diff --git a/cocos/scripting/lua-bindings/auto/api/EventListenerPhysicsContact.lua b/cocos/scripting/lua-bindings/auto/api/EventListenerPhysicsContact.lua index 3b1272f80b..3cfe06acd1 100644 --- a/cocos/scripting/lua-bindings/auto/api/EventListenerPhysicsContact.lua +++ b/cocos/scripting/lua-bindings/auto/api/EventListenerPhysicsContact.lua @@ -18,7 +18,7 @@ -------------------------------- -- Check the listener is available.
--- return Ture if there's one available callback function at least, false if there's no one. +-- return True if there's one available callback function at least, false if there's no one. -- @function [parent=#EventListenerPhysicsContact] checkAvailable -- @param self -- @return bool#bool ret (return value: bool) diff --git a/cocos/scripting/lua-bindings/auto/api/MotionStreak.lua b/cocos/scripting/lua-bindings/auto/api/MotionStreak.lua index f472bf3cb7..a74f192bda 100644 --- a/cocos/scripting/lua-bindings/auto/api/MotionStreak.lua +++ b/cocos/scripting/lua-bindings/auto/api/MotionStreak.lua @@ -112,7 +112,7 @@ -- @param #float minSeg -- @param #float strokeWidth -- @param #color3b_table strokeColor --- @param #string iamgePath +-- @param #string imagePath -- @return MotionStreak#MotionStreak ret (return value: cc.MotionStreak) -------------------------------- diff --git a/cocos/scripting/lua-bindings/auto/api/Node.lua b/cocos/scripting/lua-bindings/auto/api/Node.lua index f922a93b0c..7fbac60eb7 100644 --- a/cocos/scripting/lua-bindings/auto/api/Node.lua +++ b/cocos/scripting/lua-bindings/auto/api/Node.lua @@ -856,9 +856,9 @@ -- @return bool#bool ret (return value: bool) -------------------------------- --- Defines the oder in which the nodes are renderer.
+-- Defines the order in which the nodes are renderer.
-- Nodes that have a Global Z Order lower, are renderer first.
--- In case two or more nodes have the same Global Z Order, the oder is not guaranteed.
+-- In case two or more nodes have the same Global Z Order, the order is not guaranteed.
-- The only exception if the Nodes have a Global Z Order == 0. In that case, the Scene Graph order is used.
-- By default, all nodes have a Global Z Order = 0. That means that by default, the Scene Graph order is used to render the nodes.
-- Global Z Order is useful when you need to render nodes in an order different than the Scene Graph order.
@@ -921,8 +921,8 @@ -- The Node's parent will sort all its children based on the LocalZOrder value.
-- If two nodes have the same LocalZOrder, then the node that was added first to the children's array will be in front of the other node in the array.
-- Also, the Scene Graph is traversed using the "In-Order" tree traversal algorithm ( http:en.wikipedia.org/wiki/Tree_traversal#In-order )
--- And Nodes that have LocalZOder values < 0 are the "left" subtree
--- While Nodes with LocalZOder >=0 are the "right" subtree.
+-- And Nodes that have LocalZOrder values < 0 are the "left" subtree
+-- While Nodes with LocalZOrder >=0 are the "right" subtree.
-- see `setGlobalZOrder`
-- see `setVertexZ`
-- param localZOrder The local Z order value. diff --git a/cocos/scripting/lua-bindings/auto/api/RichText.lua b/cocos/scripting/lua-bindings/auto/api/RichText.lua index 4a255887e4..7efd72c578 100644 --- a/cocos/scripting/lua-bindings/auto/api/RichText.lua +++ b/cocos/scripting/lua-bindings/auto/api/RichText.lua @@ -15,7 +15,7 @@ -- @return RichText#RichText self (return value: ccui.RichText) -------------------------------- --- @breif enable the outline of a-tag +-- @brief enable the outline of a-tag -- @function [parent=#RichText] setAnchorTextOutline -- @param self -- @param #bool enable @@ -57,7 +57,7 @@ -- @return int#int ret (return value: int) -------------------------------- --- @breif enable the shadow of a-tag +-- @brief enable the shadow of a-tag -- @function [parent=#RichText] setAnchorTextShadow -- @param self -- @param #bool enable