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// enable log
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#define COCOS2D_DEBUG 1
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#include "TextureCacheTest.h"
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TextureCacheTest::TextureCacheTest()
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: m_nNumberOfSprites(24)
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, m_nNumberOfLoadedSprites(1)
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{
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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m_pLabelLoading = CCLabelTTF::labelWithString("loading...", "Arial", 15);
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m_pLabelPercent = CCLabelTTF::labelWithString("%0", "Arial", 15);
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m_pLabelLoading->setPosition(CCPointMake(size.width / 2, size.height / 2 - 20));
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m_pLabelPercent->setPosition(CCPointMake(size.width / 2, size.height / 2 + 20));
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this->addChild(m_pLabelLoading);
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this->addChild(m_pLabelPercent);
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// load textrues
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/HelloWorld.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_01.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_02.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_03.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_04.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_05.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_06.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_07.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_08.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_09.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_10.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_11.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_12.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_13.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_14.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/background1.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/background2.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/background3.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/background1-hd.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/background2-hd.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/background3-hd.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/blocks.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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CCTextureCache::sharedTextureCache()->addImageAsync("Images/blocks-hd.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
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}
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void TextureCacheTest::loadingCallBack(CCObject *obj)
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{
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++m_nNumberOfLoadedSprites;
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char tmp[10];
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//sprintf(tmp,"%%d", ((float)m_nNumberOfLoadedSprites / m_nNumberOfSprites) * 100);
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sprintf(tmp,"%d", m_nNumberOfLoadedSprites);
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m_pLabelPercent->setString(tmp);
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if (m_nNumberOfLoadedSprites == m_nNumberOfSprites)
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{
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this->removeChild(m_pLabelLoading, true);
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this->removeChild(m_pLabelPercent, true);
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addSprite();
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}
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}
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void TextureCacheTest::addSprite()
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{
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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// create sprites
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CCSprite *bg = CCSprite::spriteWithFile("Images/HelloWorld.png");
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bg->setPosition(CCPointMake(size.width / 2, size.height / 2));
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CCSprite *s1 = CCSprite::spriteWithFile("Images/grossini.png");
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CCSprite *s2 = CCSprite::spriteWithFile("Images/grossini_dance_01.png");
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CCSprite *s3 = CCSprite::spriteWithFile("Images/grossini_dance_02.png");
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CCSprite *s4 = CCSprite::spriteWithFile("Images/grossini_dance_03.png");
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CCSprite *s5 = CCSprite::spriteWithFile("Images/grossini_dance_04.png");
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CCSprite *s6 = CCSprite::spriteWithFile("Images/grossini_dance_05.png");
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CCSprite *s7 = CCSprite::spriteWithFile("Images/grossini_dance_06.png");
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CCSprite *s8 = CCSprite::spriteWithFile("Images/grossini_dance_07.png");
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CCSprite *s9 = CCSprite::spriteWithFile("Images/grossini_dance_08.png");
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CCSprite *s10 = CCSprite::spriteWithFile("Images/grossini_dance_09.png");
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CCSprite *s11 = CCSprite::spriteWithFile("Images/grossini_dance_10.png");
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CCSprite *s12 = CCSprite::spriteWithFile("Images/grossini_dance_11.png");
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CCSprite *s13 = CCSprite::spriteWithFile("Images/grossini_dance_12.png");
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CCSprite *s14 = CCSprite::spriteWithFile("Images/grossini_dance_13.png");
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CCSprite *s15 = CCSprite::spriteWithFile("Images/grossini_dance_14.png");
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// just loading textures to slow down
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CCSprite *s16 = CCSprite::spriteWithFile("Images/background1.png");
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CCSprite *s17 = CCSprite::spriteWithFile("Images/background2.png");
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CCSprite *s18 = CCSprite::spriteWithFile("Images/background3.png");
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CCSprite *s19 = CCSprite::spriteWithFile("Images/background1-hd.png");
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CCSprite *s20 = CCSprite::spriteWithFile("Images/background2-hd.png");
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CCSprite *s21 = CCSprite::spriteWithFile("Images/background3-hd.png");
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CCSprite *s22 = CCSprite::spriteWithFile("Images/blocks.png");
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CCSprite *s23 = CCSprite::spriteWithFile("Images/blocks-hd.png");
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s1->setPosition(CCPointMake(50, 50));
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s2->setPosition(CCPointMake(60, 50));
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s3->setPosition(CCPointMake(70, 50));
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s4->setPosition(CCPointMake(80, 50));
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s5->setPosition(CCPointMake(90, 50));
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s6->setPosition(CCPointMake(100, 50));
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s7->setPosition(CCPointMake(50, 180));
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s8->setPosition(CCPointMake(60, 180));
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s9->setPosition(CCPointMake(70, 180));
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s10->setPosition(CCPointMake(80, 180));
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s11->setPosition(CCPointMake(90, 180));
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s12->setPosition(CCPointMake(100, 180));
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s13->setPosition(CCPointMake(50, 270));
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s14->setPosition(CCPointMake(60, 270));
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s15->setPosition(CCPointMake(70, 270));
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this->addChild(bg);
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this->addChild(s1);
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this->addChild(s2);
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this->addChild(s3);
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this->addChild(s4);
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this->addChild(s5);
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this->addChild(s6);
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this->addChild(s7);
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this->addChild(s8);
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this->addChild(s9);
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this->addChild(s10);
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this->addChild(s11);
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this->addChild(s12);
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this->addChild(s13);
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this->addChild(s14);
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this->addChild(s15);
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}
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void TextureCacheTestScene::runThisTest()
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{
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CCLayer* pLayer = new TextureCacheTest();
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addChild(pLayer);
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CCDirector::sharedDirector()->replaceScene(this);
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pLayer->release();
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}
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