diff --git a/CHANGELOG b/CHANGELOG index 68b9b9ac70..c76bad7e33 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,13 +1,15 @@ cocos2d-x-3.0final ?.? ? [All] + [NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier. + [NEW] Console: added the 'textures', 'fileutils dump' and 'config' commands + [NEW] GLCache: glActiveTexture() is cached with GL::activeTexture(). All code MUST call the cached version in order to work correctly + [NEW] Label: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use. + [NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10% + [FIX] CocoStudio: TestColliderDetector in ArmatureTest can't work. [FIX] Crash if file doesn't exist when using FileUtils::getStringFromFile. [FIX] If setting a shorter string than before while using LabelAtlas, the effect will be wrong. - [NEW] Label: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use. [FIX] Label: Crash when using unknown characters. - [NEW] Console: added the 'textures', 'fileutils dump' and 'config' commands - [NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier. - [NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10% [FIX] Console: log(format, va_args) is private to prevent possible resolution errors [FIX] Configuration: dumpInfo() -> getInfo() [FIX] ControlSlider doesn't support to set selected thumb sprite. @@ -17,7 +19,7 @@ cocos2d-x-3.0final ?.? ? [FIX] Renderer: Performance improved in Sprite and SpriteBatchNode (and subclasses) sprites in about 20% [FIX] Sprite: removed _hasChildren optimization. It uses !_children.empty() now which is super fast as well [FIX] Tests: TestCpp works with CMake on Windows. - [FIX] Tests: Sprites Performance Test has 3 new tests + [FIX] Tests: Sprites Performance Test has 4 new tests [FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected [FIX] TextureCache: dumpCachedTextureInfo() -> getCachedTextureInfo() [FIX] Websocket doesn't support send/receive data which larger than 4096 bytes. diff --git a/cocos/2d/ccGLStateCache.cpp b/cocos/2d/ccGLStateCache.cpp index 97599289d1..d8a620f463 100644 --- a/cocos/2d/ccGLStateCache.cpp +++ b/cocos/2d/ccGLStateCache.cpp @@ -44,7 +44,6 @@ namespace static bool s_vertexAttribColor = false; static bool s_vertexAttribTexCoords = false; - #if CC_ENABLE_GL_STATE_CACHE #define kMaxActiveTexture 16 @@ -55,6 +54,8 @@ namespace static GLenum s_blendingDest = -1; static int s_GLServerState = 0; static GLuint s_VAO = 0; + static GLenum s_activeTexture = -1; + #endif // CC_ENABLE_GL_STATE_CACHE } @@ -159,7 +160,7 @@ void bindTexture2DN(GLuint textureUnit, GLuint textureId) if (s_currentBoundTexture[textureUnit] != textureId) { s_currentBoundTexture[textureUnit] = textureId; - glActiveTexture(GL_TEXTURE0 + textureUnit); + activeTexture(GL_TEXTURE0 + textureUnit); glBindTexture(GL_TEXTURE_2D, textureId); } #else @@ -186,6 +187,18 @@ void deleteTextureN(GLuint textureUnit, GLuint textureId) glDeleteTextures(1, &textureId); } +void activeTexture(GLenum texture) +{ +#if CC_ENABLE_GL_STATE_CACHE + if(s_activeTexture != texture) { + s_activeTexture = texture; + glActiveTexture(s_activeTexture); + } +#else + glActiveTexture(texture); +#endif +} + void bindVAO(GLuint vaoId) { if (Configuration::getInstance()->supportsShareableVAO()) diff --git a/cocos/2d/ccGLStateCache.h b/cocos/2d/ccGLStateCache.h index a33f8ba59d..fd94c7006f 100644 --- a/cocos/2d/ccGLStateCache.h +++ b/cocos/2d/ccGLStateCache.h @@ -129,6 +129,12 @@ void CC_DLL deleteTexture(GLuint textureId); */ void CC_DLL deleteTextureN(GLuint textureUnit, GLuint textureId); +/** Select active texture unit. + If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glActiveTexture() directly. + @since v3.0 + */ +void CC_DLL activeTexture(GLenum texture); + /** If the vertex array is not already bound, it binds it. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly. @since v2.0.0