mirror of https://github.com/axmolengine/axmol.git
issue #1469: Added MoonWarriors sources and made it works on windows.
This commit is contained in:
parent
14a56ddc8f
commit
d03ff0616a
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#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/cocos2dx.hpp"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_chipmunk_manual.hpp"
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USING_NS_CC;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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CCScriptEngineManager::sharedManager()->purgeSharedManager();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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ScriptingCore* sc = ScriptingCore::getInstance();
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sc->addRegisterCallback(register_all_cocos2dx);
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sc->addRegisterCallback(register_cocos2dx_js_extensions);
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sc->start();
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CCScriptEngineProtocol *pEngine = ScriptingCore::getInstance();
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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ScriptingCore::getInstance()->runScript("MoonWarriors/MoonWarriors-native.js");
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return true;
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}
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void handle_signal(int signal) {
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static int internal_state = 0;
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ScriptingCore* sc = ScriptingCore::getInstance();
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// should start everything back
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CCDirector* director = CCDirector::sharedDirector();
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if (director->getRunningScene()) {
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director->popToRootScene();
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} else {
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CCPoolManager::sharedPoolManager()->finalize();
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if (internal_state == 0) {
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//sc->dumpRoot(NULL, 0, NULL);
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sc->start();
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internal_state = 1;
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} else {
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sc->runScript("hello.js");
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internal_state = 0;
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}
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}
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->stopAnimation();
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->pauseAllEffects();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->startAnimation();
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->resumeAllEffects();
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}
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//
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// GCTestAppDelegate.h
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// GCTest
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//
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// Created by Rohan Kuruvilla on 06/08/2012.
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// Copyright __MyCompanyName__ 2012. All rights reserved.
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//
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#ifndef _APP_DELEGATE_H_
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#define _APP_DELEGATE_H_
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#include "CCApplication.h"
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/**
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@brief The cocos2d Application.
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The reason for implement as private inheritance is to hide some interface call by CCDirector.
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*/
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class AppDelegate : private cocos2d::CCApplication
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{
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public:
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AppDelegate();
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virtual ~AppDelegate();
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/**
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@brief Implement CCDirector and CCScene init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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*/
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virtual bool applicationDidFinishLaunching();
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/**
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@brief The function be called when the application enter background
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@param the pointer of the application
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*/
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virtual void applicationDidEnterBackground();
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/**
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@brief The function be called when the application enter foreground
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@param the pointer of the application
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*/
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virtual void applicationWillEnterForeground();
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};
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#endif // _APP_DELEGATE_H_
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// boot code needed for cocos2d-html5
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// Not needed by cocos2d + JS bindings
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var MW = MW || {};
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(function () {
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var d = document;
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var c = {
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menuType:'canvas', //whether to use canvas mode menu or dom menu
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COCOS2D_DEBUG:2, //0 to turn debug off, 1 for basic debug, and 2 for full debug
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showFPS:true,
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frameRate:60,
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tag:'gameCanvas', //the dom element to run cocos2d on
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engineDir:'libs/cocos2d/',
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appFiles:[
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'MoonWarriors/src/Resource.js',
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'MoonWarriors/src/config/GameConfig.js',
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'MoonWarriors/src/config/EnemyType.js',
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'MoonWarriors/src/config/Level.js',
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'MoonWarriors/src/Effect.js',
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'MoonWarriors/src/Bullet.js',
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'MoonWarriors/src/Enemy.js',
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'MoonWarriors/src/Explosion.js',
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'MoonWarriors/src/Ship.js',
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'MoonWarriors/src/LevelManager.js',
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'MoonWarriors/src/GameController.js',
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'MoonWarriors/src/GameControlMenu.js',
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'MoonWarriors/src/GameLayer.js',
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'MoonWarriors/src/GameOver.js',
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'MoonWarriors/src/AboutLayer.js',
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'MoonWarriors/src/SettingsLayer.js',
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'MoonWarriors/src/SysMenu.js'
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]
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};
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window.addEventListener('DOMContentLoaded', function () {
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//first load engine file if specified
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var s = d.createElement('script');
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s.src = c.engineDir + 'platform/jsloader.js';
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d.body.appendChild(s);
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s.c = c;
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s.id = 'cocos2d-html5';
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//else if single file specified, load singlefile
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});
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})();
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// boot code needed for cocos2d + JS bindings.
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// Not needed by cocos2d-html5
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require("jshelper/jsb_constants.js");
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var MW = MW || {};
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var appFiles = [
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'MoonWarriors/src/Resource.js',
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'MoonWarriors/src/config/GameConfig.js',
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'MoonWarriors/src/config/EnemyType.js',
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'MoonWarriors/src/config/Level.js',
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'MoonWarriors/src/Effect.js',
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'MoonWarriors/src/Bullet.js',
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'MoonWarriors/src/Enemy.js',
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'MoonWarriors/src/Explosion.js',
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'MoonWarriors/src/Ship.js',
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'MoonWarriors/src/LevelManager.js',
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'MoonWarriors/src/GameControlMenu.js',
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'MoonWarriors/src/GameLayer.js',
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'MoonWarriors/src/GameOver.js',
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'MoonWarriors/src/AboutLayer.js',
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'MoonWarriors/src/SettingsLayer.js',
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'MoonWarriors/src/SysMenu.js'
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];
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cc.dumpConfig();
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for( var i=0; i < appFiles.length; i++) {
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require( appFiles[i] );
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}
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var director = cc.Director.getInstance();
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director.setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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director.setAnimationInterval(1.0 / 60);
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// create a scene. it's an autorelease object
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var mainScene = SysMenu.scene();
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// run
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director.runWithScene(mainScene);
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c0488f23a6a785893f4845b7fadc59ed892ceedc
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46f10a6bf5c63f03ddf8566f392aa7a8f258d7e8
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97bca7d49fb6ec5c330f6ab6f5f49d335601a669
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ca7905a1a07e2be3e02fbf329772c2c361400af7
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var AboutLayer = cc.Layer.extend({
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ctor:function () {
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cc.associateWithNative( this, cc.Layer );
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},
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init:function () {
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var bRet = false;
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if (this._super()) {
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var sp = cc.Sprite.create(s_loading);
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sp.setAnchorPoint(cc.p(0,0));
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this.addChild(sp, 0, 1);
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var cacheImage = cc.TextureCache.getInstance().addImage(s_menuTitle);
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var title = cc.Sprite.createWithTexture(cacheImage, cc.rect(0, 36, 100, 34));
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title.setPosition(cc.p(winSize.width / 2, winSize.height - 60));
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this.addChild(title);
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// There is a bug in LabelTTF native. Apparently it fails with some unicode chars.
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// var about = cc.LabelTTF.create(" This showcase utilizes many features from Cocos2d-html5 engine, including: Parallax background, tilemap, actions, ease, frame animation, schedule, Labels, keyboard Dispatcher, Scene Transition. \n Art and audio is copyrighted by Enigmata Genus Revenge, you may not use any copyrigted material without permission. This showcase is licensed under GPL. \n \n Programmer: \n Shengxiang Chen (陈升想) \n Dingping Lv (吕定平) \n Effects animation: Hao Wu(吴昊)\n Quality Assurance: Sean Lin(林顺)", "Arial", 14, cc.size(winSize.width * 0.85, 100), cc.TEXT_ALIGNMENT_LEFT );
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var about = cc.LabelTTF.create(" This showcase utilizes many features from Cocos2d-html5 engine, including: Parallax background, tilemap, actions, ease, frame animation, schedule, Labels, keyboard Dispatcher, Scene Transition. \n Art and audio is copyrighted by Enigmata Genus Revenge, you may not use any copyrigted material without permission. This showcase is licensed under GPL. \n\nProgrammer: \n Shengxiang Chen\n Dingping Lv \n Effects animation: Hao Wu\n Quality Assurance: Sean Lin", "Arial", 14, cc.size(winSize.width * 0.85, 320), cc.TEXT_ALIGNMENT_LEFT );
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about.setPosition(cc.p(winSize.width / 2, winSize.height/2 -20) );
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about.setAnchorPoint( cc.p(0.5, 0.5));
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this.addChild(about);
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var label = cc.LabelTTF.create("Go back", "Arial", 14);
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var back = cc.MenuItemLabel.create(label, this, this.backCallback);
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var menu = cc.Menu.create(back);
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menu.setPosition(cc.p(winSize.width / 2, 40));
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this.addChild(menu);
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bRet = true;
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}
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return bRet;
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},
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backCallback:function (pSender) {
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var scene = cc.Scene.create();
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scene.addChild(SysMenu.create());
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cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
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}
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});
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AboutLayer.create = function () {
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var sg = new AboutLayer();
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if (sg && sg.init()) {
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return sg;
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}
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return null;
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};
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//bullet
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var Bullet = cc.Sprite.extend({
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active:true,
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xVelocity:0,
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yVelocity:200,
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power:1,
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HP:1,
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moveType:null,
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zOrder:3000,
