_touchMode != mode)
{
_touchMode = mode;
if( _touchEnabled)
{
setTouchEnabled(false);
setTouchEnabled(true);
}
}
}
void Layer::setSwallowsTouches(bool swallowsTouches)
{
if (_swallowsTouches != swallowsTouches)
{
_swallowsTouches = swallowsTouches;
if( _touchEnabled)
{
setTouchEnabled(false);
setTouchEnabled(true);
}
}
}
Touch::DispatchMode Layer::getTouchMode() const
{
return _touchMode;
}
bool Layer::isSwallowsTouches() const
{
return _swallowsTouches;
}
/// isAccelerometerEnabled getter
bool Layer::isAccelerometerEnabled() const
{
return _accelerometerEnabled;
}
/// isAccelerometerEnabled setter
void Layer::setAccelerometerEnabled(bool enabled)
{
if (enabled != _accelerometerEnabled)
{
_accelerometerEnabled = enabled;
Device::setAccelerometerEnabled(enabled);
if (_running)
{
auto dispatcher = EventDispatcher::getInstance();
dispatcher->removeEventListener(_accelerationListener);
_accelerationListener = nullptr;
if (enabled)
{
_accelerationListener = EventListenerAcceleration::create(CC_CALLBACK_2(Layer::onAcceleration, this));
dispatcher->addEventListenerWithSceneGraphPriority(_accelerationListener, this);
}
}
}
}
void Layer::setAccelerometerInterval(double interval) {
if (_accelerometerEnabled)
{
if (_running)
{
Device::setAccelerometerInterval(interval);
}
}
}
void Layer::onAcceleration(Acceleration* pAccelerationValue, Event* event)
{
CC_UNUSED_PARAM(pAccelerationValue);
if(kScriptTypeNone != _scriptType)
{
BasicScriptData data(this,(void*)pAccelerationValue);
ScriptEvent event(kAccelerometerEvent,&data);
ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
}
}
void Layer::onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event)
{
CC_UNUSED_PARAM(keyCode);
CC_UNUSED_PARAM(event);
}
void Layer::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event)
{
CC_UNUSED_PARAM(event);
if(kScriptTypeNone != _scriptType)
{
KeypadScriptData data(keyCode, this);
ScriptEvent event(kKeypadEvent,&data);
ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
}
}
/// isKeyboardEnabled getter
bool Layer::isKeyboardEnabled() const
{
return _keyboardEnabled;
}
/// isKeyboardEnabled setter
void Layer::setKeyboardEnabled(bool enabled)
{
if (enabled != _keyboardEnabled)
{
_keyboardEnabled = enabled;
auto dispatcher = EventDispatcher::getInstance();
dispatcher->removeEventListener(_keyboardListener);
_keyboardListener = nullptr;
if (enabled)
{
auto listener = EventListenerKeyboard::create();
listener->onKeyPressed = CC_CALLBACK_2(Layer::onKeyPressed, this);
listener->onKeyReleased = CC_CALLBACK_2(Layer::onKeyReleased, this);
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
_keyboardListener = listener;
}
}
}
/// Callbacks
void Layer::onEnter()
{
// register 'parent' nodes first
// since events are propagated in reverse order
if (_touchEnabled)
{
this->addTouchListener();
}
// then iterate over all the children
Node::onEnter();
// add this layer to concern the Accelerometer Sensor
if (_accelerometerEnabled)
{
auto dispatcher = EventDispatcher::getInstance();
dispatcher->removeEventListener(_accelerationListener);
_accelerationListener = EventListenerAcceleration::create(CC_CALLBACK_2(Layer::onAcceleration, this));
dispatcher->addEventListenerWithSceneGraphPriority(_accelerationListener, this);
}
}
void Layer::onExit()
{
auto dispatcher = EventDispatcher::getInstance();
dispatcher->removeEventListener(_touchListener);
_touchListener = nullptr;
// remove this layer from the delegates who concern Accelerometer Sensor
dispatcher->removeEventListener(_accelerationListener);
_accelerationListener = nullptr;
// remove this layer from the delegates who concern the keypad msg
dispatcher->removeEventListener(_keyboardListener);
_keyboardListener = nullptr;
Node::onExit();
}
void Layer::onEnterTransitionDidFinish()
{
if (_accelerometerEnabled)
{
auto dispatcher = EventDispatcher::getInstance();
dispatcher->removeEventListener(_accelerationListener);
_accelerationListener = EventListenerAcceleration::create(CC_CALLBACK_2(Layer::onAcceleration, this));
dispatcher->addEventListenerWithSceneGraphPriority(_accelerationListener, this);
}
Node::onEnterTransitionDidFinish();
}
bool Layer::onTouchBegan(Touch *pTouch, Event *pEvent)
{
if (kScriptTypeNone != _scriptType)
{
return executeScriptTouchHandler(EventTouch::EventCode::BEGAN, pTouch) == 0 ? false : true;
}
CC_UNUSED_PARAM(pTouch);
CC_UNUSED_PARAM(pEvent);
CCASSERT(false, "Layer#ccTouchBegan override me");
return true;
}
void Layer::onTouchMoved(Touch *pTouch, Event *pEvent)
{
if (kScriptTypeNone != _scriptType)
{
executeScriptTouchHandler(EventTouch::EventCode::MOVED, pTouch);
return;
}
CC_UNUSED_PARAM(pTouch);
CC_UNUSED_PARAM(pEvent);
}
void Layer::onTouchEnded(Touch *pTouch, Event *pEvent)
{
if (kScriptTypeNone != _scriptType)
{
executeScriptTouchHandler(EventTouch::EventCode::ENDED, pTouch);
return;
}
CC_UNUSED_PARAM(pTouch);
CC_UNUSED_PARAM(pEvent);
}
void Layer::onTouchCancelled(Touch *pTouch, Event *pEvent)
{
if (kScriptTypeNone != _scriptType)
{
executeScriptTouchHandler(EventTouch::EventCode::CANCELLED, pTouch);
return;
}
CC_UNUSED_PARAM(pTouch);
CC_UNUSED_PARAM(pEvent);
}
void Layer::onTouchesBegan(const std::vector<Touch*>& pTouches, Event *pEvent)
{
if (kScriptTypeNone != _scriptType)
{
executeScriptTouchesHandler(EventTouch::EventCode::BEGAN, pTouches);
return;
}
CC_UNUSED_PARAM(pTouches);
CC_UNUSED_PARAM(pEvent);
}
void Layer::onTouchesMoved(const std::vector<Touch*>& pTouches, Event *pEvent)
{
if (kScriptTypeNone != _scriptType)
{
executeScriptTouchesHandler(EventTouch::EventCode::MOVED, pTouches);
return;
}
CC_UNUSED_PARAM(pTouches);
CC_UNUSED_PARAM(pEvent);
}
void Layer::onTouchesEnded(const std::vector<Touch*>& pTouches, Event *pEvent)
{
if (kScriptTypeNone != _scriptType)
{
executeScriptTouchesHandler(EventTouch::EventCode::ENDED, pTouches);
return;
}
CC_UNUSED_PARAM(pTouches);
CC_UNUSED_PARAM(pEvent);
}
void Layer::onTouchesCancelled(const std::vector<Touch*>& pTouches, Event *pEvent)
{
if (kScriptTypeNone != _scriptType)
{
executeScriptTouchesHandler(EventTouch::EventCode::CANCELLED, pTouches);
return;
}
CC_UNUSED_PARAM(pTouches);
CC_UNUSED_PARAM(pEvent);
}
#ifdef CC_USE_PHYSICS
void Layer::addChild(Node* child)
{
@ -1015,7 +625,14 @@ LayerMultiplex::LayerMultiplex()
}
LayerMultiplex::~LayerMultiplex()
{
CC_SAFE_RELEASE(_layers);
if (_layers)
{
for (auto& item : *_layers)
{
static_cast<Layer*>(item)->cleanup();
}
_layers->release();
}
}
LayerMultiplex * LayerMultiplex::create(Layer * layer, ...)

