mirror of https://github.com/axmolengine/axmol.git
issue #1942: Adding LayerTest, first commit.
This commit is contained in:
parent
90a0eccb09
commit
d0300d429c
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@ -0,0 +1,744 @@
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local kTagLayer = 1,
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--#pragma mark - Cascading support extensions
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local function setEnableRecursiveCascading(node, enable)
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local rgba = tolua.cast(node, "CCRGBAProtocol")
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if rgba ~= nil then
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rgba:setCascadeColorEnabled(enable)
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rgba:setCascadeOpacityEnabled(enable)
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end
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CCObject* obj
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local children = node:getChildren()
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CCARRAY_FOREACH(children, obj)
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local child = (CCNode*)obj
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setEnableRecursiveCascading(child, enable)
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end
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end
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-- LayerTestCascadingOpacityA
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local function onEnter()
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LayerTest:onEnter()
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local s = CCDirector:sharedDirector():getWinSize()
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local layer1 = CCLayerRGBA:create()
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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this:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( ccp( s.width*1/3, s.height/2))
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sister2:setPosition( ccp( s.width*2/3, s.height/2))
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label:setPosition( ccp( s.width/2, s.height/2))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCFadeTo:create(4, 0),
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CCFadeTo:create(4, 255),
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CCDelayTime:create(1),
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NULL)))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCFadeTo:create(2, 0),
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CCFadeTo:create(2, 255),
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CCFadeTo:create(2, 0),
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CCFadeTo:create(2, 255),
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CCDelayTime:create(1),
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NULL)))
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-- Enable cascading in scene
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setEnableRecursiveCascading(this, true)
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end
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local function title()
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return "LayerRGBA: cascading opacity"
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end
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-- LayerTestCascadingOpacityB
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local function onEnter()
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LayerTest:onEnter()
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local s = CCDirector:sharedDirector():getWinSize()
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local layer1 = CCLayerColor:create(ccc4(192, 0, 0, 255), s.width, s.height/2)
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layer1:setCascadeColorEnabled(false)
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layer1:setPosition( ccp(0, s.height/2))
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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this:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( ccp( s.width*1/3, 0))
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sister2:setPosition( ccp( s.width*2/3, 0))
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label:setPosition( ccp( s.width/2, 0))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCFadeTo:create(4, 0),
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CCFadeTo:create(4, 255),
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CCDelayTime:create(1),
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NULL)))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCFadeTo:create(2, 0),
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CCFadeTo:create(2, 255),
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CCFadeTo:create(2, 0),
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CCFadeTo:create(2, 255),
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CCDelayTime:create(1),
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NULL)))
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-- Enable cascading in scene
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setEnableRecursiveCascading(this, true)
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end
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local function title()
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return "CCLayerColor: cascading opacity"
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end
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-- LayerTestCascadingOpacityC
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local function onEnter()
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LayerTest:onEnter()
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local s = CCDirector:sharedDirector():getWinSize()
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local layer1 = CCLayerColor:create(ccc4(192, 0, 0, 255), s.width, s.height/2)
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layer1:setCascadeColorEnabled(false)
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layer1:setCascadeOpacityEnabled(false)
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layer1:setPosition( ccp(0, s.height/2))
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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this:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( ccp( s.width*1/3, 0))