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attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
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parentType:MW.BULLET_TYPE.PLAYER,
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ctor:function (bulletSpeed, weaponType, attackMode) {
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// needed for JS-Bindings compatibility
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cc.associateWithNative( this, cc.Sprite );
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this.yVelocity = -bulletSpeed;
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this.attackMode = attackMode;
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cc.SpriteFrameCache.getInstance().addSpriteFrames(s_bullet_plist);
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this.initWithSpriteFrameName(weaponType);
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this.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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/*var tmpAction;
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switch (this.attackMode) {
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case MW.ENEMY_MOVE_TYPE.NORMAL:
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tmpAction = cc.MoveBy.create(2, cc.p(this.getPosition().x, 400));
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break;
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case MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN:
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tmpAction = cc.MoveTo.create(2, GameLayer.create()._ship.getPosition());
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break;
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}
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this.runAction(tmpAction);*/
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},
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update:function (dt) {
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var p = this.getPosition();
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p.x -= this.xVelocity * dt;
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p.y -= this.yVelocity * dt;
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this.setPosition( p );
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if (this.HP <= 0) {
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this.active = false;
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}
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},
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destroy:function () {
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var explode = cc.Sprite.create(s_hit);
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explode.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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explode.setPosition(this.getPosition());
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explode.setRotation(Math.random()*360);
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explode.setScale(0.75);
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this.getParent().addChild(explode,9999);
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cc.ArrayRemoveObject(MW.CONTAINER.ENEMY_BULLETS,this);
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cc.ArrayRemoveObject(MW.CONTAINER.PLAYER_BULLETS,this);
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this.removeFromParentAndCleanup(true);
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var removeExplode = cc.CallFunc.create(explode,explode.removeFromParentAndCleanup);
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explode.runAction(cc.ScaleBy.create(0.3, 2,2));
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explode.runAction(cc.Sequence.create(cc.FadeOut.create(0.3), removeExplode));
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},
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hurt:function () {
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this.HP--;
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},
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collideRect:function(){
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var p = this.getPosition();
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return cc.rect(p.x - 3, p.y - 3, 6, 6);
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}
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});
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var flareEffect = function (parent, target, callback) {
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var flare = cc.Sprite.create(s_flare);
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flare.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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parent.addChild(flare, 10);
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flare.setOpacity(0);
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flare.setPosition(cc.p(-30, 297));
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flare.setRotation(-120);
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flare.setScale(0.2);
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var opacityAnim = cc.FadeTo.create(0.5, 255);
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var opacDim = cc.FadeTo.create(1, 0);
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var biggeAnim = cc.ScaleBy.create(0.7, 1.2, 1.2);
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var biggerEase = cc.EaseSineOut.create(biggeAnim);
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var moveAnim = cc.MoveBy.create(0.5, cc.p(328, 0));
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var easeMove = cc.EaseSineOut.create(moveAnim);
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var rotateAnim = cc.RotateBy.create(2.5, 90);
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var rotateEase = cc.EaseExponentialOut.create(rotateAnim);
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var bigger = cc.ScaleTo.create(0.5, 1);
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var onComplete = cc.CallFunc.create(target, callback);
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var killflare = cc.CallFunc.create(flare, function () {
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this.getParent().removeChild(this,true);
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});
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flare.runAction(cc.Sequence.create(opacityAnim, biggerEase, opacDim, killflare, onComplete));
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flare.runAction(easeMove);
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flare.runAction(rotateEase);
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flare.runAction(bigger);
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};
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var removeFromParent = function( sprite )
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{
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sprite.removeFromParentAndCleanup( true );
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};
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var spark = function (ccpoint, parent, scale, duration) {
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scale = scale || 0.3;
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duration = duration || 0.5;
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var one = cc.Sprite.create(s_explode1);
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var two = cc.Sprite.create(s_explode2);
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var three = cc.Sprite.create(s_explode3);
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one.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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two.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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three.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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one.setPosition(ccpoint);
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two.setPosition(ccpoint);
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three.setPosition(ccpoint);
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||||
|
||||
//parent.addChild(one);
|
||||
parent.addChild(two);
|
||||
parent.addChild(three);
|
||||
one.setScale(scale);
|
||||
two.setScale(scale);
|
||||
three.setScale(scale);
|
||||
|
||||
three.setRotation(Math.random() * 360);
|
||||
|
||||
var left = cc.RotateBy.create(duration, -45);
|
||||
var right = cc.RotateBy.create(duration, 45);
|
||||
var scaleBy = cc.ScaleBy.create(duration, 3, 3);
|
||||
var fadeOut = cc.FadeOut.create(duration);
|
||||
var remove = cc.CallFunc.create(this, removeFromParent );
|
||||
var seq = cc.Sequence.create( fadeOut, remove );
|
||||
|
||||
one.runAction(left);
|
||||
two.runAction(right);
|
||||
|
||||
one.runAction(scaleBy);
|
||||
two.runAction(scaleBy.copy());
|
||||
three.runAction(scaleBy.copy());
|
||||
|
||||
one.runAction(seq);
|
||||
two.runAction(seq.copy() );
|
||||
three.runAction(seq.copy());
|
||||
};
|
||||
|
|
@ -0,0 +1,75 @@
|
|||
var Enemy = cc.Sprite.extend({
|
||||
eID:0,
|
||||
active:true,
|
||||
speed:200,
|
||||
bulletSpeed:-200,
|
||||
HP:15,
|
||||
bulletPowerValue:1,
|
||||
moveType:null,
|
||||
scoreValue:200,
|
||||
zOrder:1000,
|
||||
delayTime:1 + 1.2 * Math.random(),
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
_hurtColorLife:0,
|
||||
ctor:function (arg) {
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Sprite );
|
||||
|
||||
this.HP = arg.HP;
|
||||
this.moveType = arg.moveType;
|
||||
this.scoreValue = arg.scoreValue;
|
||||
this.attackMode = arg.attackMode;
|
||||
|
||||
this.initWithSpriteFrameName(arg.textureName);
|
||||
this.schedule(this.shoot, this.delayTime);
|
||||
},
|
||||
_timeTick:0,
|
||||
update:function (dt) {
|
||||
if (this.HP <= 0) {
|
||||
this.active = false;
|
||||
}
|
||||
this._timeTick += dt;
|
||||
if (this._timeTick > 0.1) {
|
||||
this._timeTick = 0;
|
||||
if (this._hurtColorLife > 0) {
|
||||
this._hurtColorLife--;
|
||||
}
|
||||
if (this._hurtColorLife == 1) {
|
||||
this.setColor( cc.WHITE );
|
||||
}
|
||||
}
|
||||
},
|
||||
destroy:function () {
|
||||
MW.SCORE += this.scoreValue;
|
||||
var a = new Explosion();
|
||||
a.setPosition(this.getPosition());
|
||||
this.getParent().addChild(a);
|
||||
spark(this.getPosition(),this.getParent(), 1.2, 0.7);
|
||||
cc.ArrayRemoveObject(MW.CONTAINER.ENEMIES,this);
|
||||
this.removeFromParentAndCleanup(true);
|
||||
if(MW.SOUND){
|
||||
cc.AudioEngine.getInstance().playEffect(s_explodeEffect);
|
||||
}
|
||||
},
|
||||
shoot:function () {
|
||||
var p = this.getPosition();
|
||||
var b = new Bullet(this.bulletSpeed, "W2.png", this.attackMode);
|
||||
MW.CONTAINER.ENEMY_BULLETS.push(b);
|
||||
this.getParent().addChild(b, b.zOrder, MW.UNIT_TAG.ENMEY_BULLET);
|
||||
b.setPosition(cc.p(p.x, p.y - this.getContentSize().height * 0.2));
|
||||
},
|
||||
hurt:function () {
|
||||
this._hurtColorLife = 2;
|
||||
this.HP--;
|
||||
this.setColor( cc.RED );
|
||||
},
|
||||
collideRect:function(){
|
||||
var a = this.getContentSize();
|
||||
var p = this.getPosition();
|
||||
return cc.rect(p.x - a.width/2, p.y - a.height/4,a.width,a.height/2);
|
||||
}
|
||||
});
|
||||
|
||||
Enemy.sharedEnemy = function(){
|
||||
cc.SpriteFrameCache.getInstance().addSpriteFrames(s_Enemy_plist, s_Enemy);
|
||||
};
|
|
@ -0,0 +1,38 @@
|
|||
var Explosion = cc.Sprite.extend({
|
||||
tmpWidth:0,
|
||||
tmpHeight:0,
|
||||
ctor:function () {
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Sprite );
|
||||
|
||||
var pFrame = cc.SpriteFrameCache.getInstance().getSpriteFrame("explosion_01.png");
|
||||
this.initWithSpriteFrame(pFrame);
|
||||
|
||||
var cs = this.getContentSize();
|
||||
this.tmpWidth = cs.width;
|
||||
this.tmpHeight = cs.height;
|
||||
|
||||
var animation = cc.AnimationCache.getInstance().getAnimation("Explosion");
|
||||
this.runAction(cc.Sequence.create(
|
||||
cc.Animate.create(animation),
|
||||
cc.CallFunc.create(this, this.destroy)
|
||||
));
|
||||
this.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
},
|
||||
destroy:function () {
|
||||
this.getParent().removeChild(this,true);
|
||||
}
|
||||
});
|
||||
|
||||
Explosion.sharedExplosion = function () {
|
||||
cc.SpriteFrameCache.getInstance().addSpriteFrames(s_explosion_plist);
|
||||
var animFrames = [];
|
||||
var str = "";
|
||||
for (var i = 1; i < 35; i++) {
|
||||
str = "explosion_" + (i < 10 ? ("0" + i) : i) + ".png";
|
||||
var frame = cc.SpriteFrameCache.getInstance().getSpriteFrame(str);
|
||||
animFrames.push(frame);
|
||||
}
|
||||
var animation = cc.Animation.create(animFrames, 0.04);
|
||||
cc.AnimationCache.getInstance().addAnimation(animation, "Explosion");
|
||||
};
|
|
@ -0,0 +1,35 @@
|
|||
var GameControlMenu = cc.Layer.extend({
|
||||
ctor:function() {
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Layer);
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
cc.MenuItemFont.setFontSize(18);
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
var systemMenu = cc.MenuItemFont.create("Main Menu", this, this.sysMenu);
|
||||
var menu = cc.Menu.create(systemMenu);
|
||||
menu.setPosition(cc.p(0, 0));
|
||||
systemMenu.setAnchorPoint(cc.p(0, 0));
|
||||
systemMenu.setPosition(cc.p(winSize.width-95, 5));
|
||||
this.addChild(menu, 1, 2);
|
||||
bRet = true;
|
||||
}
|
||||
|
||||
return bRet;
|
||||
},
|
||||
sysMenu:function (pSender) {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(SysMenu.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2,scene));
|
||||
}
|
||||
});
|
||||
|
||||
GameControlMenu.create = function () {
|
||||
var sg = new GameControlMenu();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
|
@ -0,0 +1,70 @@
|
|||
/**
|
||||
* Cocos2d-html5 show case : Moon Warriors
|
||||
*
|
||||
* @Licensed:
|
||||
* This showcase is licensed under GPL.
|
||||
*
|
||||
* @Authors:
|
||||
* Programmer: Shengxiang Chen (陈升想), Dingping Lv (吕定平), Ricardo Quesada
|
||||
* Effects animation: Hao Wu (吴昊)
|
||||
* Quality Assurance: Sean Lin (林顺)
|
||||
*
|
||||
* @Links:
|
||||
* http://www.cocos2d-x.org
|
||||
* http://bbs.html5china.com
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
MW.GameController = cc.Class.extend({
|
||||
_curScene:null,
|
||||
_gameState:MW.GAME_STATE.HOME,
|
||||
_isNewGame:true,
|
||||
_curLevel:MW.LEVEL.STAGE1,
|
||||
_selectLevel:MW.LEVEL.STAGE1,
|
||||
init:function () {
|
||||
return true;
|
||||
},
|
||||
setCurScene:function (s) {
|
||||
if (this._curScene != s) {
|
||||
if (this._curScene !== null) {
|
||||
this._curScene.onExit();
|
||||
}
|
||||
this._curScene = s;
|
||||
if (this._curScene) {
|
||||
this._curScene.onEnter();
|
||||
cc.Director.getInstance().replaceScene(s);
|
||||
}
|
||||
}
|
||||
},
|
||||
getCurScene:function () {
|
||||
return this._curScene;
|
||||
},
|
||||
runGame:function () {
|
||||
|
||||
},
|
||||
newGame:function () {
|
||||
|
||||
},
|
||||
option:function () {
|
||||
|
||||
},
|
||||
about:function () {
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
MW.GameController.getInstance = function () {
|
||||
cc.Assert(this._sharedGame, "Havn't call setSharedGame");
|
||||
if (!this._sharedGame) {
|
||||
this._sharedGame = new MW.GameController();
|
||||
if (this._sharedGame.init()) {
|
||||
return this._sharedGame;
|
||||
}
|
||||
} else {
|
||||
return this._sharedGame;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
MW.GameController._sharedGame = null;
|
|
@ -0,0 +1,315 @@
|
|||
//
|
||||
// MoonWarriors
|
||||
//
|
||||
// Handles the Game Logic
|
||||
//
|
||||
|
||||
STATE_PLAYING = 0;
|
||||
STATE_GAMEOVER = 1;
|
||||
|
||||
var GameLayer = cc.Layer.extend({
|
||||
_time:null,
|
||||
_ship:null,
|
||||
_backSky:null,
|
||||
_backSkyHeight:0,
|
||||
_backSkyRe:null,
|
||||
_backTileMap:null,
|
||||
_backTileMapHeight:0,
|
||||
_backTileMapRe:null,
|
||||
_levelManager:null,
|
||||
_tmpScore:0,
|
||||
_isBackSkyReload:false,
|
||||
_isBackTileReload:false,
|
||||
lbScore:null,
|
||||
screenRect:null,
|
||||
explosionAnimation:[],
|
||||
_beginPos:cc.p(0, 0),
|
||||
_state:STATE_PLAYING,
|
||||
ctor:function () {
|
||||
cc.associateWithNative( this, cc.Layer );
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
|
||||
// reset global values
|
||||
MW.CONTAINER.ENEMIES = [];
|
||||
MW.CONTAINER.ENEMY_BULLETS = [];
|
||||
MW.CONTAINER.PLAYER_BULLETS = [];
|
||||
MW.SCORE = 0;
|
||||
MW.LIFE = 4;
|
||||
this._state = STATE_PLAYING;
|
||||
|
||||
Explosion.sharedExplosion();
|
||||
Enemy.sharedEnemy();
|
||||
winSize = cc.Director.getInstance().getWinSize();
|
||||
this._levelManager = new LevelManager(this);
|
||||
this.initBackground();
|
||||
this.screenRect = cc.rect(0, 0, winSize.width, winSize.height + 10);
|
||||
|
||||
// score
|
||||
this.lbScore = cc.LabelBMFont.create("Score: 0", s_arial14_fnt);
|
||||
this.lbScore.setAnchorPoint( cc.p(1,0) );
|
||||
this.lbScore.setAlignment( cc.TEXT_ALIGNMENT_RIGHT );
|
||||
this.addChild(this.lbScore, 1000);
|
||||
this.lbScore.setPosition(cc.p(winSize.width - 5 , winSize.height - 30));
|
||||
|
||||
// ship life
|
||||
var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01);
|
||||
var life = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
|
||||
life.setScale(0.6);
|
||||
life.setPosition(cc.p(30, 460));
|
||||
this.addChild(life, 1, 5);
|
||||
|
||||
// ship Life count
|
||||
this._lbLife = cc.LabelTTF.create("0", "Arial", 20);
|
||||
this._lbLife.setPosition(cc.p(60, 463));
|
||||
this._lbLife.setColor(cc.RED);
|
||||
this.addChild(this._lbLife, 1000);
|
||||
|
||||
// ship
|
||||
this._ship = new Ship();
|
||||
this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
|
||||
|
||||
// accept touch now!
