This commit is contained in:
yangxiao 2014-10-17 18:08:55 +08:00
commit cfb6a7846f
442 changed files with 40479 additions and 17714 deletions

4
.gitignore vendored
View File

@ -34,6 +34,8 @@ _ReSharper*/
[Tt]est[Rr]esult*
ipch/
*.opensdf
SubmissionInfo
Generated Files
# Ignore files build by ndk and eclipse
libs/
@ -133,7 +135,9 @@ project.properties
/external/websockets/
/external/win32-specific/
/external/winrt-specific/
/external/winrt_8.1-specific/
/external/wp8-specific/
/external/wp_8.1-specific/
/external/version.json
/templates/lua-template-runtime/runtime
/v*-deps-*.zip

View File

@ -855,6 +855,7 @@ Developers:
Fixed memory leak in 'Image'
Fixed loosing precision when using 'recv' in 'Console'
Fixed link error with Xcode 6 when building with 32-bit architecture
Fixed CMake for Mac OS X
ololomax
Fixed a potential crash in SceneReader::createNodeWithSceneFile

1183
CHANGELOG

File diff suppressed because it is too large Load Diff

View File

@ -87,7 +87,7 @@ if(WINDOWS)
ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)
set(PLATFORM_FOLDER win32)
elseif(MACOSX)
elseif(MACOSX OR APPLE)
ADD_DEFINITIONS (-DCC_TARGET_OS_MAC)
ADD_DEFINITIONS (-DUSE_FILE32API)
set(PLATFORM_FOLDER mac)
@ -164,13 +164,13 @@ include_directories(
)
if(LINUX)
if(LINUX OR APPLE)
find_package(GLFW3 REQUIRED)
message( STATUS "GLFW3 dirs: ${GLFW3_INCLUDE_DIRS}")
include_directories(${GLFW3_INCLUDE_DIRS})
endif(LINUX)
endif(LINUX OR APPLE)
if(NOT MINGW)
@ -214,7 +214,7 @@ if(NOT MINGW)
endif()
# build for 3rd party libraries
if(LINUX)
if(LINUX OR APPLE)
add_subdirectory(external/Box2D)
add_subdirectory(external/unzip)
add_subdirectory(external/xxhash)

View File

@ -204,9 +204,9 @@ def build_samples(target,ndk_build_param,android_platform,build_mode):
exit(1)
if build_mode is None:
build_mode = 'debug'
elif build_mode != 'release':
build_mode = 'debug'
build_mode = 'release'
elif build_mode != 'debug':
build_mode = 'release'
app_android_root = ''

View File

@ -1,41 +1,11 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
VisualStudioVersion = 12.0.30723.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\cocos2d_wp8.vcxproj", "{B5AF91B3-64EA-44E1-84B0-D759E93758FB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\cocos\editor-support\spine\proj.wp8\libSpine.vcxproj", "{7D4FC6EB-9497-4804-98F3-3EAEDC896154}"
ProjectSection(ProjectDependencies) = postProject
{B5AF91B3-64EA-44E1-84B0-D759E93758FB} = {B5AF91B3-64EA-44E1-84B0-D759E93758FB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosStudio", "..\cocos\editor-support\cocostudio\proj.wp8\libCocosStudio.vcxproj", "{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}"
ProjectSection(ProjectDependencies) = postProject
{B5AF91B3-64EA-44E1-84B0-D759E93758FB} = {B5AF91B3-64EA-44E1-84B0-D759E93758FB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosBuilder", "..\cocos\editor-support\cocosbuilder\proj.wp8\libCocosBuilder.vcxproj", "{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}"
ProjectSection(ProjectDependencies) = postProject
{B5AF91B3-64EA-44E1-84B0-D759E93758FB} = {B5AF91B3-64EA-44E1-84B0-D759E93758FB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libExtensions", "..\extensions\proj.wp8\libExtensions.vcxproj", "{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}"
ProjectSection(ProjectDependencies) = postProject
{B5AF91B3-64EA-44E1-84B0-D759E93758FB} = {B5AF91B3-64EA-44E1-84B0-D759E93758FB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2D", "..\external\Box2D\proj.wp8\Box2D.vcxproj", "{C55734A3-702C-4FA1-B950-32C8E169302F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libLocalStorage", "..\cocos\storage\local-storage\proj.wp8\libLocalStorage.vcxproj", "{88982C27-5A7B-40A8-86E7-B3187B44B322}"
ProjectSection(ProjectDependencies) = postProject
{B5AF91B3-64EA-44E1-84B0-D759E93758FB} = {B5AF91B3-64EA-44E1-84B0-D759E93758FB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDenshion", "..\cocos\audio\proj.wp8\CocosDenshion.vcxproj", "{DF125891-EEE9-4466-B903-F828FD272158}"
ProjectSection(ProjectDependencies) = postProject
{B5AF91B3-64EA-44E1-84B0-D759E93758FB} = {B5AF91B3-64EA-44E1-84B0-D759E93758FB}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cpp-tests", "cpp-tests", "{671E147E-1DBD-41FC-99B3-2119CA828C8A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cpp-tests", "..\tests\cpp-tests\proj.wp8-xaml\cpp-tests\cpp-tests.csproj", "{60D53713-1675-4466-81DC-D67A031C3D21}"
@ -45,11 +15,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cpp-tests", "..\tests\cpp-t
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-testsComponent", "..\tests\cpp-tests\proj.wp8-xaml\cpp-testsComponent\cpp-testsComponent.vcxproj", "{86B2C23C-3A6C-4C4E-AB0E-16A8CC1523E9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libNetwork", "..\cocos\network\proj.wp8\libNetwork.vcxproj", "{7DAA99E7-8E07-4FEF-8374-8EC04E395D2E}"
ProjectSection(ProjectDependencies) = postProject
{B5AF91B3-64EA-44E1-84B0-D759E93758FB} = {B5AF91B3-64EA-44E1-84B0-D759E93758FB}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cpp-empty-test", "cpp-empty-test", "{2C306303-EB4F-4058-8CA0-1F28A4FECE39}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cpp-empty-test", "..\tests\cpp-empty-test\proj-wp8-xaml\cpp-empty-test\cpp-empty-test.csproj", "{5921FE12-7EF3-4847-8453-42EF286DDBE7}"
@ -59,11 +24,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cpp-empty-test", "..\tests\
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-empty-testComponent", "..\tests\cpp-empty-test\proj-wp8-xaml\cpp-empty-testComponent\cpp-empty-testComponent.vcxproj", "{F5D665F8-AE19-4F3F-99A7-230A1E8305D2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGUI", "..\cocos\ui\proj.wp8\libGUI.vcxproj", "{08FB23E4-1517-4EDC-B682-DA238CDAA83D}"
ProjectSection(ProjectDependencies) = postProject
{B5AF91B3-64EA-44E1-84B0-D759E93758FB} = {B5AF91B3-64EA-44E1-84B0-D759E93758FB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CopyTemplateFiles", "..\cocos\platform\wp8-xaml\CopyTemplateFiles.vcxproj", "{271FEE84-9198-4C26-8567-4247C563B0B1}"
ProjectSection(ProjectDependencies) = postProject
{5921FE12-7EF3-4847-8453-42EF286DDBE7} = {5921FE12-7EF3-4847-8453-42EF286DDBE7}
@ -72,6 +32,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CopyTemplateFiles", "..\coc
{F5D665F8-AE19-4F3F-99A7-230A1E8305D2} = {F5D665F8-AE19-4F3F-99A7-230A1E8305D2}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d_wp8", "..\cocos\2d\libcocos2d_wp8.vcxproj", "{7C5DBC42-27F6-4978-AABC-02BA77E2A7F0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -88,26 +50,6 @@ Global
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Any CPU.ActiveCfg = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|ARM.ActiveCfg = Debug|ARM
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|ARM.Build.0 = Debug|ARM
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Win32.ActiveCfg = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Win32.Build.0 = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|x64.ActiveCfg = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|x86.ActiveCfg = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|x86.Build.0 = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Any CPU.ActiveCfg = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|ARM.ActiveCfg = Release|ARM
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|ARM.Build.0 = Release|ARM
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Mixed Platforms.Build.0 = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Win32.ActiveCfg = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Win32.Build.0 = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|x64.ActiveCfg = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|x86.ActiveCfg = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|x86.Build.0 = Release|Win32
{7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|Any CPU.ActiveCfg = Debug|Win32
{7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|ARM.ActiveCfg = Debug|ARM
{7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|ARM.Build.0 = Debug|ARM
@ -128,66 +70,6 @@ Global
{7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Release|x64.ActiveCfg = Release|Win32
{7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Release|x86.ActiveCfg = Release|Win32
{7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Release|x86.Build.0 = Release|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|Any CPU.ActiveCfg = Debug|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|ARM.ActiveCfg = Debug|ARM
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|ARM.Build.0 = Debug|ARM
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|Win32.ActiveCfg = Debug|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|Win32.Build.0 = Debug|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|x64.ActiveCfg = Debug|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|x86.ActiveCfg = Debug|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Debug|x86.Build.0 = Debug|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|Any CPU.ActiveCfg = Release|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|ARM.ActiveCfg = Release|ARM
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|ARM.Build.0 = Release|ARM
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|Mixed Platforms.Build.0 = Release|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|Win32.ActiveCfg = Release|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|Win32.Build.0 = Release|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|x64.ActiveCfg = Release|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|x86.ActiveCfg = Release|Win32
{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}.Release|x86.Build.0 = Release|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|Any CPU.ActiveCfg = Debug|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|ARM.ActiveCfg = Debug|ARM
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|ARM.Build.0 = Debug|ARM
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|Win32.ActiveCfg = Debug|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|Win32.Build.0 = Debug|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|x64.ActiveCfg = Debug|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|x86.ActiveCfg = Debug|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Debug|x86.Build.0 = Debug|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|Any CPU.ActiveCfg = Release|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|ARM.ActiveCfg = Release|ARM
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|ARM.Build.0 = Release|ARM
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|Mixed Platforms.Build.0 = Release|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|Win32.ActiveCfg = Release|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|Win32.Build.0 = Release|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|x64.ActiveCfg = Release|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|x86.ActiveCfg = Release|Win32
{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}.Release|x86.Build.0 = Release|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|Any CPU.ActiveCfg = Debug|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|ARM.ActiveCfg = Debug|ARM
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|ARM.Build.0 = Debug|ARM
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|Win32.ActiveCfg = Debug|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|Win32.Build.0 = Debug|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|x64.ActiveCfg = Debug|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|x86.ActiveCfg = Debug|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Debug|x86.Build.0 = Debug|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|Any CPU.ActiveCfg = Release|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|ARM.ActiveCfg = Release|ARM
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|ARM.Build.0 = Release|ARM
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|Mixed Platforms.Build.0 = Release|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|Win32.ActiveCfg = Release|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|Win32.Build.0 = Release|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|x64.ActiveCfg = Release|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|x86.ActiveCfg = Release|Win32
{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}.Release|x86.Build.0 = Release|Win32
{C55734A3-702C-4FA1-B950-32C8E169302F}.Debug|Any CPU.ActiveCfg = Debug|Win32
{C55734A3-702C-4FA1-B950-32C8E169302F}.Debug|ARM.ActiveCfg = Debug|ARM
{C55734A3-702C-4FA1-B950-32C8E169302F}.Debug|ARM.Build.0 = Debug|ARM
@ -208,46 +90,6 @@ Global
{C55734A3-702C-4FA1-B950-32C8E169302F}.Release|x64.ActiveCfg = Release|Win32
{C55734A3-702C-4FA1-B950-32C8E169302F}.Release|x86.ActiveCfg = Release|Win32
{C55734A3-702C-4FA1-B950-32C8E169302F}.Release|x86.Build.0 = Release|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|Any CPU.ActiveCfg = Debug|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|ARM.ActiveCfg = Debug|ARM
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|ARM.Build.0 = Debug|ARM
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|Win32.ActiveCfg = Debug|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|Win32.Build.0 = Debug|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|x64.ActiveCfg = Debug|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|x86.ActiveCfg = Debug|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Debug|x86.Build.0 = Debug|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Release|Any CPU.ActiveCfg = Release|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Release|ARM.ActiveCfg = Release|ARM
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Release|ARM.Build.0 = Release|ARM
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Release|Mixed Platforms.Build.0 = Release|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Release|Win32.ActiveCfg = Release|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Release|Win32.Build.0 = Release|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Release|x64.ActiveCfg = Release|Win32
{88982C27-5A7B-40A8-86E7-B3187B44B322}.Release|x86.ActiveCfg = Release|Win32
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<SubType>Designer</SubType>
</AppxManifest>
<None Include="..\..\..\cocos\math\MathUtil.inl" />
<None Include="Cocos2dShaderCompiler_TemporaryKey.pfx" />
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<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
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File diff suppressed because it is too large Load Diff

