Simulator fix: After main loop, NSApplication needs to be terminated immediately.

This commit is contained in:
James Chen 2014-03-12 21:45:15 +08:00
parent 8a1d5f0e2e
commit cc8738ee94
1 changed files with 7 additions and 7 deletions

View File

@ -42,8 +42,8 @@
using namespace cocos2d; using namespace cocos2d;
bool g_landscape = false; bool g_landscape = false;
CCSize g_screenSize; cocos2d::Size g_screenSize;
GLView* g_eglView=NULL; GLView* g_eglView = nullptr;
using namespace std; using namespace std;
using namespace cocos2d; using namespace cocos2d;
@ -54,7 +54,7 @@ using namespace cocos2d;
-(void) dealloc -(void) dealloc
{ {
CCDirector::sharedDirector()->end(); Director::getInstance()->end();
[super dealloc]; [super dealloc];
} }
@ -63,11 +63,11 @@ using namespace cocos2d;
- (void) applicationDidFinishLaunching:(NSNotification *)aNotification - (void) applicationDidFinishLaunching:(NSNotification *)aNotification
{ {
AppDelegate app; AppDelegate app;
[self createSimulator:[NSString stringWithUTF8String:"HelloLua"] viewWidth:960 viewHeight:640 factor:1.0]; [self createSimulator:[NSString stringWithUTF8String:"HelloLua"] viewWidth:960 viewHeight:640 factor:1.0];
int ret = Application::getInstance()->run(); Application::getInstance()->run();
// After run, application needs to be terminated immediately.
[NSApp terminate: self];
} }