|
||||
|
||||
var t = cc.config.deviceType;
|
||||
if( t == 'browser' ) {
|
||||
this.setTouchEnabled(true);
|
||||
this.setKeyboardEnabled(true);
|
||||
} else if( t == 'desktop' ) {
|
||||
this.setMouseEnabled(true);
|
||||
} else if( t == 'mobile' ) {
|
||||
this.setTouchEnabled(true);
|
||||
}
|
||||
|
||||
// schedule
|
||||
this.scheduleUpdate();
|
||||
this.schedule(this.scoreCounter, 1);
|
||||
|
||||
if (MW.SOUND) {
|
||||
cc.AudioEngine.getInstance().playBackgroundMusic(s_bgMusic, true);
|
||||
}
|
||||
|
||||
bRet = true;
|
||||
}
|
||||
return bRet;
|
||||
},
|
||||
scoreCounter:function () {
|
||||
if( this._state == STATE_PLAYING ) {
|
||||
this._time++;
|
||||
|
||||
var minute = 0 | (this._time / 60);
|
||||
var second = this._time % 60;
|
||||
minute = minute > 9 ? minute : "0" + minute;
|
||||
second = second > 9 ? second : "0" + second;
|
||||
var curTime = minute + ":" + second;
|
||||
this._levelManager.loadLevelResource(this._time);
|
||||
}
|
||||
},
|
||||
|
||||
onTouchesMoved:function (touches, event) {
|
||||
this.processEvent( touches[0] );
|
||||
},
|
||||
|
||||
onMouseDragged:function( event ) {
|
||||
this.processEvent( event );
|
||||
},
|
||||
|
||||
processEvent:function( event ) {
|
||||
if( this._state == STATE_PLAYING ) {
|
||||
var delta = event.getDelta();
|
||||
var curPos = this._ship.getPosition();
|
||||
curPos= cc.pAdd( curPos, delta );
|
||||
curPos = cc.pClamp(curPos, cc.POINT_ZERO, cc.p(winSize.width, winSize.height) );
|
||||
this._ship.setPosition( curPos );
|
||||
}
|
||||
},
|
||||
|
||||
onKeyDown:function (e) {
|
||||
MW.KEYS[e] = true;
|
||||
},
|
||||
|
||||
onKeyUp:function (e) {
|
||||
MW.KEYS[e] = false;
|
||||
},
|
||||
|
||||
update:function (dt) {
|
||||
if( this._state == STATE_PLAYING ) {
|
||||
this.checkIsCollide();
|
||||
this.removeInactiveUnit(dt);
|
||||
this.checkIsReborn();
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
if( cc.config.deviceType == 'browser' )
|
||||
cc.$("#cou").innerHTML = "Ship:" + 1 + ", Enemy: " + MW.CONTAINER.ENEMIES.length + ", Bullet:" + MW.CONTAINER.ENEMY_BULLETS.length + "," + MW.CONTAINER.PLAYER_BULLETS.length + " all:" + this.getChildren().length;
|
||||
},
|
||||
checkIsCollide:function () {
|
||||
var selChild, bulletChild;
|
||||
//check collide
|
||||
var i =0;
|
||||
for (i = 0; i < MW.CONTAINER.ENEMIES.length; i++) {
|
||||
selChild = MW.CONTAINER.ENEMIES[i];
|
||||
for (var j = 0; j < MW.CONTAINER.PLAYER_BULLETS.length; j++) {
|
||||
bulletChild = MW.CONTAINER.PLAYER_BULLETS[j];
|
||||
if (this.collide(selChild, bulletChild)) {
|
||||
bulletChild.hurt();
|
||||
selChild.hurt();
|
||||
}
|
||||
if (!cc.rectIntersectsRect(this.screenRect, bulletChild.getBoundingBox() )) {
|
||||
bulletChild.destroy();
|
||||
}
|
||||
}
|
||||
if (this.collide(selChild, this._ship)) {
|
||||
if (this._ship.active) {
|
||||
selChild.hurt();
|
||||
this._ship.hurt();
|
||||
}
|
||||
}
|
||||
if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
|
||||
selChild.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < MW.CONTAINER.ENEMY_BULLETS.length; i++) {
|
||||
selChild = MW.CONTAINER.ENEMY_BULLETS[i];
|
||||
if (this.collide(selChild, this._ship)) {
|
||||
if (this._ship.active) {
|
||||
selChild.hurt();
|
||||
this._ship.hurt();
|
||||
}
|
||||
}
|
||||
if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
|
||||
selChild.destroy();
|
||||
}
|
||||
}
|
||||
},
|
||||
removeInactiveUnit:function (dt) {
|
||||
var selChild, layerChildren = this.getChildren();
|
||||
for (var i in layerChildren) {
|
||||
selChild = layerChildren[i];
|
||||
if (selChild) {
|
||||
if( typeof selChild.update == 'function' ) {
|
||||
selChild.update(dt);
|
||||
var tag = selChild.getTag();
|
||||
if ((tag == MW.UNIT_TAG.PLAYER) || (tag == MW.UNIT_TAG.PLAYER_BULLET) ||
|
||||
(tag == MW.UNIT_TAG.ENEMY) || (tag == MW.UNIT_TAG.ENMEY_BULLET)) {
|
||||
if (selChild && !selChild.active) {
|
||||
selChild.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
checkIsReborn:function () {
|
||||
if (MW.LIFE > 0 && !this._ship.active) {
|
||||
// ship
|
||||
this._ship = new Ship();
|
||||
this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
|
||||
}
|
||||
else if (MW.LIFE <= 0 && !this._ship.active) {
|
||||
this._state = STATE_GAMEOVER;
|
||||
// XXX: needed for JS bindings.
|
||||
this._ship = null;
|
||||
this.runAction(cc.Sequence.create(
|
||||
cc.DelayTime.create(0.2),
|
||||
cc.CallFunc.create(this, this.onGameOver)));
|
||||
}
|
||||
},
|
||||
updateUI:function () {
|
||||
if (this._tmpScore < MW.SCORE) {
|
||||
this._tmpScore += 5;
|
||||
}
|
||||
this._lbLife.setString(MW.LIFE);
|
||||
this.lbScore.setString("Score: " + this._tmpScore);
|
||||
},
|
||||
collide:function (a, b) {
|
||||
var aRect = a.collideRect();
|
||||
var bRect = b.collideRect();
|
||||
if (cc.rectIntersectsRect(aRect, bRect)) {
|
||||
return true;
|
||||
}
|
||||
},
|
||||
initBackground:function () {
|
||||
// bg
|
||||
this._backSky = cc.Sprite.create(s_bg01);
|
||||
this._backSky.setAnchorPoint(cc.p(0, 0));
|
||||
this._backSkyHeight = this._backSky.getContentSize().height;
|
||||
this.addChild(this._backSky, -10);
|
||||
|
||||
//tilemap
|
||||
this._backTileMap = cc.TMXTiledMap.create(s_level01);
|
||||
this.addChild(this._backTileMap, -9);
|
||||
this._backTileMapHeight = this._backTileMap.getMapSize().height * this._backTileMap.getTileSize().height;
|
||||
|
||||
this._backSkyHeight -= 48;
|
||||
this._backTileMapHeight -= 200;
|
||||
this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
|
||||
this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
|
||||
|
||||
this.schedule(this.movingBackground, 3);
|
||||
},
|
||||
movingBackground:function () {
|
||||
this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
|
||||
this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
|
||||
this._backSkyHeight -= 48;
|
||||
this._backTileMapHeight -= 200;
|
||||
|
||||
if (this._backSkyHeight <= winSize.height) {
|
||||
if (!this._isBackSkyReload) {
|
||||
this._backSkyRe = cc.Sprite.create(s_bg01);
|
||||
this._backSkyRe.setAnchorPoint(cc.p(0, 0));
|
||||
this.addChild(this._backSkyRe, -10);
|
||||
this._backSkyRe.setPosition(cc.p(0, winSize.height));
|
||||
this._isBackSkyReload = true;
|
||||
}
|
||||
this._backSkyRe.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
|
||||
}
|
||||
if (this._backSkyHeight <= 0) {
|
||||
this._backSkyHeight = this._backSky.getContentSize().height;
|
||||
this.removeChild(this._backSky, true);
|
||||
this._backSky = this._backSkyRe;
|
||||
this._backSkyRe = null;
|
||||
this._isBackSkyReload = false;
|
||||
}
|
||||
|
||||
if (this._backTileMapHeight <= winSize.height) {
|
||||
if (!this._isBackTileReload) {
|
||||
this._backTileMapRe = cc.TMXTiledMap.create(s_level01);
|
||||
this.addChild(this._backTileMapRe, -9);
|
||||
this._backTileMapRe.setPosition(cc.p(0, winSize.height));
|
||||
this._isBackTileReload = true;
|
||||
}
|
||||
this._backTileMapRe.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
|
||||
}
|
||||
if (this._backTileMapHeight <= 0) {
|
||||
this._backTileMapHeight = this._backTileMapRe.getMapSize().height * this._backTileMapRe.getTileSize().height;
|
||||
this.removeChild(this._backTileMap, true);
|
||||
this._backTileMap = this._backTileMapRe;
|
||||
this._backTileMapRe = null;
|
||||
this._isBackTileReload = false;
|
||||
}
|
||||
},
|
||||
onGameOver:function () {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(GameOver.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
}
|
||||
});
|
||||
|
||||
GameLayer.create = function () {
|
||||
var sg = new GameLayer();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
GameLayer.scene = function () {
|
||||
var scene = cc.Scene.create();
|
||||
var layer = GameLayer.create();
|
||||
scene.addChild(layer, 1);
|
||||
return scene;
|
||||
};
|
|
@ -0,0 +1,83 @@
|
|||
var GameOver = cc.Layer.extend({
|
||||
_ship:null,
|
||||
_lbScore:0,
|
||||
ctor:function() {
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Layer);
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
var sp = cc.Sprite.create(s_loading);
|
||||
sp.setAnchorPoint( cc.p(0,0) );
|
||||
this.addChild(sp, 0, 1);
|
||||
|
||||
var logo = cc.Sprite.create(s_gameOver);
|
||||
logo.setAnchorPoint(cc.p(0,0));
|
||||
logo.setPosition(cc.p(0,300));
|
||||
this.addChild(logo,10,1);
|
||||
|
||||
var playAgainNormal = cc.Sprite.create(s_menu, cc.rect(378, 0, 126, 33));
|
||||
var playAgainSelected = cc.Sprite.create(s_menu, cc.rect(378, 33, 126, 33));
|
||||
var playAgainDisabled = cc.Sprite.create(s_menu, cc.rect(378, 33 * 2, 126, 33));
|
||||
|
||||
var cocos2dhtml5 = cc.Sprite.create(s_cocos2dhtml5);
|
||||
cocos2dhtml5.setPosition(cc.p(160,150));
|
||||
this.addChild(cocos2dhtml5,10);
|
||||
var playAgain = cc.MenuItemSprite.create(playAgainNormal, playAgainSelected, playAgainDisabled, this, function(){
|
||||
flareEffect(this,this,this.onPlayAgain);
|
||||
});
|
||||
|
||||
var menu = cc.Menu.create(playAgain);
|
||||
this.addChild(menu, 1, 2);
|
||||
menu.setPosition(cc.p(winSize.width / 2, 220));
|
||||
|
||||
var lbScore = cc.LabelTTF.create("Your Score:"+MW.SCORE,"Arial Bold",16);
|
||||
lbScore.setPosition(cc.p(160,280));
|
||||
lbScore.setColor(cc.c3b(250,179,0));
|
||||
this.addChild(lbScore,10);
|
||||
|
||||
var b1 = cc.LabelTTF.create("Download Cocos2d-html5","Arial",14);
|
||||
var b2 = cc.LabelTTF.create("Download This Sample","Arial",14);
|
||||
var menu1 = cc.MenuItemLabel.create(b1,this,function(){
|
||||
window.location.href = "http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Cocos2d-html5";
|
||||
});
|
||||
var menu2 = cc.MenuItemLabel.create(b2,this,function(){
|
||||
window.location.href = "https://github.com/ShengxiangChen/MoonWarriors";
|
||||
});
|
||||
var cocos2dMenu = cc.Menu.create(menu1,menu2);
|
||||
cocos2dMenu.alignItemsVerticallyWithPadding(10);
|
||||
cocos2dMenu.setPosition(cc.p(160,80));
|
||||
this.addChild(cocos2dMenu);
|
||||
|
||||
|
||||
if(MW.SOUND){
|
||||
cc.AudioEngine.getInstance().playBackgroundMusic(s_mainMainMusic);
|
||||
}
|
||||
|
||||
bRet = true;
|
||||
}
|
||||
return bRet;
|
||||
},
|
||||
onPlayAgain:function (pSender) {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(GameLayer.create());
|
||||
scene.addChild(GameControlMenu.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2,scene));
|
||||
}
|
||||
});
|
||||
|
||||
GameOver.create = function () {
|
||||
var sg = new GameOver();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
GameOver.scene = function () {
|
||||
var scene = cc.Scene.create();
|
||||
