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closed #3874: fix bug, blendID should be shifted by 50 bits
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@ -97,7 +97,7 @@ void QuadCommand::generateMaterialID()
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// +---------------------+-------------------+----------------------------------------+
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// +---------------------+-------------------+----------------------------------------+
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_materialID = (uint64_t)_shader->getProgram() << 54
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_materialID = (uint64_t)_shader->getProgram() << 54
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| (uint64_t)blendID << 40
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| (uint64_t)blendID << 50
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| (uint64_t)_textureID << 0;
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| (uint64_t)_textureID << 0;
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}
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}
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