mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10706 from andyque/fix-jenkins-compile-issue
fix v3 win32 build issue
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commit
ccded2cb1a
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@ -267,7 +267,10 @@ def main():
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close_db(db)
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elif(node_name == 'win32' or node_name == 'win32_win7' or node_name == 'win32_bak'):
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ret = subprocess.call('"%VS120COMNTOOLS%..\IDE\devenv.com" "build\cocos2d-win32.vc2013.sln" /Build "Debug|Win32"', shell=True)
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build_vs_project_name = 'cocos2d-win32.vc2013.sln'
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if(branch == 'v3'):
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build_vs_project_name = 'cocos2d-win32.vc2012.sln'
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ret = subprocess.call('"%VS120COMNTOOLS%..\IDE\devenv.com" "build\"' + build_vs_project_name + ' /Build "Debug|Win32"', shell=True)
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elif(node_name == 'windows-universal' or node_name == 'windows-universal_bak'):
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ret = subprocess.call('"%VS120COMNTOOLS%..\IDE\devenv.com" "build\cocos2d-win8.1-universal.sln" /Build "Debug|Win32"', shell=True)
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elif(node_name == 'ios_mac' or node_name == 'ios' or node_name == 'ios_bak'):
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