var layer = GameOver.create();
|
||||
scene.addChild(layer);
|
||||
return scene;
|
||||
};
|
|
@ -0,0 +1,99 @@
|
|||
var LevelManager = cc.Class.extend({
|
||||
_currentLevel:null,
|
||||
_gameLayer:null,
|
||||
ctor:function(gameLayer){
|
||||
if(!gameLayer){
|
||||
throw "gameLayer must be non-nil";
|
||||
}
|
||||
this._currentLevel = Level1;
|
||||
this._gameLayer = gameLayer;
|
||||
this.setLevel(this._currentLevel);
|
||||
},
|
||||
|
||||
setLevel:function(level){
|
||||
for(var i = 0; i< level.enemies.length; i++){
|
||||
this._currentLevel.enemies[i].ShowTime = this._minuteToSecond(this._currentLevel.enemies[i].ShowTime);
|
||||
}
|
||||
},
|
||||
_minuteToSecond:function(minuteStr){
|
||||
if(!minuteStr)
|
||||
return 0;
|
||||
if(typeof(minuteStr) != "number"){
|
||||
var mins = minuteStr.split(':');
|
||||
if(mins.length == 1){
|
||||
return parseInt(mins[0],10);
|
||||
}else {
|
||||
return parseInt(mins[0],10 )* 60 + parseInt(mins[1],10);
|
||||
}
|
||||
}
|
||||
return minuteStr;
|
||||
},
|
||||
|
||||
loadLevelResource:function(deltaTime){
|
||||
//load enemy
|
||||
for(var i = 0; i< this._currentLevel.enemies.length; i++){
|
||||
var selEnemy = this._currentLevel.enemies[i];
|
||||
if(selEnemy){
|
||||
if(selEnemy.ShowType == "Once"){
|
||||
if(selEnemy.ShowTime == deltaTime){
|
||||
for(var tIndex = 0; tIndex < selEnemy.Types.length;tIndex++ ){
|
||||
this.addEnemyToGameLayer(selEnemy.Types[tIndex]);
|
||||
}
|
||||
}
|
||||
}else if(selEnemy.ShowType == "Repeate"){
|
||||
if(deltaTime % selEnemy.ShowTime === 0){
|
||||
for(var rIndex = 0; rIndex < selEnemy.Types.length;rIndex++ ){
|
||||
this.addEnemyToGameLayer(selEnemy.Types[rIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
addEnemyToGameLayer:function(enemyType){
|
||||
var addEnemy = new Enemy(EnemyType[enemyType]);
|
||||
|
||||
var enemypos = cc.p( 80 + (winSize.width - 160) * Math.random(), winSize.height);
|
||||
var enemycs = addEnemy.getContentSize();
|
||||
addEnemy.setPosition( enemypos );
|
||||
|
||||
|
||||
var offset, tmpAction;
|
||||
var a0=0;
|
||||
var a1=0;
|
||||
switch (addEnemy.moveType) {
|
||||
case MW.ENEMY_MOVE_TYPE.ATTACK:
|
||||
offset = this._gameLayer._ship.getPosition();
|
||||
tmpAction = cc.MoveTo.create(1, offset);
|
||||
break;
|
||||
case MW.ENEMY_MOVE_TYPE.VERTICAL:
|
||||
offset = cc.p(0, -winSize.height - enemycs.height);
|
||||
tmpAction = cc.MoveBy.create(4, offset);
|
||||
break;
|
||||
case MW.ENEMY_MOVE_TYPE.HORIZONTAL:
|
||||
offset = cc.p(0, -100 - 200 * Math.random());
|
||||
a0 = cc.MoveBy.create(0.5, offset);
|
||||
a1 = cc.MoveBy.create(1, cc.p(-50 - 100 * Math.random(), 0));
|
||||
var onComplete = cc.CallFunc.create(addEnemy, function (pSender) {
|
||||
var a2 = cc.DelayTime.create(1);
|
||||
var a3 = cc.MoveBy.create(1, cc.p(100 + 100 * Math.random(), 0));
|
||||
pSender.runAction(cc.RepeatForever.create(
|
||||
cc.Sequence.create(a2, a3, a2.copy(), a3.reverse())
|
||||
));
|
||||
});
|
||||
tmpAction = cc.Sequence.create(a0, a1, onComplete);
|
||||
break;
|
||||
case MW.ENEMY_MOVE_TYPE.OVERLAP:
|
||||
var newX = (enemypos.x <= winSize.width / 2) ? 320 : -320;
|
||||
a0 = cc.MoveBy.create(4, cc.p(newX, -240));
|
||||
a1 = cc.MoveBy.create(4,cc.p(-newX,-320));
|
||||
tmpAction = cc.Sequence.create(a0,a1);
|
||||
break;
|
||||
}
|
||||
|
||||
this._gameLayer.addChild(addEnemy, addEnemy.zOrder, MW.UNIT_TAG.ENEMY);
|
||||
MW.CONTAINER.ENEMIES.push(addEnemy);
|
||||
addEnemy.runAction(tmpAction);
|
||||
}
|
||||
});
|
|
@ -0,0 +1,89 @@
|
|||
var dirImg = "";
|
||||
var dirMusic = "";
|
||||
var musicSuffix = ".mp3";
|
||||
if( cc.config.deviceType == 'browser' || cc.config.engine == 'cocos2d-x') {
|
||||
dirImg = "MoonWarriors/res/";
|
||||
dirMusic = "MoonWarriors/res/Music/";
|
||||
musicSuffix = "";
|
||||
}
|
||||
|
||||
//image
|
||||
var s_bg01 = dirImg + "bg01.jpg";
|
||||
var s_loading = dirImg + "loading.png";
|
||||
var s_ship01 = dirImg + "ship01.png";
|
||||
var s_menu = dirImg + "menu.png";
|
||||
var s_logo = dirImg + "logo.png";
|
||||
var s_cocos2dhtml5 = dirImg + "cocos2d-html5.png";
|
||||
var s_gameOver = dirImg + "gameOver.png";
|
||||
var s_menuTitle = dirImg + "menuTitle.png";
|
||||
var s_Enemy = dirImg + "Enemy.png";
|
||||
var s_flare = dirImg + "flare.jpg";
|
||||
var s_bullet = dirImg + "bullet.png";
|
||||
var s_explosion = dirImg + "explosion.png";
|
||||
var s_explode1 = dirImg + "explode1.jpg";
|
||||
var s_explode2= dirImg + "explode2.jpg";
|
||||
var s_explode3 = dirImg + "explode3.jpg";
|
||||
var s_hit = dirImg + "hit.jpg";
|
||||
var s_arial14 = dirImg + "arial-14.png";
|
||||
var s_arial14_fnt = dirImg + "arial-14.fnt";
|
||||
|
||||
//music
|
||||
var s_bgMusic = dirMusic + "bgMusic" + musicSuffix;
|
||||
var s_mainMainMusic = dirMusic + "mainMainMusic" + musicSuffix;
|
||||
|
||||
//effect
|
||||
var s_buttonEffect = dirMusic + "buttonEffet" + musicSuffix;
|
||||
var s_explodeEffect = dirMusic + "explodeEffect" + musicSuffix;
|
||||
var s_fireEffect = dirMusic + "fireEffect" + musicSuffix;
|
||||
var s_shipDestroyEffect = dirMusic + "shipDestroyEffect" + musicSuffix;
|
||||
|
||||
//tmx
|
||||
var s_level01 = dirImg + "level01.tmx";
|
||||
|
||||
//plist
|
||||
var s_Enemy_plist = dirImg + "Enemy.plist";
|
||||
var s_explosion_plist = dirImg + "explosion.plist";
|
||||
var s_bullet_plist = dirImg + "bullet.plist";
|
||||
|
||||
var g_ressources = [
|
||||
//image
|
||||
{type:"image", src:s_bg01},
|
||||
{type:"image", src:s_loading},
|
||||
{type:"image", src:s_ship01},
|
||||
{type:"image", src:s_menu},
|
||||
{type:"image", src:s_logo},
|
||||
{type:"image", src:s_cocos2dhtml5},
|
||||
{type:"image", src:s_gameOver},
|
||||
{type:"image", src:s_menuTitle},
|
||||
{type:"image", src:s_Enemy},
|
||||
{type:"image", src:s_flare},
|
||||
{type:"image", src:s_bullet},
|
||||
{type:"image", src:s_explosion},
|
||||
{type:"image", src:s_explode1},
|
||||
{type:"image", src:s_explode2},
|
||||
{type:"image", src:s_explode3},
|
||||
{type:"image", src:s_hit},
|
||||
{type:"image", src:s_arial14},
|
||||
|
||||
//tmx
|
||||
{type:"tmx", src:s_level01},
|
||||
|
||||
//plist
|
||||
{type:"plist", src:s_Enemy_plist},
|
||||
{type:"plist", src:s_explosion_plist},
|
||||
{type:"plist", src:s_bullet_plist},
|
||||
|
||||
//music
|
||||
{type:"bgm", src:s_bgMusic},
|
||||
{type:"bgm", src:s_mainMainMusic},
|
||||
|
||||
//effect
|
||||
{type:"effect", src:s_buttonEffect},
|
||||
{type:"effect", src:s_explodeEffect},
|
||||
{type:"effect", src:s_fireEffect},
|
||||
{type:"effect", src:s_shipDestroyEffect},
|
||||
|
||||
// FNT
|
||||
{type:"fnt", src:s_arial14_fnt}
|
||||
|
||||
];
|
|
@ -0,0 +1,85 @@
|
|||
var SettingsLayer = cc.Layer.extend({
|
||||
ctor:function () {
|
||||
cc.associateWithNative( this, cc.Layer );
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
var sp = cc.Sprite.create(s_loading);
|
||||
sp.setAnchorPoint(cc.p(0,0));
|
||||
this.addChild(sp, 0, 1);
|
||||
|
||||
var cacheImage = cc.TextureCache.getInstance().addImage(s_menuTitle);
|
||||
var title = cc.Sprite.createWithTexture(cacheImage, cc.rect(0, 0, 134, 34));
|
||||
title.setPosition(cc.p(winSize.width / 2, winSize.height - 120));
|
||||
this.addChild(title);
|
||||
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(18);
|
||||
var title1 = cc.MenuItemFont.create("Sound");
|
||||
title1.setEnabled(false);
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(26);
|
||||
var item1 = cc.MenuItemToggle.create(
|
||||
cc.MenuItemFont.create("On"),
|
||||
cc.MenuItemFont.create("Off") );
|
||||
item1.setCallback(this, this.soundControl );
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(18);
|
||||
var title2 = cc.MenuItemFont.create("Mode");
|
||||
title2.setEnabled(false);
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(26);
|
||||
var item2 = cc.MenuItemToggle.create(
|
||||
cc.MenuItemFont.create("Easy"),
|
||||
cc.MenuItemFont.create("Normal"),
|
||||
cc.MenuItemFont.create("Hard"));
|
||||
item2.setCallback( this, this.modeControl );
|
||||
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(26);
|
||||
var label = cc.LabelTTF.create("Go back", "Arial", 20);
|
||||
var back = cc.MenuItemLabel.create(label, this, this.backCallback);
|
||||
back.setScale(0.8);
|
||||
|
||||
var menu = cc.Menu.create(title1, title2, item1, item2, back);
|
||||
menu.alignItemsInColumns(2, 2, 1);
|
||||
this.addChild(menu);
|
||||
|
||||
var cp_back = back.getPosition();
|
||||
cp_back.y -= 50.0;
|
||||
back.setPosition(cp_back);
|
||||
|
||||
|
||||
bRet = true;
|
||||
}
|
||||
|
||||
return bRet;
|
||||
},
|
||||
backCallback:function (pSender) {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(SysMenu.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
},
|
||||
soundControl:function(){
|
||||
MW.SOUND = MW.SOUND ? false : true;
|
||||
if(!MW.SOUND){
|
||||
cc.AudioEngine.getInstance().stopBackgroundMusic();
|
||||
}
|
||||
},
|
||||
modeControl:function(){
|
||||
}
|
||||
});
|
||||
|
||||
SettingsLayer.create = function () {
|
||||
var sg = new SettingsLayer();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
|
@ -0,0 +1,128 @@
|
|||
var Ship = cc.Sprite.extend({
|
||||
speed:220,
|
||||
bulletSpeed:900,
|
||||
HP:5,
|
||||
bulletTypeValue:1,
|
||||
bulletPowerValue:1,
|
||||
throwBombing:false,
|
||||
canBeAttack:true,
|
||||
isThrowingBomb:false,
|
||||
zOrder:3000,
|
||||
maxBulletPowerValue:4,
|
||||
appearPosition:cc.p(160, 60),
|
||||
_hurtColorLife:0,
|
||||
active:true,
|
||||
ctor:function () {
|
||||
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Sprite );
|
||||
|
||||
//init life
|
||||
var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01);
|
||||
this.initWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
|
||||
this.setTag(this.zOrder);
|
||||
this.setPosition(this.appearPosition);
|
||||
|
||||
// set frame
|
||||
var frame0 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
|
||||
var frame1 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(60, 0, 60, 38));
|
||||
|
||||
var animFrames = [];
|
||||
animFrames.push(frame0);
|
||||
animFrames.push(frame1);
|
||||
|
||||
// ship animate
|
||||
var animation = cc.Animation.create(animFrames, 0.1);
|
||||
var animate = cc.Animate.create(animation);
|
||||
this.runAction(cc.RepeatForever.create(animate));
|
||||
this.schedule(this.shoot, 1 / 6);
|
||||
|
||||
//revive effect
|
||||
this.canBeAttack = false;
|
||||
var ghostSprite = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 45, 60, 38));
|
||||
ghostSprite.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
ghostSprite.setScale(8);
|