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sister2:setPosition( ccp( s.width*2/3, 0))
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label:setPosition( ccp( s.width/2, 0))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCFadeTo:create(4, 0),
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CCFadeTo:create(4, 255),
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CCDelayTime:create(1),
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NULL)))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCFadeTo:create(2, 0),
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CCFadeTo:create(2, 255),
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CCFadeTo:create(2, 0),
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CCFadeTo:create(2, 255),
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CCDelayTime:create(1),
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NULL)))
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end
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local function title()
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return "CCLayerColor: non-cascading opacity"
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end
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--#pragma mark Example LayerTestCascadingColor
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-- LayerTestCascadingColorA
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local function onEnter()
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LayerTest:onEnter()
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local s = CCDirector:sharedDirector():getWinSize()
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local layer1 = CCLayerRGBA:create()
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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this:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( ccp( s.width*1/3, s.height/2))
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sister2:setPosition( ccp( s.width*2/3, s.height/2))
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label:setPosition( ccp( s.width/2, s.height/2))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCTintTo:create(6, 255, 0, 255),
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CCTintTo:create(6, 255, 255, 255),
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CCDelayTime:create(1),
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NULL)))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCTintTo:create(2, 255, 255, 0),
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CCTintTo:create(2, 255, 255, 255),
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CCTintTo:create(2, 0, 255, 255),
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CCTintTo:create(2, 255, 255, 255),
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CCTintTo:create(2, 255, 0, 255),
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CCTintTo:create(2, 255, 255, 255),
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CCDelayTime:create(1),
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NULL)))
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-- Enable cascading in scene
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setEnableRecursiveCascading(this, true)
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end
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local function title()
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return "LayerRGBA: cascading color"
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end
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-- LayerTestCascadingColorB
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local function onEnter()
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LayerTest:onEnter()
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local s = CCDirector:sharedDirector():getWinSize()
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local layer1 = CCLayerColor:create(ccc4(255, 255, 255, 255), s.width, s.height/2)
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layer1:setPosition( ccp(0, s.height/2))
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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this:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( ccp( s.width*1/3, 0))
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sister2:setPosition( ccp( s.width*2/3, 0))
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label:setPosition( ccp( s.width/2, 0))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCTintTo:create(6, 255, 0, 255),
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CCTintTo:create(6, 255, 255, 255),
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CCDelayTime:create(1),
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NULL)))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCTintTo:create(2, 255, 255, 0),
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CCTintTo:create(2, 255, 255, 255),
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CCTintTo:create(2, 0, 255, 255),
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CCTintTo:create(2, 255, 255, 255),
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CCTintTo:create(2, 255, 0, 255),
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CCTintTo:create(2, 255, 255, 255),
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CCDelayTime:create(1),
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NULL)))
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-- Enable cascading in scene
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setEnableRecursiveCascading(this, true)
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end
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local function title()
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return "CCLayerColor: cascading color"
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end
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-- LayerTestCascadingColorC
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local function onEnter()
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LayerTest:onEnter()
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local s = CCDirector:sharedDirector():getWinSize()
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local layer1 = CCLayerColor:create(ccc4(255, 255, 255, 255), s.width, s.height/2)
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layer1:setCascadeColorEnabled(false)
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layer1:setPosition( ccp(0, s.height/2))
