mirror of https://github.com/axmolengine/axmol.git
[luabinding] make CCAssert compatible Lua
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@ -35,7 +35,12 @@ THE SOFTWARE.
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#include "CCStdC.h"
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#include "CCStdC.h"
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#ifndef CCAssert
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#ifndef CCAssert
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#if CC_LUA_ENGINE_ENABLED > 0
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extern void cc_lua_assert(bool cond, const char *msg);
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#define CCAssert(cond, msg) cc_lua_assert(cond, msg)
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#else
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#define CCAssert(cond, msg) CC_ASSERT(cond)
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#define CCAssert(cond, msg) CC_ASSERT(cond)
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#endif
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#endif // CCAssert
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#endif // CCAssert
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#include "ccConfig.h"
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#include "ccConfig.h"
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@ -440,7 +440,7 @@ bool CCTexturePVR::unpackPVRv3Data(unsigned char* dataPointer, unsigned int data
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bytes = dataPointer;
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bytes = dataPointer;
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m_uNumberOfMipmaps = header->numberOfMipmaps;
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m_uNumberOfMipmaps = header->numberOfMipmaps;
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CCAssert(m_uNumberOfMipmaps < CC_PVRMIPMAP_MAX, @"TexturePVR: Maximum number of mimpaps reached. Increate the CC_PVRMIPMAP_MAX value");
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CCAssert(m_uNumberOfMipmaps < CC_PVRMIPMAP_MAX, "TexturePVR: Maximum number of mimpaps reached. Increate the CC_PVRMIPMAP_MAX value");
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for (unsigned int i = 0; i < m_uNumberOfMipmaps; i++)
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for (unsigned int i = 0; i < m_uNumberOfMipmaps; i++)
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{
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{
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@ -40,6 +40,20 @@ extern "C" {
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#include "Cocos2dxLuaLoader.h"
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#include "Cocos2dxLuaLoader.h"
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#endif
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#endif
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static bool in_lua_execute = false;
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static lua_State *in_lua_state = NULL;
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void cc_lua_assert(bool cond, const char *msg)
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{
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if (!cond && in_lua_execute && in_lua_state)
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{
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lua_pushfstring(in_lua_state, "ASSERT FAILED ON LUA EXECUTE: %s", msg ? msg : "unknown");
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lua_error(in_lua_state);
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return;
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}
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CC_ASSERT(cond);
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}
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NS_CC_BEGIN
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NS_CC_BEGIN
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// #pragma mark -
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// #pragma mark -
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@ -238,7 +252,11 @@ void CCLuaEngine::addSearchPath(const char* path)
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int CCLuaEngine::executeString(const char *codes)
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int CCLuaEngine::executeString(const char *codes)
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{
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{
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in_lua_execute = true;
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in_lua_state = m_state;
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int nRet = luaL_dostring(m_state, codes);
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int nRet = luaL_dostring(m_state, codes);
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in_lua_execute = false;
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in_lua_state = NULL;
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lua_gc(m_state, LUA_GCCOLLECT, 0);
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lua_gc(m_state, LUA_GCCOLLECT, 0);
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if (nRet != 0)
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if (nRet != 0)
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@ -252,7 +270,11 @@ int CCLuaEngine::executeString(const char *codes)
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int CCLuaEngine::executeScriptFile(const char* filename)
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int CCLuaEngine::executeScriptFile(const char* filename)
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{
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{
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in_lua_execute = true;
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in_lua_state = m_state;
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int nRet = luaL_dofile(m_state, filename);
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int nRet = luaL_dofile(m_state, filename);
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in_lua_execute = false;
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in_lua_state = NULL;
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// lua_gc(m_state, LUA_GCCOLLECT, 0);
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// lua_gc(m_state, LUA_GCCOLLECT, 0);
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if (nRet != 0)
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if (nRet != 0)
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@ -274,7 +296,11 @@ int CCLuaEngine::executeGlobalFunction(const char* functionName)
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return 0;
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return 0;
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}
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}
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in_lua_execute = true;
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in_lua_state = m_state;
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int error = lua_pcall(m_state, 0, 1, 0); /* call function, stack: ret */
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int error = lua_pcall(m_state, 0, 1, 0); /* call function, stack: ret */
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in_lua_execute = false;
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in_lua_state = NULL;
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// lua_gc(m_state, LUA_GCCOLLECT, 0);
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// lua_gc(m_state, LUA_GCCOLLECT, 0);
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if (error)
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if (error)
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@ -498,7 +524,11 @@ int CCLuaEngine::executeFunctionByHandler(int nHandler, int numArgs)
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}
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}
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int error = 0;
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int error = 0;
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in_lua_execute = true;
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in_lua_state = m_state;
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error = lua_pcall(m_state, numArgs, 1, traceback); /* stack: ... ret */
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error = lua_pcall(m_state, numArgs, 1, traceback); /* stack: ... ret */
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in_lua_execute = false;
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in_lua_state = NULL;
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if (error)
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if (error)
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{
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{
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if (traceback == 0)
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if (traceback == 0)
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@ -36,6 +36,8 @@ extern "C" {
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#include "base_nodes/CCNode.h"
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#include "base_nodes/CCNode.h"
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#include "script_support/CCScriptSupport.h"
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#include "script_support/CCScriptSupport.h"
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void cc_lua_assert(bool cond, const char *msg);
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NS_CC_BEGIN
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NS_CC_BEGIN
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typedef int LUA_FUNCTION;
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typedef int LUA_FUNCTION;
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