||||
ghostSprite.setPosition(cc.p(this.getContentSize().width / 2, 12));
|
||||
this.addChild(ghostSprite, 3000, 99999);
|
||||
ghostSprite.runAction(cc.ScaleTo.create(0.5, 1, 1));
|
||||
var blinks = cc.Blink.create(3, 9);
|
||||
var makeBeAttack = cc.CallFunc.create(this, function (t) {
|
||||
t.canBeAttack = true;
|
||||
t.setVisible(true);
|
||||
t.removeChild(ghostSprite,true);
|
||||
});
|
||||
this.runAction(cc.Sequence.create(cc.DelayTime.create(0.5), blinks, makeBeAttack));
|
||||
},
|
||||
update:function (dt) {
|
||||
|
||||
// Keys are only enabled on the browser
|
||||
if( cc.config.deviceType == 'browser' ) {
|
||||
var pos = this.getPosition();
|
||||
if ((MW.KEYS[cc.KEY.w] || MW.KEYS[cc.KEY.up]) && pos.y <= winSize.height) {
|
||||
pos.y += dt * this.speed;
|
||||
}
|
||||
if ((MW.KEYS[cc.KEY.s] || MW.KEYS[cc.KEY.down]) && pos.y >= 0) {
|
||||
pos.y -= dt * this.speed;
|
||||
}
|
||||
if ((MW.KEYS[cc.KEY.a] || MW.KEYS[cc.KEY.left]) && pos.x >= 0) {
|
||||
pos.x -= dt * this.speed;
|
||||
}
|
||||
if ((MW.KEYS[cc.KEY.d] || MW.KEYS[cc.KEY.right]) && pos.x <= winSize.width) {
|
||||
pos.x += dt * this.speed;
|
||||
}
|
||||
this.setPosition( pos );
|
||||
}
|
||||
|
||||
if (this.HP <= 0) {
|
||||
this.active = false;
|
||||
}
|
||||
this._timeTick += dt;
|
||||
if (this._timeTick > 0.1) {
|
||||
this._timeTick = 0;
|
||||
if (this._hurtColorLife > 0) {
|
||||
this._hurtColorLife--;
|
||||
}
|
||||
if (this._hurtColorLife == 1) {
|
||||
this.setColor(cc.WHITE);
|
||||
}
|
||||
}
|
||||
},
|
||||
shoot:function (dt) {
|
||||
//this.shootEffect();
|
||||
var offset = 13;
|
||||
var p = this.getPosition();
|
||||
var cs = this.getContentSize();
|
||||
var a = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL);
|
||||
MW.CONTAINER.PLAYER_BULLETS.push(a);
|
||||
this.getParent().addChild(a, a.zOrder, MW.UNIT_TAG.PLAYER_BULLET);
|
||||
a.setPosition(cc.p(p.x + offset, p.y + 3 + cs.height * 0.3));
|
||||
|
||||
var b = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL);
|
||||
MW.CONTAINER.PLAYER_BULLETS.push(b);
|
||||
this.getParent().addChild(b, b.zOrder, MW.UNIT_TAG.PLAYER_BULLET);
|
||||
b.setPosition(cc.p(p.x - offset, p.y + 3 + cs.height * 0.3));
|
||||
},
|
||||
destroy:function () {
|
||||
MW.LIFE--;
|
||||
var p = this.getPosition();
|
||||
var myParent = this.getParent();
|
||||
myParent.addChild( new Explosion(p) );
|
||||
myParent.removeChild(this,true);
|
||||
if (MW.SOUND) {
|
||||
cc.AudioEngine.getInstance().playEffect(s_shipDestroyEffect);
|
||||
}
|
||||
},
|
||||
hurt:function () {
|
||||
if (this.canBeAttack) {
|
||||
this._hurtColorLife = 2;
|
||||
this.HP--;
|
||||
this.setColor(cc.RED);
|
||||
}
|
||||
},
|
||||
collideRect:function(){
|
||||
var p = this.getPosition();
|
||||
var a = this.getContentSize();
|
||||
var r = new cc.rect(p.x - a.width/2, p.y - a.height/2, a.width, a.height/2);
|
||||
return r;
|
||||
}
|
||||
});
|
|
@ -0,0 +1,110 @@
|
|||
cc.dumpConfig();
|
||||
|
||||
var SysMenu = cc.Layer.extend({
|
||||
_ship:null,
|
||||
|
||||
ctor:function () {
|
||||
cc.associateWithNative( this, cc.Layer );
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
winSize = cc.Director.getInstance().getWinSize();
|
||||
var sp = cc.Sprite.create(s_loading);
|
||||
sp.setAnchorPoint(cc.p(0,0));
|
||||
this.addChild(sp, 0, 1);
|
||||
|
||||
var logo = cc.Sprite.create(s_logo);
|
||||
logo.setAnchorPoint(cc.p(0, 0));
|
||||
logo.setPosition(cc.p(0, 250));
|
||||
this.addChild(logo, 10, 1);
|
||||
|
||||
var newGameNormal = cc.Sprite.create(s_menu, cc.rect(0, 0, 126, 33));
|
||||
var newGameSelected = cc.Sprite.create(s_menu, cc.rect(0, 33, 126, 33));
|
||||
var newGameDisabled = cc.Sprite.create(s_menu, cc.rect(0, 33 * 2, 126, 33));
|
||||
|
||||
var gameSettingsNormal = cc.Sprite.create(s_menu, cc.rect(126, 0, 126, 33));
|
||||
var gameSettingsSelected = cc.Sprite.create(s_menu, cc.rect(126, 33, 126, 33));
|
||||
var gameSettingsDisabled = cc.Sprite.create(s_menu, cc.rect(126, 33 * 2, 126, 33));
|
||||
|
||||
var aboutNormal = cc.Sprite.create(s_menu, cc.rect(252, 0, 126, 33));
|
||||
var aboutSelected = cc.Sprite.create(s_menu, cc.rect(252, 33, 126, 33));
|
||||
var aboutDisabled = cc.Sprite.create(s_menu, cc.rect(252, 33 * 2, 126, 33));
|
||||
|
||||
var newGame = cc.MenuItemSprite.create(newGameNormal, newGameSelected, newGameDisabled, this, function () {
|
||||
this.onButtonEffect();
|
||||
flareEffect(this, this, this.onNewGame);
|
||||
});
|
||||
var gameSettings = cc.MenuItemSprite.create(gameSettingsNormal, gameSettingsSelected, gameSettingsDisabled, this, this.onSettings);
|
||||
var about = cc.MenuItemSprite.create(aboutNormal, aboutSelected, aboutDisabled, this, this.onAbout);
|
||||
|
||||
var menu = cc.Menu.create(newGame, gameSettings, about);
|
||||
menu.alignItemsVerticallyWithPadding(10);
|
||||
this.addChild(menu, 1, 2);
|
||||
menu.setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 80));
|
||||
this.schedule(this.update, 0.1);
|
||||
|
||||
var tmp = cc.TextureCache.getInstance().addImage(s_ship01);
|
||||
this._ship = cc.Sprite.createWithTexture(tmp,cc.rect(0, 45, 60, 38));
|
||||
this.addChild(this._ship, 0, 4);
|
||||
var pos = cc.p(Math.random() * winSize.width, 0);
|
||||
this._ship.setPosition( pos );
|
||||
this._ship.runAction(cc.MoveBy.create(2, cc.p(Math.random() * winSize.width, pos.y + winSize.height + 100)));
|
||||
|
||||
if (MW.SOUND) {
|
||||
cc.AudioEngine.getInstance().setBackgroundMusicVolume(0.7);
|
||||
cc.AudioEngine.getInstance().playBackgroundMusic(s_mainMainMusic, true);
|
||||
}
|
||||
|
||||
bRet = true;
|
||||
}
|
||||
return bRet;
|
||||
},
|
||||
onNewGame:function (pSender) {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(GameLayer.create());
|
||||
scene.addChild(GameControlMenu.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
},
|
||||
onSettings:function (pSender) {
|
||||
this.onButtonEffect();
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(SettingsLayer.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
},
|
||||
onAbout:function (pSender) {
|
||||
this.onButtonEffect();
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(AboutLayer.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
},
|
||||
update:function () {
|
||||
if (this._ship.getPosition().y > 480) {
|
||||
var pos = cc.p(Math.random() * winSize.width, 10);
|
||||
this._ship.setPosition( pos );
|
||||
this._ship.runAction( cc.MoveBy.create(
|
||||
parseInt(5 * Math.random(), 10),
|
||||
cc.p(Math.random() * winSize.width, pos.y + 480)));
|
||||
}
|
||||
},
|
||||
onButtonEffect:function(){
|
||||
if (MW.SOUND) {
|
||||
var s = cc.AudioEngine.getInstance().playEffect(s_buttonEffect);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
SysMenu.create = function () {
|
||||
var sg = new SysMenu();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
SysMenu.scene = function () {
|
||||
var scene = cc.Scene.create();
|
||||
var layer = SysMenu.create();
|
||||
scene.addChild(layer);
|
||||
return scene;
|
||||
};
|
|
@ -0,0 +1,56 @@
|
|||
var EnemyType = [
|
||||
{
|
||||
type:0,
|
||||
textureName:"E0.png",
|
||||
bulletType:"W2.png",
|
||||
HP:1,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.ATTACK,
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
scoreValue:15
|
||||
},
|
||||
{
|
||||
type:1,
|
||||
textureName:"E1.png",
|
||||
bulletType:"W2.png",
|
||||
HP:2,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.ATTACK,
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
scoreValue:40
|
||||
},
|
||||
{
|
||||
type:2,
|
||||
textureName:"E2.png",
|
||||
bulletType:"W2.png",
|
||||
HP:4,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.HORIZONTAL,
|
||||
attackMode:MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN,
|
||||
scoreValue:60
|
||||
},
|
||||
{
|
||||
type:3,
|
||||
textureName:"E3.png",
|
||||
bulletType:"W2.png",
|
||||
HP:6,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.OVERLAP,
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
scoreValue:80
|
||||
},
|
||||
{
|
||||
type:4,
|
||||
textureName:"E4.png",
|
||||
bulletType:"W2.png",
|
||||
HP:10,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.HORIZONTAL,
|
||||
attackMode:MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN,
|
||||
scoreValue:150
|
||||
},
|
||||
{
|
||||
type:5,
|
||||
textureName:"E5.png",
|
||||
bulletType:"W2.png",
|
||||
HP:15,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.HORIZONTAL,
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
scoreValue:200
|
||||
}
|
||||
];
|
|
@ -0,0 +1,94 @@
|
|||
/**
|
||||
* Cocos2d-html5 show case : Moon Warriors
|
||||
*
|
||||
* @Licensed:
|
||||
* This showcase is licensed under GPL.
|
||||
*
|
||||
* @Authors:
|
||||
* Programmer: Shengxiang Chen (陈升想), Dingping Lv (吕定平), Ricardo Quesada
|
||||
* Effects animation: Hao Wu (吴昊)
|
||||
* Quality Assurance: Sean Lin (林顺)
|
||||
*
|
||||
* @Links:
|
||||
* http://www.cocos2d-x.org
|
||||
* http://bbs.html5china.com
|
||||
*
|
||||
*/
|
||||
|
||||
//game state
|
||||
MW.GAME_STATE = {
|
||||
HOME:0,
|
||||
PLAY:1,
|
||||
OVER:2
|
||||
};
|
||||
|
||||
//keys
|
||||
MW.KEYS = [];
|
||||
|
||||
//level
|
||||
MW.LEVEL = {
|
||||
STAGE1:1,
|
||||
STAGE2:2,
|
||||
STAGE3:3
|
||||
};
|
||||
|
||||
//life
|
||||
MW.LIFE = 4;
|
||||
|
||||
//score
|
||||
MW.SCORE = 0;
|
||||
|
||||
//sound
|
||||
MW.SOUND = true;
|
||||
|
||||
//enemy move type
|
||||
MW.ENEMY_MOVE_TYPE = {
|
||||
ATTACK:0,
|
||||
VERTICAL:1,
|
||||
HORIZONTAL:2,
|
||||
OVERLAP:3
|
||||
};
|
||||
|
||||
//delta x
|
||||
MW.DELTA_X = -100;
|
||||
|
||||
//offset x
|
||||
MW.OFFSET_X = -24;
|
||||
|
||||
//rot
|
||||
MW.ROT = -5.625;
|
||||
|
||||
//bullet type
|
||||
MW.BULLET_TYPE = {
|
||||
PLAYER:1,
|
||||
ENEMY:2
|
||||
};
|
||||
|
||||
//weapon type
|
||||
MW.WEAPON_TYPE = {
|
||||
ONE:1
|
||||
};
|
||||
|
||||
//unit tag
|
||||
MW.UNIT_TAG = {
|
||||
ENMEY_BULLET:900,
|
||||
PLAYER_BULLET:901,
|
||||
ENEMY:1000,
|
||||
PLAYER:1000
|
||||
};
|
||||
|
||||
//attack mode
|
||||
MW.ENEMY_ATTACK_MODE = {
|
||||
NORMAL:1,
|
||||
TSUIHIKIDAN:2
|
||||
};
|
||||
|
||||
//life up sorce
|
||||
MW.LIFEUP_SORCE = [50000, 100000, 150000, 200000, 250000, 300000];
|
||||
|
||||
//container
|
||||
MW.CONTAINER = {
|
||||
ENEMIES:[],
|
||||
ENEMY_BULLETS:[],
|
||||
PLAYER_BULLETS:[]
|
||||
};
|
|
@ -0,0 +1,49 @@
|
|||
var Level1 = {
|
||||
enemies:[
|
||||
{
|
||||
ShowType:"Repeate",
|
||||
ShowTime:"00:02",
|
||||
Types:[0,1,2]
|
||||
},
|
||||
{
|
||||
ShowType:"Repeate",
|
||||
ShowTime:"00:05",
|
||||
Types:[3,4,5]
|
||||
}
|
||||
/*{
|
||||
ShowType:"Repeate",
|
||||