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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this:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( ccp( s.width*1/3, 0))
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sister2:setPosition( ccp( s.width*2/3, 0))
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label:setPosition( ccp( s.width/2, 0))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCTintTo:create(6, 255, 0, 255),
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CCTintTo:create(6, 255, 255, 255),
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CCDelayTime:create(1),
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NULL)))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCTintTo:create(2, 255, 255, 0),
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CCTintTo:create(2, 255, 255, 255),
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CCTintTo:create(2, 0, 255, 255),
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CCTintTo:create(2, 255, 255, 255),
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CCTintTo:create(2, 255, 0, 255),
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CCTintTo:create(2, 255, 255, 255),
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CCDelayTime:create(1),
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NULL)))
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end
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local function title()
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return "CCLayerColor: non-cascading color"
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end
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--------------------------------------------------------------------
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--
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-- LayerTest1
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--
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--------------------------------------------------------------------
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local function onEnter()
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LayerTest:onEnter()
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setTouchEnabled(true)
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local s = CCDirector:sharedDirector():getWinSize()
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local layer = CCLayerColor:create( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200)
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layer:ignoreAnchorPointForPosition(false)
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layer:setPosition( ccp(s.width/2, s.height/2) )
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addChild(layer, 1, kTagLayer)
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end
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local function updateSize(CCPoint &touchLocation)
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local s = CCDirector:sharedDirector():getWinSize()
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local newSize = local Make( fabs(touchLocation.x - s.width/2)*2, fabs(touchLocation.y - s.height/2)*2)
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local l = tolua.cast(getChildByTag(kTagLayer), "CCLayerColor")
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l:setContentSize( newSize )
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end
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local function ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
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ccTouchesMoved(pTouches, pEvent)
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end
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local function ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
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local touch = tolua.cast(pTouches:anyObject(), "CCTouch")
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local touchLocation = touch:getLocation()
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updateSize(touchLocation)
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end
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local function ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
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ccTouchesMoved(pTouches, pEvent)
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end
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local function title()
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return "ColorLayer resize (tap & move)"
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end
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--------------------------------------------------------------------
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--
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-- LayerTest2
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--
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--------------------------------------------------------------------
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local function onEnter()
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LayerTest:onEnter()
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local s = CCDirector:sharedDirector():getWinSize()
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local layer1 = CCLayerColor:create( ccc4(255, 255, 0, 80), 100, 300)
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layer1:setPosition(ccp(s.width/3, s.height/2))
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layer1:ignoreAnchorPointForPosition(false)
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addChild(layer1, 1)
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local layer2 = CCLayerColor:create( ccc4(0, 0, 255, 255), 100, 300)
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layer2:setPosition(ccp((s.width/3)*2, s.height/2))
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layer2:ignoreAnchorPointForPosition(false)
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addChild(layer2, 1)
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local actionTint = CCTintBy:create(2, -255, -127, 0)
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local actionTintBack = actionTint:reverse()
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local seq1 = CCSequence:create( actionTint, actionTintBack, NULL)
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layer1:runAction(seq1)
