remove unused shadertest

This commit is contained in:
yangxiao 2014-05-09 21:34:59 -07:00
parent f9cb7a6d0f
commit cb3bd52d9a
2 changed files with 0 additions and 62 deletions

View File

@ -32,7 +32,6 @@ namespace ShaderTest2
{
static std::function<Layer*()> createFunctions[] =
{
CL(AttribShaderTest),
CL(NormalSpriteTest),
CL(GreyScaleSpriteTest),
CL(BlurSpriteTest),
@ -42,10 +41,6 @@ namespace ShaderTest2
CL(CelShadingSpriteTest),
CL(LensFlareSpriteTest),
CL(OutlineShadingSpriteTest),
CL(UniformShaderTest),
CL(UniformAttribShaderTest)
};
static unsigned int TEST_CASE_COUNT = sizeof(ShaderTest2::createFunctions) / sizeof(ShaderTest2::createFunctions[0]);
@ -698,21 +693,6 @@ void UniformSprite::onDraw(const Matrix &transform, bool transformUpdated)
CHECK_GL_ERROR_DEBUG();
}
UniformShaderTest::UniformShaderTest()
{
if (ShaderTestDemo2::init()) {
auto s = Director::getInstance()->getWinSize();
UniformSprite* sprite = UniformSprite::create();
setContentSize(Size(256, 256));
setAnchorPoint(Vector2(0.5f, 0.5f));
sprite->initShader();
sprite->setPosition(64,64);
addChild(sprite);
}
}
class AttribSprite : public Sprite
{
public:
@ -793,22 +773,3 @@ void AttribSprite::onDraw(const Matrix &transform, bool transformUpdated)
CHECK_GL_ERROR_DEBUG();
}
AttribShaderTest::AttribShaderTest()
{
if (ShaderTestDemo2::init())
{
auto s = Director::getInstance()->getWinSize();
AttribSprite* sprite = AttribSprite::create();
sprite->setTexture("Images/powered.png");
sprite->initShader();
sprite->setPosition(Vector2(s.width/2, s.height/2));
addChild(sprite);
}
}
UniformAttribShaderTest::UniformAttribShaderTest()
{
}

View File

@ -102,28 +102,5 @@ public:
virtual std::string subtitle() const {return "OutlineShadingSpriteTest";}
};
class UniformShaderTest : public ShaderTestDemo2
{
public:
CREATE_FUNC(UniformShaderTest);
UniformShaderTest();
virtual std::string subtitle() const {return "UniformShaderTest";}
};
class AttribShaderTest : public ShaderTestDemo2
{
public:
CREATE_FUNC(AttribShaderTest);
AttribShaderTest();
virtual std::string subtitle() const {return "AttribShaderTest";}
};
class UniformAttribShaderTest : public ShaderTestDemo2
{
public:
CREATE_FUNC(UniformAttribShaderTest);
UniformAttribShaderTest();
virtual std::string subtitle() const {return "UniformAndShaderTest";}
};
#endif