ShowTime:"00:08",
|
||||
Types:[0,4,3,5]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:6",
|
||||
Types:[0,2,4,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:16",
|
||||
Types:[0,2,5,4,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:25",
|
||||
Types:[0,3,5,4,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:35",
|
||||
Types:[4,5,3,1,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:50",
|
||||
Types:[0,3,2,1,0,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"01:15",
|
||||
Types:[4,5,2,1,0]
|
||||
}*/
|
||||
]
|
||||
};
|
|
@ -0,0 +1,475 @@
|
|||
require('jshelper/jsb_constants_gl.js');
|
||||
// cocos2d Helper
|
||||
|
||||
cc.c3 = cc.c3 || function (r, g, b) {
|
||||
return {r: r, g: g, b: b};
|
||||
};
|
||||
|
||||
cc.c3b = cc.c3;
|
||||
|
||||
cc.c4 = cc.c4 || function (r, g, b, o) {
|
||||
return {r: r, g: g, b: b, a: o};
|
||||
};
|
||||
|
||||
cc.c4b = cc.c4;
|
||||
|
||||
cc.c4f = cc.c4f || function (r, g, b, o) {
|
||||
return {r: r, g: g, b: b, a: o};
|
||||
};
|
||||
|
||||
cc.p = cc.p || function( x, y )
|
||||
{
|
||||
return {x:x, y:y};
|
||||
};
|
||||
|
||||
cc.g = cc.g || cc.p;
|
||||
cc.log = cc.log || log;
|
||||
|
||||
//
|
||||
// cocos2d constants
|
||||
//
|
||||
cc.TEXTURE_PIXELFORMAT_RGBA8888 = 0;
|
||||
cc.TEXTURE_PIXELFORMAT_RGB888 = 1;
|
||||
cc.TEXTURE_PIXELFORMAT_RGB565 = 2;
|
||||
cc.TEXTURE_PIXELFORMAT_A8 = 3;
|
||||
cc.TEXTURE_PIXELFORMAT_I8 = 4;
|
||||
cc.TEXTURE_PIXELFORMAT_AI88 = 5;
|
||||
cc.TEXTURE_PIXELFORMAT_RGBA4444 = 6;
|
||||
cc.TEXTURE_PIXELFORMAT_RGB5A1 = 7;
|
||||
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 8;
|
||||
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 9;
|
||||
cc.TEXTURE_PIXELFORMAT_DEFAULT = cc.TEXTURE_PIXELFORMAT_RGBA8888;
|
||||
|
||||
cc.TEXT_ALIGNMENT_LEFT = 0;
|
||||
cc.TEXT_ALIGNMENT_CENTER = 1;
|
||||
cc.TEXT_ALIGNMENT_RIGHT = 2;
|
||||
|
||||
cc.VERTICAL_TEXT_ALIGNMENT_TOP = 0;
|
||||
cc.VERTICAL_TEXT_ALIGNMENT_CENTER = 1;
|
||||
cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM = 2;
|
||||
|
||||
cc.IMAGE_FORMAT_JPEG = 0;
|
||||
cc.IMAGE_FORMAT_PNG = 0;
|
||||
|
||||
cc.PROGRESS_TIMER_TYPE_RADIAL = 0;
|
||||
cc.PROGRESS_TIMER_TYPE_BAR = 1;
|
||||
|
||||
cc.PARTICLE_TYPE_FREE = 0;
|
||||
cc.PARTICLE_TYPE_RELATIVE = 1;
|
||||
cc.PARTICLE_TYPE_GROUPED = 2;
|
||||
cc.PARTICLE_DURATION_INFINITY = -1;
|
||||
cc.PARTICLE_MODE_GRAVITY = 0;
|
||||
cc.PARTICLE_MODE_RADIUS = 1;
|
||||
cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE = -1;
|
||||
cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS = -1;
|
||||
|
||||
cc.RED = cc.c3(255,0,0);
|
||||
cc.GREEN = cc.c3(0,255,0);
|
||||
cc.BLUE = cc.c3(0,0,255);
|
||||
cc.BLACK = cc.c3(0,0,0);
|
||||
cc.WHITE = cc.c3(255,255,255);
|
||||
|
||||
cc.POINT_ZERO = {x:0, y:0};
|
||||
|
||||
cc._reuse_p0 = {x:0, y:0};
|
||||
cc._reuse_p1 = {x:0, y:0};
|
||||
cc._reuse_p_index = 0;
|
||||
cc._reuse_color3b = cc.c3(255, 255, 255 );
|
||||
cc._reuse_color4b = cc.c4(255, 255, 255, 255 );
|
||||
cc._reuse_grid = cc.g(0,0);
|
||||
|
||||
// dump config info, but only in debug mode
|
||||
cc.dumpConfig = function()
|
||||
{
|
||||
if( cc.config.debug ) {
|
||||
for(var i in cc.config)
|
||||
cc.log( i + " = " + cc.config[i] );
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
// Point
|
||||
//
|
||||
cc._p = function( x, y )
|
||||
{
|
||||
if( cc._reuse_p_index === 0 ) {
|
||||
cc._reuse_p0.x = x;
|
||||
cc._reuse_p0.y = y;
|
||||
cc._reuse_p_index = 1;
|
||||
return cc._reuse_p0;
|
||||
} else {
|
||||
cc._reuse_p1.x = x;
|
||||
cc._reuse_p1.y = y;
|
||||
cc._reuse_p_index = 0;
|
||||
return cc._reuse_p1;
|
||||
}
|
||||
};
|
||||
|
||||
cc._to_p = function( point )
|
||||
{
|
||||
return point;
|
||||
};
|
||||
|
||||
cc._from_p = function( size )
|
||||
{
|
||||
return size;
|
||||
};
|
||||
|
||||
//
|
||||
// Grid
|
||||
//
|
||||
cc._g = function( x, y )
|
||||
{
|
||||
cc._reuse_grid.x = x;
|
||||
cc._reuse_grid.y = y;
|
||||
return cc._reuse_grid;
|
||||
}
|
||||
|
||||
//
|
||||
// Color
|
||||
//
|
||||
//
|
||||
// Color 3B
|
||||
//
|
||||
cc.c3b = function( r, g, b )
|
||||
{
|
||||
return {r:r, g:g, b:b };
|
||||
};
|
||||
cc._c3b = function( r, g, b )
|
||||
{
|
||||
cc._reuse_color3b.r = r;
|
||||
cc._reuse_color3b.g = g;
|
||||
cc._reuse_color3b.b = b;
|
||||
return cc._reuse_color3b;
|
||||
};
|
||||
// compatibility
|
||||
cc.c3 = cc.c3b;
|
||||
cc._c3 = cc._c3b;
|
||||
|
||||
//
|
||||
// Color 4B
|
||||
//
|
||||
cc.c4b = function( r, g, b, a )
|
||||
{
|
||||
return {r:r, g:g, b:b, a:a };
|
||||
};
|
||||
cc._c4b = function( r, g, b, a )
|
||||
{
|
||||
cc._reuse_color4b.r = r;
|
||||
cc._reuse_color4b.g = g;
|
||||
cc._reuse_color4b.b = b;
|
||||
cc._reuse_color4b.a = a;
|
||||
return cc._reuse_color4b;
|
||||
};
|
||||
// compatibility
|
||||
cc.c4 = cc.c4b;
|
||||
cc._c4 = cc._c4b;
|
||||
|
||||
|
||||
//
|
||||
// Size
|
||||
//
|
||||
cc.size = function(w,h)
|
||||
{
|
||||
return {width:w, height:h};
|
||||
}
|
||||
|
||||
cc._to_size = function( size )
|
||||
{
|
||||
return size;
|
||||
}
|
||||
|
||||
cc._from_size = function( size )
|
||||
{
|
||||
return size;
|
||||
}
|
||||
|
||||
//
|
||||
// Rect
|
||||
//
|
||||
cc.rect = function(x,y,w,h)
|
||||
{
|
||||
return {x:x, y:y, width:w, height:h};
|
||||
}
|
||||
|
||||
cc._to_rect = function( rect )
|
||||
{
|
||||
return rect;
|
||||
}
|
||||
|
||||
cc._from_rect = function( rect )
|
||||
{
|
||||
return rect;
|
||||
}
|
||||
|
||||
// XXX Should be done in native
|
||||
cc.rectIntersectsRect = function( rectA, rectB )
|
||||
{
|
||||
var bool = ! ( rectA.x > rectB.x + rectB.width ||
|
||||
rectA.x + rectA.width < rectB.x ||
|
||||
rectA.y > rectB.y +rectB.height ||
|
||||
rectA.y + rectA.height < rectB.y );
|
||||
|
||||
return bool;
|
||||
}
|
||||
|
||||
// point functions
|
||||
cc.pAdd = cc.pAdd || function (p1, p2) {
|
||||
return {x: p1.x + p2.x, y: p1.y + p2.y};
|
||||
};
|
||||
|
||||
cc.pSub = cc.pSub || function (p1, p2) {
|
||||
return {x: p1.x - p2.x, y: p1.y - p2.y};
|
||||
}
|
||||
|
||||
cc.pMult = cc.pMult || function (p1, s) {
|
||||
return {x: p1.x * s, y: p1.y * s};
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates dot product of two points.
|
||||
* @param {cc.Point} v1
|
||||
* @param {cc.Point} v2
|
||||
* @return {Number}
|
||||
*/
|
||||
cc.pDot = function (v1, v2) {
|
||||
return v1.x * v2.x + v1.y * v2.y;
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates the square length of a cc.Point (not calling sqrt() )
|
||||
* @param {cc.Point} v
|
||||
*@return {cc.pDot}
|
||||
*/
|
||||
cc.pLengthSQ = function (v) {
|
||||
return cc.pDot(v, v);
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates distance between point an origin
|
||||
* @param {cc.Point} v
|
||||
* @return {Number}
|
||||
*/
|
||||
cc.pLength = function (v) {
|
||||
return Math.sqrt(cc.pLengthSQ(v));
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates the distance between two points
|
||||
* @param {cc.Point} v1
|
||||
* @param {cc.Point} v2
|
||||
* @return {cc.pLength}
|
||||
*/
|
||||
cc.pDistance = function (v1, v2) {
|
||||
return cc.pLength(cc.pSub(v1, v2));
|
||||
};
|
||||
|
||||
/**
|
||||
* Clamp a value between from and to.
|
||||
* @param {Number} value
|
||||
* @param {Number} min_inclusive
|
||||
* @param {Number} max_inclusive
|
||||
* @return {Number}
|
||||
*/
|
||||
cc.clampf = function (value, min_inclusive, max_inclusive) {
|
||||
if (min_inclusive > max_inclusive) {
|
||||
var temp = min_inclusive;
|
||||
min_inclusive = max_inclusive;
|
||||
max_inclusive = temp;
|
||||
}
|
||||
return value < min_inclusive ? min_inclusive : value < max_inclusive ? value : max_inclusive;
|
||||
};
|
||||
|
||||
/**
|
||||
* Clamp a point between from and to.
|
||||
* @param {Number} p
|
||||
* @param {Number} min_inclusive
|
||||
* @param {Number} max_inclusive
|
||||
* @return {cc.Point}
|
||||
*/
|
||||
cc.pClamp = function (p, min_inclusive, max_inclusive) {
|
||||
return cc.p(cc.clampf(p.x, min_inclusive.x, max_inclusive.x), cc.clampf(p.y, min_inclusive.y, max_inclusive.y));
|
||||
};
|
||||
|
||||
/**
|
||||
* returns a random float between 0 and 1
|
||||
* @return {Number}
|
||||
* @function
|
||||
*/
|
||||
cc.RANDOM_0_1 = function () {
|
||||
return Math.random();
|
||||
};
|
||||
|
||||
/**
|
||||
* Associates a base class with a native superclass
|
||||
* @function
|
||||
* @param {object} jsobj subclass
|
||||
* @param {object} klass superclass
|
||||
*/
|
||||
cc.associateWithNative = function( jsobj, superclass ) {
|
||||
var native = new superclass();
|
||||
__associateObjWithNative( jsobj, native );
|
||||
};
|
||||
|
||||
//
|
||||
// Array: for cocos2d-hmtl5 compatibility
|
||||
//
|
||||
cc.ArrayRemoveObject = function (arr, delObj) {
|
||||
for (var i = 0; i < arr.length; i++) {
|
||||
if (arr[i] == delObj) {
|
||||
arr.splice(i, 1);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
// Google "subclasses"
|
||||
// borrowed from closure library
|
||||
//
|
||||
var goog = goog || {}; // Check to see if already defined in current scope
|
||||
goog.inherits = function (childCtor, parentCtor) {
|
||||
/** @constructor */
|
||||
function tempCtor() {};
|
||||
tempCtor.prototype = parentCtor.prototype;
|
||||
childCtor.superClass_ = parentCtor.prototype;
|
||||
childCtor.prototype = new tempCtor();
|
||||
childCtor.prototype.constructor = childCtor;
|
||||
|
||||
// Copy "static" method, but doesn't generate subclasses.
|
||||
// for( var i in parentCtor ) {
|
||||
// childCtor[ i ] = parentCtor[ i ];
|
||||
// }
|
||||
};
|
||||
goog.base = function(me, opt_methodName, var_args) {
|
||||
var caller = arguments.callee.caller;
|
||||
if (caller.superClass_) {
|
||||
// This is a constructor. Call the superclass constructor.
|
||||
ret = caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1));
|
||||
|
||||
// XXX: SpiderMonkey bindings extensions
|
||||
// __associateObjWithNative( me, ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
var args = Array.prototype.slice.call(arguments, 2);
|
||||
var foundCaller = false;
|
||||
for (var ctor = me.constructor;
|
||||
ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) {
|
||||
if (ctor.prototype[opt_methodName] === caller) {
|
||||
foundCaller = true;
|
||||
} else if (foundCaller) {
|
||||
return ctor.prototype[opt_methodName].apply(me, args);
|
||||
}
|
||||
}
|
||||
|
||||
// If we did not find the caller in the prototype chain,
|
||||
// then one of two things happened:
|
||||
// 1) The caller is an instance method.
|
||||
// 2) This method was not called by the right caller.
