mirror of https://github.com/axmolengine/axmol.git
be safe to handle operator= (#18850)
* 等号赋值函数,先判断this是否不等于other再做赋值 1、CCData那个会闪退 2、CCGLProgramState那个会造成_value.tex.texture泄漏 * replace TAB to 4 SPACE
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@ -62,15 +62,21 @@ Data::~Data()
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Data& Data::operator= (const Data& other)
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{
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CCLOGINFO("In the copy assignment of Data.");
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copy(other._bytes, other._size);
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if (this != &other)
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{
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CCLOGINFO("In the copy assignment of Data.");
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copy(other._bytes, other._size);
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}
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return *this;
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}
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Data& Data::operator= (Data&& other)
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{
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CCLOGINFO("In the move assignment of Data.");
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move(other);
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if (this != &other)
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{
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CCLOGINFO("In the move assignment of Data.");
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move(other);
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}
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return *this;
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}
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@ -273,14 +273,17 @@ void UniformValue::setMat4(const Mat4& value)
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UniformValue& UniformValue::operator=(const UniformValue& o)
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{
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_uniform = o._uniform;
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_glprogram = o._glprogram;
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_type = o._type;
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_value = o._value;
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if (_uniform->type == GL_SAMPLER_2D)
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if (this != &o)
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{
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CC_SAFE_RETAIN(_value.tex.texture);
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_uniform = o._uniform;
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_glprogram = o._glprogram;
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_type = o._type;
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_value = o._value;
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if (_uniform->type == GL_SAMPLER_2D)
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{
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CC_SAFE_RETAIN(_value.tex.texture);
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}
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}
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return *this;
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}
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