Merge pull request #6365 from dumganhar/pull/6012

Merge PR #6012: Add cocos2d::RefPtr<T>
This commit is contained in:
James Chen 2014-04-25 11:01:43 +08:00
commit cc7ded036f
10 changed files with 663 additions and 3 deletions

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309
cocos/base/CCRefPtr.h Normal file
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/****************************************************************************
Copyright (c) 2014 PlayFirst Inc.
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_REF_PTR_H__
#define __CC_REF_PTR_H__
#include "CCRef.h"
#include <type_traits>
NS_CC_BEGIN
/**
* Utility/support macros. Defined to enable RefPtr<T> to contain types like 'const T' because we do not
* regard retain()/release() as affecting mutability of state.
*/
#define CC_REF_PTR_SAFE_RETAIN(ptr)\
\
do\
{\
if (ptr)\
{\
const_cast<Ref*>(static_cast<const Ref*>(ptr))->retain();\
}\
\
} while (0);
#define CC_REF_PTR_SAFE_RELEASE(ptr)\
\
do\
{\
if (ptr)\
{\
const_cast<Ref*>(static_cast<const Ref*>(ptr))->release();\
}\
\
} while (0);
#define CC_REF_PTR_SAFE_RELEASE_NULL(ptr)\
\
do\
{\
if (ptr)\
{\
const_cast<Ref*>(static_cast<const Ref*>(ptr))->release();\
ptr = nullptr;\
}\
\
} while (0);
/**
* Wrapper class which maintains a strong reference to a cocos2dx cocos2d::Ref* type object.
* Similar in concept to a boost smart pointer.
*
* Enables the use of the RAII idiom with Cocos2dx objects and helps automate some of the more
* mundane tasks of pointer initialization and cleanup.
*
* The class itself is modelled on C++ 11 std::shared_ptr, and trys to keep some of the methods
* and functionality consistent with std::shared_ptr.
*/
template <typename T> class RefPtr
{
public:
inline RefPtr()
:
_ptr(nullptr)
{
}
inline RefPtr(RefPtr<T> && other)
{
_ptr = other._ptr;
other._ptr = nullptr;
}
inline RefPtr(T * ptr)
:
_ptr(const_cast<typename std::remove_const<T>::type*>(ptr)) // Const cast allows RefPtr<T> to reference objects marked const too.
{
CC_REF_PTR_SAFE_RETAIN(_ptr);
}
inline RefPtr(std::nullptr_t ptr)
:
_ptr(nullptr)
{
}
inline RefPtr(const RefPtr<T> & other)
:
_ptr(other._ptr)
{
CC_REF_PTR_SAFE_RETAIN(_ptr);
}
inline ~RefPtr()
{
CC_REF_PTR_SAFE_RELEASE_NULL(_ptr);
}
inline RefPtr<T> & operator = (const RefPtr<T> & other)
{
if (other._ptr != _ptr)
{
CC_REF_PTR_SAFE_RETAIN(other._ptr);
CC_REF_PTR_SAFE_RELEASE(_ptr);
_ptr = other._ptr;
}
return *this;
}
inline RefPtr<T> & operator = (RefPtr<T> && other)
{
if (&other != this)
{
CC_REF_PTR_SAFE_RELEASE(_ptr);
_ptr = other._ptr;
other._ptr = nullptr;
}
return *this;
}
inline RefPtr<T> & operator = (T * other)
{
if (other != _ptr)
{
CC_REF_PTR_SAFE_RETAIN(other);
CC_REF_PTR_SAFE_RELEASE(_ptr);
_ptr = const_cast<typename std::remove_const<T>::type*>(other); // Const cast allows RefPtr<T> to reference objects marked const too.
}
return *this;
}
inline RefPtr<T> & operator = (std::nullptr_t other)
{
CC_REF_PTR_SAFE_RELEASE_NULL(_ptr);
return *this;
}
// Note: using reinterpret_cast<> instead of static_cast<> here because it doesn't require type info.