View File

@ -46,10 +46,6 @@ NS_CC_BEGIN
class TouchScriptHandlerEntry;
class EventListenerTouch;
class EventListenerKeyboard;
class EventListenerAcceleration;
//
// Layer
//
@ -86,22 +82,9 @@ public:
CC_DEPRECATED_ATTRIBUTE virtual void ccTouchesEnded(Set *pTouches, Event *pEvent) final {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
CC_DEPRECATED_ATTRIBUTE virtual void ccTouchesCancelled(Set *pTouches, Event *pEvent) final {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
// default implements are used to call script callback if exist
virtual bool onTouchBegan(Touch *touch, Event *event);
virtual void onTouchMoved(Touch *touch, Event *event);
virtual void onTouchEnded(Touch *touch, Event *event);
virtual void onTouchCancelled(Touch *touch, Event *event);
// // default implements are used to call script callback if exist
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesCancelled(const std::vector<Touch*>&touches, Event *event);
/** @deprecated Please override onAcceleration */
CC_DEPRECATED_ATTRIBUTE virtual void didAccelerate(Acceleration* accelerationValue) final {};
virtual void onAcceleration(Acceleration* acc, Event* event);
/** If isTouchEnabled, this method is called onEnter. Override it to change the
way Layer receives touch events.
@ -115,48 +98,13 @@ public:
*/
CC_DEPRECATED_ATTRIBUTE virtual void registerWithTouchDispatcher() final {};
/** whether or not it will receive Touch events.
You can enable / disable touch events with this property.
Only the touches of this node will be affected. This "method" is not propagated to it's children.
@since v0.8.1
*/
virtual bool isTouchEnabled() const;
virtual void setTouchEnabled(bool value);
virtual void setTouchMode(Touch::DispatchMode mode);
virtual Touch::DispatchMode getTouchMode() const;
/** swallowsTouches of the touch events. Default is true */
virtual void setSwallowsTouches(bool swallowsTouches);
virtual bool isSwallowsTouches() const;
/** whether or not it will receive Accelerometer events
You can enable / disable accelerometer events with this property.
@since v0.8.1
*/
virtual bool isAccelerometerEnabled() const;
virtual void setAccelerometerEnabled(bool value);
virtual void setAccelerometerInterval(double interval);
/** whether or not it will receive keyboard or keypad events
You can enable / disable accelerometer events with this property.
it's new in cocos2d-x
*/
virtual bool isKeyboardEnabled() const;
virtual void setKeyboardEnabled(bool value);
/** Please use onKeyPressed instead. */
virtual void keyPressed(int keyCode) final {};
/** Please use onKeyReleased instead. */
virtual void keyReleased(int keyCode) final {};
virtual void onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event);
virtual void onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event);
CC_DEPRECATED_ATTRIBUTE virtual bool isKeypadEnabled() const final { return isKeyboardEnabled(); };
CC_DEPRECATED_ATTRIBUTE virtual void setKeypadEnabled(bool value) { setKeyboardEnabled(value); };
/** @deprecated Please override onKeyReleased and check the keycode of KeyboardEvent::KeyCode::Menu(KEY_BACKSPACE) instead. */
CC_DEPRECATED_ATTRIBUTE virtual void keyBackClicked() final {};
@ -164,43 +112,12 @@ public:
//
// Overrides
//
/**
* @js NA
* @lua NA
*/
virtual void onEnter() override;
/**
* @js NA
* @lua NA
*/
virtual void onExit() override;
/**
* @js NA
* @lua NA
*/
virtual void onEnterTransitionDidFinish() override;
#ifdef CC_USE_PHYSICS
virtual void addChild(Node* child) override;
virtual void addChild(Node* child, int zOrder) override;
virtual void addChild(Node* child, int zOrder, int tag) override;
#endif // CC_USE_PHYSICS
protected:
void addTouchListener();
bool _touchEnabled;
bool _accelerometerEnabled;
bool _keyboardEnabled;
EventListenerTouch* _touchListener;
EventListenerKeyboard* _keyboardListener;
EventListenerAcceleration* _accelerationListener;
private:
Touch::DispatchMode _touchMode;
bool _swallowsTouches;
int executeScriptTouchHandler(EventTouch::EventCode eventType, Touch* touch);
int executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector<Touch*>& touches);
};
#ifdef __apple__

View File

@ -127,9 +127,6 @@ bool Menu::initWithArray(Array* pArrayOfItems)
{
if (Layer::init())
{
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
setTouchEnabled(true);
_enabled = true;
// menu in the center of the screen
Size s = Director::getInstance()->getWinSize();
@ -188,8 +185,15 @@ void Menu::onEnter()
{
Layer::onEnter();
setTouchEnabled(true);
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
auto touchListener = EventListenerTouchOneByOne::create();
touchListener->setSwallowTouches(true);
touchListener->onTouchBegan = CC_CALLBACK_2(Menu::onTouchBegan, this);
touchListener->onTouchMoved = CC_CALLBACK_2(Menu::onTouchMoved, this);
touchListener->onTouchEnded = CC_CALLBACK_2(Menu::onTouchEnded, this);
touchListener->onTouchCancelled = CC_CALLBACK_2(Menu::onTouchCancelled, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
}
void Menu::onExit()
@ -253,22 +257,26 @@ bool Menu::onTouchBegan(Touch* touch, Event* event)
void Menu::onTouchEnded(Touch* touch, Event* event)
{
CCASSERT(_state == Menu::State::TRACKING_TOUCH, "[Menu ccTouchEnded] -- invalid state");
this->retain();
if (_selectedItem)
{
_selectedItem->unselected();
_selectedItem->activate();
}
_state = Menu::State::WAITING;
this->release();
}
void Menu::onTouchCancelled(Touch* touch, Event* event)
{
CCASSERT(_state == Menu::State::TRACKING_TOUCH, "[Menu ccTouchCancelled] -- invalid state");
this->retain();
if (_selectedItem)
{
_selectedItem->unselected();
}
_state = Menu::State::WAITING;
this->release();
}
void Menu::onTouchMoved(Touch* touch, Event* event)

View File

@ -112,6 +112,11 @@ public:
virtual bool isEnabled() const { return _enabled; }
virtual void setEnabled(bool value) { _enabled = value; };
virtual bool onTouchBegan(Touch* touch, Event* event);
virtual void onTouchEnded(Touch* touch, Event* event);
virtual void onTouchCancelled(Touch* touch, Event* event);
virtual void onTouchMoved(Touch* touch, Event* event);
// overrides
virtual void removeChild(Node* child, bool cleanup) override;
@ -119,11 +124,6 @@ public:
virtual void addChild(Node * child, int zOrder) override;
virtual void addChild(Node * child, int zOrder, int tag) override;
virtual bool onTouchBegan(Touch* touch, Event* event) override;
virtual void onTouchEnded(Touch* touch, Event* event) override;
virtual void onTouchCancelled(Touch* touch, Event* event) override;
virtual void onTouchMoved(Touch* touch, Event* event) override;
virtual void onEnter() override;
virtual void onExit() override;
virtual void setOpacityModifyRGB(bool bValue) override {CC_UNUSED_PARAM(bValue);}

View File

@ -410,6 +410,15 @@ MenuItemFont * MenuItemFont::create(const char *value)
return pRet;
}
MenuItemFont::MenuItemFont()
: _fontSize(0), _fontName("")
{}
MenuItemFont::~MenuItemFont()
{
CCLOGINFO("In the destructor of MenuItemFont (%p).", this);
}
// XXX: deprecated
bool MenuItemFont::initWithString(const char *value, Object* target, SEL_MenuHandler selector)
{
@ -925,7 +934,14 @@ void MenuItemToggle::addSubItem(MenuItem *item)
MenuItemToggle::~MenuItemToggle()
{
CC_SAFE_RELEASE(_subItems);
if (_subItems)
{
for (auto& item : *_subItems)
{
static_cast<MenuItem*>(item)->cleanup();
}
_subItems->release();
}
}
void MenuItemToggle::setSelectedIndex(unsigned int index)

View File

@ -241,12 +241,12 @@ public:
/**
* @js ctor
*/
MenuItemFont() : _fontSize(0), _fontName(""){}
MenuItemFont();
/**
* @js NA
* @lua NA
*/
virtual ~MenuItemFont(){}
virtual ~MenuItemFont();
/** initializes a menu item from a string with a target/selector */
CC_DEPRECATED_ATTRIBUTE bool initWithString(const char *value, Object* target, SEL_MenuHandler selector);