|
||||
if (me[opt_methodName] === caller) {
|
||||
return me.constructor.prototype[opt_methodName].apply(me, args);
|
||||
} else {
|
||||
throw Error(
|
||||
'goog.base called from a method of one name ' +
|
||||
'to a method of a different name');
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Simple subclass
|
||||
//
|
||||
|
||||
cc.Class = function(){};
|
||||
|
||||
cc.Class.extend = function (prop) {
|
||||
var _super = this.prototype;
|
||||
|
||||
// Instantiate a base class (but only create the instance,
|
||||
// don't run the init constructor)
|
||||
initializing = true;
|
||||
var prototype = new this();
|
||||
initializing = false;
|
||||
fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
|
||||
|
||||
// Copy the properties over onto the new prototype
|
||||
for (var name in prop) {
|
||||
// Check if we're overwriting an existing function
|
||||
prototype[name] = typeof prop[name] == "function" &&
|
||||
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
|
||||
(function (name, fn) {
|
||||
return function () {
|
||||
var tmp = this._super;
|
||||
|
||||
// Add a new ._super() method that is the same method
|
||||
// but on the super-class
|
||||
this._super = _super[name];
|
||||
|
||||
// The method only need to be bound temporarily, so we
|
||||
// remove it when we're done executing
|
||||
var ret = fn.apply(this, arguments);
|
||||
this._super = tmp;
|
||||
|
||||
return ret;
|
||||
};
|
||||
})(name, prop[name]) :
|
||||
prop[name];
|
||||
}
|
||||
|
||||
// The dummy class constructor
|
||||
function Class() {
|
||||
// All construction is actually done in the init method
|
||||
if (!initializing && this.ctor)
|
||||
this.ctor.apply(this, arguments);
|
||||
}
|
||||
|
||||
// Populate our constructed prototype object
|
||||
Class.prototype = prototype;
|
||||
|
||||
// Enforce the constructor to be what we expect
|
||||
Class.prototype.constructor = Class;
|
||||
|
||||
// And make this class extendable
|
||||
Class.extend = arguments.callee;
|
||||
|
||||
return Class;
|
||||
};
|
||||
|
||||
cc.Layer.extend = cc.Class.extend;
|
||||
cc.Scene.extend = cc.Class.extend;
|
||||
cc.LayerGradient.extend = cc.Class.extend;
|
||||
cc.Sprite.extend = cc.Class.extend;
|
||||
cc.MenuItemFont.extend = cc.Class.extend;
|
||||
|
||||
//
|
||||
// Chipmunk helpers
|
||||
//
|
||||
var cp = cp || {};
|
||||
|
||||
cp.v = cc.p;
|
||||
cp._v = cc._p;
|
||||
cp.vzero = cp.v(0,0);
|
||||
|
||||
//
|
||||
// OpenGL Helpers
|
||||
//
|
||||
var gl = gl || {};
|
||||
gl.NEAREST = 0x2600;
|
||||
gl.LINEAR = 0x2601;
|
||||
gl.REPEAT = 0x2901;
|
||||
gl.CLAMP_TO_EDGE = 0x812F;
|
||||
gl.CLAMP_TO_BORDER = 0x812D;
|
||||
gl.LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
gl.NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
gl.ZERO = 0;
|
||||
gl.ONE = 1;
|
||||
gl.SRC_COLOR = 0x0300;
|
||||
gl.ONE_MINUS_SRC_COLOR = 0x0301;
|
||||
gl.SRC_ALPHA = 0x0302;
|
||||
gl.ONE_MINUS_SRC_ALPHA = 0x0303;
|
||||
gl.DST_ALPHA = 0x0304;
|
||||
gl.ONE_MINUS_DST_ALPHA = 0x0305;
|
||||
gl.DST_COLOR = 0x0306;
|
||||
gl.ONE_MINUS_DST_COLOR = 0x0307;
|
||||
gl.SRC_ALPHA_SATURATE = 0x0308;
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
//
|
||||
// OpenGL defines
|
||||
//
|
||||
|
||||
var gl = gl || {};
|
||||
gl.NEAREST = 0x2600;
|
||||
gl.LINEAR = 0x2601;
|
||||
gl.REPEAT = 0x2901;
|
||||
gl.CLAMP_TO_EDGE = 0x812F;
|
||||
gl.CLAMP_TO_BORDER = 0x812D;
|
||||
gl.LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
gl.NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
gl.ZERO = 0;
|
||||
gl.ONE = 1;
|
||||
gl.SRC_COLOR = 0x0300;
|
||||
gl.ONE_MINUS_SRC_COLOR = 0x0301;
|
||||
gl.SRC_ALPHA = 0x0302;
|
||||
gl.ONE_MINUS_SRC_ALPHA = 0x0303;
|
||||
gl.DST_ALPHA = 0x0304;
|
||||
gl.ONE_MINUS_DST_ALPHA = 0x0305;
|
||||
gl.DST_COLOR = 0x0306;
|
||||
gl.ONE_MINUS_DST_COLOR = 0x0307;
|
||||
gl.SRC_ALPHA_SATURATE = 0x0308;
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<classpath>
|
||||
<classpathentry kind="src" path="src"/>
|
||||
<classpathentry kind="src" path="gen"/>
|
||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
|
||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
|
||||
<classpathentry kind="output" path="bin/classes"/>
|
||||
</classpath>
|
|
@ -0,0 +1,40 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>MoonWarriors</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
|
||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||
</natures>
|
||||
<linkedResources>
|
||||
<link>
|
||||
<name>src_common</name>
|
||||
<type>2</type>
|
||||
<locationURI>PARENT-3-PROJECT_LOC/cocos2dx/platform/android/java/src_common</locationURI>
|
||||
</link>
|
||||
</linkedResources>
|
||||
</projectDescription>
|
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.cocos2dx.testjavascript"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<uses-sdk android:minSdkVersion="8"/>
|
||||
|
||||
<application android:label="@string/app_name"
|
||||
android:debuggable="true"
|
||||
android:icon="@drawable/icon">
|
||||
|
||||
<activity android:name=".MoonWarriors"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:configChanges="orientation">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
<supports-screens android:largeScreens="true"
|
||||
android:smallScreens="true"
|
||||
android:anyDensity="true"
|
||||
android:normalScreens="true"/>
|
||||
</manifest>
|
|
@ -0,0 +1 @@
|
|||
aapt.ignore.assets="!*.pvr.gz:!*.gz:!.svn:!.git:.*:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*.scc:*~"
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="MoonWarriors" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var.
|
||||
This must be done before we load project.properties since
|
||||
the proguard config can use sdk.dir -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
</project>
|
|
@ -0,0 +1,100 @@
|
|||
APPNAME="MoonWarriors"
|
||||
|
||||
# options
|
||||
|
||||
buildexternalsfromsource=
|
||||
PARALLEL_BUILD_FLAG=
|
||||
|
||||
usage(){
|
||||
cat << EOF
|
||||
usage: $0 [options]
|
||||
|
||||
Build C/C++ code for $APPNAME using Android NDK
|
||||
|
||||
OPTIONS:
|
||||
-s Build externals from source
|
||||
-p Run make with -j8 option to take advantage of multiple processors
|
||||
-h this help
|
||||
EOF
|
||||
}
|
||||
|
||||
while getopts "sph" OPTION; do
|
||||
case "$OPTION" in
|
||||
s)
|
||||
buildexternalsfromsource=1
|
||||
;;
|
||||
p)
|
||||
PARALLEL_BUILD_FLAG=\-j8
|
||||
;;
|
||||
h)
|
||||
usage
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
# exit this script if any commmand fails
|
||||
set -e
|
||||
|
||||
# paths
|
||||
|
||||
if [ -z "${NDK_ROOT+aaa}" ];then
|
||||
echo "please define NDK_ROOT"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
# ... use paths relative to current directory
|
||||
COCOS2DX_ROOT="$DIR/../../.."
|
||||
APP_ROOT="$DIR/.."
|
||||
APP_ANDROID_ROOT="$DIR"
|
||||
|
||||
echo
|
||||
echo "Paths"
|
||||
echo " NDK_ROOT = $NDK_ROOT"
|
||||
echo " COCOS2DX_ROOT = $COCOS2DX_ROOT"
|
||||
echo " APP_ROOT = $APP_ROOT"
|
||||
echo " APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
|
||||
echo
|
||||
|
||||
# make sure assets is exist
|
||||
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
|
||||
rm -rf "$APP_ANDROID_ROOT"/assets
|
||||
fi
|
||||
|
||||
mkdir "$APP_ANDROID_ROOT"/assets
|
||||
|
||||
|
||||
# copy resources
|
||||
for file in "$APP_ROOT"/Resources/*
|
||||
do
|
||||
if [ -d "$file" ]; then
|
||||
cp -rf "$file" "$APP_ANDROID_ROOT"/assets
|
||||
fi
|
||||
|
||||
|
||||
if [ -f "$file" ]; then
|
||||
cp "$file" "$APP_ANDROID_ROOT"/assets
|
||||
fi
|
||||
done
|
||||
|
||||
|
||||
rm -f "$APP_ANDROID_ROOT"/assets/Images/landscape-1024x1024-rgba8888.pvr.gz
|
||||
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_image_rgba4444.pvr.gz
|
||||
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_a8.pvr.gz
|
||||
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgb888.pvr.gz
|
||||
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgba4444.pvr.gz
|
||||
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgba8888.pvr.gz
|
||||
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_image_rgba4444.pvr.gz
|
||||
rm -f "$APP_ANDROID_ROOT"/assets/Images/texture1024x1024_rgba4444.pvr.gz
|
||||
rm -f "$APP_ANDROID_ROOT"/assets/Images/PlanetCute-1024x1024-rgba4444.pvr.gz
|
||||
|
||||
|
||||
echo "Using prebuilt externals"
|
||||
echo
|
||||
|
||||
set -x
|
||||
|
||||
"$NDK_ROOT"/ndk-build $PARALLEL_BUILD_FLAG -C "$APP_ANDROID_ROOT" $* \
|
||||
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt" \
|
||||
NDK_LOG=1 V=1
|
|
@ -0,0 +1,28 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := test_javascript_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := libtestjavascript
|
||||
|
||||
LOCAL_SRC_FILES := testjavascript/main.cpp \
|
||||
../../Classes/AppDelegate.cpp
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += spidermonkey_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += scriptingcore-spidermonkey
|
||||
|
||||
LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=2 -DCOCOS2D_JAVASCRIPT
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,cocos2dx)
|
||||
$(call import-module,CocosDenshion/android)
|
||||
$(call import-module,external/chipmunk)
|
||||
$(call import-module,scripting/javascript/spidermonkey-android)
|
||||
$(call import-module,scripting/javascript/bindings)
|
|
@ -0,0 +1,3 @@
|
|||
APP_STL := gnustl_static
|
||||
APP_CPPFLAGS := -frtti -DCOCOS2D_JAVASCRIPT=1
|
||||
APP_CPPFLAGS += -DCOCOS2D_DEBUG=2
|
|
@ -0,0 +1,45 @@
|
|||
#include "AppDelegate.h"
|
||||
#include "cocos2d.h"
|
||||
#include "platform/android/jni/JniHelper.h"
|
||||
#include "CCEventType.h"
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#define LOG_TAG "main"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
jint JNI_OnLoad(JavaVM *vm, void *reserved)
|
||||
{
|
||||
JniHelper::setJavaVM(vm);
|
||||
|
||||
return JNI_VERSION_1_4;
|
||||
}
|
||||
|
||||
void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h)
|
||||
{
|
||||
if (!CCDirector::sharedDirector()->getOpenGLView())
|
||||
{
|
||||
CCEGLView *view = CCEGLView::sharedOpenGLView();
|
||||
view->setFrameSize(w, h);
|
||||
|
||||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
CCApplication::sharedApplication()->run();
|
||||
}
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
CCShaderCache::sharedShaderCache()->reloadDefaultShaders();
|
||||
CCTextureCache::reloadAllTextures();
|
||||
CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
CCDirector::sharedDirector()->setGLDefaultValues();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
# To enable ProGuard in your project, edit project.properties
|
||||
# to define the proguard.config property as described in that file.
|
||||
#
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in ${sdk.dir}/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the ProGuard
|
||||
# include property in project.properties.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
|
@ -0,0 +1,13 @@
|
|||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system use,
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
|
||||
# Project target.
|
||||
target=android-8
|
||||
|
||||
android.library.reference.1=../../../cocos2dx/platform/android/java
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">MoonWarriors</string>
|
||||
</resources>
|
|
@ -0,0 +1,39 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2012 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
package org.cocos2dx.testjavascript;
|
||||
|
||||
import org.cocos2dx.lib.Cocos2dxActivity;
|
||||
|
||||
import android.os.Bundle;
|
||||
|
||||
public class MoonWarriors extends Cocos2dxActivity{
|
||||
|
||||
protected void onCreate(Bundle savedInstanceState){
|
||||
super.onCreate(savedInstanceState);
|
||||
}
|
||||
|
||||
static {
|
||||
System.loadLibrary("testjavascript");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
//
|
||||
// testjsAppController.h
|
||||
// testjs
|
||||
//
|
||||
// Created by Rolando Abarca on 3/19/12.
|
||||
// Copyright __MyCompanyName__ 2012. All rights reserved.
|
||||
//
|
||||
|
||||
@class RootViewController;
|
||||
|
||||
@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
|
||||
UIWindow *window;
|
||||
RootViewController *viewController;
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
@ -0,0 +1,119 @@
|
|||
//
|
||||
// testjsAppController.mm
|
||||
// testjs
|
||||
//
|
||||
// Created by Rolando Abarca on 3/19/12.
|
||||
// Copyright __MyCompanyName__ 2012. All rights reserved.
|
||||
//
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "AppController.h"
|
||||
#import "cocos2d.h"
|
||||
#import "EAGLView.h"
|
||||
#import "AppDelegate.h"
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
@implementation AppController
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Application lifecycle
|
||||
|
||||
// cocos2d application instance
|
||||
static AppDelegate s_sharedApplication;
|
||||
|
||||
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||
|
||||
// Override point for customization after application launch.
|
||||
|
||||
// Add the view controller's view to the window and display.
|
||||
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
|
||||
EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
|
||||
pixelFormat: kEAGLColorFormatRGBA8
|
||||
depthFormat: GL_DEPTH_COMPONENT16 //_OES
|
||||
preserveBackbuffer: NO
|
||||
sharegroup: nil
|
||||
multiSampling: NO
|
||||
numberOfSamples: 0 ];
|
||||
|
||||
// Use RootViewController manage EAGLView
|
||||
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
|
||||
viewController.wantsFullScreenLayout = YES;
|
||||
viewController.view = __glView;
|
||||
|
||||
// Set RootViewController to window
|
||||
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
|
||||
{
|
||||
// warning: addSubView doesn't work on iOS6
|
||||
[window addSubview: viewController.view];
|
||||
}
|
||||
else
|
||||
{
|
||||
// use this method on ios6
|
||||
[window setRootViewController:viewController];
|
||||
}
|
||||
|
||||
[window makeKeyAndVisible];
|
||||
|
||||
[[UIApplication sharedApplication] setStatusBarHidden: YES];
|
||||
|
||||
cocos2d::CCApplication::sharedApplication()->run();
|
||||
return YES;
|
||||
}
|
||||
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
/*
|
||||
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
|
||||
*/
|
||||
cocos2d::CCDirector::sharedDirector()->pause();
|
||||
}
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||
/*
|
||||
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
||||
*/
|
||||
cocos2d::CCDirector::sharedDirector()->resume();
|
||||
}
|
||||
|
||||
- (void)applicationDidEnterBackground:(UIApplication *)application {
|
||||
/*
|
||||
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
||||
If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
|
||||
*/
|
||||
cocos2d::CCApplication::sharedApplication()->applicationDidEnterBackground();
|
||||
}
|
||||
|
||||
- (void)applicationWillEnterForeground:(UIApplication *)application {
|
||||
/*
|
||||
Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
|
||||
*/
|
||||
cocos2d::CCApplication::sharedApplication()->applicationWillEnterForeground();
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||
/*
|
||||
Called when the application is about to terminate.
|
||||
See also applicationDidEnterBackground:.