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@ -51,21 +51,6 @@ ShaderCompiler::~ShaderCompiler()
}
bool ShaderCompiler::applicationDidFinishLaunching()
{
return true;
}
void ShaderCompiler::applicationDidEnterBackground()
{
}
void ShaderCompiler::applicationWillEnterForeground()
{
}
bool ShaderCompiler::Compile(Windows::UI::Xaml::Controls::TextBlock^ resultText)
@ -79,7 +64,9 @@ bool ShaderCompiler::Compile(Windows::UI::Xaml::Controls::TextBlock^ resultText)
return false;
}
Director::getInstance()->setAnimationInterval(1.0 / 60.0);
auto director = cocos2d::Director::getInstance();
//Director::getInstance()->setAnimationInterval(1.0 / 60.0);
CCShaderCache::getInstance()->loadDefaultShaders();
CCPrecompiledShaders::getInstance()->savePrecompiledShaders();
resultText->Text = "Complete";

View File

@ -24,11 +24,10 @@ THE SOFTWARE.
****************************************************************************/
#pragma once
#include "cocos2d.h"
#include "CCGL.h"
class ShaderCompiler : private cocos2d::Application
class ShaderCompiler
{
public:
@ -40,9 +39,6 @@ private:
Windows::UI::Xaml::Controls::TextBlock^ m_resultText;
virtual bool applicationDidFinishLaunching();
virtual void applicationDidEnterBackground();
virtual void applicationWillEnterForeground();
void InitializeCocos2d();

View File

@ -0,0 +1,7 @@
How to compile precompiled shaders for Windows Phone 8.0 (WP8)
1. Open the VS project Cocos2dShaderCompiler\Cocos2dShaderCompiler.sln
2. Build and run the project
3. Click the Compile button
4. Select the file cocos\platform\wp8\shaders\precompiledshaders.h in the file dialog box
5. Program will precompile all of the cached cocos2d-x shaders.

View File

@ -44,6 +44,7 @@ elseif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(SYSTEM_STRING "IOS")
else()
set(MACOSX TRUE)
set(APPLE TRUE)
set(SYSTEM_STRING "Mac OSX")
endif()
endif()

View File

@ -32,7 +32,6 @@ THE SOFTWARE.
#include "deprecated/CCString.h"
#include <vector>
#include <stdarg.h>
using namespace std;

View File

@ -1100,6 +1100,7 @@ void Node::removeAllChildren()
this->removeAllChildrenWithCleanup(true);
}
#if CC_USE_PHYSICS
void Node::removeFromPhysicsWorld()
{
if (_physicsBody != nullptr)
@ -1112,6 +1113,7 @@ void Node::removeFromPhysicsWorld()
child->removeFromPhysicsWorld();
}
}
#endif
void Node::removeAllChildrenWithCleanup(bool cleanup)
{

View File

@ -1,5 +1,5 @@
include_directories(
../external/ConvertUTF
../external/ConvertUTF, .
)
set(COCOS_2D_SRC

View File

@ -1,27 +0,0 @@
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<EngineRoot>$(MSBuildThisFileDirectory)..\..\</EngineRoot>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>true</CompileAsWinRT>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4056;4996;4244;</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="EngineRoot">
<Value>$(EngineRoot)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

View File

@ -1,759 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
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@ -1,28 +0,0 @@
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@ -161,6 +161,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\OpenalSoft\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\MP3Decoder\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\OggDecoder\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*" "$(OutDir)"
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@ -184,6 +185,11 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="..\..\extensions\assets-manager\CCEventAssetsManagerEx.cpp" />
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<ClCompile Include="..\..\extensions\GUI\CCControlExtension\CCControlButton.cpp" />
<ClCompile Include="..\..\extensions\GUI\CCControlExtension\CCControlColourPicker.cpp" />
@ -458,7 +464,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="CCAction.cpp" />
<ClCompile Include="CCActionCamera.cpp" />
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<ClInclude Include="CCActionCamera.h" />

View File

@ -1180,8 +1180,20 @@
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@ -0,0 +1,9 @@
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@ -0,0 +1,7 @@
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View File

@ -25,9 +25,7 @@ CCSprite3D.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../../external \
$(LOCAL_PATH)/../platform/android
LOCAL_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_STATIC_LIBRARIES := cocos2dx_internal_static

View File

@ -101,13 +101,17 @@ void BillBoard::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
auto camera = Camera::getVisitingCamera();
const Mat4& camWorldMat = camera->getNodeToWorldTransform();
if (memcmp(_camWorldMat.m, camWorldMat.m, sizeof(float) * 16) != 0 || memcmp(_transform.m, transform.m, sizeof(float) * 16) != 0 || _modeDirty)
if (memcmp(_camWorldMat.m, camWorldMat.m, sizeof(float) * 16) != 0 || memcmp(_mvTransform.m, transform.m, sizeof(float) * 16) != 0 || _modeDirty)
{
Vec3 anchorPoint(_anchorPointInPoints.x , _anchorPointInPoints.y , 0.0f);
Mat4 localToWorld = transform;
localToWorld.translate(anchorPoint);
Vec3 camDir;
switch (_mode)
{
case Mode::VIEW_POINT_ORIENTED:
camDir = Vec3(transform.m[12] - camWorldMat.m[12], transform.m[13] - camWorldMat.m[13], transform.m[14] - camWorldMat.m[14]);
camDir = Vec3(localToWorld.m[12] - camWorldMat.m[12], localToWorld.m[13] - camWorldMat.m[13], localToWorld.m[14] - camWorldMat.m[14]);
break;
case Mode::VIEW_PLANE_ORIENTED:
camWorldMat.transformVector(Vec3(0.0f, 0.0f, -1.0f), &camDir);
@ -130,18 +134,22 @@ void BillBoard::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
Vec3::cross(camDir, y, &x);
x.normalize();
Vec3::cross(x, camDir, &y);
float xlen = sqrtf(transform.m[0] * transform.m[0] + transform.m[1] * transform.m[1] + transform.m[2] * transform.m[2]);
float ylen = sqrtf(transform.m[4] * transform.m[4] + transform.m[5] * transform.m[5] + transform.m[6] * transform.m[6]);
float zlen = sqrtf(transform.m[8] * transform.m[8] + transform.m[9] * transform.m[9] + transform.m[10] * transform.m[10]);
y.normalize();
float xlen = sqrtf(localToWorld.m[0] * localToWorld.m[0] + localToWorld.m[1] * localToWorld.m[1] + localToWorld.m[2] * localToWorld.m[2]);
float ylen = sqrtf(localToWorld.m[4] * localToWorld.m[4] + localToWorld.m[5] * localToWorld.m[5] + localToWorld.m[6] * localToWorld.m[6]);
float zlen = sqrtf(localToWorld.m[8] * localToWorld.m[8] + localToWorld.m[9] * localToWorld.m[9] + localToWorld.m[10] * localToWorld.m[10]);
_billboardTransform.m[0] = x.x * xlen; _billboardTransform.m[1] = x.y * xlen; _billboardTransform.m[2] = x.z * xlen;
_billboardTransform.m[4] = y.x * ylen; _billboardTransform.m[5] = y.y * ylen; _billboardTransform.m[6] = y.z * ylen;
_billboardTransform.m[8] = -camDir.x * zlen; _billboardTransform.m[9] = -camDir.y * zlen; _billboardTransform.m[10] = -camDir.z * zlen;
_billboardTransform.m[12] = transform.m[12]; _billboardTransform.m[13] = transform.m[13]; _billboardTransform.m[14] = transform.m[14];
_billboardTransform.m[12] = localToWorld.m[12]; _billboardTransform.m[13] = localToWorld.m[13]; _billboardTransform.m[14] = localToWorld.m[14];
_billboardTransform.translate(-anchorPoint);
const Mat4 &viewMat = camWorldMat.getInversed();
_zDepthInView = -(viewMat.m[2] * transform.m[12] + viewMat.m[6] * transform.m[13] + viewMat.m[10] * transform.m[14] + viewMat.m[14]);
_transform = transform;
_zDepthInView = -(viewMat.m[2] * _billboardTransform.m[12] + viewMat.m[6] * _billboardTransform.m[13] + viewMat.m[10] * _billboardTransform.m[14] + viewMat.m[14]);
_mvTransform = transform;
_camWorldMat = camWorldMat;
}