// Since we verify the correct type cast at compile time on construction/assign we don't need to know the type info
// here. Not needing the type info here enables us to use these operations in inline functions in header files when
// the type pointed to by this class is only forward referenced.
inline operator T * () const { return reinterpret_cast<T*>(_ptr); }
inline T & operator * () const
{
CCASSERT(_ptr, "Attempt to dereference a null pointer!");
return reinterpret_cast<T&>(*_ptr);
}
inline T * operator->() const
{
CCASSERT(_ptr, "Attempt to dereference a null pointer!");
return reinterpret_cast<T*>(_ptr);
}
inline T * get() const { return reinterpret_cast<T*>(_ptr); }
inline bool operator == (const RefPtr<T> & other) const { return _ptr == other._ptr; }
inline bool operator == (const T * other) const { return _ptr == other; }
inline bool operator == (typename std::remove_const<T>::type * other) const { return _ptr == other; }
inline bool operator == (const std::nullptr_t other) const { return _ptr == other; }
inline bool operator != (const RefPtr<T> & other) const { return _ptr != other._ptr; }
inline bool operator != (const T * other) const { return _ptr != other; }
inline bool operator != (typename std::remove_const<T>::type * other) const { return _ptr != other; }
inline bool operator != (const std::nullptr_t other) const { return _ptr != other; }
inline bool operator > (const RefPtr<T> & other) const { return _ptr > other._ptr; }
inline bool operator > (const T * other) const { return _ptr > other; }
inline bool operator > (typename std::remove_const<T>::type * other) const { return _ptr > other; }
inline bool operator > (const std::nullptr_t other) const { return _ptr > other; }
inline bool operator < (const RefPtr<T> & other) const { return _ptr < other._ptr; }
inline bool operator < (const T * other) const { return _ptr < other; }
inline bool operator < (typename std::remove_const<T>::type * other) const { return _ptr < other; }
inline bool operator < (const std::nullptr_t other) const { return _ptr < other; }
inline bool operator >= (const RefPtr<T> & other) const { return _ptr >= other._ptr; }
inline bool operator >= (const T * other) const { return _ptr >= other; }
inline bool operator >= (typename std::remove_const<T>::type * other) const { return _ptr >= other; }
inline bool operator >= (const std::nullptr_t other) const { return _ptr >= other; }
inline bool operator <= (const RefPtr<T> & other) const { return _ptr <= other._ptr; }
inline bool operator <= (const T * other) const { return _ptr <= other; }
inline bool operator <= (typename std::remove_const<T>::type * other) const { return _ptr <= other; }
inline bool operator <= (const std::nullptr_t other) const { return _ptr <= other; }
inline operator bool() const { return _ptr != nullptr; }
inline void reset()
{
CC_REF_PTR_SAFE_RELEASE_NULL(_ptr);
}
inline void swap(RefPtr<T> & other)
{
if (&other != this)
{
Ref * tmp = _ptr;
_ptr = other._ptr;
other._ptr = tmp;
}
}
/**
* This function assigns to this RefPtr<T> but does not increase the reference count of the object pointed to.
* Useful for assigning an object created through the 'new' operator to a RefPtr<T>. Basically used in scenarios
* where the RefPtr<T> has the initial ownership of the object.
*
* E.G:
* RefPtr<cocos2d::Image> image;
* image.weakAssign(new cocos2d::Image());
*
* Instead of:
* RefPtr<cocos2d::Image> image;
* image = new cocos2d::Image();
* image->release(); // Required because new'd object already has a reference count of '1'.
*/
inline void weakAssign(const RefPtr<T> & other)
{
CC_REF_PTR_SAFE_RELEASE(_ptr);
_ptr = other._ptr;
}
private:
Ref * _ptr;
};
/**
* Cast between RefPtr types statically.
*/
template<class T, class U> RefPtr<T> static_pointer_cast(const RefPtr<U> & r)
{
return RefPtr<T>(static_cast<T*>(r.get()));
}
/**
* Cast between RefPtr types dynamically.
*/
template<class T, class U> RefPtr<T> dynamic_pointer_cast(const RefPtr<U> & r)
{
return RefPtr<T>(dynamic_cast<T*>(r.get()));
}
/**
* Done with these macros.