View File

@ -89,7 +89,6 @@ bool nodeComparisonLess(Object* p1, Object* p2)
// XXX: Yes, nodes might have a sort problem once every 15 days if the game runs at 60 FPS and each frame sprites are reordered.
static int s_globalOrderOfArrival = 1;
int Node::_globalEventPriorityIndex = 0;
Node::Node(void)
: _rotationX(0.0f)
@ -130,8 +129,6 @@ Node::Node(void)
, _isTransitionFinished(false)
, _updateScriptHandler(0)
, _componentContainer(NULL)
, _eventPriority(0)
, _oldEventPriority(0)
#ifdef CC_USE_PHYSICS
, _physicsBody(nullptr)
#endif
@ -142,7 +139,9 @@ Node::Node(void)
_actionManager->retain();
_scheduler = director->getScheduler();
_scheduler->retain();
_eventDispatcher = director->getEventDispatcher();
_eventDispatcher->retain();
ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
_scriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone;
}
@ -158,6 +157,10 @@ Node::~Node()
CC_SAFE_RELEASE(_actionManager);
CC_SAFE_RELEASE(_scheduler);
_eventDispatcher->cleanTarget(this);
CC_SAFE_RELEASE(_eventDispatcher);
// attributes
CC_SAFE_RELEASE(_camera);
@ -185,8 +188,6 @@ Node::~Node()
CC_SAFE_DELETE(_componentContainer);
removeAllEventListeners();
#ifdef CC_USE_PHYSICS
CC_SAFE_RELEASE(_physicsBody);
#endif
@ -240,6 +241,8 @@ void Node::setZOrder(int z)
{
_parent->reorderChild(this, z);
}
_eventDispatcher->setDirtyForNode(this);
}
/// vertexZ getter
@ -859,7 +862,6 @@ void Node::visit()
}
// self draw
this->draw();
updateEventPriorityIndex();
for( ; i < _children->count(); i++ )
{
@ -871,7 +873,6 @@ void Node::visit()
else
{
this->draw();
updateEventPriorityIndex();
}
// reset for next frame
@ -934,8 +935,8 @@ void Node::onEnter()
arrayMakeObjectsPerformSelector(_children, onEnter, Node*);
this->resumeSchedulerAndActions();
this->resume();
_running = true;
if (_scriptType != kScriptTypeNone)
@ -976,7 +977,7 @@ void Node::onExitTransitionDidStart()
void Node::onExit()
{
this->pauseSchedulerAndActions();
this->pause();
_running = false;
if (_scriptType != kScriptTypeNone)
@ -988,8 +989,17 @@ void Node::onExit()
}
arrayMakeObjectsPerformSelector(_children, onExit, Node*);
removeAllEventListeners();
}
void Node::setEventDispatcher(EventDispatcher* dispatcher)
{
if (dispatcher != _eventDispatcher)
{
_eventDispatcher->cleanTarget(this);
CC_SAFE_RETAIN(dispatcher);
CC_SAFE_RELEASE(_eventDispatcher);
_eventDispatcher = dispatcher;
}
}
void Node::setActionManager(ActionManager* actionManager)
@ -1117,16 +1127,28 @@ void Node::unscheduleAllSelectors()
_scheduler->unscheduleAllForTarget(this);
}
void Node::resumeSchedulerAndActions()
void Node::resume()
{
_scheduler->resumeTarget(this);
_actionManager->resumeTarget(this);
_eventDispatcher->resumeTarget(this);
}
void Node::pause()
{
_scheduler->pauseTarget(this);
_actionManager->pauseTarget(this);
_eventDispatcher->pauseTarget(this);
}
void Node::resumeSchedulerAndActions()
{
resume();
}
void Node::pauseSchedulerAndActions()
{
_scheduler->pauseTarget(this);
_actionManager->pauseTarget(this);
pause();
}
// override me
@ -1342,43 +1364,6 @@ void Node::removeAllComponents()
_componentContainer->removeAll();
}
void Node::resetEventPriorityIndex()
{
_globalEventPriorityIndex = 0;
}
void Node::associateEventListener(EventListener* listener)
{
_eventlisteners.insert(listener);
}
void Node::dissociateEventListener(EventListener* listener)
{
_eventlisteners.erase(listener);
}
void Node::removeAllEventListeners()
{
auto dispatcher = EventDispatcher::getInstance();
auto eventListenersCopy = _eventlisteners;
for (auto& listener : eventListenersCopy)
{
dispatcher->removeEventListener(listener);
}
}
void Node::setDirtyForAllEventListeners()
{
auto dispatcher = EventDispatcher::getInstance();
for (auto& listener : _eventlisteners)
{
dispatcher->setDirtyForEventType(listener->_type, true);
}
}
#ifdef CC_USE_PHYSICS
void Node::setPhysicsBody(PhysicsBody* body)
{

View File

@ -954,7 +954,7 @@ public:
* @lua NA
*/
virtual void onExitTransitionDidStart();
/// @} end of event callbacks.
@ -995,6 +995,9 @@ public:
/** @deprecated Use getBoundingBox instead */
CC_DEPRECATED_ATTRIBUTE inline virtual Rect boundingBox() const { return getBoundingBox(); }
virtual void setEventDispatcher(EventDispatcher* dispatcher);
virtual EventDispatcher* getEventDispatcher() const { return _eventDispatcher; };
/// @{
/// @name Actions
@ -1192,16 +1195,27 @@ public:
*/
void unscheduleAllSelectors(void);
/**
* Resumes all scheduled selectors and actions.
/**
* Resumes all scheduled selectors, actions and event listeners.
* This method is called internally by onEnter
*/
void resumeSchedulerAndActions(void);
/**
* Pauses all scheduled selectors and actions.
void resume(void);
/**
* Pauses all scheduled selectors, actions and event listeners..
* This method is called internally by onExit
*/
void pauseSchedulerAndActions(void);
void pause(void);
/**
* Resumes all scheduled selectors, actions and event listeners.
* This method is called internally by onEnter
*/
CC_DEPRECATED_ATTRIBUTE void resumeSchedulerAndActions(void);
/**
* Pauses all scheduled selectors, actions and event listeners..
* This method is called internally by onExit
*/
CC_DEPRECATED_ATTRIBUTE void pauseSchedulerAndActions(void);
/*
* Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live"
@ -1397,38 +1411,9 @@ public:
virtual void updatePhysicsTransform();
#endif
private:
friend class Director;
friend class EventDispatcher;
int getEventPriority() const { return _eventPriority; };
void associateEventListener(EventListener* listener);
void dissociateEventListener(EventListener* listener);
static void resetEventPriorityIndex();
std::set<EventListener*> _eventlisteners;
protected:
/// Upates event priority for this node.
inline void updateEventPriorityIndex() {
_oldEventPriority = _eventPriority;
_eventPriority = ++_globalEventPriorityIndex;
if (_oldEventPriority != _eventPriority)
{
setDirtyForAllEventListeners();
}
};
/// Removes all event listeners that associated with this node.
void removeAllEventListeners();
/// Sets dirty for event listener.
void setDirtyForAllEventListeners();
/// lazy allocs
void childrenAlloc(void);
@ -1490,6 +1475,8 @@ protected:
ActionManager *_actionManager; ///< a pointer to ActionManager singleton, which is used to handle all the actions
EventDispatcher* _eventDispatcher; ///< event dispatcher used to dispatch all kinds of events
bool _running; ///< is running
bool _visible; ///< is this node visible
@ -1505,10 +1492,6 @@ protected:
ccScriptType _scriptType; ///< type of script binding, lua or javascript
ComponentContainer *_componentContainer; ///< Dictionary of components
int _eventPriority; ///< The scene graph based priority of event listener.
int _oldEventPriority; ///< The old scene graph based priority of event listener.
static int _globalEventPriorityIndex; ///< The index of global event priority.
#ifdef CC_USE_PHYSICS
PhysicsBody* _physicsBody; ///< the physicsBody the node have

View File

@ -144,7 +144,6 @@ void ParticleBatchNode::visit()
transform();
draw();
updateEventPriorityIndex();
if ( _grid && _grid->isActive())
{

View File

@ -465,7 +465,6 @@ void RenderTexture::visit()
transform();
_sprite->visit();
draw();
updateEventPriorityIndex();
if (_grid && _grid->isActive())
{

View File

@ -158,7 +158,6 @@ void SpriteBatchNode::visit(void)
transform();
draw();
updateEventPriorityIndex();
if (_grid && _grid->isActive())
{

