[ci skip][AUTO]: updating luabinding & jsbinding automatically

This commit is contained in:
CocosRobot 2016-07-18 06:20:59 +00:00
parent 04ebd952a0
commit cbcbeb96b3
4 changed files with 8 additions and 8 deletions

View File

@ -18,7 +18,7 @@
--------------------------------
-- Check the listener is available.<br>
-- return Ture if there's one available callback function at least, false if there's no one.
-- return True if there's one available callback function at least, false if there's no one.
-- @function [parent=#EventListenerPhysicsContact] checkAvailable
-- @param self
-- @return bool#bool ret (return value: bool)

View File

@ -112,7 +112,7 @@
-- @param #float minSeg
-- @param #float strokeWidth
-- @param #color3b_table strokeColor
-- @param #string iamgePath
-- @param #string imagePath
-- @return MotionStreak#MotionStreak ret (return value: cc.MotionStreak)
--------------------------------

View File

@ -856,9 +856,9 @@
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Defines the oder in which the nodes are renderer.<br>
-- Defines the order in which the nodes are renderer.<br>
-- Nodes that have a Global Z Order lower, are renderer first.<br>
-- In case two or more nodes have the same Global Z Order, the oder is not guaranteed.<br>
-- In case two or more nodes have the same Global Z Order, the order is not guaranteed.<br>
-- The only exception if the Nodes have a Global Z Order == 0. In that case, the Scene Graph order is used.<br>
-- By default, all nodes have a Global Z Order = 0. That means that by default, the Scene Graph order is used to render the nodes.<br>
-- Global Z Order is useful when you need to render nodes in an order different than the Scene Graph order.<br>
@ -921,8 +921,8 @@
-- The Node's parent will sort all its children based on the LocalZOrder value.<br>
-- If two nodes have the same LocalZOrder, then the node that was added first to the children's array will be in front of the other node in the array.<br>
-- Also, the Scene Graph is traversed using the "In-Order" tree traversal algorithm ( http:en.wikipedia.org/wiki/Tree_traversal#In-order )<br>
-- And Nodes that have LocalZOder values < 0 are the "left" subtree<br>
-- While Nodes with LocalZOder >=0 are the "right" subtree.<br>
-- And Nodes that have LocalZOrder values < 0 are the "left" subtree<br>
-- While Nodes with LocalZOrder >=0 are the "right" subtree.<br>
-- see `setGlobalZOrder`<br>
-- see `setVertexZ`<br>
-- param localZOrder The local Z order value.

View File

@ -15,7 +15,7 @@
-- @return RichText#RichText self (return value: ccui.RichText)
--------------------------------
-- @breif enable the outline of a-tag
-- @brief enable the outline of a-tag
-- @function [parent=#RichText] setAnchorTextOutline
-- @param self
-- @param #bool enable
@ -57,7 +57,7 @@
-- @return int#int ret (return value: int)
--------------------------------
-- @breif enable the shadow of a-tag
-- @brief enable the shadow of a-tag
-- @function [parent=#RichText] setAnchorTextShadow
-- @param self
-- @param #bool enable