*/
#undef CC_REF_PTR_SAFE_RETAIN
#undef CC_REF_PTR_SAFE_RELEASE
#undef CC_REF_PTR_SAFE_RELEASE_NULL
NS_CC_END
#endif // __CC_REF_PTR_H__

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@ -171,6 +171,7 @@ Classes/TouchesTest/Ball.cpp \
Classes/TouchesTest/Paddle.cpp \ Classes/TouchesTest/Paddle.cpp \
Classes/TouchesTest/TouchesTest.cpp \ Classes/TouchesTest/TouchesTest.cpp \
Classes/TransitionsTest/TransitionsTest.cpp \ Classes/TransitionsTest/TransitionsTest.cpp \
Classes/UnitTest/RefPtrTest.cpp \
Classes/UnitTest/UnitTest.cpp \ Classes/UnitTest/UnitTest.cpp \
Classes/UserDefaultTest/UserDefaultTest.cpp \ Classes/UserDefaultTest/UserDefaultTest.cpp \
Classes/ZwoptexTest/ZwoptexTest.cpp Classes/ZwoptexTest/ZwoptexTest.cpp

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@ -172,6 +172,7 @@ set(SAMPLE_SRC
Classes/DataVisitorTest/DataVisitorTest.cpp Classes/DataVisitorTest/DataVisitorTest.cpp
Classes/ConfigurationTest/ConfigurationTest.cpp Classes/ConfigurationTest/ConfigurationTest.cpp
Classes/ConsoleTest/ConsoleTest.cpp Classes/ConsoleTest/ConsoleTest.cpp
Classes/UnitTest/RefPtrTest.cpp
Classes/UnitTest/UnitTest.cpp Classes/UnitTest/UnitTest.cpp
Classes/controller.cpp Classes/controller.cpp
Classes/testBasic.cpp Classes/testBasic.cpp

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#include "RefPtrTest.h"
#include "CCRefPtr.h"
void RefPtrTest::onEnter()
{
UnitTestDemo::onEnter();
// TEST(constructors)
{
// Default constructor
RefPtr<Ref> ref1;
CC_ASSERT(nullptr == ref1.get());
// Parameter constructor
RefPtr<__String> ref2(cocos2d::String::create("Hello"));
CC_ASSERT(strcmp("Hello", ref2->getCString()) == 0);
CC_ASSERT(2 == ref2->getReferenceCount());
// Parameter constructor with nullptr
RefPtr<__String> ref3(nullptr);
CC_ASSERT((__String*) nullptr == ref3.get());
// Copy constructor
RefPtr<__String> ref4(ref2);
CC_ASSERT(strcmp("Hello", ref4->getCString()) == 0);
CC_ASSERT(3 == ref2->getReferenceCount());
CC_ASSERT(3 == ref4->getReferenceCount());
// Copy constructor with nullptr reference
RefPtr<Ref> ref5(ref1);
CC_ASSERT((Ref*) nullptr == ref5.get());
}
// TEST(destructor)
{
__String * hello = __String::create("Hello");
CC_ASSERT(1 == hello->getReferenceCount());
{
RefPtr<Ref> ref(hello);
CC_ASSERT(2 == hello->getReferenceCount());
}
CC_ASSERT(1 == hello->getReferenceCount());
}
// TEST(assignmentOperator)
{
// Test basic assignment with pointer
RefPtr<__String> ref1;
CC_ASSERT((Ref*) nullptr == ref1.get());
ref1 = __String::create("World");
CC_ASSERT(strcmp("World", ref1->getCString()) == 0);
CC_ASSERT(2 == ref1->getReferenceCount());
// Assigment back to nullptr
__String * world = ref1;
CC_ASSERT(2 == world->getReferenceCount());
ref1 = nullptr;
CC_ASSERT(1 == world->getReferenceCount());
// Assignment swapping
ref1 = __String::create("Hello");
CC_ASSERT(strcmp("Hello", ref1->getCString()) == 0);
CC_ASSERT(2 == ref1->getReferenceCount());
__String * hello = (__String*) ref1;
CC_ASSERT(2 == hello->getReferenceCount());
ref1 = world;
CC_ASSERT(1 == hello->getReferenceCount());
CC_ASSERT(2 == world->getReferenceCount());
// Test assignment with another reference
RefPtr<__String> ref2 = __String::create("blah");