View File

@ -160,9 +160,7 @@ void TransitionScene::onEnter()
Scene::onEnter();
// disable events while transitions
// Director::getInstance()->getTouchDispatcher()->setDispatchEvents(false);
EventDispatcher::getInstance()->setEnabled(false);
_eventDispatcher->setEnabled(false);
// outScene should not receive the onEnter callback
// only the onExitTransitionDidStart
@ -177,9 +175,7 @@ void TransitionScene::onExit()
Scene::onExit();
// enable events while transitions
// Director::getInstance()->getTouchDispatcher()->setDispatchEvents(true);
EventDispatcher::getInstance()->setEnabled(true);
_eventDispatcher->setEnabled(true);
_outScene->onExit();
// _inScene should not receive the onEnter callback

View File

@ -247,7 +247,8 @@ void EGLViewProtocol::handleTouchesBegin(int num, int ids[], float xs[], float y
}
touchEvent._eventCode = EventTouch::EventCode::BEGAN;
EventDispatcher::getInstance()->dispatchEvent(&touchEvent);
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&touchEvent);
}
void EGLViewProtocol::handleTouchesMove(int num, int ids[], float xs[], float ys[])
@ -294,7 +295,8 @@ void EGLViewProtocol::handleTouchesMove(int num, int ids[], float xs[], float ys
}
touchEvent._eventCode = EventTouch::EventCode::MOVED;
EventDispatcher::getInstance()->dispatchEvent(&touchEvent);
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&touchEvent);
}
void EGLViewProtocol::handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, int ids[], float xs[], float ys[])
@ -347,7 +349,8 @@ void EGLViewProtocol::handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode
}
touchEvent._eventCode = eventCode;
EventDispatcher::getInstance()->dispatchEvent(&touchEvent);
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&touchEvent);
for (auto& touch : touchEvent._touches)
{

View File

@ -422,18 +422,20 @@ static int32_t handle_key_input(AInputEvent *event)
{
if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_UP)
{
auto dispatcher = cocos2d::Director::getInstance()->getEventDispatcher();
switch (AKeyEvent_getKeyCode(event))
{
case AKEYCODE_BACK:
{
cocos2d::EventKeyboard event(cocos2d::EventKeyboard::KeyCode::KEY_BACKSPACE, false);
cocos2d::EventDispatcher::getInstance()->dispatchEvent(&event);
dispatcher->dispatchEvent(&event);
}
return 1;
case AKEYCODE_MENU:
{
cocos2d::EventKeyboard event(cocos2d::EventKeyboard::KeyCode::KEY_MENU, false);
cocos2d::EventDispatcher::getInstance()->dispatchEvent(&event);
dispatcher->dispatchEvent(&event);
}
return 1;
default:
@ -629,8 +631,8 @@ void android_main(struct android_app* state) {
acc.z = event.acceleration.z/10;
acc.timestamp = 0;
cocos2d::EventAcceleration accEvent(acc);
cocos2d::EventDispatcher::getInstance()->dispatchEvent(&accEvent);
auto dispatcher = cocos2d::Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&accEvent);
} else {
// ACONFIGURATION_ORIENTATION_LAND
// swap x and y parameters
@ -640,8 +642,8 @@ void android_main(struct android_app* state) {
acc.z = event.acceleration.z/10;
acc.timestamp = 0;
cocos2d::EventAcceleration accEvent(acc);
cocos2d::EventDispatcher::getInstance()->dispatchEvent(&accEvent);
auto dispatcher = cocos2d::Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&accEvent);
}
}
}

View File

@ -100,7 +100,7 @@ static CCAccelerometerDispatcher* s_pAccelerometerDispatcher;
}
cocos2d::EventAcceleration event(*_acceleration);
cocos2d::EventDispatcher::getInstance()->dispatchEvent(&event);
cocos2d::_eventDispatcherdispatchEvent(&event);
}
@end

View File

@ -223,7 +223,8 @@ void EGLViewEventHandler::OnGLFWMouseMoveCallBack(GLFWwindow* window, double x,
void EGLViewEventHandler::OnGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
{
EventKeyboard event(g_keyCodeMap[key], GLFW_PRESS == action);
EventDispatcher::getInstance()->dispatchEvent(&event);
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&event);
}
void EGLViewEventHandler::OnGLFWCharCallback(GLFWwindow *window, unsigned int character)

View File

@ -239,7 +239,8 @@ void EGLViewEventHandler::OnGLFWMouseMoveCallBack(GLFWwindow* window, double x,
void EGLViewEventHandler::OnGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
{
EventKeyboard event(g_keyCodeMap[key], GLFW_PRESS == action);
EventDispatcher::getInstance()->dispatchEvent(&event);
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&event);
}
void EGLViewEventHandler::OnGLFWCharCallback(GLFWwindow *window, unsigned int character)

View File

@ -341,7 +341,8 @@ void EGLViewEventHandler::OnGLFWMouseMoveCallBack(GLFWwindow* window, double x,
void EGLViewEventHandler::OnGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
{
EventKeyboard event(g_keyCodeMap[key], GLFW_PRESS == action);
EventDispatcher::getInstance()->dispatchEvent(&event);
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&event);
}
void EGLViewEventHandler::OnGLFWCharCallback(GLFWwindow *window, unsigned int character)

View File

@ -14,9 +14,9 @@ namespace cocosbuilder {
void LayerLoader::onHandlePropTypeCheck(Node * pNode, Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_TOUCH_ENABLED) == 0) {
((Layer *)pNode)->setTouchEnabled(pCheck);
// FIXME: ((Layer *)pNode)->setTouchEnabled(pCheck);
} else if(strcmp(pPropertyName, PROPERTY_ACCELEROMETER_ENABLED) == 0) {
((Layer *)pNode)->setAccelerometerEnabled(pCheck);
// FIXME: ((Layer *)pNode)->setAccelerometerEnabled(pCheck);
} else if(strcmp(pPropertyName, PROPERTY_MOUSE_ENABLED) == 0) {
// TODO XXX
CCLOG("The property '%s' is not supported!", PROPERTY_MOUSE_ENABLED);

View File

@ -624,7 +624,6 @@ void Armature::visit()
transform();
sortAllChildren();
draw();
updateEventPriorityIndex();
// reset for next frame
_orderOfArrival = 0;

View File

@ -81,7 +81,6 @@ void BatchNode::visit()
transform();
sortAllChildren();
draw();
updateEventPriorityIndex();
// reset for next frame
_orderOfArrival = 0;

View File

@ -43,7 +43,7 @@ InputDelegate::InputDelegate(void)
InputDelegate::~InputDelegate(void)
{
auto dispatcher = EventDispatcher::getInstance();
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->removeEventListener(_touchListener);
dispatcher->removeEventListener(_keyboardListener);
dispatcher->removeEventListener(_accelerometerListener);
@ -107,23 +107,24 @@ void InputDelegate::setTouchEnabled(bool enabled)
{
if (_touchEnabled != enabled)
{
auto dispatcher = Director::getInstance()->getEventDispatcher();
_touchEnabled = enabled;
if (enabled)
{
if( _touchMode == Touch::DispatchMode::ALL_AT_ONCE ) {
// Register Touch Event
auto listener = EventListenerTouch::create(Touch::DispatchMode::ALL_AT_ONCE);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(InputDelegate::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(InputDelegate::onTouchesMoved, this);
listener->onTouchesEnded = CC_CALLBACK_2(InputDelegate::onTouchesEnded, this);
listener->onTouchesCancelled = CC_CALLBACK_2(InputDelegate::onTouchesCancelled, this);
EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, _touchPriority);
dispatcher->addEventListenerWithFixedPriority(listener, _touchPriority);
_touchListener = listener;
} else {
// Register Touch Event
auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(InputDelegate::onTouchBegan, this);
@ -131,13 +132,13 @@ void InputDelegate::setTouchEnabled(bool enabled)
listener->onTouchEnded = CC_CALLBACK_2(InputDelegate::onTouchEnded, this);
listener->onTouchCancelled = CC_CALLBACK_2(InputDelegate::onTouchCancelled, this);
EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, _touchPriority);
dispatcher->addEventListenerWithFixedPriority(listener, _touchPriority);
_touchListener = listener;
}
}
else
{
EventDispatcher::getInstance()->removeEventListener(_touchListener);
dispatcher->removeEventListener(_touchListener);
}
}
}
@ -191,7 +192,7 @@ void InputDelegate::setAccelerometerEnabled(bool enabled)
{
_accelerometerEnabled = enabled;
auto dispatcher = EventDispatcher::getInstance();
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->removeEventListener(_accelerometerListener);
_accelerometerListener = nullptr;
@ -215,7 +216,8 @@ void InputDelegate::setKeypadEnabled(bool enabled)
{
_keypadEnabled = enabled;
EventDispatcher::getInstance()->removeEventListener(_keyboardListener);
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->removeEventListener(_keyboardListener);
if (enabled)
{
@ -223,7 +225,7 @@ void InputDelegate::setKeypadEnabled(bool enabled)
listener->onKeyPressed = CC_CALLBACK_2(InputDelegate::onKeyPressed, this);
listener->onKeyReleased = CC_CALLBACK_2(InputDelegate::onKeyReleased, this);
EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, -1);
dispatcher->addEventListenerWithFixedPriority(listener, -1);
_keyboardListener = listener;
}
}