View File

@ -99,7 +99,7 @@ CC_CONSTRUCTOR_ACCESS:
protected:
Mat4 _camWorldMat;
Mat4 _transform;
Mat4 _mvTransform;
Mat4 _billboardTransform;
float _zDepthInView;

View File

@ -190,8 +190,10 @@ physics/chipmunk/CCPhysicsWorldInfo_chipmunk.cpp \
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/. \
$(LOCAL_PATH)/.. \
$(LOCAL_PATH)/platform \
$(LOCAL_PATH)/base \
$(LOCAL_PATH)/../external \
$(LOCAL_PATH)/../external/tinyxml2 \
$(LOCAL_PATH)/../external/unzip \
$(LOCAL_PATH)/../external/chipmunk/include/chipmunk \
@ -244,12 +246,11 @@ LOCAL_MODULE := cocos2dx_static
LOCAL_MODULE_FILENAME := libcocos2d
LOCAL_STATIC_LIBRARIES := cocostudio_static
LOCAL_STATIC_LIBRARIES += audioengine_static
LOCAL_STATIC_LIBRARIES += cocos3d_static
LOCAL_STATIC_LIBRARIES += cocosbuilder_static
LOCAL_STATIC_LIBRARIES += cocos3d_static
LOCAL_STATIC_LIBRARIES += spine_static
LOCAL_STATIC_LIBRARIES += cocos_network_static
LOCAL_STATIC_LIBRARIES += box2d_static
LOCAL_STATIC_LIBRARIES += audioengine_static
include $(BUILD_STATIC_LIBRARY)
#==============================================================
@ -272,5 +273,3 @@ $(call import-module,Box2D)
$(call import-module,curl/prebuilt/android)
$(call import-module,websockets/prebuilt/android)
$(call import-module,protobuf-lite)

View File

@ -25,6 +25,8 @@
# this CMakeLists is to generate libcocos2d.a
cmake_minimum_required(VERSION 2.8)
if(WINDOWS)
ADD_DEFINITIONS(-DUNICODE -D_UNICODE)
endif()
@ -74,6 +76,25 @@ set(COCOS_SRC cocos2d.cpp
${COCOS_EXTENSIONS_SRC}
)
if(MACOSX OR APPLE)
include(FindFreetype REQUIRED)
if(NOT FREETYPE_FOUND)
if(IOS)
FIND_LIBRARY(FREETYPE_LIBRARIES NAMES libfreetype PATHS "../external/freetype2/prebuilt/ios" DOC "Freetype includes")
find_path(FREETYPE_INCLUDE_DIRS ft2build.h "../external/freetype2/include/ios" "../external/freetype2/include/ios/freetype" DOC "Freetype includes")
elseif()
FIND_LIBRARY(FREETYPE_LIBRARIES NAMES libfreetype PATHS "../external/freetype2/prebuilt/mac" DOC "Freetype includes")
find_path(FREETYPE_INCLUDE_DIRS ft2build.h "../external/freetype2/include/mac" "../external/freetype2/include/mac/freetype" DOC "Freetype includes")
endif(IOS)
endif(NOT FREETYPE_FOUND)
find_package(Freetype REQUIRED)
include_directories(${FREETYPE_INCLUDE_DIRS})
endif()
if(MINGW)
find_package(Freetype REQUIRED)
find_package(WebP REQUIRED)
@ -126,8 +147,7 @@ elseif(WINDOWS)
elseif(LINUX)
set(PLATFORM_SPECIFIC_LIBS jpeg webp tiff freetype curl websockets
fontconfig png pthread glfw GLEW GL X11 rt z protobuf ${FMOD_LIB})
elseif(MACOSX)
elseif(MACOSX OR APPLE)
INCLUDE_DIRECTORIES ( /System/Library/Frameworks )
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
@ -141,7 +161,7 @@ elseif(MACOSX)
set(PLATFORM_SPECIFIC_LIBS
z jpeg png webp tiff curl glfw3
websockets
websockets freetype
${COCOA_LIBRARY}
${OPENGL_LIBRARY}
${OPENAL_LIBRARY}

View File

@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\Export.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\SimpleAudioEngine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\wp8\Audio.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\wp8\MediaStreamer.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\wp8\Audio.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\wp8\MediaStreamer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\wp8\SimpleAudioEngine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<FullDeploy>true</FullDeploy>
</PropertyGroup>
</Project>

View File

@ -1,47 +1,30 @@
//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//// PARTICULAR PURPOSE.
////
//// Copyright (c) Microsoft Corporation. All rights reserved
/*
* cocos2d-x http://www.cocos2d-x.org
*
* Copyright (c) 2010-2011 - cocos2d-x community
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
#include "pch.h"
#include "Audio.h"
#include "MediaStreamer.h"
//#include "CCCommon.h"
static std::wstring CCUtf8ToUnicode(const char * pszUtf8Str, unsigned len/* = -1*/)
{
std::wstring ret;
do
{
if (! pszUtf8Str) break;
// get UTF8 string length
if (-1 == len)
{
len = strlen(pszUtf8Str);
}
if (len <= 0) break;
// get UTF16 string length
int wLen = MultiByteToWideChar(CP_UTF8, 0, pszUtf8Str, len, 0, 0);
if (0 == wLen || 0xFFFD == wLen) break;
// convert string
wchar_t * pwszStr = new wchar_t[wLen + 1];
if (! pwszStr) break;
pwszStr[wLen] = 0;
MultiByteToWideChar(CP_UTF8, 0, pszUtf8Str, len, pwszStr, wLen + 1);
ret = pwszStr;
if(pwszStr) { delete[] (pwszStr);};
} while (0);
return ret;
}
static inline void ThrowIfFailed(HRESULT hr)
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
// Set a breakpoint on this line to catch DirectX API errors
// Set a breakpoint on this line to catch DX API errors.
throw Platform::Exception::CreateException(hr);
}
}
@ -55,14 +38,14 @@ void AudioEngineCallbacks::Initialize(Audio *audio)
// to be closed down and restarted. The error code is given in error.
void _stdcall AudioEngineCallbacks::OnCriticalError(HRESULT Error)
{
UNUSED_PARAM(Error);
m_audio->SetEngineExperiencedCriticalError();
};
Audio::Audio() :
m_backgroundID(0),
m_soundEffctVolume(1.0),
m_soundEffctVolume(1.0f),
m_backgroundMusicVolume(1.0f)
{
}
@ -220,8 +203,10 @@ void Audio::StopBackgroundMusic(bool bReleaseData)
StopSoundEffect(m_backgroundID);
if (bReleaseData)
if (bReleaseData){
UnloadSoundEffect(m_backgroundID);
RemoveFromList(m_backgroundID);
}
}
void Audio::PauseBackgroundMusic()
@ -328,9 +313,6 @@ void Audio::PlaySoundEffect(unsigned int sound)
m_soundEffects[sound].m_soundEffectSourceVoice->SubmitSourceBuffer(&m_soundEffects[sound].m_audioBuffer)
);
XAUDIO2_BUFFER buf = {0};
XAUDIO2_VOICE_STATE state = {0};
if (m_engineExperiencedCriticalError) {
// If there's an error, then we'll recreate the engine on the next render pass
return;
@ -426,6 +408,7 @@ void Audio::PauseAllSoundEffects()
EffectList::iterator iter;
for (iter = m_soundEffects.begin(); iter != m_soundEffects.end(); iter++)
{
if (iter->first != m_backgroundID)
PauseSoundEffect(iter->first);
}
}
@ -439,11 +422,12 @@ void Audio::ResumeAllSoundEffects()
EffectList::iterator iter;
for (iter = m_soundEffects.begin(); iter != m_soundEffects.end(); iter++)
{
if (iter->first != m_backgroundID)
ResumeSoundEffect(iter->first);
}
}
void Audio::StopAllSoundEffects()
void Audio::StopAllSoundEffects(bool bReleaseData)
{
if (m_engineExperiencedCriticalError) {
return;
@ -452,7 +436,26 @@ void Audio::StopAllSoundEffects()
EffectList::iterator iter;
for (iter = m_soundEffects.begin(); iter != m_soundEffects.end(); iter++)
{
if (iter->first != m_backgroundID){
StopSoundEffect(iter->first);
if (bReleaseData)
{
UnloadSoundEffect(iter->first);
}
}
}
if (bReleaseData)
{
for (iter = m_soundEffects.begin(); iter != m_soundEffects.end();)
{
if (iter->first != m_backgroundID){
m_soundEffects.erase(iter++);
}
else
{
iter++;
}
}
}
}
@ -464,39 +467,66 @@ bool Audio::IsSoundEffectStarted(unsigned int sound)
return m_soundEffects[sound].m_soundEffectStarted;
}
std::wstring CCUtf8ToUnicode(const char * pszUtf8Str)
{
std::wstring ret;
do
{
if (! pszUtf8Str) break;
size_t len = strlen(pszUtf8Str);
if (len <= 0) break;
++len;
wchar_t * pwszStr = new wchar_t[len];
if (! pwszStr) break;
pwszStr[len - 1] = 0;
MultiByteToWideChar(CP_UTF8, 0, pszUtf8Str, len, pwszStr, len);
ret = pwszStr;
if(pwszStr) {
delete[] (pwszStr);
(pwszStr) = 0;
}
} while (0);
return ret;
}
std::string CCUnicodeToUtf8(const wchar_t* pwszStr)
{
std::string ret;
do
{
if(! pwszStr) break;
size_t len = wcslen(pwszStr);
if (len <= 0) break;
char * pszUtf8Str = new char[len*3 + 1];
WideCharToMultiByte(CP_UTF8, 0, pwszStr, len+1, pszUtf8Str, len*3 + 1, 0, 0);
ret = pszUtf8Str;
if(pszUtf8Str) {
delete[] (pszUtf8Str);
(pszUtf8Str) = 0;
}
}while(0);
return ret;
}
void Audio::PreloadSoundEffect(const char* pszFilePath, bool isMusic)
{
if (m_engineExperiencedCriticalError) {
return;
}
int sound = Hash(pszFilePath);
if (m_soundEffects.end() != m_soundEffects.find(sound))
{
return;
}
MediaStreamer mediaStreamer;
mediaStreamer.Initialize(CCUtf8ToUnicode(pszFilePath, -1).c_str());
mediaStreamer.Initialize(CCUtf8ToUnicode(pszFilePath).c_str());
m_soundEffects[sound].m_soundID = sound;
uint32 bufferLength = mediaStreamer.GetMaxStreamLengthInBytes();
if (m_soundEffects.find(sound) != m_soundEffects.end())
{
if (m_soundEffects[sound].m_soundEffectBufferData)
{
delete[] m_soundEffects[sound].m_soundEffectBufferData;
m_soundEffects[sound].m_soundEffectBufferData = NULL;
}
}
else
{
m_soundEffects[sound].m_soundEffectBufferData = NULL;
}
m_soundEffects[sound].m_soundEffectBufferData = new byte[bufferLength];
mediaStreamer.ReadAll(m_soundEffects[sound].m_soundEffectBufferData, bufferLength, &m_soundEffects[sound].m_soundEffectBufferLength);
@ -549,6 +579,8 @@ void Audio::UnloadSoundEffect(const char* pszFilePath)
int sound = Hash(pszFilePath);
UnloadSoundEffect(sound);
RemoveFromList(sound);
}
void Audio::UnloadSoundEffect(unsigned int sound)
@ -562,15 +594,18 @@ void Audio::UnloadSoundEffect(unsigned int sound)
m_soundEffects[sound].m_soundEffectSourceVoice->DestroyVoice();
if (m_soundEffects[sound].m_soundEffectBufferData)
{
delete[] m_soundEffects[sound].m_soundEffectBufferData;
m_soundEffects[sound].m_soundEffectBufferData = NULL;
}
if(m_soundEffects[sound].m_soundEffectBufferData)
delete [] m_soundEffects[sound].m_soundEffectBufferData;
m_soundEffects[sound].m_soundEffectBufferData = nullptr;
m_soundEffects[sound].m_soundEffectSourceVoice = nullptr;
m_soundEffects[sound].m_soundEffectStarted = false;//
m_soundEffects[sound].m_soundEffectStarted = false;
ZeroMemory(&m_soundEffects[sound].m_audioBuffer, sizeof(m_soundEffects[sound].m_audioBuffer));
}
void Audio::RemoveFromList( unsigned int sound )
{
m_soundEffects.erase(sound);
}