__String * blah = ref2;
CC_ASSERT(2 == blah->getReferenceCount());
ref2 = ref1;
CC_ASSERT(1 == blah->getReferenceCount());
CC_ASSERT(3 == world->getReferenceCount());
}
// TEST(castBackToPointerOperator)
{
RefPtr<__String> ref1 = __String::create("Hello");
__String * helloPtr = ref1;
Ref * objectPtr = ref1;
CC_ASSERT(helloPtr == objectPtr);
}
// TEST(dereferenceOperators)
{
RefPtr<__String> ref1 = __String::create("Hello");
CC_ASSERT(strcmp("Hello", ref1->getCString()) == 0);
CC_ASSERT(strcmp("Hello", (*ref1).getCString()) == 0);
}
// TEST(convertToBooleanOperator)
{
RefPtr<__String> ref1 = __String::create("Hello");
CC_ASSERT(true == (bool) ref1);
ref1 = nullptr;
CC_ASSERT(false == (bool) ref1);
}
// TEST(get)
{
RefPtr<__String> ref1 = __String::create("Hello");
CC_ASSERT(strcmp("Hello", ref1.get()->getCString()) == 0);
ref1.reset();
CC_ASSERT((__String*) nullptr == ref1.get());
}
// TEST(reset)
{
RefPtr<__String> ref1;
CC_ASSERT((__String*) nullptr == ref1.get());
ref1.reset();
CC_ASSERT((__String*) nullptr == ref1.get());
ref1 = __String::create("Hello");
CC_ASSERT(strcmp("Hello", ref1.get()->getCString()) == 0);
__String * hello = ref1.get();
CC_ASSERT(2 == hello->getReferenceCount());
ref1.reset();
CC_ASSERT((__String*) nullptr == ref1.get());
CC_ASSERT(1 == hello->getReferenceCount());
}
// TEST(swap)
{
RefPtr<__String> ref1;
RefPtr<__String> ref2;
CC_ASSERT((__String*) nullptr == ref1.get());
CC_ASSERT((__String*) nullptr == ref2.get());
ref1.swap(ref2);
CC_ASSERT((__String*) nullptr == ref1.get());
CC_ASSERT((__String*) nullptr == ref2.get());
__String * hello = __String::create("Hello");
CC_ASSERT(1 == hello->getReferenceCount());
ref1 = hello;
CC_ASSERT(2 == hello->getReferenceCount());
ref1.swap(ref2);
CC_ASSERT(2 == hello->getReferenceCount());
CC_ASSERT((__String*) nullptr == ref1.get());
CC_ASSERT(strcmp("Hello", ref2->getCString()) == 0);
ref1.swap(ref2);
CC_ASSERT(2 == hello->getReferenceCount());
CC_ASSERT(strcmp("Hello", ref1->getCString()) == 0);
CC_ASSERT((__String*) nullptr == ref2.get());
__String * world = __String::create("World");
CC_ASSERT(1 == world->getReferenceCount());
ref2 = world;
CC_ASSERT(2 == world->getReferenceCount());
ref2.swap(ref1);
CC_ASSERT(strcmp("World", ref1->getCString()) == 0);
CC_ASSERT(strcmp("Hello", ref2->getCString()) == 0);
CC_ASSERT(2 == hello->getReferenceCount());
CC_ASSERT(2 == world->getReferenceCount());
ref1.swap(ref2);
CC_ASSERT(strcmp("Hello", ref1->getCString()) == 0);
CC_ASSERT(strcmp("World", ref2->getCString()) == 0);
CC_ASSERT(2 == hello->getReferenceCount());
CC_ASSERT(2 == world->getReferenceCount());
}
// TEST(staticPointerCast)
{
RefPtr<__String> ref1 = __String::create("Hello");
CC_ASSERT(2 == ref1->getReferenceCount());
RefPtr<Ref> ref2 = static_pointer_cast<Ref>(ref1);
CC_ASSERT(strcmp("Hello", ((__String*) ref2.get())->getCString()) == 0);
CC_ASSERT(3 == ref1->getReferenceCount());
}
// TEST(dynamicPointerCast)
{
RefPtr<__String> ref1 = cocos2d::String::create("Hello");
CC_ASSERT(2 == ref1->getReferenceCount());
RefPtr<Ref> ref2 = dynamic_pointer_cast<Ref>(ref1);
CC_ASSERT(strcmp("Hello", ((__String*) ref2.get())->getCString()) == 0);