View File

@ -74,15 +74,21 @@ UILayer* UILayer::create(void)
void UILayer::onEnter()
{
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
setTouchEnabled(true);
CCLayer::onEnter();
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(UILayer::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(UILayer::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(UILayer::onTouchEnded, this);
listener->onTouchCancelled = CC_CALLBACK_2(UILayer::onTouchCancelled, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}
void UILayer::onExit()
{
setTouchEnabled(false);
CCLayer::onExit();
}
@ -164,4 +170,4 @@ void UILayer::onTouchCancelled(Touch *pTouch, Event *pEvent)
_inputManager->onTouchCancelled(pTouch);
}
}
}

@ -1 +1 @@
Subproject commit 2f3c5316657e64ec38b8ed3ea6826eb48c46f32c
Subproject commit 4fd4e14912165a2c8a5a6faacda2626035af6f36

View File

@ -1 +1 @@
33fef8c7bc7006ad55c27fd0ed9c9dd2c8064079
1475f1478d176a00cc8d0f9b3302881dee7a8437

View File

@ -199,7 +199,8 @@ private:
typedef std::pair<JSObject*, JSTouchDelegate*> TouchDelegatePair;
static TouchDelegateMap sTouchDelegateMap;
bool _needUnroot;
EventListenerTouch* _touchListener;
EventListenerTouchOneByOne* _touchListenerOneByOne;
EventListenerTouchAllAtOnce* _touchListenerAllAtOnce;
};

View File

@ -93,17 +93,18 @@ Control::~Control()
CC_SAFE_RELEASE(_dispatchTable);
}
////Menu - Events
//void Control::registerWithTouchDispatcher()
//{
// Director::getInstance()->getTouchDispatcher()->addTargetedDelegate(this, getTouchPriority(), true);
//}
void Control::onEnter()
{
Layer::onEnter();
this->setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
auto dispatcher = Director::getInstance()->getEventDispatcher();
auto touchListener = EventListenerTouchOneByOne::create();
touchListener->onTouchBegan = CC_CALLBACK_2(Control::onTouchBegan, this);
touchListener->onTouchMoved = CC_CALLBACK_2(Control::onTouchMoved, this);
touchListener->onTouchEnded = CC_CALLBACK_2(Control::onTouchEnded, this);
touchListener->onTouchCancelled = CC_CALLBACK_2(Control::onTouchCancelled, this);
dispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
}
void Control::onExit()

View File

@ -96,7 +96,6 @@ bool ControlButton::initWithLabelAndBackgroundSprite(Node* node, Scale9Sprite* b
this->setTitleLabelDispatchTable(Dictionary::create());
this->setBackgroundSpriteDispatchTable(Dictionary::create());
setTouchEnabled(true);
_isPushed = false;
_zoomOnTouchDown = true;

View File

@ -54,7 +54,6 @@ bool ControlColourPicker::init()
{
if (Control::init())
{
setTouchEnabled(true);
// Cache the sprites
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("extensions/CCControlColourPickerSpriteSheet.plist");

View File

@ -62,7 +62,6 @@ bool ControlHuePicker::initWithTargetAndPos(Node* target, Point pos)
{
if (Control::init())
{
setTouchEnabled(true);
// Add background and slider sprites
this->setBackground(ControlUtils::addSpriteToTargetWithPosAndAnchor("huePickerBackground.png", target, pos, Point(0.0f, 0.0f)));
this->setSlider(ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, Point(0.5f, 0.5f)));

View File

@ -76,8 +76,6 @@ bool ControlPotentiometer::initWithTrackSprite_ProgressTimer_ThumbSprite(Sprite*
{
if (Control::init())
{
setTouchEnabled(true);
setProgressTimer(progressTimer);
setThumbSprite(thumbSprite);
thumbSprite->setPosition(progressTimer->getPosition());

View File

@ -60,7 +60,6 @@ bool ControlSaturationBrightnessPicker::initWithTargetAndPos(Node* target, Point
{
if (Control::init())
{
setTouchEnabled(true);
// Add background and slider sprites
_background=ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerBackground.png", target, pos, Point(0.0f, 0.0f));
_overlay=ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerOverlay.png", target, pos, Point(0.0f, 0.0f));

View File

@ -84,7 +84,6 @@ ControlSlider* ControlSlider::create(Sprite * backgroundSprite, Sprite* pogressS
CCASSERT(thumbSprite, "Thumb sprite must be not nil");
ignoreAnchorPointForPosition(false);
setTouchEnabled(true);
this->setBackgroundSprite(backgroundSprite);
this->setProgressSprite(progressSprite);

View File

@ -74,8 +74,6 @@ bool ControlStepper::initWithMinusSpriteAndPlusSprite(Sprite *minusSprite, Sprit
CCASSERT(minusSprite, "Minus sprite must be not nil");
CCASSERT(plusSprite, "Plus sprite must be not nil");
setTouchEnabled(true);
// Set the default values
_autorepeat = true;
_continuous = true;

View File

@ -346,7 +346,6 @@ bool ControlSwitch::initWithMaskSprite(Sprite *maskSprite, Sprite * onSprite, Sp
CCASSERT(offSprite, "offSprite must not be nil.");
CCASSERT(thumbSprite, "thumbSprite must not be nil.");
setTouchEnabled(true);
_on = true;
_switchSprite = new ControlSwitchSprite();

View File

@ -56,6 +56,7 @@ ScrollView::ScrollView()
, _touchLength(0.0f)
, _minScale(0.0f)
, _maxScale(0.0f)
, _touchListener(nullptr)
{
}
@ -110,7 +111,6 @@ bool ScrollView::initWithViewSize(Size size, Node *container/* = NULL*/)
this->setViewSize(size);
setTouchEnabled(true);
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
_touches.reserve(EventTouch::MAX_TOUCHES);
@ -151,7 +151,7 @@ bool ScrollView::isNodeVisible(Node* node)
void ScrollView::pause(Object* sender)
{
_container->pauseSchedulerAndActions();
_container->pause();
Object* pObj = NULL;
Array* pChildren = _container->getChildren();
@ -159,7 +159,7 @@ void ScrollView::pause(Object* sender)
CCARRAY_FOREACH(pChildren, pObj)
{
Node* pChild = static_cast<Node*>(pObj);
pChild->pauseSchedulerAndActions();
pChild->pause();
}
}
@ -171,16 +171,27 @@ void ScrollView::resume(Object* sender)
CCARRAY_FOREACH(pChildren, pObj)
{
Node* pChild = static_cast<Node*>(pObj);
pChild->resumeSchedulerAndActions();
pChild->resume();
}
_container->resumeSchedulerAndActions();
_container->resume();
}
void ScrollView::setTouchEnabled(bool e)
void ScrollView::setTouchEnabled(bool enabled)
{
Layer::setTouchEnabled(e);
if (!e)
_eventDispatcher->removeEventListener(_touchListener);
if (enabled)
{
_touchListener = EventListenerTouchOneByOne::create();
_touchListener->onTouchBegan = CC_CALLBACK_2(ScrollView::onTouchBegan, this);
_touchListener->onTouchMoved = CC_CALLBACK_2(ScrollView::onTouchMoved, this);
_touchListener->onTouchEnded = CC_CALLBACK_2(ScrollView::onTouchEnded, this);
_touchListener->onTouchCancelled = CC_CALLBACK_2(ScrollView::onTouchCancelled, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(_touchListener, this);
}
else
{
_dragging = false;
_touchMoved = false;
@ -570,7 +581,6 @@ void ScrollView::visit()
// this draw
this->draw();
updateEventPriorityIndex();
// draw children zOrder >= 0
for( ; i < _children->count(); i++ )
@ -583,7 +593,6 @@ void ScrollView::visit()
else
{
this->draw();
updateEventPriorityIndex();
}
this->afterDraw();

