mirror of https://github.com/axmolengine/axmol.git
add CC_DLL for colorXXX
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@ -43,7 +43,7 @@ struct Color4F;
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/** RGB color composed of bytes 3 bytes
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@since v3.0
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*/
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struct Color3B
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struct CC_DLL Color3B
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{
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Color3B();
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Color3B(GLubyte _r, GLubyte _g, GLubyte _b);
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@ -80,7 +80,7 @@ struct Color3B
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/** RGBA color composed of 4 bytes
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@since v3.0
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*/
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struct Color4B
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struct CC_DLL Color4B
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{
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Color4B();
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Color4B(GLubyte _r, GLubyte _g, GLubyte _b, GLubyte _a);
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@ -114,7 +114,7 @@ struct Color4B
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/** RGBA color composed of 4 floats
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@since v3.0
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*/
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struct Color4F
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struct CC_DLL Color4F
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{
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Color4F();
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Color4F(float _r, float _g, float _b, float _a);
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@ -327,7 +327,7 @@ struct V3F_T2F_Quad
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};
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//! Blend Function used for textures
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struct BlendFunc
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struct CC_DLL BlendFunc
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{
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//! source blend function
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GLenum src;
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