CC_ASSERT(3 == ref1->getReferenceCount());
RefPtr<__String> ref3 = dynamic_pointer_cast<__String>(ref2);
CC_ASSERT(strcmp("Hello", ref3->getCString()) == 0);
CC_ASSERT(4 == ref1->getReferenceCount());
RefPtr<cocos2d::Node> ref4 = dynamic_pointer_cast<cocos2d::Node>(ref2);
CC_ASSERT((Ref*) nullptr == ref4.get());
}
// TEST(weakAssign)
{
RefPtr<__String> ref1;
__String * string1 = new __String("Hello");
ref1.weakAssign(string1);
CC_ASSERT(1 == string1->getReferenceCount());
RefPtr<__String> ref2 = ref1;
CC_ASSERT(2 == string1->getReferenceCount());
__String * string2 = new __String("World");
ref1.weakAssign(string2);
CC_ASSERT(1 == string1->getReferenceCount());
CC_ASSERT(1 == ref2->getReferenceCount());
__String * string3 = new __String("Blah");
RefPtr<__String> ref3;
ref3.weakAssign(string3);
CC_ASSERT(1 == string3->getReferenceCount());
string3->retain();
CC_ASSERT(2 == string3->getReferenceCount());
ref3.weakAssign(nullptr);
CC_ASSERT(1 == string3->getReferenceCount());
CC_SAFE_RELEASE_NULL(string3);
}
// TEST(comparisonOperators)
{
RefPtr<Ref> ref1;
RefPtr<Ref> ref2;
CC_ASSERT(true == (ref1 == ref2));
CC_ASSERT(false == (ref1 != ref2));
CC_ASSERT(false == (ref1 < ref2));
CC_ASSERT(false == (ref1 > ref2));
CC_ASSERT(true == (ref1 <= ref2));
CC_ASSERT(true == (ref1 >= ref2));
CC_ASSERT(true == (ref1 == nullptr));
CC_ASSERT(false == (ref1 != nullptr));
CC_ASSERT(false == (ref1 < nullptr));
CC_ASSERT(false == (ref1 > nullptr));
CC_ASSERT(true == (ref1 <= nullptr));
CC_ASSERT(true == (ref1 >= nullptr));
CC_ASSERT(false == (ref1 == __String::create("Hello")));
CC_ASSERT(true == (ref1 != __String::create("Hello")));
CC_ASSERT(true == (ref1 < __String::create("Hello")));
CC_ASSERT(false == (ref1 > __String::create("Hello")));
CC_ASSERT(true == (ref1 <= __String::create("Hello")));
CC_ASSERT(false == (ref1 >= __String::create("Hello")));
ref1 = __String::create("Hello");
CC_ASSERT(false == (ref1 == ref2));
CC_ASSERT(true == (ref1 != ref2));
CC_ASSERT(false == (ref1 < ref2));
CC_ASSERT(true == (ref1 > ref2));
CC_ASSERT(false == (ref1 <= ref2));
CC_ASSERT(true == (ref1 >= ref2));
}
// TEST(moveConstructor)
{
auto someFunc = []() -> RefPtr<__String>
{
return __String::create("Hello world!");
};
// Note: std::move will turn the rvalue into an rvalue reference and thus cause the move constructor to be invoked.
// Have to use this because the compiler will try and optimize how we handle the return value otherwise and skip the move constructor.
RefPtr<__String> theString(std::move(someFunc()));
CC_ASSERT(theString->getReferenceCount() == 2);
CC_ASSERT(theString->compare("Hello world!") == 0);
__String * theStringPtr = theString;
theString.reset();
CC_ASSERT(theStringPtr->getReferenceCount() == 1);
CC_ASSERT(theStringPtr->compare("Hello world!") == 0);
}
// TEST(moveAssignmentOperator)
{
auto someFunc = []() -> RefPtr<__String>
{
return __String::create("Hello world!");
};
RefPtr<__String> theString(someFunc());
CC_ASSERT(theString->getReferenceCount() == 2);
CC_ASSERT(theString->compare("Hello world!") == 0);
theString = someFunc(); // No need to use std::move here, compiler should figure out that move semantics are appropriate for this statement.