View File

@ -166,7 +166,7 @@ public:
*/
void resume(Object* sender);
void setTouchEnabled(bool enabled);
bool isDragging() const {return _dragging;}
bool isTouchMoved() const { return _touchMoved; }
bool isBounceable() const { return _bounceable; }
@ -216,10 +216,6 @@ public:
virtual void onTouchCancelled(Touch *touch, Event *event);
// Overrides
// virtual bool ccTouchBegan(Touch *pTouch, Event *pEvent) override;
// virtual void ccTouchMoved(Touch *pTouch, Event *pEvent) override;
// virtual void ccTouchEnded(Touch *pTouch, Event *pEvent) override;
// virtual void ccTouchCancelled(Touch *pTouch, Event *pEvent) override;
virtual void setContentSize(const Size & size) override;
virtual const Size& getContentSize() const override;
/**
@ -230,7 +226,6 @@ public:
virtual void addChild(Node * child, int zOrder, int tag) override;
virtual void addChild(Node * child, int zOrder) override;
virtual void addChild(Node * child) override;
void setTouchEnabled(bool e) override;
protected:
/**
@ -352,6 +347,9 @@ protected:
*/
Rect _parentScissorRect;
bool _scissorRestored;
/** Touch listener */
EventListenerTouchOneByOne* _touchListener;
};
// end of GUI group

View File

@ -30,7 +30,7 @@ public:
void updateGame(float dt);
virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
protected:

View File

@ -32,8 +32,8 @@ void AccelerometerTest::onEnter()
{
Layer::onEnter();
setAccelerometerEnabled(true);
auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(AccelerometerTest::onAcceleration, this));
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto label = LabelTTF::create(title().c_str(), "Arial", 32);
addChild(label, 1);

View File

@ -15,7 +15,7 @@ public:
AccelerometerTest(void);
~AccelerometerTest(void);
virtual void onAcceleration(Acceleration* acc, Event* event) override;
virtual void onAcceleration(Acceleration* acc, Event* event);
virtual std::string title();
virtual void onEnter();

View File

@ -1375,7 +1375,9 @@ void ActionStacked::onEnter()
this->centerSprites(0);
this->setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesEnded = CC_CALLBACK_2(ActionStacked::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto s = Director::getInstance()->getWinSize();
this->addNewSpriteWithCoords(Point(s.width/2, s.height/2));

View File

@ -305,7 +305,7 @@ public:
virtual std::string subtitle();
virtual void addNewSpriteWithCoords(Point p);
virtual void runActionsInSprite(Sprite* sprite);
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
};
class ActionMoveStacked : public ActionStacked

View File

@ -21,7 +21,7 @@ public:
void addNewSpriteAtPosition(Point p);
void update(float dt);
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
//CREATE_NODE(Box2DTestLayer);
} ;

View File

@ -33,6 +33,7 @@ MenuLayer::MenuLayer(void)
MenuLayer::~MenuLayer(void)
{
_eventDispatcher->removeEventListener(_touchListener);
}
MenuLayer* MenuLayer::menuWithEntryID(int entryId)
@ -52,9 +53,6 @@ bool MenuLayer::initWithEntryID(int entryId)
m_entryID = entryId;
setTouchEnabled( true );
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
Box2DView* view = Box2DView::viewWithEntryID( entryId );
addChild(view, 0, kTagBox2DNode);
view->setScale(15);
@ -81,18 +79,17 @@ bool MenuLayer::initWithEntryID(int entryId)
addChild(menu, 1);
// Removes touch event listener
EventDispatcher::getInstance()->removeEventListener(_touchListener);
// Adds touch event listener
auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(MenuLayer::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(MenuLayer::onTouchMoved, this);
EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, 1);
_eventDispatcher->addEventListenerWithFixedPriority(listener, 1);
_touchListener = listener;
return true;
}
@ -179,27 +176,21 @@ Box2DView* Box2DView::viewWithEntryID(int entryId)
bool Box2DView::initWithEntryID(int entryId)
{
// setIsAccelerometerEnabled( true );
setTouchEnabled( true );
schedule( schedule_selector(Box2DView::tick) );
m_entry = g_testEntries + entryId;
m_test = m_entry->createFcn();
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
// Removes Touch Event Listener
EventDispatcher::getInstance()->removeEventListener(_touchListener);
// Adds Touch Event Listener
auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(Box2DView::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(Box2DView::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(Box2DView::onTouchEnded, this);
EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, -10);
_eventDispatcher->addEventListenerWithFixedPriority(listener, -10);
_touchListener = listener;
return true;
@ -232,6 +223,8 @@ void Box2DView::draw()
Box2DView::~Box2DView()
{
// Removes Touch Event Listener
_eventDispatcher->removeEventListener(_touchListener);
delete m_test;
}
//

View File

@ -7,7 +7,7 @@
class MenuLayer : public Layer
{
int m_entryID;
EventListenerTouchOneByOne* _touchListener;
public:
MenuLayer(void);
virtual ~MenuLayer(void);
@ -19,8 +19,8 @@ public:
void backCallback(Object* sender);
virtual bool onTouchBegan(Touch* touch, Event* event);
virtual void onTouchMoved(Touch* touch, Event* event);
bool onTouchBegan(Touch* touch, Event* event);
void onTouchMoved(Touch* touch, Event* event);
public:
static MenuLayer* menuWithEntryID(int entryId);
@ -30,6 +30,7 @@ struct TestEntry;
class Test;
class Box2DView : public Layer
{
EventListenerTouchOneByOne* _touchListener;
TestEntry* m_entry;
Test* m_test;
int m_entryID;
@ -43,9 +44,9 @@ public:
void draw();
// virtual void registerWithTouchDispatcher();
virtual bool onTouchBegan(Touch* touch, Event* event);
virtual void onTouchMoved(Touch* touch, Event* event);
virtual void onTouchEnded(Touch* touch, Event* event);
bool onTouchBegan(Touch* touch, Event* event);
void onTouchMoved(Touch* touch, Event* event);
void onTouchEnded(Touch* touch, Event* event);
//virtual void accelerometer(UIAccelerometer* accelerometer, Acceleration* acceleration);
static Box2DView* viewWithEntryID(int entryId);

View File

@ -28,7 +28,7 @@ void Bug422Layer::reset()
// => CRASH BOOM BANG
auto node = getChildByTag(localtag-1);
log("Menu: %p", node);
removeChild(node, false);
removeChild(node, true);
// [self removeChildByTag:localtag-1 cleanup:NO];
auto item1 = MenuItemFont::create("One", CC_CALLBACK_1(Bug422Layer::menuCallback, this) );

View File

@ -19,7 +19,10 @@ bool Bug624Layer::init()
label->setPosition(Point(size.width/2, size.height/2));
addChild(label);
setAccelerometerEnabled(true);
auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(Bug624Layer::onAcceleration, this));
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
schedule(schedule_selector(Bug624Layer::switchLayer), 5.0f);
return true;
@ -56,7 +59,11 @@ bool Bug624Layer2::init()
label->setPosition(Point(size.width/2, size.height/2));
addChild(label);
setAccelerometerEnabled(true);
auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(Bug624Layer2::onAcceleration, this));
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
schedule(schedule_selector(Bug624Layer2::switchLayer), 5.0f);
return true;

View File

@ -30,7 +30,11 @@ bool Bug914Layer::init()
// Apple recommends to re-assign "self" with the "super" return value
if (BugsTestBaseLayer::init())
{
setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(Bug914Layer::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(Bug914Layer::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// ask director the the window size
auto size = Director::getInstance()->getWinSize();
LayerColor *layer;

View File

@ -9,8 +9,8 @@ public:
static Scene* scene();
virtual bool init();
virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event * event) override;
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event * event) override;
void onTouchesMoved(const std::vector<Touch*>& touches, Event * event);
void onTouchesBegan(const std::vector<Touch*>& touches, Event * event);
void restart(Object* sender);
CREATE_FUNC(Bug914Layer);

View File

@ -67,7 +67,12 @@ void BugsTestMainLayer::onEnter()
_itmeMenu->setPosition(s_tCurPos);
addChild(_itmeMenu);
setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(BugsTestMainLayer::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(BugsTestMainLayer::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}
void BugsTestMainLayer::onTouchesBegan(const std::vector<Touch*>& touches, Event *event)

View File

@ -8,8 +8,8 @@ class BugsTestMainLayer : public Layer
public:
virtual void onEnter();
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *event) override;
virtual void onTouchesMoved(const std::vector<Touch*>&touches, Event *event) override;
void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
void onTouchesMoved(const std::vector<Touch*>&touches, Event *event);
protected:
Point _beginPos;