View File

@ -5,14 +5,25 @@
////
//// Copyright (c) Microsoft Corporation. All rights reserved
// For licensing information relating to this distribution please see Third Party Notices file.
#pragma once
#include "pch.h"
#include <wrl.h>
#include <d3d11_1.h>
#include <agile.h>
#include <DirectXMath.h>
#include <memory>
#define XAUDIO2_HELPER_FUNCTIONS 1
#include <xaudio2.h>
#include <map>
static const int STREAMING_BUFFER_SIZE = 65536;
static const int MAX_BUFFER_COUNT = 3;
#define UNUSED_PARAM(unusedparam) (void)unusedparam
struct SoundEffectData
{
unsigned int m_soundID;
@ -85,6 +96,7 @@ private:
StreamingVoiceContext m_voiceContext;
typedef std::map<unsigned int, SoundEffectData> EffectList;
typedef std::pair<unsigned int, SoundEffectData> Effect;
EffectList m_soundEffects;
unsigned int m_backgroundID;
@ -144,9 +156,12 @@ public:
void PauseAllSoundEffects();
void ResumeAllSoundEffects();
void StopAllSoundEffects();
void StopAllSoundEffects(bool bReleaseData);
void PreloadSoundEffect(const char* pszFilePath, bool isMusic = false);
void UnloadSoundEffect(const char* pszFilePath);
void UnloadSoundEffect(unsigned int sound);
private:
void RemoveFromList(unsigned int sound);
};

View File

@ -1,47 +1,124 @@
//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//// PARTICULAR PURPOSE.
////
//// Copyright (c) Microsoft Corporation. All rights reserved
/*
* cocos2d-x http://www.cocos2d-x.org
*
* Copyright (c) 2010-2011 - cocos2d-x community
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
#include "pch.h"
#include "MediaStreamer.h"
using namespace Windows::ApplicationModel;
#include <Mfidl.h>
#include <Mfreadwrite.h>
#include <Mfapi.h>
static inline void ThrowIfFailed(HRESULT hr)
#include <wrl\wrappers\corewrappers.h>
#include <ppltasks.h>
using namespace Microsoft::WRL;
using namespace Windows::Storage;
using namespace Windows::Storage::FileProperties;
using namespace Windows::Storage::Streams;
using namespace Windows::Foundation;
using namespace Windows::ApplicationModel;
using namespace Concurrency;
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((uint32)(byte)(ch0) | ((uint32)(byte)(ch1) << 8) | \
((uint32)(byte)(ch2) << 16) | ((uint32)(byte)(ch3) << 24 ))
#endif /* defined(MAKEFOURCC) */
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
// Set a breakpoint on this line to catch DirectX API errors
// Set a breakpoint on this line to catch DX API errors.
throw Platform::Exception::CreateException(hr);
}
}
MediaStreamer::MediaStreamer()
MediaStreamer::MediaStreamer() :
m_offset(0)
{
m_reader = nullptr;
m_audioType = nullptr;
ZeroMemory(&m_waveFormat, sizeof(m_waveFormat));
m_installedLocation = Package::Current->InstalledLocation;
m_installedLocationPath = Platform::String::Concat(m_installedLocation->Path, "\\Assets\\Resources\\");
m_location = Package::Current->InstalledLocation;
m_locationPath = Platform::String::Concat(m_location->Path, "\\Assets\\Resources\\");
}
MediaStreamer::~MediaStreamer()
{
}
Platform::Array<byte>^ MediaStreamer::ReadData(
_In_ Platform::String^ filename
)
{
CREATEFILE2_EXTENDED_PARAMETERS extendedParams = {0};
extendedParams.dwSize = sizeof(CREATEFILE2_EXTENDED_PARAMETERS);
extendedParams.dwFileAttributes = FILE_ATTRIBUTE_NORMAL;
extendedParams.dwFileFlags = FILE_FLAG_SEQUENTIAL_SCAN;
extendedParams.dwSecurityQosFlags = SECURITY_ANONYMOUS;
extendedParams.lpSecurityAttributes = nullptr;
extendedParams.hTemplateFile = nullptr;
Wrappers::FileHandle file(
CreateFile2(
filename->Data(),
GENERIC_READ,
FILE_SHARE_READ,
OPEN_EXISTING,
&extendedParams
)
);
if (file.Get()==INVALID_HANDLE_VALUE)
{
throw ref new Platform::FailureException();
}
FILE_STANDARD_INFO fileInfo = {0};
if (!GetFileInformationByHandleEx(
file.Get(),
FileStandardInfo,
&fileInfo,
sizeof(fileInfo)
))
{
throw ref new Platform::FailureException();
}
if (fileInfo.EndOfFile.HighPart != 0)
{
throw ref new Platform::OutOfMemoryException();
}
Platform::Array<byte>^ fileData = ref new Platform::Array<byte>(fileInfo.EndOfFile.LowPart);
if (!ReadFile(
file.Get(),
fileData->Data,
fileData->Length,
nullptr,
nullptr
) )
{
throw ref new Platform::FailureException();
}
return fileData;
}
void MediaStreamer::Initialize(__in const WCHAR* url)
{
Microsoft::WRL::ComPtr<IMFMediaType> outputMediaType;
Microsoft::WRL::ComPtr<IMFMediaType> mediaType;
ThrowIfFailed(
MFStartup(MF_VERSION)
);
WCHAR filePath[MAX_PATH] = {0};
if ((wcslen(url) > 1 && url[1] == ':'))
@ -53,163 +130,92 @@ void MediaStreamer::Initialize(__in const WCHAR* url)
&& (L'/' == url[0] || L'\\' == url[0]))
{
// path start with '/' or '\', is absolute path without driver name
wcscat_s(filePath, m_installedLocationPath->Data());
wcscat_s(filePath, m_locationPath->Data());
// remove '/' or '\\'
wcscat_s(filePath, (const WCHAR*)url[1]);
}else
{
wcscat_s(filePath, m_installedLocationPath->Data());
wcscat_s(filePath, m_locationPath->Data());
wcscat_s(filePath, url);
}
ThrowIfFailed(
MFCreateSourceReaderFromURL(filePath, nullptr, &m_reader)
);
// Set the decoded output format as PCM
// XAudio2 on Windows can process PCM and ADPCM-encoded buffers.
// When using MF, this sample always decodes into PCM.
Platform::Array<byte>^ data = ReadData(ref new Platform::String(filePath));
UINT32 length = data->Length;
const byte * dataPtr = data->Data;
UINT32 offset = 0;
ThrowIfFailed(
MFCreateMediaType(&mediaType)
);
DWORD riffDataSize = 0;
ThrowIfFailed(
mediaType->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Audio)
);
ThrowIfFailed(
mediaType->SetGUID(MF_MT_SUBTYPE, MFAudioFormat_PCM)
);
ThrowIfFailed(
m_reader->SetCurrentMediaType(MF_SOURCE_READER_FIRST_AUDIO_STREAM, 0, mediaType.Get())
);
// Get the complete WAVEFORMAT from the Media Type
ThrowIfFailed(
m_reader->GetCurrentMediaType(MF_SOURCE_READER_FIRST_AUDIO_STREAM, &outputMediaType)
);
uint32 formatSize = 0;
WAVEFORMATEX* waveFormat;
ThrowIfFailed(
MFCreateWaveFormatExFromMFMediaType(outputMediaType.Get(), &waveFormat, &formatSize)
);
CopyMemory(&m_waveFormat, waveFormat, sizeof(m_waveFormat));
CoTaskMemFree(waveFormat);
// Get the total length of the stream in bytes
PROPVARIANT var;
ThrowIfFailed(
m_reader->GetPresentationAttribute(MF_SOURCE_READER_MEDIASOURCE, MF_PD_DURATION, &var)
);
LONGLONG duration = var.uhVal.QuadPart;
double durationInSeconds = (duration / static_cast<double>(10000000)); // duration is in 100ns units, convert to seconds
m_maxStreamLengthInBytes = static_cast<unsigned int>(durationInSeconds * m_waveFormat.nAvgBytesPerSec);
// Round up the buffer size to the nearest four bytes
m_maxStreamLengthInBytes = (m_maxStreamLengthInBytes + 3) / 4 * 4;
}
bool MediaStreamer::GetNextBuffer(uint8* buffer, uint32 maxBufferSize, uint32* bufferLength)
{
Microsoft::WRL::ComPtr<IMFSample> sample;
Microsoft::WRL::ComPtr<IMFMediaBuffer> mediaBuffer;
BYTE *audioData = nullptr;
DWORD sampleBufferLength = 0;
DWORD flags = 0;
*bufferLength = 0;
if (m_reader == nullptr)
auto ReadChunk = [&length, &offset, &dataPtr, &riffDataSize](DWORD fourcc, DWORD& outChunkSize, DWORD& outChunkPos) -> HRESULT
{
return false;
while (true)
{
if (offset + sizeof(DWORD) * 2 >= length)
{
return E_FAIL;
}
ThrowIfFailed(
m_reader->ReadSample(MF_SOURCE_READER_FIRST_AUDIO_STREAM, 0, nullptr, &flags, nullptr, &sample)
);
// Read two DWORDs.
DWORD chunkType = *reinterpret_cast<const DWORD *>(&dataPtr[offset]);
DWORD chunkSize = *reinterpret_cast<const DWORD *>(&dataPtr[offset + sizeof(DWORD)]);
offset += sizeof(DWORD) * 2;
if (sample == nullptr)
if (chunkType == MAKEFOURCC('R', 'I', 'F', 'F'))
{
if (flags & MF_SOURCE_READERF_ENDOFSTREAM)
{
return true;
riffDataSize = chunkSize;
chunkSize = sizeof(DWORD);
outChunkSize = sizeof(DWORD);
outChunkPos = offset;
}
else
{
return false;
}
outChunkSize = chunkSize;
outChunkPos = offset;
}
ThrowIfFailed(
sample->ConvertToContiguousBuffer(&mediaBuffer)
);
offset += chunkSize;
ThrowIfFailed(
mediaBuffer->Lock(&audioData, nullptr, &sampleBufferLength)
);
if (chunkType == fourcc)
{
return S_OK;
}
}
};
// If buffer isn't large enough, dump sample
if (sampleBufferLength <= maxBufferSize)
{
CopyMemory(buffer, audioData, sampleBufferLength);
*bufferLength = sampleBufferLength;
}
else
{
#if defined(COCOS2D_DEBUG)
OutputDebugString(L"Sample buffer dumped");
#endif
}
// Locate riff chunk, check the file type.
DWORD chunkSize = 0;
DWORD chunkPos = 0;
if (flags & MF_SOURCE_READERF_ENDOFSTREAM)
{
return true;
}
else
{
return false;
}
ThrowIfFailed(ReadChunk(MAKEFOURCC('R', 'I', 'F', 'F'), chunkSize, chunkPos));
if (*reinterpret_cast<const DWORD *>(&dataPtr[chunkPos]) != MAKEFOURCC('W', 'A', 'V', 'E')) ThrowIfFailed(E_FAIL);
// Locate 'fmt ' chunk, copy to WAVEFORMATEXTENSIBLE.
ThrowIfFailed(ReadChunk(MAKEFOURCC('f', 'm', 't', ' '), chunkSize, chunkPos));
ThrowIfFailed((chunkSize <= sizeof(m_waveFormat)) ? S_OK : E_FAIL);
CopyMemory(&m_waveFormat, &dataPtr[chunkPos], chunkSize);
// Locate the 'data' chunk and copy its contents to a buffer.
ThrowIfFailed(ReadChunk(MAKEFOURCC('d', 'a', 't', 'a'), chunkSize, chunkPos));
m_data.resize(chunkSize);
CopyMemory(m_data.data(), &dataPtr[chunkPos], chunkSize);
m_offset = 0;
}
void MediaStreamer::ReadAll(uint8* buffer, uint32 maxBufferSize, uint32* bufferLength)
{
uint32 valuesWritten = 0;
uint32 sampleBufferLength = 0;
UINT32 toCopy = m_data.size() - m_offset;
if (toCopy > maxBufferSize) toCopy = maxBufferSize;
if (m_reader == nullptr)
{
return;
}
CopyMemory(buffer, m_data.data(), toCopy);
*bufferLength = toCopy;
*bufferLength = 0;
// If buffer isn't large enough, return
if (maxBufferSize < m_maxStreamLengthInBytes)
{
return;
}
while (!GetNextBuffer(buffer + valuesWritten, maxBufferSize - valuesWritten, &sampleBufferLength))
{
valuesWritten += sampleBufferLength;
}
*bufferLength = valuesWritten + sampleBufferLength;
m_offset += toCopy;
if (m_offset > m_data.size()) m_offset = m_data.size();
}
void MediaStreamer::Restart()
{
if (m_reader == nullptr)
{
return;
}
PROPVARIANT var = {0};
var.vt = VT_I8;
ThrowIfFailed(
m_reader->SetCurrentPosition(GUID_NULL, var)
);
m_offset = 0;
}