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local actionFade = CCFadeOut:create(2.0)
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local actionFadeBack = actionFade:reverse()
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local seq2 = CCSequence:create(actionFade, actionFadeBack, NULL)
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layer2:runAction(seq2)
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end
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local function title()
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return "ColorLayer: fade and tint"
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end
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--------------------------------------------------------------------
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--
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-- LayerTestBlend
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--
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--------------------------------------------------------------------
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local function LayerTestBlend()
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local s = CCDirector:sharedDirector():getWinSize()
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local layer1 = CCLayerColor:create( ccc4(255, 255, 255, 80) )
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local sister1 = CCSprite:create(s_pPathSister1)
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local sister2 = CCSprite:create(s_pPathSister2)
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addChild(sister1)
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addChild(sister2)
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addChild(layer1, 100, kTagLayer)
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sister1:setPosition( ccp( s.width*1/3, s.height/2) )
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sister2:setPosition( ccp( s.width*2/3, s.height/2) )
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schedule( schedule_selector(LayerTestBlend:newBlend), 1.0)
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end
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local function newBlend(float dt)
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local layer = tolua.cast(getChildByTag(kTagLayer), "CCLayerColor")
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GLenum src
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GLenum dst
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if( layer:getBlendFunc().dst == GL_ZERO )
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src = GL_SRC_ALPHA
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dst = GL_ONE_MINUS_SRC_ALPHA
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end
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else
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src = GL_ONE_MINUS_DST_COLOR
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dst = GL_ZERO
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end
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ccBlendFunc bf = src, dstend
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layer:setBlendFunc( bf )
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end
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local function title()
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return "ColorLayer: blend"
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end
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--------------------------------------------------------------------
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--
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-- LayerGradient
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--
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--------------------------------------------------------------------
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local function LayerGradient()
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local layer1 = CCLayerGradient:create(ccc4(255,0,0,255), ccc4(0,255,0,255), ccp(0.9, 0.9))
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addChild(layer1, 0, kTagLayer)
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setTouchEnabled(true)
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local label1 = CCLabelTTF:create("Compressed Interpolation: Enabled", "Marker Felt", 26)
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local label2 = CCLabelTTF:create("Compressed Interpolation: Disabled", "Marker Felt", 26)
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local item1 = CCMenuItemLabel:create(label1)
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local item2 = CCMenuItemLabel:create(label2)
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local item = CCMenuItemToggle:createWithTarget(this, menu_selector(LayerGradient:toggleItem), item1, item2, NULL)
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local menu = CCMenu:create(item, NULL)
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addChild(menu)
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local s = CCDirector:sharedDirector():getWinSize()
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menu:setPosition(ccp(s.width / 2, 100))
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end
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local function toggleItem(CCObject *sender)
|
||||
|
||||
local gradient = tolua.cast(getChildByTag(kTagLayer), "CCLayerGradient")
|
||||
gradient:setCompressedInterpolation(! gradient:isCompressedInterpolation())
|
||||
end
|
||||
|
||||
local function ccTouchesMoved(CCSet * touches, CCEvent *event)
|
||||
|
||||
local s = CCDirector:sharedDirector():getWinSize()
|
||||
|
||||
CCSetIterator it = touches:begin()
|
||||
local touch = (CCTouch*)(*it)
|
||||
local start = touch:getLocation()
|
||||
|
||||
local diff = ccpSub( ccp(s.width/2,s.height/2), start)
|
||||
diff = ccpNormalize(diff)
|
||||
|
||||
local gradient = tolua.cast(getChildByTag(1), "CCLayerGradient")
|
||||
gradient:setVector(diff)
|
||||
end
|
||||
|
||||
local function title()
|
||||
|
||||
return "LayerGradient"
|
||||
end
|
||||
|
||||
local function subtitle()
|
||||
|
||||
return "Touch the screen and move your finger"
|
||||
end
|
||||
|
||||
-- LayerIgnoreAnchorPointPos
|
||||
|
||||
#define kLayerIgnoreAnchorPoint 1000
|
||||
|
||||
local function onEnter()
|
||||
|
||||
LayerTest:onEnter()
|
||||
|
||||