View File

@ -21,9 +21,14 @@ ChipmunkTestLayer::ChipmunkTestLayer()
{
#if CC_ENABLE_CHIPMUNK_INTEGRATION
// enable events
setTouchEnabled(true);
setAccelerometerEnabled(true);
auto touchListener = EventListenerTouchAllAtOnce::create();
touchListener->onTouchesEnded = CC_CALLBACK_2(ChipmunkTestLayer::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
auto accListener = EventListenerAcceleration::create(CC_CALLBACK_2(ChipmunkTestLayer::onAcceleration, this));
_eventDispatcher->addEventListenerWithSceneGraphPriority(accListener, this);
// title
auto label = LabelTTF::create("Multi touch the screen", "Marker Felt", 36);
label->setPosition(Point( VisibleRect::center().x, VisibleRect::top().y - 30));

View File

@ -24,8 +24,8 @@ public:
void addNewSpriteAtPosition(Point p);
void update(float dt);
void toggleDebugCallback(Object* sender);
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
virtual void onAcceleration(Acceleration* acc, Event* event) override;
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
virtual void onAcceleration(Acceleration* acc, Event* event);
private:
Texture2D* _spriteTexture; // weak ref

View File

@ -17,8 +17,10 @@ void ClickAndMoveTestScene::runThisTest()
MainLayer::MainLayer()
{
setTouchEnabled(true);
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(MainLayer::onTouchBegan, this);
listener->onTouchEnded = CC_CALLBACK_2(MainLayer::onTouchEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto sprite = Sprite::create(s_pathGrossini);

View File

@ -13,8 +13,8 @@ class MainLayer : public Layer
{
public:
MainLayer();
virtual bool onTouchBegan(Touch* touch, Event *event) override;
virtual void onTouchEnded(Touch* touch, Event *event) override;
bool onTouchBegan(Touch* touch, Event *event);
void onTouchEnded(Touch* touch, Event *event);
};
#endif

View File

@ -448,8 +448,10 @@ void HoleDemo::setup()
_outerClipper->addChild(holesClipper);
this->addChild(_outerClipper);
this->setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(HoleDemo::onTouchesBegan, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}
void HoleDemo::pokeHoleAtPoint(Point point)
@ -526,7 +528,11 @@ void ScrollViewDemo::setup()
_scrolling = false;
this->setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(ScrollViewDemo::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(ScrollViewDemo::onTouchesMoved, this);
listener->onTouchesEnded = CC_CALLBACK_2(ScrollViewDemo::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}
void ScrollViewDemo::onTouchesBegan(const std::vector<Touch*>& touches, Event *event)

View File

@ -98,7 +98,7 @@ public:
virtual std::string title();
virtual std::string subtitle();
void pokeHoleAtPoint(Point point);
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *event) override;
void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
private:
ClippingNode* _outerClipper;
Node* _holes;
@ -111,9 +111,9 @@ public:
virtual std::string title();
virtual std::string subtitle();
virtual void setup();
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
private:
bool _scrolling;
Point _lastPoint;

View File

@ -65,14 +65,14 @@ private:
// Director::getInstance()->getTouchDispatcher()->addTargetedDelegate(this, 100, true);
// Register Touch Event
auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(Button::onTouchBegan, this);
listener->onTouchEnded = CC_CALLBACK_2(Button::onTouchEnded, this);
listener->onTouchCancelled = CC_CALLBACK_2(Button::onTouchCancelled, this);
EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}
@ -227,19 +227,6 @@ _sliderMusicVolume(NULL)
addSliders();
schedule(schedule_selector(CocosDenshionTest::updateVolumes));
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
// std::string testItems[] = {
// "unload effect",
// "pause effect",
// "resume effect",
// "pause all effects",
// "resume all effects",
// "stop all effects"
// };
setTouchEnabled(true);
// preload background music and effect
SimpleAudioEngine::getInstance()->preloadBackgroundMusic( MUSIC_FILE );
SimpleAudioEngine::getInstance()->preloadEffect( EFFECT_FILE );

View File

@ -9,7 +9,9 @@ CurlTest::CurlTest()
addChild(label, 0);
label->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y-50) );
setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesEnded = CC_CALLBACK_2(CurlTest::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// create a label to display the tip string
_label = LabelTTF::create("Touch the screen to connect", "Arial", 22);

View File

@ -10,7 +10,7 @@ public:
CurlTest();
~CurlTest();
virtual void onTouchesEnded(const std::vector<Touch*>& touches, cocos2d::Event *event) override;
void onTouchesEnded(const std::vector<Touch*>& touches, cocos2d::Event *event);
private:
cocos2d::LabelTTF* _label;

View File

@ -477,7 +477,10 @@ void TestAnimationEvent::callback2()
void TestParticleDisplay::onEnter()
{
ArmatureTestLayer::onEnter();
setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesEnded = CC_CALLBACK_2(TestParticleDisplay::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
animationID = 0;
@ -534,8 +537,11 @@ void TestParticleDisplay::onTouchesEnded(const std::vector<Touch*>& touches, Eve
void TestUseMutiplePicture::onEnter()
{
ArmatureTestLayer::onEnter();
setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesEnded = CC_CALLBACK_2(TestUseMutiplePicture::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
displayIndex = 0;
armature = Armature::create("Knight_f/Knight");
@ -935,7 +941,10 @@ std::string TestAnchorPoint::title()
void TestArmatureNesting::onEnter()
{
ArmatureTestLayer::onEnter();
setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesEnded = CC_CALLBACK_2(TestArmatureNesting::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
armature = Armature::create("cyborg");
armature->getAnimation()->playByIndex(1);

View File

@ -138,7 +138,7 @@ class TestUseMutiplePicture : public ArmatureTestLayer
virtual void onExit();
virtual std::string title();
virtual std::string subtitle();
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
int displayIndex;
cocostudio::Armature *armature;
@ -150,7 +150,7 @@ class TestParticleDisplay : public ArmatureTestLayer
virtual void onExit();
virtual std::string title();
virtual std::string subtitle();
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
int animationID;
cocostudio::Armature *armature;
@ -251,7 +251,7 @@ public:
virtual void onEnter();
virtual void onExit();
virtual std::string title();
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
cocostudio::Armature *armature;
int weaponIndex;

View File

@ -13,7 +13,7 @@ protected:
virtual ~PlayerController(void);
public:
virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event) override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event) override;
public:
virtual bool init();

View File

@ -118,7 +118,11 @@ void ExtensionsMainLayer::onEnter()
_itemMenu->addChild(pItem, kItemTagBasic + i);
}
setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(ExtensionsMainLayer::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(ExtensionsMainLayer::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
addChild(_itemMenu);
}

View File

@ -8,8 +8,8 @@ class ExtensionsMainLayer : public Layer
public:
virtual void onEnter();
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
Point _beginPos;
Menu* _itemMenu;

View File

@ -7,8 +7,12 @@ KeyboardTest::KeyboardTest()
addChild(label, 0);
label->setPosition( Point(s.width/2, s.height-50) );
setKeyboardEnabled(true);
auto listener = EventListenerKeyboard::create();
listener->onKeyPressed = CC_CALLBACK_2(KeyboardTest::onKeyPressed, this);
listener->onKeyReleased = CC_CALLBACK_2(KeyboardTest::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// create a label to display the tip string
_label = LabelTTF::create("Please press any key and see console log...", "Arial", 22);
_label->setPosition(Point(s.width / 2, s.height / 2));

View File

@ -7,8 +7,11 @@ KeypadTest::KeypadTest()
addChild(label, 0);
label->setPosition( Point(s.width/2, s.height-50) );
setKeyboardEnabled(true);
auto listener = EventListenerKeyboard::create();
listener->onKeyReleased = CC_CALLBACK_2(KeypadTest::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// create a label to display the tip string
_label = LabelTTF::create("Please press any key...", "Arial", 22);
_label->setPosition(Point(s.width / 2, s.height / 2));

View File

@ -10,7 +10,7 @@ public:
KeypadTest();
~KeypadTest();
virtual void onKeyReleased(EventKeyboard::KeyCode keycode, Event* event) override;
virtual void onKeyReleased(EventKeyboard::KeyCode keycode, Event* event);
private:
LabelTTF* _label;