View File

@ -1,28 +1,46 @@
//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//// PARTICULAR PURPOSE.
////
//// Copyright (c) Microsoft Corporation. All rights reserved
/*
* cocos2d-x http://www.cocos2d-x.org
*
* Copyright (c) 2010-2011 - cocos2d-x community
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
#pragma once
#include "pch.h"
class MediaStreamer
#include <wrl.h>
#include <xaudio2.h>
#include <vector>
ref class MediaStreamer
{
private:
WAVEFORMATEX m_waveFormat;
uint32 m_maxStreamLengthInBytes;
Windows::Storage::StorageFolder^ m_installedLocation;
Platform::String^ m_installedLocationPath;
std::vector<byte> m_data;
UINT32 m_offset;
Platform::Array<byte>^ ReadData(
_In_ Platform::String^ filename
);
internal:
Windows::Storage::StorageFolder^ m_location;
Platform::String^ m_locationPath;
public:
Microsoft::WRL::ComPtr<IMFSourceReader> m_reader;
Microsoft::WRL::ComPtr<IMFMediaType> m_audioType;
virtual ~MediaStreamer();
public:
internal:
MediaStreamer();
~MediaStreamer();
WAVEFORMATEX& GetOutputWaveFormatEx()
{
@ -31,11 +49,10 @@ public:
UINT32 GetMaxStreamLengthInBytes()
{
return m_maxStreamLengthInBytes;
return m_data.size();
}
void Initialize(_In_ const WCHAR* url);
bool GetNextBuffer(uint8* buffer, uint32 maxBufferSize, uint32* bufferLength);
void ReadAll(uint8* buffer, uint32 maxBufferSize, uint32* bufferLength);
void Restart();
};

View File

@ -1,52 +1,51 @@
/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) Microsoft Open Technologies, Inc.
/*
* cocos2d-x http://www.cocos2d-x.org
*
* Copyright (c) 2010-2011 - cocos2d-x community
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "SimpleAudioEngine.h"
#include "Audio.h"
#include <map>
//#include "CCCommon.h"
using namespace std;
namespace CocosDenshion {
Audio* s_audioController = NULL;
// a flag that if the s_audioController should be re-initialiezed
// see also in SimpleAudioEngine::end() in this file
bool s_bAudioControllerNeedReInitialize = true;
bool s_initialized = false;
SimpleAudioEngine* SimpleAudioEngine::getInstance()
{
static SimpleAudioEngine s_SharedEngine;
return &s_SharedEngine;
}
static Audio* sharedAudioController()
{
if ((! s_audioController) || s_bAudioControllerNeedReInitialize)
if (! s_audioController || !s_initialized)
{
if(s_audioController == NULL)
{
s_audioController = new Audio;
}
s_audioController->Initialize();
s_audioController->CreateResources();
s_bAudioControllerNeedReInitialize = false;
s_initialized = true;
}
return s_audioController;
@ -60,29 +59,16 @@ SimpleAudioEngine::~SimpleAudioEngine()
{
}
SimpleAudioEngine* SimpleAudioEngine::sharedEngine()
{
static SimpleAudioEngine s_SharedEngine;
return &s_SharedEngine;
}
void SimpleAudioEngine::end()
{
sharedAudioController()->StopBackgroundMusic(true);
sharedAudioController()->StopAllSoundEffects();
sharedAudioController()->StopAllSoundEffects(true);
sharedAudioController()->ReleaseResources();
//set here to tell the s_bAudioControllerNeedReInitialize should be re-initialized
s_bAudioControllerNeedReInitialize = true;
s_initialized = false;
}
#if 0
void SimpleAudioEngine::render()
{
sharedAudioController()->Render();
}
#endif
//////////////////////////////////////////////////////////////////////////
// BackgroundMusic
@ -132,11 +118,11 @@ bool SimpleAudioEngine::isBackgroundMusicPlaying()
// effect function
//////////////////////////////////////////////////////////////////////////
unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop)
unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop,float pitch, float pan, float gain)
{
unsigned int sound;
sharedAudioController()->PlaySoundEffect(pszFilePath, bLoop, sound);
// TODO: need to support playEffect parameters
return sound;
}
@ -172,12 +158,12 @@ void SimpleAudioEngine::resumeAllEffects()
void SimpleAudioEngine::stopAllEffects()
{
sharedAudioController()->StopAllSoundEffects();
sharedAudioController()->StopAllSoundEffects(false);
}
void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
{
UNUSED_PARAM(pszFilePath);
}
void SimpleAudioEngine::unloadEffect(const char* pszFilePath)

