mirror of https://github.com/axmolengine/axmol.git
issue #5, do some implementation
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@ -23,6 +23,7 @@ THE SOFTWARE.
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****************************************************************************/
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#include "CCNode.h"
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#include "../support/CGPointExtension.h"
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using namespace std;
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@ -31,10 +32,10 @@ CCNode::CCNode(void)
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,m_fRotation(0.0f)
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,m_fScaleX(1.0f)
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,m_fScaleY(1.0f)
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,m_tPosition(CGPoint(0,0))
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,m_tAnchorPointInPixels(CGPoint(0,0))
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,m_tAnchorPoint(CGPoint(0,0))
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,m_tContentSize(CGSize(0,0))
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,m_tPosition(CGPointZero)
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,m_tAnchorPointInPixels(CGPointZero)
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,m_tAnchorPoint(CGPointZero)
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,m_tContentSize(CGSizeZero)
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// "whole screen" objects. like Scenes and Layers, should set isRelativeAnchorPoint to false
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,m_bIsRelativeAnchorPoint(true)
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,m_bIsTransformDirty(true)
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@ -256,18 +257,17 @@ CGPoint CCNode::getAnchorPoint()
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return m_tAnchorPoint;
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}
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/// @todo anchorPoint setter
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void CCNode::setAnchorPoint(CGPoint point)
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{
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//if( ! CGPoint::CGPointEqualToPoint(point, m_tAnchorPoint) )
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//{
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// m_tAnchorPoint = point;
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// this->m_tAnchorPointInPixels = ccp( m_tContentSize.width * m_tAnchorPoint.x, m_tContentSize.height * m_tAnchorPoint.y );
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// m_bIsTransformDirty = m_bIsInverseDirty = true;
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// #ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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// m_bIsTransformGLDirty = true;
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// #endif
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//}
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if( ! CGPoint::CGPointEqualToPoint(point, m_tAnchorPoint) )
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{
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m_tAnchorPoint = point;
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this->m_tAnchorPointInPixels = ccp( m_tContentSize.width * m_tAnchorPoint.x, m_tContentSize.height * m_tAnchorPoint.y );
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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}
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/// anchorPointInPixels getter
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@ -285,15 +285,15 @@ CGSize CCNode::getContentSize()
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/// @todo contentSize setter
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void CCNode::setContentSize(CGSize size)
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{
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//if( ! CGSizeEqualToSize(size, m_contentSize) )
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//{
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// m_contentSize = size;
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// m_anchorPointInPixels = ccp( m_contentSize.width * m_anchorPoint.x, m_contentSize.height * m_anchorPoint.y );
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// m_isTransformDirty = m_isInverseDirty = true;
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// #ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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// m_bIsTransformGLDirty = true;
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// #endif
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//}
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if( ! CGSize::CGSizeEqualToSize(size, m_tContentSize) )
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{
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m_tContentSize = size;
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m_tAnchorPointInPixels = ccp( m_tContentSize.width * m_tAnchorPoint.x, m_tContentSize.height * m_tAnchorPoint.y );
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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}
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@ -368,13 +368,12 @@ void CCNode::setUserData(void *var)
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/** @todo
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#if CC_COCOSNODE_RENDER_SUBPIXEL
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#define RENDER_IN_SUBPIXEL
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#else
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#define RENDER_IN_SUBPIXEL (int)
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#endif
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*/
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@ -23,6 +23,7 @@ THE SOFTWARE.
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****************************************************************************/
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#include "CCTransition.h"
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#include "../support/cgpointextension.h"
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enum {
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@ -92,20 +93,21 @@ void CCTransitionScene::draw()
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void CCTransitionScene::finish()
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{
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/** @todo
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/* clean up
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[inScene setVisible:YES];
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[inScene setPosition:ccp(0,0)];
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[inScene setScale:1.0f];
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[inScene setRotation:0.0f];
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[inScene.camera restore];
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// clean up
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// m_pInScene->setIsVisible(true);
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// m_pInScene->setPosition(ccp(0,0));
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// m_pInScene->setScale(1.0f);
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// m_pInScene->setRotation(0.0f);
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// m_pInScene->getCamera()->restore();
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//
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// m_pOutScene->setIsVisible(false);
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// m_pOutScene->setPosition(ccp(0,0));
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// m_pOutScene->setScale(1.0f);
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// m_pOutScene->setRotation(0.0f);
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// m_pOutScene->getCamera()->restore();
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[outScene setVisible:NO];
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[outScene setPosition:ccp(0,0)];
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[outScene setScale:1.0f];
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[outScene setRotation:0.0f];
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[outScene.camera restore];
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[self schedule:@selector(setNewScene:) interval:0];*/
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this->schedule(&CCTransitionScene::setNewScene, 0);
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// [self schedule:@selector(setNewScene:) interval:0];*/
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}
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@ -318,8 +320,8 @@ CCIntervalAction* CCMoveInLTransition::easeActionWithAction(CCIntervalAction* ac
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void CCMoveInLTransition::initScenes()
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{
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/** @todo
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CGSize s = [[CCDirector sharedDirector] winSize];
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[inScene setPosition: ccp( -s.width,0) ];*/
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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m_pInScene->setPosition: ccp( -s.width,0);*/
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}
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@ -41,7 +41,7 @@ THE SOFTWARE.
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- cpvadd( CGPointMake(1,1), CGPointMake(2,2) ); // mixing chipmunk and CG (avoid)
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*/
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#include "cocoa/CGGeometry.h"
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#include "../cocoa/CGGeometry.h"
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#include <math.h>
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@ -25,7 +25,7 @@ THE SOFTWARE.
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#ifndef __SUPPORT_BASE64_H__
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#define __SUPPORT_BASE64_H__
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#include "platform/platform.h"
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#include "../platform/platform.h"
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#ifdef __cplusplus
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extern "C" {
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