mirror of https://github.com/axmolengine/axmol.git
[ci skip][AUTO]: updating luabinding & jsbinding automatically
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@ -18,7 +18,7 @@
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--------------------------------
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-- Check the listener is available.<br>
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-- return Ture if there's one available callback function at least, false if there's no one.
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-- return True if there's one available callback function at least, false if there's no one.
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-- @function [parent=#EventListenerPhysicsContact] checkAvailable
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-- @param self
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-- @return bool#bool ret (return value: bool)
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@ -112,7 +112,7 @@
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-- @param #float minSeg
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-- @param #float strokeWidth
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-- @param #color3b_table strokeColor
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-- @param #string iamgePath
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-- @param #string imagePath
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-- @return MotionStreak#MotionStreak ret (return value: cc.MotionStreak)
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--------------------------------
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@ -856,9 +856,9 @@
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Defines the oder in which the nodes are renderer.<br>
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-- Defines the order in which the nodes are renderer.<br>
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-- Nodes that have a Global Z Order lower, are renderer first.<br>
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-- In case two or more nodes have the same Global Z Order, the oder is not guaranteed.<br>
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-- In case two or more nodes have the same Global Z Order, the order is not guaranteed.<br>
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-- The only exception if the Nodes have a Global Z Order == 0. In that case, the Scene Graph order is used.<br>
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-- By default, all nodes have a Global Z Order = 0. That means that by default, the Scene Graph order is used to render the nodes.<br>
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-- Global Z Order is useful when you need to render nodes in an order different than the Scene Graph order.<br>
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@ -921,8 +921,8 @@
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-- The Node's parent will sort all its children based on the LocalZOrder value.<br>
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-- If two nodes have the same LocalZOrder, then the node that was added first to the children's array will be in front of the other node in the array.<br>
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-- Also, the Scene Graph is traversed using the "In-Order" tree traversal algorithm ( http:en.wikipedia.org/wiki/Tree_traversal#In-order )<br>
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-- And Nodes that have LocalZOder values < 0 are the "left" subtree<br>
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-- While Nodes with LocalZOder >=0 are the "right" subtree.<br>
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-- And Nodes that have LocalZOrder values < 0 are the "left" subtree<br>
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-- While Nodes with LocalZOrder >=0 are the "right" subtree.<br>
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-- see `setGlobalZOrder`<br>
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-- see `setVertexZ`<br>
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-- param localZOrder The local Z order value.
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@ -15,7 +15,7 @@
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-- @return RichText#RichText self (return value: ccui.RichText)
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--------------------------------
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-- @breif enable the outline of a-tag
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-- @brief enable the outline of a-tag
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-- @function [parent=#RichText] setAnchorTextOutline
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-- @param self
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-- @param #bool enable
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@ -57,7 +57,7 @@
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @breif enable the shadow of a-tag
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-- @brief enable the shadow of a-tag
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-- @function [parent=#RichText] setAnchorTextShadow
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-- @param self
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-- @param #bool enable
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