View File

@ -40,7 +40,7 @@
#include <WS2tcpip.h>
#include <Winsock2.h>
#define bzero(a, b) memset(a, 0, b);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#include "inet_ntop_winrt.h"
#include "CCWinRTUtils.h"
#endif
@ -111,8 +111,6 @@ static bool isFloat( std::string myString ) {
return iss.eof() && !iss.fail();
}
#if CC_TARGET_PLATFORM != CC_PLATFORM_WINRT
// helper free functions
// dprintf() is not defined in Android
@ -183,7 +181,6 @@ static void printFileUtils(int fd)
}
sendPrompt(fd);
}
#endif
#if defined(__MINGW32__)
@ -231,9 +228,7 @@ static void _log(const char *format, va_list args)
fflush(stdout);
#endif
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
Director::getInstance()->getConsole()->log(buf);
#endif
}
@ -254,8 +249,6 @@ void log(const char * format, ...)
va_end(args);
}
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
//
// Console code
//
@ -328,7 +321,7 @@ bool Console::listenOnTCP(int port)
hints.ai_family = AF_INET; // AF_UNSPEC: Do we need IPv6 ?
hints.ai_socktype = SOCK_STREAM;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
WSADATA wsaData;
n = WSAStartup(MAKEWORD(2, 2),&wsaData);
@ -354,7 +347,7 @@ bool Console::listenOnTCP(int port)
break; /* success */
/* bind error, close and try next one */
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
closesocket(listenfd);
#else
close(listenfd);
@ -441,7 +434,7 @@ void Console::commandExit(int fd, const std::string &args)
{
FD_CLR(fd, &_read_set);
_fds.erase(std::remove(_fds.begin(), _fds.end(), fd), _fds.end());
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
closesocket(fd);
#else
close(fd);
@ -1074,7 +1067,7 @@ void Console::loop()
//receive a SIGPIPE, which will cause linux system shutdown the sending process.
//Add this ioctl code to check if the socket has been closed by peer.
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
u_long n = 0;
ioctlsocket(fd, FIONREAD, &n);
#else
@ -1119,14 +1112,14 @@ void Console::loop()
// clean up: ignore stdin, stdout and stderr
for(const auto &fd: _fds )
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
closesocket(fd);
#else
close(fd);
#endif
}
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
closesocket(_listenfd);
WSACleanup();
#else
@ -1135,7 +1128,6 @@ void Console::loop()
_running = false;
}
#endif /* #if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT) */
NS_CC_END

