mirror of https://github.com/axmolengine/axmol.git
remove unused shadertest
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@ -32,7 +32,6 @@ namespace ShaderTest2
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{
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{
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static std::function<Layer*()> createFunctions[] =
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static std::function<Layer*()> createFunctions[] =
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{
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{
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CL(AttribShaderTest),
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CL(NormalSpriteTest),
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CL(NormalSpriteTest),
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CL(GreyScaleSpriteTest),
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CL(GreyScaleSpriteTest),
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CL(BlurSpriteTest),
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CL(BlurSpriteTest),
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@ -42,10 +41,6 @@ namespace ShaderTest2
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CL(CelShadingSpriteTest),
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CL(CelShadingSpriteTest),
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CL(LensFlareSpriteTest),
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CL(LensFlareSpriteTest),
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CL(OutlineShadingSpriteTest),
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CL(OutlineShadingSpriteTest),
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CL(UniformShaderTest),
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CL(UniformAttribShaderTest)
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};
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};
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static unsigned int TEST_CASE_COUNT = sizeof(ShaderTest2::createFunctions) / sizeof(ShaderTest2::createFunctions[0]);
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static unsigned int TEST_CASE_COUNT = sizeof(ShaderTest2::createFunctions) / sizeof(ShaderTest2::createFunctions[0]);
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@ -698,21 +693,6 @@ void UniformSprite::onDraw(const Matrix &transform, bool transformUpdated)
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CHECK_GL_ERROR_DEBUG();
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CHECK_GL_ERROR_DEBUG();
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}
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}
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UniformShaderTest::UniformShaderTest()
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{
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if (ShaderTestDemo2::init()) {
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auto s = Director::getInstance()->getWinSize();
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UniformSprite* sprite = UniformSprite::create();
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setContentSize(Size(256, 256));
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setAnchorPoint(Vector2(0.5f, 0.5f));
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sprite->initShader();
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sprite->setPosition(64,64);
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addChild(sprite);
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}
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}
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class AttribSprite : public Sprite
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class AttribSprite : public Sprite
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{
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{
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public:
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public:
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@ -793,22 +773,3 @@ void AttribSprite::onDraw(const Matrix &transform, bool transformUpdated)
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CHECK_GL_ERROR_DEBUG();
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CHECK_GL_ERROR_DEBUG();
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}
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}
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AttribShaderTest::AttribShaderTest()
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{
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if (ShaderTestDemo2::init())
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{
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auto s = Director::getInstance()->getWinSize();
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AttribSprite* sprite = AttribSprite::create();
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sprite->setTexture("Images/powered.png");
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sprite->initShader();
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sprite->setPosition(Vector2(s.width/2, s.height/2));
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addChild(sprite);
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}
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}
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UniformAttribShaderTest::UniformAttribShaderTest()
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{
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}
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@ -102,28 +102,5 @@ public:
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virtual std::string subtitle() const {return "OutlineShadingSpriteTest";}
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virtual std::string subtitle() const {return "OutlineShadingSpriteTest";}
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};
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};
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class UniformShaderTest : public ShaderTestDemo2
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{
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public:
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CREATE_FUNC(UniformShaderTest);
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UniformShaderTest();
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virtual std::string subtitle() const {return "UniformShaderTest";}
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};
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class AttribShaderTest : public ShaderTestDemo2
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{
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public:
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CREATE_FUNC(AttribShaderTest);
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AttribShaderTest();
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virtual std::string subtitle() const {return "AttribShaderTest";}
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};
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class UniformAttribShaderTest : public ShaderTestDemo2
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{
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public:
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CREATE_FUNC(UniformAttribShaderTest);
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UniformAttribShaderTest();
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virtual std::string subtitle() const {return "UniformAndShaderTest";}
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};
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#endif
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#endif
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