mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3' of https://github.com/flamefox/cocos2d-x into v3
This commit is contained in:
commit
cc14ee3121
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@ -1,4 +1,4 @@
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cocos2d-x-3.4 xxx
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cocos2d-x-3.4 Jan.30 2015
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[FIX] Animate3D: `setSpeed` has not effect if `Animate3D` is used in Sequence
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[FIX] C++: will crash if built with armeabi-v7a enabled on Android devices that with armeabi-v7a architecture but doesn't support NEON instructions
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[FIX] C++: may crash if VAO is not supported
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@ -170,6 +170,10 @@ static int processTask(HttpRequest *request, NSString* requestType, void *stream
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//if request type is post or put,set header and data
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if([requestType isEqual: @"POST"] || [requestType isEqual: @"PUT"])
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{
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if ([requestType isEqual: @"PUT"])
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{
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[nsrequest setValue: @"application/x-www-form-urlencoded" forHTTPHeaderField: @"Content-Type"];
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}
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/* get custom header data (if set) */
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std::vector<std::string> headers=request->getHeaders();
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if(!headers.empty())
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@ -190,8 +194,7 @@ static int processTask(HttpRequest *request, NSString* requestType, void *stream
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char* requestDataBuffer = request->getRequestData();
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if (nullptr != requestDataBuffer && 0 != strlen(requestDataBuffer))
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{
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NSString* requestData = [NSString stringWithUTF8String:requestDataBuffer];
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NSData *postData = [requestData dataUsingEncoding:NSUTF8StringEncoding];
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NSData *postData = [NSData dataWithBytes:requestDataBuffer length:request->getRequestDataSize()];
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[nsrequest setHTTPBody:postData];
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}
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}
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@ -49,13 +49,12 @@ bool GroupCommandManager::init()
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int GroupCommandManager::getGroupID()
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{
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//Reuse old id
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for(auto it = _groupMapping.begin(); it != _groupMapping.end(); ++it)
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if (!_unusedIDs.empty())
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{
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if(!it->second)
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{
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_groupMapping[it->first] = true;
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return it->first;
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}
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int groupID = *_unusedIDs.rbegin();
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_unusedIDs.pop_back();
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_groupMapping[groupID] = true;
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return groupID;
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}
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//Create new ID
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@ -69,6 +68,7 @@ int GroupCommandManager::getGroupID()
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void GroupCommandManager::releaseGroupID(int groupID)
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{
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_groupMapping[groupID] = false;
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_unusedIDs.push_back(groupID);
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}
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GroupCommand::GroupCommand()
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@ -26,6 +26,7 @@
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#ifndef _CC_GROUPCOMMAND_H_
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#define _CC_GROUPCOMMAND_H_
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#include <vector>
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#include <unordered_map>
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#include "base/CCRef.h"
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@ -45,6 +46,7 @@ protected:
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~GroupCommandManager();
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bool init();
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std::unordered_map<int, bool> _groupMapping;
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std::vector<int> _unusedIDs;
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};
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class CC_DLL GroupCommand : public RenderCommand
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@ -13,6 +13,8 @@
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- [Windows](#windows)
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- [Linux](#linux)
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- [How to start a new game](#how-to-start-a-new-game)
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- [v3.4](#v34)
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- [Bugs fixed in v3.4](#bugs-fixed-in-v34)
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- [v3.4rc1](#v34rc1)
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- [Highlights of v3.4rc1](#highlights-of-v34rc1)
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- [Features in detail](#features-in-detail)
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@ -39,7 +41,7 @@
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# Misc Information
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* Full Changelog: https://github.com/cocos2d/cocos2d-x/blob/cocos2d-x-3.4rc0/CHANGELOG
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* [Full Changelog](https://github.com/cocos2d/cocos2d-x/blob/cocos2d-x-3.4/CHANGELOG)
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* v3.0 Release Notes can be found here: [v3.0 Release Notes](https://github.com/cocos2d/cocos2d-x/blob/cocos2d-x-3.0/docs/RELEASE_NOTES.md)
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# Requirements
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@ -124,6 +126,13 @@ Run
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## How to start a new game
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Please refer to this document: [ReadMe](../README.md)
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# v3.4
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##Bugs fixed in v3.4
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* C++: crash on armeabi-v7a arch device which do not support NEON instructions
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* GLProgram: crash on low end device with no more than 8 attributes support
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* New audio: game freeze if audio played two many times on android
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* Node: anchor point has no effects on rotation
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* More bugs fixed
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# v3.4rc1
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@ -264,9 +264,6 @@ const std::string& AssetsManagerEx::getStoragePath() const
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void AssetsManagerEx::setStoragePath(const std::string& storagePath)
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{
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if (_storagePath.size() > 0)
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_fileUtils->removeDirectory(_storagePath);
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_storagePath = storagePath;
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adjustPath(_storagePath);
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_fileUtils->createDirectory(_storagePath);
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@ -356,8 +356,6 @@ end
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--BugTest1159
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local function BugTest1159()
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local pLayer = cc.Layer:create()
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cc.Director:getInstance():setDepthTest(true)
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local background = cc.LayerColor:create(cc.c4b(255, 0, 255, 255))
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pLayer:addChild(background)
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scheduler:unscheduleScriptEntry(schedulerEntry)
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end
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]]--
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cc.Director:getInstance():setDepthTest(false)
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end
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end
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@ -145,7 +145,6 @@ end
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function ParallaxTestMain()
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cclog("ParallaxMain")
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Helper.index = 1
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cc.Director:getInstance():setDepthTest(true)
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local scene = cc.Scene:create()
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Helper.createFunctionTable = {
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@ -1 +1 @@
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Subproject commit 53130d33970b5d9b15a8f0e4c2632e352a6ade9f
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Subproject commit cd05722966edde6116a6096b810a7a5598fe7c0a
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