View File

@ -72,7 +72,6 @@ void CC_DLL log(const char * format, ...) CC_FORMAT_PRINTF(1, 2);
```
*/
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
class CC_DLL Console
: public Ref
{
@ -148,7 +147,6 @@ private:
CC_DISALLOW_COPY_AND_ASSIGN(Console);
};
#endif /* #if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT) */
NS_CC_END
#endif /* defined(__CCCONSOLE_H__) */

View File

@ -1276,7 +1276,9 @@ void DisplayLinkDirector::startAnimation()
_invalid = false;
#ifndef WP8_SHADER_COMPILER
Application::getInstance()->setAnimationInterval(_animationInterval);
#endif
// fix issue #3509, skip one fps to avoid incorrect time calculation.
setNextDeltaTimeZero(true);

View File

@ -59,9 +59,7 @@ class TextureCache;
class Renderer;
class Camera;
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
class Console;
#endif
/**
@brief Class that creates and handles the main Window and manages how
@ -391,9 +389,7 @@ public:
/** Returns the Console
@since v3.0
*/
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
Console* getConsole() const { return _console; }
#endif
/* Gets delta time since last tick to main loop */
float getDeltaTime() const;
@ -503,10 +499,8 @@ protected:
/* Renderer for the Director */
Renderer *_renderer;
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
/* Console for the director */
Console *_console;
#endif
// GLView will recreate stats labels to fit visible rect
friend class GLView;

View File

@ -1,5 +1,5 @@
if(MACOSX)
if(MACOSX OR APPLE)
set(COCOS_BASE_SPECIFIC_SRC
base/CCUserDefault-apple.mm)
endif()

View File

@ -31,7 +31,7 @@ NS_CC_BEGIN
CC_DLL const char* cocos2dVersion()
{
return "cocos2d-x 3.3beta0";
return "cocos2d-x 3.3rc0";
}
NS_CC_END

View File

@ -224,10 +224,9 @@ THE SOFTWARE.
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#include "platform/winrt/CCApplication.h"
#include "platform/winrt/CCGLViewImpl.h"
#include "platform/winrt/CCGLViewImpl-winrt.h"
#include "platform/winrt/CCGL.h"
#include "platform/winrt/CCStdC.h"
#include "platform/winrt/CCPrecompiledShaders.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)

View File

@ -28,17 +28,12 @@ CCScale9SpriteLoader.cpp \
CCScrollViewLoader.cpp \
CCSpriteLoader.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../../..
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../../2d \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../2d \
$(LOCAL_PATH) \
$(LOCAL_PATH)/../../.. \
$(LOCAL_PATH)/../../ \
$(LOCAL_PATH)/../../platform/android \
$(LOCAL_PATH)/../../editor-support
LOCAL_STATIC_LIBRARIES := cocos_extension_static
include $(BUILD_STATIC_LIBRARY)

View File

@ -1,225 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}</ProjectGuid>
<RootNamespace>libCocosBuilder</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="..\..\..\2d\cocos2d_wp8_headers.props" />
<Import Project="..\..\..\2d\cocos2d_winrt.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="..\..\..\2d\cocos2d_wp8_headers.props" />
<Import Project="..\..\..\2d\cocos2d_winrt.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="..\..\..\2d\cocos2d_wp8_headers.props" />
<Import Project="..\..\..\2d\cocos2d_winrt.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="..\..\..\2d\cocos2d_wp8_headers.props" />
<Import Project="..\..\..\2d\cocos2d_winrt.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_DEBUG;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;CC_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;CC_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_DEBUG;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;CC_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;CC_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="Windows">
<IsWinMDFile>true</IsWinMDFile>
</Reference>
<Reference Include="platform.winmd">
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
</Reference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ItemGroup>
<ClCompile Include="..\CCBAnimationManager.cpp" />
<ClCompile Include="..\CCBFileLoader.cpp" />
<ClCompile Include="..\CCBKeyframe.cpp" />
<ClCompile Include="..\CCBReader.cpp" />
<ClCompile Include="..\CCBSequence.cpp" />
<ClCompile Include="..\CCBSequenceProperty.cpp" />
<ClCompile Include="..\CCControlButtonLoader.cpp" />
<ClCompile Include="..\CCControlLoader.cpp" />
<ClCompile Include="..\CCLabelBMFontLoader.cpp" />
<ClCompile Include="..\CCLabelTTFLoader.cpp" />
<ClCompile Include="..\CCLayerColorLoader.cpp" />
<ClCompile Include="..\CCLayerGradientLoader.cpp" />
<ClCompile Include="..\CCLayerLoader.cpp" />
<ClCompile Include="..\CCMenuItemImageLoader.cpp" />
<ClCompile Include="..\CCMenuItemLoader.cpp" />
<ClCompile Include="..\CCNode+CCBRelativePositioning.cpp" />
<ClCompile Include="..\CCNodeLoader.cpp" />
<ClCompile Include="..\CCNodeLoaderLibrary.cpp" />
<ClCompile Include="..\CCParticleSystemQuadLoader.cpp" />
<ClCompile Include="..\CCScale9SpriteLoader.cpp" />
<ClCompile Include="..\CCScrollViewLoader.cpp" />
<ClCompile Include="..\CCSpriteLoader.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CCBAnimationManager.h" />
<ClInclude Include="..\CCBFileLoader.h" />
<ClInclude Include="..\CCBKeyframe.h" />
<ClInclude Include="..\CCBMemberVariableAssigner.h" />
<ClInclude Include="..\CCBReader.h" />
<ClInclude Include="..\CCBSelectorResolver.h" />
<ClInclude Include="..\CCBSequence.h" />
<ClInclude Include="..\CCBSequenceProperty.h" />
<ClInclude Include="..\CCControlButtonLoader.h" />
<ClInclude Include="..\CCControlLoader.h" />
<ClInclude Include="..\CCLabelBMFontLoader.h" />
<ClInclude Include="..\CCLabelTTFLoader.h" />
<ClInclude Include="..\CCLayerColorLoader.h" />
<ClInclude Include="..\CCLayerGradientLoader.h" />
<ClInclude Include="..\CCLayerLoader.h" />
<ClInclude Include="..\CCMenuItemImageLoader.h" />
<ClInclude Include="..\CCMenuItemLoader.h" />
<ClInclude Include="..\CCMenuLoader.h" />
<ClInclude Include="..\CCNode+CCBRelativePositioning.h" />
<ClInclude Include="..\CCNodeLoader.h" />
<ClInclude Include="..\CCNodeLoaderLibrary.h" />
<ClInclude Include="..\CCNodeLoaderListener.h" />
<ClInclude Include="..\CCParticleSystemQuadLoader.h" />
<ClInclude Include="..\CCScale9SpriteLoader.h" />
<ClInclude Include="..\CCScrollViewLoader.h" />
<ClInclude Include="..\CCSpriteLoader.h" />
<ClInclude Include="..\CocosBuilder.h" />
<ClInclude Include="pch.h" />
</ItemGroup>
</Project>

View File

@ -1,170 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\CCBSequenceProperty.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCControlButtonLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCControlLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCLabelBMFontLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCLabelTTFLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCLayerColorLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCLayerGradientLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCLayerLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCMenuItemImageLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCMenuItemLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCNode+CCBRelativePositioning.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCNodeLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCNodeLoaderLibrary.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCParticleSystemQuadLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCScale9SpriteLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCScrollViewLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCSpriteLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCBAnimationManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCBFileLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCBKeyframe.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCBReader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CCBSequence.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CCParticleSystemQuadLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCScale9SpriteLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCScrollViewLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCSpriteLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CocosBuilder.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCBAnimationManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCBFileLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCBKeyframe.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCBMemberVariableAssigner.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCBReader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCBSelectorResolver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCBSequence.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCBSequenceProperty.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCControlButtonLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCControlLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCLabelBMFontLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCLabelTTFLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCLayerColorLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCLayerGradientLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCLayerLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCMenuItemImageLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCMenuItemLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCMenuLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCNode+CCBRelativePositioning.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCNodeLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCNodeLoaderLibrary.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CCNodeLoaderListener.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<FullDeploy>true</FullDeploy>
</PropertyGroup>
</Project>

View File

@ -1,5 +0,0 @@
#pragma once
#include "cocos2d.h"
#include "cocos-ext.h"
#include "ExtensionMacros.h"

View File

@ -210,6 +210,7 @@ void foreachNodeDescendant(Node* parent, tCallBack callback)
void ActionTimeline::startWithTarget(Node *target)
{
Action::startWithTarget(target);
this->setTag(target->getTag());
foreachNodeDescendant(target,
[this, target](Node* child)

View File

@ -219,14 +219,11 @@ ActionTimeline* ActionTimelineCache::loadAnimationActionWithFileFromProtocolBuff
return action;
std::string path = fileName;
// int pos = path.find_last_of('/');
// _protocolBuffersPath = path.substr(0, pos + 1);
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName.c_str());
Data content = FileUtils::getInstance()->getDataFromFile(fullPath);
protocolbuffers::CSParseBinary gpbwp;
// protocolbuffers::GUIProtocolBuffersProtobuf gpbwp;
if (!gpbwp.ParseFromArray(content.getBytes(), content.getSize()))
if (!gpbwp.ParseFromArray(content.getBytes(), (int)content.getSize()))
{
return NULL;
}
@ -839,9 +836,6 @@ ActionTimeline* ActionTimelineCache::loadActionTimelineFromXML(const tinyxml2::X
action->addTimeline(timeline);
}
// protocolbuffers::TimeLine* timeLine = nodeAction->add_timelines();
// convertTimelineProtocolBuffers(timeLine, timelineElement);
timelineElement = timelineElement->NextSiblingElement();
}
@ -1142,7 +1136,7 @@ Frame* ActionTimelineCache::loadColorFrameFromXML(const tinyxml2::XMLElement *fr
const tinyxml2::XMLElement* child = frameElement->FirstChildElement();
while (child)
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();

View File

@ -697,23 +697,14 @@ Node* CSLoader::createNodeFromProtocolBuffers(const std::string &filename)
Node* CSLoader::nodeFromProtocolBuffersFile(const std::string &fileName)
{
std::string path = fileName;
int pos = path.find_last_of('/');
// _protocolBuffersPath = path.substr(0, pos + 1);
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName.c_str());
Data content = FileUtils::getInstance()->getDataFromFile(fullPath);
protocolbuffers::CSParseBinary gpbwp;
// protocolbuffers::GUIProtocolBuffersProtobuf gpbwp;
if (!gpbwp.ParseFromArray(content.getBytes(), content.getSize()))
if (!gpbwp.ParseFromArray(content.getBytes(), (int)content.getSize()))
{
return NULL;
}
/*
CCLog("dataScale = %d", gpbwp.datascale());
CCLog("designHeight = %d", gpbwp.designheight());
CCLog("designWidth = %d", gpbwp.designwidth());
CCLog("version = %s", gpbwp.version().c_str());
*/
// decode plist
int textureSize = gpbwp.textures_size();
@ -1157,8 +1148,6 @@ void CSLoader::setPropsForProjectNodeFromProtocolBuffers(cocos2d::Node *node,
const protocolbuffers::ProjectNodeOptions &projectNodeOptions,
const protocolbuffers::WidgetOptions &nodeOptions)
{
const protocolbuffers::ProjectNodeOptions& options = projectNodeOptions;
setPropsForNodeFromProtocolBuffers(node, nodeOptions);
}
@ -1282,27 +1271,6 @@ Node* CSLoader::nodeFromXMLFile(const std::string &fileName)
rootType = "NodeObjectData";
}
//
//
// while (attribute)
// {
// std::string name = attribute->Name();
// std::string value = attribute->Value();
// CCLOG("attribute name = %s, value = %s", name, value);
// if (name == "")
// {
// serializeEnabled = true;
// rootType = (strcmp("", value) == 0) ? "Node" : value;
// }
//
// if (serializeEnabled)
// {
// break;
// }
//
// attribute = attribute->Next();
// }
//
}
if (createEnabled)
@ -1390,7 +1358,7 @@ Node* CSLoader::nodeFromXML(const tinyxml2::XMLElement *objectData, const std::s
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -1568,7 +1536,7 @@ void CSLoader::setPropsForNodeFromXML(cocos2d::Node *node, const tinyxml2::XMLEl
const tinyxml2::XMLAttribute* attribute = nodeObjectData->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Name")
@ -1587,21 +1555,13 @@ void CSLoader::setPropsForNodeFromXML(cocos2d::Node *node, const tinyxml2::XMLEl
{
node->setRotationSkewY(atof(value.c_str()));
}
else if (name == "Rotation")
{
// node->setRotation(atoi(value.c_str()));
}
else if (name == "ZOrder")
{
node->setZOrder(atoi(value.c_str()));
}
else if (name == "Visible")
{
node->setVisible((value == "True") ? true : false);
}
else if (name == "VisibleForFrame")
{
// node->setVisible((value == "True") ? true : false);
node->setVisible((value == "True") ? true : false);
}
else if (name == "Alpha")
{
@ -1618,18 +1578,18 @@ void CSLoader::setPropsForNodeFromXML(cocos2d::Node *node, const tinyxml2::XMLEl
const tinyxml2::XMLElement* child = nodeObjectData->FirstChildElement();
while (child)
{
std::string name = child->Name();
name = child->Name();
if (name == "Children")
{
break;
}
else if (name == "Position")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "X")
@ -1646,11 +1606,11 @@ void CSLoader::setPropsForNodeFromXML(cocos2d::Node *node, const tinyxml2::XMLEl
}
else if (name == "Scale")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "ScaleX")
@ -1667,14 +1627,14 @@ void CSLoader::setPropsForNodeFromXML(cocos2d::Node *node, const tinyxml2::XMLEl
}
else if (name == "AnchorPoint")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
float anchorX = 0.0f;
float anchorY = 0.0f;
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "ScaleX")
@ -1693,12 +1653,12 @@ void CSLoader::setPropsForNodeFromXML(cocos2d::Node *node, const tinyxml2::XMLEl
}
else if (name == "CColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int opacity = 255, red = 255, green = 255, blue = 255;
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "A")
@ -1726,12 +1686,12 @@ void CSLoader::setPropsForNodeFromXML(cocos2d::Node *node, const tinyxml2::XMLEl
}
else if (name == "Size")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