View File

@ -1135,8 +1135,13 @@ static float alignmentItemPadding = 50;
static float menuItemPaddingCenter = 50;
BitmapFontMultiLineAlignment::BitmapFontMultiLineAlignment()
{
this->setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(BitmapFontMultiLineAlignment::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(BitmapFontMultiLineAlignment::onTouchesMoved, this);
listener->onTouchesEnded = CC_CALLBACK_2(BitmapFontMultiLineAlignment::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// ask director the the window size
auto size = Director::getInstance()->getWinSize();

View File

@ -228,9 +228,9 @@ public:
virtual std::string subtitle();
void stringChanged(Object *sender);
void alignmentChanged(Object *sender);
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
public:
LabelBMFont *_labelShouldRetain;

View File

@ -650,8 +650,12 @@ static float menuItemPaddingCenter = 50;
LabelFNTMultiLineAlignment::LabelFNTMultiLineAlignment()
{
this->setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(LabelFNTMultiLineAlignment::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(LabelFNTMultiLineAlignment::onTouchesMoved, this);
listener->onTouchesEnded = CC_CALLBACK_2(LabelFNTMultiLineAlignment::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// ask director the the window size
auto size = Director::getInstance()->getWinSize();

View File

@ -156,9 +156,9 @@ public:
virtual std::string subtitle();
void stringChanged(Object *sender);
void alignmentChanged(Object *sender);
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
public:
Label *_labelShouldRetain;

View File

@ -449,7 +449,12 @@ void LayerTest1::onEnter()
{
LayerTest::onEnter();
setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(LayerTest1::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(LayerTest1::onTouchesMoved, this);
listener->onTouchesEnded = CC_CALLBACK_2(LayerTest1::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto s = Director::getInstance()->getWinSize();
auto layer = LayerColor::create( Color4B(0xFF, 0x00, 0x00, 0x80), 200, 200);
@ -590,7 +595,9 @@ LayerGradientTest::LayerGradientTest()
auto layer1 = LayerGradient::create(Color4B(255,0,0,255), Color4B(0,255,0,255), Point(0.9f, 0.9f));
addChild(layer1, 0, kTagLayer);
setTouchEnabled(true);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesMoved = CC_CALLBACK_2(LayerGradientTest::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto label1 = LabelTTF::create("Compressed Interpolation: Enabled", "Marker Felt", 26);
auto label2 = LabelTTF::create("Compressed Interpolation: Disabled", "Marker Felt", 26);

View File

@ -74,9 +74,9 @@ public:
void updateSize(Point &touchLocation);
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
};
class LayerTest2 : public LayerTest
@ -99,7 +99,7 @@ class LayerGradientTest : public LayerTest
{
public:
LayerGradientTest();
virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
virtual std::string title();
virtual std::string subtitle();
void toggleItem(cocos2d::Object *sender);

View File

@ -25,8 +25,14 @@ enum {
//------------------------------------------------------------------
MenuLayerMainMenu::MenuLayerMainMenu()
{
setTouchEnabled(true);
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
_touchListener = EventListenerTouchOneByOne::create();
_touchListener->setSwallowTouches(true);
_touchListener->onTouchBegan = CC_CALLBACK_2(MenuLayerMainMenu::onTouchBegan, this);
_touchListener->onTouchMoved = CC_CALLBACK_2(MenuLayerMainMenu::onTouchMoved, this);
_touchListener->onTouchEnded = CC_CALLBACK_2(MenuLayerMainMenu::onTouchEnded, this);
_touchListener->onTouchCancelled = CC_CALLBACK_2(MenuLayerMainMenu::onTouchCancelled, this);
_eventDispatcher->addEventListenerWithFixedPriority(_touchListener, 1);
// Font Item
auto spriteNormal = Sprite::create(s_MenuItem, Rect(0,23*2,115,23));
@ -132,6 +138,7 @@ void MenuLayerMainMenu::onTouchMoved(Touch *touch, Event * event)
MenuLayerMainMenu::~MenuLayerMainMenu()
{
_eventDispatcher->removeEventListener(_touchListener);
_disabledItem->release();
}
@ -147,8 +154,7 @@ void MenuLayerMainMenu::menuCallbackConfig(Object* sender)
void MenuLayerMainMenu::allowTouches(float dt)
{
// auto director = Director::getInstance();
// director->getTouchDispatcher()->setPriority(Menu::HANDLER_PRIORITY+1, this);
_eventDispatcher->setPriority(_touchListener, 1);
unscheduleAllSelectors();
log("TOUCHES ALLOWED AGAIN");
}
@ -156,8 +162,7 @@ void MenuLayerMainMenu::allowTouches(float dt)
void MenuLayerMainMenu::menuCallbackDisabled(Object* sender)
{
// hijack all touch events for 5 seconds
// auto director = Director::getInstance();
// director->getTouchDispatcher()->setPriority(Menu::HANDLER_PRIORITY-1, this);
_eventDispatcher->setPriority(_touchListener, -1);
schedule(schedule_selector(MenuLayerMainMenu::allowTouches), 5.0f);
log("TOUCHES DISABLED FOR 5 SECONDS");
}
@ -532,8 +537,8 @@ BugsTest::BugsTest()
void BugsTest::issue1410MenuCallback(Object *sender)
{
auto menu = static_cast<Menu*>( static_cast<Node*>(sender)->getParent() );
menu->setTouchEnabled(false);
menu->setTouchEnabled(true);
menu->setEnabled(false);
menu->setEnabled(true);
log("NO CRASHES");
}
@ -541,8 +546,8 @@ void BugsTest::issue1410MenuCallback(Object *sender)
void BugsTest::issue1410v2MenuCallback(cocos2d::Object *pSender)
{
auto menu = static_cast<Menu*>( static_cast<MenuItem*>(pSender)->getParent() );
menu->setTouchEnabled(true);
menu->setTouchEnabled(false);
menu->setEnabled(true);
menu->setEnabled(false);
log("NO CRASHES. AND MENU SHOULD STOP WORKING");
}
@ -571,17 +576,14 @@ RemoveMenuItemWhenMove::RemoveMenuItemWhenMove()
menu->setPosition(Point(s.width/2, s.height/2));
setTouchEnabled(true);
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
// Register Touch Event
_touchListener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
_touchListener = EventListenerTouchOneByOne::create();
_touchListener->setSwallowTouches(false);
_touchListener->onTouchBegan = CC_CALLBACK_2(RemoveMenuItemWhenMove::onTouchBegan, this);
_touchListener->onTouchMoved = CC_CALLBACK_2(RemoveMenuItemWhenMove::onTouchMoved, this);
EventDispatcher::getInstance()->addEventListenerWithFixedPriority(_touchListener, -129);
_eventDispatcher->addEventListenerWithFixedPriority(_touchListener, -129);
}
@ -592,7 +594,7 @@ void RemoveMenuItemWhenMove::goBack(Object *pSender)
RemoveMenuItemWhenMove::~RemoveMenuItemWhenMove()
{
EventDispatcher::getInstance()->removeEventListener(_touchListener);
_eventDispatcher->removeEventListener(_touchListener);
CC_SAFE_RELEASE(item);
}

View File

@ -8,16 +8,17 @@ class MenuLayerMainMenu : public Layer
{
protected:
MenuItem* _disabledItem;
EventListenerTouchOneByOne* _touchListener;
public:
MenuLayerMainMenu(void);
~MenuLayerMainMenu();
public:
virtual bool onTouchBegan(Touch *touch, Event * event);
virtual void onTouchEnded(Touch *touch, Event * event);
virtual void onTouchCancelled(Touch *touch, Event * event);
virtual void onTouchMoved(Touch *touch, Event * event);
bool onTouchBegan(Touch *touch, Event * event);
void onTouchEnded(Touch *touch, Event * event);
void onTouchCancelled(Touch *touch, Event * event);
void onTouchMoved(Touch *touch, Event * event);
void allowTouches(float dt);
void menuCallback(Object* sender);
@ -106,13 +107,14 @@ class RemoveMenuItemWhenMove : public Layer
public:
RemoveMenuItemWhenMove();
~RemoveMenuItemWhenMove();
virtual bool onTouchBegan(Touch *touch, Event *event);
virtual void onTouchMoved(Touch *touch, Event *event);
bool onTouchBegan(Touch *touch, Event *event);
void onTouchMoved(Touch *touch, Event *event);
void goBack(Object *pSender);
private:
MenuItemFont *item;
EventListenerTouchOneByOne* _touchListener;
};

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