CC_ASSERT(theString->getReferenceCount() == 2);
CC_ASSERT(theString->compare("Hello world!") == 0);
}
}
std::string RefPtrTest::subtitle() const
{
return "RefPtrTest, should not crash!";
}

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#ifndef __REF_PTR_TEST_H__
#define __REF_PTR_TEST_H__
#include "UnitTest.h"
class RefPtrTest : public UnitTestDemo
{
public:
CREATE_FUNC(RefPtrTest);
virtual void onEnter() override;
virtual std::string subtitle() const override;
};
#endif /* __REF_PTR_TEST_H__ */

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@ -1,11 +1,13 @@
#include "UnitTest.h" #include "UnitTest.h"
#include "RefPtrTest.h"
// For ' < o > ' multiply test scene. // For ' < o > ' multiply test scene.
static std::function<Layer*()> createFunctions[] = { static std::function<Layer*()> createFunctions[] = {
CL(TemplateVectorTest), CL(TemplateVectorTest),
CL(TemplateMapTest), CL(TemplateMapTest),
CL(ValueTest) CL(ValueTest),
CL(RefPtrTest)
}; };
static int sceneIdx = -1; static int sceneIdx = -1;

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@ -224,6 +224,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\external\websockets\prebuilt\win32\*.*" "$(Ou
<ClCompile Include="..\Classes\ShaderTest\ShaderTest2.cpp" /> <ClCompile Include="..\Classes\ShaderTest\ShaderTest2.cpp" />
<ClCompile Include="..\Classes\SpineTest\SpineTest.cpp" /> <ClCompile Include="..\Classes\SpineTest\SpineTest.cpp" />
<ClCompile Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" /> <ClCompile Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
<ClCompile Include="..\Classes\UnitTest\RefPtrTest.cpp" />
<ClCompile Include="..\Classes\UnitTest\UnitTest.cpp" /> <ClCompile Include="..\Classes\UnitTest\UnitTest.cpp" />
<ClCompile Include="..\Classes\VisibleRect.cpp" /> <ClCompile Include="..\Classes\VisibleRect.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
@ -402,6 +403,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\external\websockets\prebuilt\win32\*.*" "$(Ou
<ClInclude Include="..\Classes\ShaderTest\ShaderTest2.h" /> <ClInclude Include="..\Classes\ShaderTest\ShaderTest2.h" />
<ClInclude Include="..\Classes\SpineTest\SpineTest.h" /> <ClInclude Include="..\Classes\SpineTest\SpineTest.h" />
<ClInclude Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" /> <ClInclude Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
<ClInclude Include="..\Classes\UnitTest\RefPtrTest.h" />
<ClInclude Include="..\Classes\UnitTest\UnitTest.h" /> <ClInclude Include="..\Classes\UnitTest\UnitTest.h" />
<ClInclude Include="..\Classes\VisibleRect.h" /> <ClInclude Include="..\Classes\VisibleRect.h" />
<ClInclude Include="main.h" /> <ClInclude Include="main.h" />

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@ -831,6 +831,9 @@
<ClCompile Include="..\Classes\ShaderTest\ShaderTest2.cpp"> <ClCompile Include="..\Classes\ShaderTest\ShaderTest2.cpp">
<Filter>Classes\ShaderTest</Filter> <Filter>Classes\ShaderTest</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\Classes\UnitTest\RefPtrTest.cpp">
<Filter>Classes\UnitTest</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="main.h"> <ClInclude Include="main.h">
@ -1535,5 +1538,8 @@
<ClInclude Include="..\Classes\ShaderTest\ShaderTest2.h"> <ClInclude Include="..\Classes\ShaderTest\ShaderTest2.h">
<Filter>Classes\ShaderTest</Filter> <Filter>Classes\ShaderTest</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Classes\UnitTest\RefPtrTest.h">
<Filter>Classes\UnitTest</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>