float width = 0.0f, height = 0.0f;
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "X")
@ -1797,13 +1757,13 @@ void CSLoader::setPropsForSpriteFromXML(cocos2d::Node *node, const tinyxml2::XML
if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -1872,7 +1832,7 @@ Node* CSLoader::createParticleFromXML(const tinyxml2::XMLElement *particleObject
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -1936,7 +1896,7 @@ Node* CSLoader::createTMXTiledMapFromXML(const tinyxml2::XMLElement *tmxTiledMap
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -2042,13 +2002,13 @@ void CSLoader::setPropsForComAudioFromXML(cocos2d::Component *component, const t
if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")

View File

@ -63,26 +63,15 @@ ActionTimeline/CSLoader.cpp \
CSParseBinary.pb.cc
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../../../external
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/../../../external \
$(LOCAL_PATH)/../../../external/protobuf-lite/src/google/protobuf \
$(LOCAL_PATH)/../../../external/protobuf-lite/src \
$(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/WidgetReader \
$(LOCAL_PATH)/../../platform/android \
$(LOCAL_PATH)/../../../external/tinyxml2 \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/WidgetReader
LOCAL_CFLAGS += -fexceptions
LOCAL_STATIC_LIBRARIES := cocos_ui_static
LOCAL_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_STATIC_LIBRARIES += cocos_extension_static
LOCAL_STATIC_LIBRARIES += cocos2dx_internal_static
LOCAL_STATIC_LIBRARIES += cocos_protobuf-lite_static
include $(BUILD_STATIC_LIBRARY)

View File

@ -78,8 +78,6 @@ cocos2d::Node* SceneReader::createNodeWithSceneFile(const std::string &fileName,
}
else if(file_extension == ".CSB")
{
ssize_t size = 0;
unsigned char *pBytes = nullptr;
do {
std::string binaryFilePath = CCFileUtils::getInstance()->fullPathForFilename(fileName);
auto fileData = FileUtils::getInstance()->getDataFromFile(binaryFilePath);

View File

@ -1,7 +1,7 @@
#ifndef __CCCOCOSSTUDIO_H__
#define __CCCOCOSSTUDIO_H__
#if defined(WIN32) && defined(_WINDOWS)
#if (defined(WIN32) && defined(_WINDOWS)) || defined(WINRT) || defined(WP8)
#ifdef __MINGW32__
#include <string.h>
#endif

View File

@ -75,7 +75,6 @@ namespace cocostudio
for (int i = 0; i < cocoNode->GetChildNum(); ++i) {
std::string key = stChildArray[i].GetName(cocoLoader);
std::string value = stChildArray[i].GetValue(cocoLoader);
// CCLOG("Button: key = %s, value = %d", key.c_str(), i);
//read all basic properties of widget
CC_BASIC_PROPERTY_BINARY_READER
@ -422,11 +421,11 @@ namespace cocostudio
if (name == "Size" && scale9Enabled)
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "X")
@ -443,10 +442,10 @@ namespace cocostudio
}
else if (name == "CColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -467,10 +466,10 @@ namespace cocostudio
}
else if (name == "TextColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -491,13 +490,13 @@ namespace cocostudio
}
else if (name == "DisabledFileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -537,13 +536,13 @@ namespace cocostudio
}
else if (name == "PressedFileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -583,13 +582,13 @@ namespace cocostudio
}
else if (name == "NormalFileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -629,13 +628,13 @@ namespace cocostudio
}
else if (name == "FontResource")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")

View File

@ -212,7 +212,7 @@ namespace cocostudio
std::string frontCrossDisabledFileName = this->getResourcePath(frontCrossDisabledDic.path(), (Widget::TextureResType)frontCrossDisabledType);
checkBox->loadTextureFrontCrossDisabled(frontCrossDisabledFileName, (Widget::TextureResType)frontCrossDisabledType);
checkBox->setSelectedState(options.selectedstate());
checkBox->setSelected(options.selectedstate());
bool displaystate = true;
if(options.has_displaystate())
@ -244,7 +244,7 @@ namespace cocostudio
if (name == "CheckedState")
{
checkBox->setSelectedState((value == "True") ? true : false);
checkBox->setSelected((value == "True") ? true : false);
}
else if (name == "DisplayState")
{
@ -266,13 +266,13 @@ namespace cocostudio
if (name == "NormalBackFileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -312,13 +312,13 @@ namespace cocostudio
}
else if (name == "PressedBackFileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -358,13 +358,13 @@ namespace cocostudio
}
else if (name == "NodeNormalFileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -404,13 +404,13 @@ namespace cocostudio
}
else if (name == "DisableBackFileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -450,13 +450,13 @@ namespace cocostudio
}
else if (name == "NodeDisableFileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")

View File

@ -199,14 +199,6 @@ namespace cocostudio
// other commonly protperties
WidgetReader::setColorPropsFromProtocolBuffers(widget, nodeTree);
bool flipX = options.flippedx();
bool flipY = options.flippedy();
if(flipX != false)
imageView->setFlippedX(flipX);
if(flipY != false)
imageView->setFlippedY(flipY);
}
void ImageViewReader::setPropsFromXML(cocos2d::ui::Widget *widget, const tinyxml2::XMLElement *objectData)
@ -269,11 +261,11 @@ namespace cocostudio
if (name == "Size" && scale9Enabled)
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "X")
@ -290,13 +282,13 @@ namespace cocostudio
}
else if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")

View File

@ -449,23 +449,21 @@ namespace cocostudio
int opacity = widgetOptions.has_alpha() ? widgetOptions.alpha() : 255;
panel->setOpacity(opacity);
// int bgimgcr = widgetOptions.has_colorr() ? widgetOptions.colorr() : 255;
// int bgimgcg = widgetOptions.has_colorg() ? widgetOptions.colorg() : 255;
// int bgimgcb = widgetOptions.has_colorb() ? widgetOptions.colorb() : 255;
// panel->setBackGroundImageColor(Color3B(bgimgcr, bgimgcg, bgimgcb));
//
// int bgimgopacity = widgetOptions.has_opacity() ? widgetOptions.opacity() : 255;
// panel->setBackGroundImageOpacity(bgimgopacity);
// other commonly protperties
setAnchorPointForWidget(widget, nodeTree);
bool flipX = widgetOptions.flipx();
bool flipY = widgetOptions.flipy();
if (flipX)
{
widget->setFlippedX(flipX);
}
if (flipY)
{
widget->setFlippedY(flipY);
}
}
void LayoutReader::setPropsFromXML(cocos2d::ui::Widget *widget, const tinyxml2::XMLElement *objectData)
{
@ -547,11 +545,11 @@ namespace cocostudio
if (name == "Size")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "X")
@ -568,11 +566,11 @@ namespace cocostudio
}
else if (name == "CColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -596,11 +594,11 @@ namespace cocostudio
}
else if (name == "SingleColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -621,11 +619,11 @@ namespace cocostudio
}
else if (name == "EndColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -646,10 +644,10 @@ namespace cocostudio
}
else if (name == "FirstColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -670,10 +668,10 @@ namespace cocostudio
}
else if (name == "ColorVector")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "ScaleX")
@ -690,11 +688,11 @@ namespace cocostudio
}
else if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -768,7 +766,5 @@ namespace cocostudio
}
}
// panel->setBackGroundImageColor(Color3B(bgimg_red, bgimg_green, bgimg_blue));
// panel->setBackGroundImageOpacity(bgimg_opacity);
}
}

View File

@ -171,15 +171,6 @@ namespace cocostudio
int opacity = widgetOptions.has_alpha() ? widgetOptions.alpha() : 255;
listView->setOpacity(opacity);
// int bgimgcr = widgetOptions.has_colorr() ? widgetOptions.colorr() : 255;
// int bgimgcg = widgetOptions.has_colorg() ? widgetOptions.colorg() : 255;
// int bgimgcb = widgetOptions.has_colorb() ? widgetOptions.colorb() : 255;
// listView->setBackGroundImageColor(Color3B(bgimgcr, bgimgcg, bgimgcb));
//
// int bgimgopacity = widgetOptions.has_opacity() ? widgetOptions.opacity() : 255;
// listView->setBackGroundImageOpacity(bgimgopacity);
@ -204,9 +195,15 @@ namespace cocostudio
bool flipX = widgetOptions.flipx();
bool flipY = widgetOptions.flipy();
if (flipX)
{
widget->setFlippedX(flipX);
}
if (flipY)
{
widget->setFlippedY(flipY);
}
}
void ListViewReader::setPropsFromXML(cocos2d::ui::Widget *widget, const tinyxml2::XMLElement *objectData)
{
@ -282,11 +279,11 @@ namespace cocostudio
{
listView->setDirection(ScrollView::Direction::VERTICAL);
const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
attribute = objectData->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
std::string value = attribute->Value();
name = attribute->Name();
value = attribute->Value();
if (name == "HorizontalType")
{
@ -311,11 +308,11 @@ namespace cocostudio
{
listView->setDirection(ScrollView::Direction::HORIZONTAL);
const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
attribute = objectData->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
std::string value = attribute->Value();
name = attribute->Name();
value = attribute->Value();
if (name == "VerticalType")
{
@ -357,12 +354,12 @@ namespace cocostudio
if (name == "InnerNodeSize")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
float width = 0.0f, height = 0.0f;
attribute = child->FirstAttribute();
width = 0.0f; height = 0.0f;
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Width")
@ -381,11 +378,11 @@ namespace cocostudio
}
else if (name == "Size")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "X")
@ -402,11 +399,11 @@ namespace cocostudio
}
else if (name == "CColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -430,10 +427,10 @@ namespace cocostudio
}
else if (name == "SingleColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -454,10 +451,10 @@ namespace cocostudio
}
else if (name == "EndColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -478,10 +475,10 @@ namespace cocostudio
}
else if (name == "FirstColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -502,10 +499,10 @@ namespace cocostudio
}
else if (name == "ColorVector")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "ScaleX")
@ -522,11 +519,11 @@ namespace cocostudio
}
else if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -600,8 +597,6 @@ namespace cocostudio
}
}
// listView->setBackGroundImageColor(Color3B(bgimg_red, bgimg_green, bgimg_blue));
// listView->setBackGroundImageOpacity(bgimg_opacity);
}
}

View File

@ -203,7 +203,6 @@ namespace cocostudio
bool scale9Enabled = false;
float cx = 0.0f, cy = 0.0f, cw = 0.0f, ch = 0.0f;
float swf = 0.0f, shf = 0.0f;
int direction = 0;
int percent = 0;
@ -264,13 +263,13 @@ namespace cocostudio
if (name == "ImageFileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
int resourceType = 0;
std::string path = "", plistFile = "";
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")

View File

@ -143,23 +143,21 @@ namespace cocostudio
int opacity = widgetOptions.has_alpha() ? widgetOptions.alpha() : 255;
pageView->setOpacity(opacity);
// int bgimgcr = widgetOptions.has_colorr() ? widgetOptions.colorr() : 255;
// int bgimgcg = widgetOptions.has_colorg() ? widgetOptions.colorg() : 255;
// int bgimgcb = widgetOptions.has_colorb() ? widgetOptions.colorb() : 255;
// pageView->setBackGroundImageColor(Color3B(bgimgcr, bgimgcg, bgimgcb));
//
// int bgimgopacity = widgetOptions.has_opacity() ? widgetOptions.opacity() : 255;
// pageView->setBackGroundImageOpacity(bgimgopacity);
// other commonly protperties
setAnchorPointForWidget(widget, nodeTree);
bool flipX = widgetOptions.flipx();
bool flipY = widgetOptions.flipy();
if (flipX)
{
widget->setFlippedX(flipX);
}
if (flipY)
{
widget->setFlippedY(flipY);
}
}
void PageViewReader::setPropsFromXML(cocos2d::ui::Widget *widget, const tinyxml2::XMLElement *objectData)
{
@ -241,11 +239,11 @@ namespace cocostudio
if (name == "Size")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "X")
@ -262,11 +260,11 @@ namespace cocostudio
}
else if (name == "CColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -290,10 +288,10 @@ namespace cocostudio
}
else if (name == "SingleColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -314,10 +312,10 @@ namespace cocostudio
}
else if (name == "EndColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -338,10 +336,10 @@ namespace cocostudio
}
else if (name == "FirstColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -362,10 +360,10 @@ namespace cocostudio
}
else if (name == "ColorVector")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "ScaleX")
@ -382,11 +380,11 @@ namespace cocostudio
}
else if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -460,9 +458,6 @@ namespace cocostudio
}
}
// pageView->setBackGroundImageColor(Color3B(bgimg_red, bgimg_green, bgimg_blue));
// pageView->setBackGroundImageOpacity(bgimg_opacity);
}
}

View File

@ -186,15 +186,6 @@ namespace cocostudio
int opacity = widgetOptions.has_alpha() ? widgetOptions.alpha() : 255;
scrollView->setOpacity(opacity);
// int bgimgcr = widgetOptions.has_colorr() ? widgetOptions.colorr() : 255;
// int bgimgcg = widgetOptions.has_colorg() ? widgetOptions.colorg() : 255;
// int bgimgcb = widgetOptions.has_colorb() ? widgetOptions.colorb() : 255;
// scrollView->setBackGroundImageColor(Color3B(bgimgcr, bgimgcg, bgimgcb));
//
// int bgimgopacity = widgetOptions.has_opacity() ? widgetOptions.opacity() : 255;
// scrollView->setBackGroundImageOpacity(bgimgopacity);
float innerWidth = options.has_innerwidth() ? options.innerwidth() : 200;
@ -210,9 +201,15 @@ namespace cocostudio
bool flipX = widgetOptions.flipx();
bool flipY = widgetOptions.flipy();
if (flipX)
{
widget->setFlippedX(flipX);
}
if (flipY)
{
widget->setFlippedY(flipY);
}
}
void ScrollViewReader::setPropsFromXML(cocos2d::ui::Widget *widget, const tinyxml2::XMLElement *objectData)
{
@ -315,12 +312,12 @@ namespace cocostudio
if (name == "InnerNodeSize")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
float width = 0.0f, height = 0.0f;
attribute = child->FirstAttribute();
width = 0.0f; height = 0.0f;
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Width")
@ -339,11 +336,11 @@ namespace cocostudio
}
else if (name == "Size")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "X")
@ -360,11 +357,11 @@ namespace cocostudio
}
else if (name == "CColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -388,10 +385,10 @@ namespace cocostudio
}
else if (name == "SingleColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -412,10 +409,10 @@ namespace cocostudio
}
else if (name == "EndColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -436,10 +433,10 @@ namespace cocostudio
}
else if (name == "FirstColor")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "R")
@ -460,10 +457,10 @@ namespace cocostudio
}
else if (name == "ColorVector")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "ScaleX")
@ -480,11 +477,11 @@ namespace cocostudio
}
else if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
attribute = child->FirstAttribute();
while (attribute)
{
std::string name = attribute->Name();
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
@ -560,8 +557,6 @@ namespace cocostudio
scrollView->setDirection((ScrollView::Direction)direction);
// scrollView->setBackGroundImageColor(Color3B(bgimg_red, bgimg_green, bgimg_blue));
// scrollView->setBackGroundImageOpacity(bgimg_opacity);
}
}

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