local s = CCDirector:sharedDirector():getWinSize()
|
||||
|
||||
local l = CCLayerColor:create(ccc4(255, 0, 0, 255), 150, 150)
|
||||
|
||||
l:setAnchorPoint(ccp(0.5, 0.5))
|
||||
l:setPosition(ccp( s.width/2, s.height/2))
|
||||
|
||||
local move = CCMoveBy:create(2, ccp(100,2))
|
||||
local back = tolua.cast(move:reverse(), "CCMoveBy")
|
||||
local seq = CCSequence:create(move, back, NULL)
|
||||
l:runAction(CCRepeatForever:create(seq))
|
||||
this:addChild(l, 0, kLayerIgnoreAnchorPoint)
|
||||
|
||||
local child = CCSprite:create("Images/grossini.png")
|
||||
l:addChild(child)
|
||||
local lsize = l:getContentSize()
|
||||
child:setPosition(ccp(lsize.width/2, lsize.height/2))
|
||||
|
||||
local item = CCMenuItemFont:create("Toggle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointPos:onToggle))
|
||||
|
||||
local menu = CCMenu:create(item, NULL)
|
||||
this:addChild(menu)
|
||||
|
||||
menu:setPosition(ccp(s.width/2, s.height/2))
|
||||
end
|
||||
|
||||
local function onToggle(CCObject* pObject)
|
||||
|
||||
local pLayer = this:getChildByTag(kLayerIgnoreAnchorPoint)
|
||||
bool ignore = pLayer:isIgnoreAnchorPointForPosition()
|
||||
pLayer:ignoreAnchorPointForPosition(! ignore)
|
||||
end
|
||||
|
||||
local function title()
|
||||
|
||||
return "IgnoreAnchorPoint - Position"
|
||||
end
|
||||
|
||||
local function subtitle()
|
||||
|
||||
return "Ignoring Anchor Point for position"
|
||||
end
|
||||
|
||||
-- LayerIgnoreAnchorPointRot
|
||||
|
||||
local function onEnter()
|
||||
|
||||
LayerTest:onEnter()
|
||||
local s = CCDirector:sharedDirector():getWinSize()
|
||||
|
||||
local l = CCLayerColor:create(ccc4(255, 0, 0, 255), 200, 200)
|
||||
|
||||
l:setAnchorPoint(ccp(0.5, 0.5))
|
||||
l:setPosition(ccp( s.width/2, s.height/2))
|
||||
|
||||
this:addChild(l, 0, kLayerIgnoreAnchorPoint)
|
||||
|
||||
local rot = CCRotateBy:create(2, 360)
|
||||
l:runAction(CCRepeatForever:create(rot))
|
||||
|
||||
|
||||
local child = CCSprite:create("Images/grossini.png")
|
||||
l:addChild(child)
|
||||
local lsize = l:getContentSize()
|
||||
child:setPosition(ccp(lsize.width/2, lsize.height/2))
|
||||
|
||||
local item = CCMenuItemFont:create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointRot:onToggle))
|
||||
|
||||
local menu = CCMenu:create(item, NULL)
|
||||
this:addChild(menu)
|
||||
|
||||
menu:setPosition(ccp(s.width/2, s.height/2))
|
||||
end
|
||||
|
||||
local function onToggle(CCObject* pObject)
|
||||
|
||||
local pLayer = this:getChildByTag(kLayerIgnoreAnchorPoint)
|
||||
bool ignore = pLayer:isIgnoreAnchorPointForPosition()
|
||||
pLayer:ignoreAnchorPointForPosition(! ignore)
|
||||
end
|
||||
|
||||
local function title()
|
||||
|
||||
return "IgnoreAnchorPoint - Rotation"
|
||||
end
|
||||
|
||||
local function subtitle()
|
||||
|
||||
return "Ignoring Anchor Point for rotations"
|
||||
end
|
||||
|
||||
-- LayerIgnoreAnchorPointScale
|
||||
local function onEnter()
|
||||
|
||||
LayerTest:onEnter()
|
||||
|
||||
local s = CCDirector:sharedDirector():getWinSize()
|
||||
|
||||
local l = CCLayerColor:create(ccc4(255, 0, 0, 255), 200, 200)
|
||||
|
||||
l:setAnchorPoint(ccp(0.5, 1.0))
|
||||
l:setPosition(ccp( s.width/2, s.height/2))
|
||||
|
||||
|
||||
local scale = CCScaleBy:create(2, 2)
|
||||
local back = tolua.cast(scale:reverse(), "CCScaleBy")
|
||||
local seq = CCSequence:create(scale, back, NULL)
|
||||
|
||||
l:runAction(CCRepeatForever:create(seq))
|
||||
|
||||
this:addChild(l, 0, kLayerIgnoreAnchorPoint)
|
||||
|
||||
local child = CCSprite:create("Images/grossini.png")
|
||||
l:addChild(child)
|
||||
local lsize = l:getContentSize()
|
||||
child:setPosition(ccp(lsize.width/2, lsize.height/2))
|
||||
|
||||
local item = CCMenuItemFont:create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointScale:onToggle))
|
||||
|
||||
local menu = CCMenu:create(item, NULL)
|
||||
this:addChild(menu)
|
||||
|
||||
menu:setPosition(ccp(s.width/2, s.height/2))
|
||||
end
|
||||
|
||||
local function onToggle(CCObject* pObject)
|
||||
|
||||
local pLayer = this:getChildByTag(kLayerIgnoreAnchorPoint)
|
||||
bool ignore = pLayer:isIgnoreAnchorPointForPosition()
|
||||
pLayer:ignoreAnchorPointForPosition(! ignore)
|
||||
end
|
||||
|
||||
local function title()
|
||||
|
||||
return "IgnoreAnchorPoint - Scale"
|
||||
end
|
||||
|
||||
local function subtitle()
|
||||
|
||||
return "Ignoring Anchor Point for scale"
|
||||
end
|
||||
|
||||
local function runThisTest()
|
||||
|
||||
sceneIdx = -1
|
||||
local pLayer = nextAction()
|
||||
addChild(pLayer)
|
||||
|
||||
CCDirector:sharedDirector():replaceScene(this)
|
||||
end
|
||||
|
||||
local function LayerExtendedBlendOpacityTest()
|
||||
|
||||
local layer1 = CCLayerGradient:create(ccc4(255, 0, 0, 255), ccc4(255, 0, 255, 255))
|
||||
layer1:setContentSize(local Make(80, 80))
|
||||
layer1:setPosition(ccp(50,50))
|
||||
addChild(layer1)
|
||||
|
||||
local layer2 = CCLayerGradient:create(ccc4(0, 0, 0, 127), ccc4(255, 255, 255, 127))
|
||||
layer2:setContentSize(local Make(80, 80))
|
||||
layer2:setPosition(ccp(100,90))
|
||||
addChild(layer2)
|
||||
|
||||
local layer3 = CCLayerGradient:create()
|
||||
layer3:setContentSize(local Make(80, 80))
|
||||
layer3:setPosition(ccp(150,140))
|
||||
layer3:setStartColor(ccc3(255, 0, 0))
|
||||
layer3:setEndColor(ccc3(255, 0, 255))
|
||||
layer3:setStartOpacity(255)
|
||||
layer3:setEndOpacity(255)
|
||||
ccBlendFunc blend
|
||||
blend.src = GL_SRC_ALPHA
|
||||
blend.dst = GL_ONE_MINUS_SRC_ALPHA
|
||||
layer3:setBlendFunc(blend)
|
||||
addChild(layer3)
|
||||
end
|
||||
|
||||
local function title()
|
||||
|
||||
return "Extended Blend & Opacity"
|
||||
end
|
||||
|
||||
local function subtitle()
|
||||
|
||||
return "You should see 3 layers"
|
||||
end
|
||||
|
||||
function LayerTestMain()
|
||||
cclog("LayerTestMain")
|
||||
Helper.index = 1
|
||||
CCDirector:sharedDirector():setDepthTest(true)
|
||||
local scene = CCScene:create()
|
||||
|
||||
Helper.createFunctionTable = {
|
||||
LayerTestCascadingOpacityA,
|
||||
LayerTestCascadingOpacityB,
|
||||
LayerTestCascadingOpacityC,
|
||||
LayerTestCascadingColorA,
|
||||
LayerTestCascadingColorB,
|
||||
LayerTestCascadingColorC,
|
||||
LayerTest1,
|
||||
LayerTest2,
|
||||
LayerTestBlend,
|
||||
LayerGradient,
|
||||
LayerIgnoreAnchorPointPos,
|
||||
LayerIgnoreAnchorPointRot,
|
||||
LayerIgnoreAnchorPointScale,
|
||||
LayerExtendedBlendOpacityTest
|
||||
}
|
||||
scene:addChild(LayerTestCascadingOpacityA())
|
||||
scene:addChild(CreateBackMenuItem())
|
||||
return scene
|
||||
end
|
Loading…
Reference in New Issue