Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developBug

This commit is contained in:
samuele3hu 2014-01-26 15:16:02 +08:00
commit cf684bc3f4
13 changed files with 26 additions and 16 deletions

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@ -12,6 +12,10 @@ cocos2d-x-3.0beta2 ?.? ?
[NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10%
[NEW] LuaBindings: Bindings-generator supports to bind namespace for lua.
[FIX] JSB: Pure JS class which is inherited from cc.Class will trigger an irrelevant log.
[FIX] JSB: Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode.
[FIX] JSB: Crash when running JSB projects on iOS device in DEBUG mode.
[FIX] JSB: Crash when Firefox connects to JSB application on Mac platform.
[FIX] Uses EventDispatcher to access event in LUA testcase.
[FIX] Exposes SAXParser class to JS, it is used for parsing XML in JS.
[FIX] Uses unified `desktop/CCEGLView.h/cpp` for desktop platforms (windows, mac, linux).

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@ -1 +1 @@
cf66879460037639be60615c3aeeb56e799daaeb
3c7f70ab861d6d3348d4f598cf492b29b306d9d9

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@ -1 +1 @@
c4a10d83e31c57266fcc9caf7ff46b2bb98706e1
c958533394964fe0c38bd60c272a0b48ec38d9d6

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@ -75,7 +75,7 @@ bool Configuration::init()
_valueDict["cocos2d.x.compiled_with_gl_state_cache"] = Value(true);
#endif
#ifdef DEBUG
#if COCOS2D_DEBUG
_valueDict["cocos2d.x.build_type"] = Value("DEBUG");
#else
_valueDict["cocos2d.x.build_type"] = Value("RELEASE");

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@ -351,7 +351,7 @@ void Director::calculateDeltaTime()
_deltaTime = MAX(0, _deltaTime);
}
#ifdef DEBUG
#if COCOS2D_DEBUG
// If we are debugging our code, prevent big delta time
if (_deltaTime > 0.2f)
{

@ -1 +1 @@
Subproject commit e8828b9aa8b1bfdf08bc3c077ec2cc1ebd9b9c82
Subproject commit f1e3854deef8fdf4def2894f525017f00261a217

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@ -46,7 +46,7 @@
#include "js_bindings_config.h"
#if DEBUG
#if COCOS2D_DEBUG
#define TRACE_DEBUGGER_SERVER(...) CCLOG(__VA_ARGS__)
#else
#define TRACE_DEBUGGER_SERVER(...)
@ -568,7 +568,7 @@ JSBool ScriptingCore::runScript(const char *path, JSObject* global, JSContext* c
if (script) {
jsval rval;
filename_script[path] = script;
JSAutoCompartment ac(cx, global);
evaluatedOK = JS_ExecuteScript(cx, global, script, &rval);
if (JS_FALSE == evaluatedOK) {
cocos2d::log("(evaluatedOK == JS_FALSE)");
@ -704,7 +704,7 @@ JSBool ScriptingCore::dumpRoot(JSContext *cx, uint32_t argc, jsval *vp)
{
// JS_DumpNamedRoots is only available on DEBUG versions of SpiderMonkey.
// Mac and Simulator versions were compiled with DEBUG.
#if DEBUG
#if COCOS2D_DEBUG
// JSContext *_cx = ScriptingCore::getInstance()->getGlobalContext();
// JSRuntime *rt = JS_GetRuntime(_cx);
// JS_DumpNamedRoots(rt, dumpNamedRoot, NULL);
@ -1408,6 +1408,9 @@ void ScriptingCore::enableDebugger()
JS_SetDebugMode(_cx, JS_TRUE);
_debugGlobal = NewGlobalObject(_cx, true);
// Adds the debugger object to root, otherwise it may be collected by GC.
JS_AddObjectRoot(_cx, &_debugGlobal);
JS_WrapObject(_cx, &_debugGlobal);
JSAutoCompartment ac(_cx, _debugGlobal);
// these are used in the debug program

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@ -651,12 +651,15 @@ cc.Class.extend = function (prop) {
function Class() {
// All construction is actually done in the init method
if (!initializing) {
if (!this.ctor)
cc.log("No ctor function found, please set `classes_need_extend` section at `ini` file as `tools/tojs/cocos2dx.ini`");
else
if (!this.ctor) {
if (this.__nativeObj)
cc.log("No ctor function found! Please check whether `classes_need_extend` section in `ini` file like which in `tools/tojs/cocos2dx.ini`");
}
else {
this.ctor.apply(this, arguments);
}
}
}
// Populate our constructed prototype object
Class.prototype = prototype;

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@ -20,7 +20,7 @@
/* Define to 1 if SpiderMonkey should support the ability to perform
entirely too much GC. */
#define JS_GC_ZEAL 1
/* #undef JS_GC_ZEAL */
/* Define to 1 if the <endian.h> header is present and
useable. See jscpucfg.h. */

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@ -1 +1 @@
1267f1437ae315da4c23e0fc5e7e3f70b4b3c8e2
1541255b60cd30b2a7f3424c2ef7b1f85f8474b7

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@ -1 +1 @@
2385a209e3aa59896599e079658d761fd2985c9a
b49342959d039cb5961a5874f38ac882feadaf82

@ -1 +1 @@
Subproject commit 6ae9f506f5ac7288bd27d11594a8a8f4e6e8a7d1
Subproject commit 8fd59c24bf5b46d2e02a8173ac19cdfc877263c5

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@ -79,4 +79,4 @@ abstract_classes = ColliderDetector ColliderBody ArmatureDataManager ComAttribut
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
classes_need_extend = Armature
classes_need_extend = Armature ComController