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Memory management
|
||||
|
||||
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
||||
/*
|
||||
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
|
||||
*/
|
||||
cocos2d::CCDirector::sharedDirector()->purgeCachedData();
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
|
|
@ -0,0 +1 @@
|
|||
66c6d1cead373b45218424f6a82f370897e443e4
|
|
@ -0,0 +1 @@
|
|||
84689888a14a2123d2b39f7f2f61be8c15207479
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,8 @@
|
|||
//
|
||||
// Prefix header for all source files of the 'testjs' target in the 'testjs' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#endif
|
|
@ -0,0 +1,33 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2011 cocos2d-x.org
|
||||
Copyright (c) 2010 Ricardo Quesada
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
|
||||
@interface RootViewController : UIViewController {
|
||||
|
||||
}
|
||||
|
||||
@end
|
|
@ -0,0 +1,73 @@
|
|||
//
|
||||
// testjsAppController.h
|
||||
// testjs
|
||||
//
|
||||
// Created by Rolando Abarca on 3/19/12.
|
||||
// Copyright __MyCompanyName__ 2012. All rights reserved.
|
||||
//
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
|
||||
@implementation RootViewController
|
||||
|
||||
/*
|
||||
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
||||
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
||||
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
||||
// Custom initialization
|
||||
}
|
||||
return self;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
||||
- (void)loadView {
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
||||
- (void)viewDidLoad {
|
||||
[super viewDidLoad];
|
||||
}
|
||||
|
||||
*/
|
||||
// Override to allow orientations other than the default portrait orientation.
|
||||
// This method is deprecated on ios6
|
||||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
||||
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
||||
}
|
||||
|
||||
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
|
||||
- (NSUInteger) supportedInterfaceOrientations{
|
||||
#ifdef __IPHONE_6_0
|
||||
return UIInterfaceOrientationMaskAllButUpsideDown;
|
||||
#endif
|
||||
}
|
||||
|
||||
- (BOOL) shouldAutorotate {
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
// Releases the view if it doesn't have a superview.
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
// Release any cached data, images, etc that aren't in use.
|
||||
}
|
||||
|
||||
- (void)viewDidUnload {
|
||||
[super viewDidUnload];
|
||||
// Release any retained subviews of the main view.
|
||||
// e.g. self.myOutlet = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
|
@ -0,0 +1,17 @@
|
|||
//
|
||||
// main.m
|
||||
// testjs
|
||||
//
|
||||
// Created by Rolando Abarca on 3/19/12.
|
||||
// Copyright __MyCompanyName__ 2012. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
|
@ -0,0 +1,295 @@
|
|||
<?xml version="1.0" encoding="gb2312"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Name="MoonWarriors"
|
||||
ProjectGUID="{A0EA54FA-6F12-45EC-AD5C-D139AA3CD528}"
|
||||
RootNamespace="MoonWarriors"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
|
||||
IntermediateDirectory="$(ConfigurationName).win32"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="false"
|
||||
TargetEnvironment="1"
|
||||
GenerateStublessProxies="true"
|
||||
TypeLibraryName="$(IntDir)/testjs.tlb"
|
||||
HeaderFileName="testjs.h"
|
||||
DLLDataFileName=""
|
||||
InterfaceIdentifierFileName="testjs_i.c"
|
||||
ProxyFileName="testjs_p.c"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=".;..\Classes;"$(SolutionDir)scripting\javascript\spidermonkey-win32\include";"$(SolutionDir)scripting\javascript\bindings";"$(SolutionDir)external\chipmunk\include\chipmunk";"$(SolutionDir)extensions";"$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)CocosDenshion\include""
|
||||
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;DEBUG;_DEBUG;TRACING;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4267;4251;4244"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
AdditionalIncludeDirectories="$(IntDir)"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
CommandLine="if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)"
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib libchipmunk.lib mozjs.lib opengl32.lib glew32.lib"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories=""$(OutDir)""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
|
||||
IntermediateDirectory="$(ConfigurationName).win32"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="false"
|
||||
TargetEnvironment="1"
|
||||
GenerateStublessProxies="true"
|
||||
TypeLibraryName="$(IntDir)/testjs.tlb"
|
||||
HeaderFileName="testjs.h"
|
||||
DLLDataFileName=""
|
||||
InterfaceIdentifierFileName="testjs_i.c"
|
||||
ProxyFileName="testjs_p.c"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=".;..\Classes;"$(SolutionDir)scripting\javascript\spidermonkey-win32\include";"$(SolutionDir)scripting\javascript\bindings";"$(SolutionDir)external\chipmunk\include\chipmunk";"$(SolutionDir)extensions";"$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)CocosDenshion\include""
|
||||
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG;COCOS2D_JAVASCRIPT;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
|
||||
ExceptionHandling="0"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="0"
|
||||
DisableSpecificWarnings="4267;4251;4244"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"
|
||||
AdditionalIncludeDirectories="$(IntDir)"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
CommandLine="if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)"
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib libchipmunk.lib mozjs.lib opengl32.lib glew32.lib"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="$(OutDir)"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="bindings"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\cocos2d_specifics.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\cocos2d_specifics.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\cocosjs_manual_conversions.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\cocosjs_manual_conversions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\js_bindings_config.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\js_manual_conversions.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\js_manual_conversions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\ScriptingCore.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\ScriptingCore.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\spidermonkey_specifics.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="generated"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\generated\cocos2dx.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\scripting\javascript\bindings\generated\cocos2dx.hpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="resource"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;png;manifest"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\res\testjs.ico"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\testjs.rc"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="win32"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\main.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\main.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\resource.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Classes"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\Classes\AppDelegate.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Classes\AppDelegate.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" encoding="gb2312"?>
|
||||
<VisualStudioUserFile
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
ShowAllFiles="false"
|
||||
>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<DebugSettings
|
||||
WorkingDirectory="$(ProjectDir)..\Resources"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<DebugSettings
|
||||
WorkingDirectory="$(ProjectDir)..\Resources"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
</VisualStudioUserFile>
|
|
@ -0,0 +1,186 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
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|
@ -0,0 +1,11 @@
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|
@ -0,0 +1,37 @@
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|||
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|
||||
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|
||||
#include "CCEGLView.h"
|
||||
|
||||
USING_NS_CC;
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||||
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||||
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||||
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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int nCmdShow)
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UNREFERENCED_PARAMETER(lpCmdLine);
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||||
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||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
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||||
|
||||
// create the application instance
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
|
||||
#ifdef USE_WIN32_CONSOLE
|
||||
FreeConsole();
|
||||
#endif
|
||||
|
||||
return ret;
|
||||
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|
|
@ -0,0 +1,13 @@
|
|||
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|
||||
#define __MAIN_H__
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
|
||||
// Windows Header Files:
|
||||
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|
||||
#include <tchar.h>
|
||||
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||||
// C RunTime Header Files
|
||||
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After Width: | Height: | Size: 46 KiB |
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// Next default values for new objects
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|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 32775
|
||||
#endif
|
||||
#endif
|
|
@ -0,0 +1,86 @@
|
|||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define APSTUDIO_HIDDEN_SYMBOLS
|
||||
#include "windows.h"
|
||||
#undef APSTUDIO_HIDDEN_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON "res\\testjs.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,0,1
|
||||
PRODUCTVERSION 1,0,0,1
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904B0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "\0"
|
||||
VALUE "FileDescription", "testjs Module\0"
|
||||
VALUE "FileVersion", "1, 0, 0, 1\0"
|
||||
VALUE "InternalName", "testjs\0"
|
||||
VALUE "LegalCopyright", "Copyright \0"
|
||||
VALUE "OriginalFilename", "testjs.exe\0"
|
||||
VALUE "ProductName", "testjs Module\0"
|
||||
VALUE "ProductVersion", "1, 0, 0, 1\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0409, 0x04B0
|
||||
END
|
||||
END
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
|
@ -0,0 +1,69 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2012 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
// boot code needed for cocos2d-html5
|
||||
// Not needed by cocos2d + JS bindings
|
||||
|
||||
var MW = MW || {};
|
||||
|
||||
(function () {
|
||||
var d = document;
|
||||
var c = {
|
||||
menuType:'canvas', //whether to use canvas mode menu or dom menu
|
||||
COCOS2D_DEBUG:2, //0 to turn debug off, 1 for basic debug, and 2 for full debug
|
||||
showFPS:true,
|
||||
frameRate:60,
|
||||
tag:'gameCanvas', //the dom element to run cocos2d on
|
||||
engineDir:'libs/cocos2d/',
|
||||
appFiles:[
|
||||
'MoonWarriors/src/Resource.js',
|
||||
'MoonWarriors/src/config/GameConfig.js',
|
||||
'MoonWarriors/src/config/EnemyType.js',
|
||||
'MoonWarriors/src/config/Level.js',
|
||||
'MoonWarriors/src/Effect.js',
|
||||
'MoonWarriors/src/Bullet.js',
|
||||
'MoonWarriors/src/Enemy.js',
|
||||
'MoonWarriors/src/Explosion.js',
|
||||
'MoonWarriors/src/Ship.js',
|
||||
'MoonWarriors/src/LevelManager.js',
|
||||
'MoonWarriors/src/GameController.js',
|
||||
'MoonWarriors/src/GameControlMenu.js',
|
||||
'MoonWarriors/src/GameLayer.js',
|
||||
'MoonWarriors/src/GameOver.js',
|
||||
'MoonWarriors/src/AboutLayer.js',
|
||||
'MoonWarriors/src/SettingsLayer.js',
|
||||
'MoonWarriors/src/SysMenu.js'
|
||||
]
|
||||
};
|
||||
window.addEventListener('DOMContentLoaded', function () {
|
||||
//first load engine file if specified
|
||||
var s = d.createElement('script');
|
||||
s.src = c.engineDir + 'platform/jsloader.js';
|
||||
d.body.appendChild(s);
|
||||
s.c = c;
|
||||
s.id = 'cocos2d-html5';
|
||||
//else if single file specified, load singlefile
|
||||
});
|
||||
})();
|
|
@ -0,0 +1,69 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2012 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
// boot code needed for cocos2d + JS bindings.
|
||||
// Not needed by cocos2d-html5
|
||||
|
||||
require("js/jsb_constants.js");
|
||||
|
||||
var MW = MW || {};
|
||||
|
||||
var appFiles = [
|
||||
'MoonWarriors/src/Resource.js',
|
||||
'MoonWarriors/src/config/GameConfig.js',
|
||||
'MoonWarriors/src/config/EnemyType.js',
|
||||
'MoonWarriors/src/config/Level.js',
|
||||
'MoonWarriors/src/Effect.js',
|
||||
'MoonWarriors/src/Bullet.js',
|
||||
'MoonWarriors/src/Enemy.js',
|
||||
'MoonWarriors/src/Explosion.js',
|
||||
'MoonWarriors/src/Ship.js',
|
||||
'MoonWarriors/src/LevelManager.js',
|
||||
'MoonWarriors/src/GameControlMenu.js',
|
||||
'MoonWarriors/src/GameLayer.js',
|
||||
'MoonWarriors/src/GameOver.js',
|
||||
'MoonWarriors/src/AboutLayer.js',
|
||||
'MoonWarriors/src/SettingsLayer.js',
|
||||
'MoonWarriors/src/SysMenu.js'
|
||||
];
|
||||
|
||||
cc.dumpConfig();
|
||||
|
||||
for( var i=0; i < appFiles.length; i++) {
|
||||
require( appFiles[i] );
|
||||
}
|
||||
|
||||
var director = cc.Director.getInstance();
|
||||
director.setDisplayStats(true);
|
||||
|
||||
// set FPS. the default value is 1.0/60 if you don't call this
|
||||
director.setAnimationInterval(1.0 / 60);
|
||||
|
||||
// create a scene. it's an autorelease object
|
||||
var mainScene = SysMenu.scene();
|
||||
|
||||
// run
|
||||
director.runWithScene(mainScene);
|
||||
|
|
@ -0,0 +1 @@
|
|||
59362b16ba4da187e064648be4d0bcb1c09b504d
|
|
@ -0,0 +1 @@
|
|||
c0488f23a6a785893f4845b7fadc59ed892ceedc
|
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
46f10a6bf5c63f03ddf8566f392aa7a8f258d7e8
|
|
@ -0,0 +1 @@
|
|||
97bca7d49fb6ec5c330f6ab6f5f49d335601a669
|
|
@ -0,0 +1 @@
|
|||
ca7905a1a07e2be3e02fbf329772c2c361400af7
|
|
@ -0,0 +1,47 @@
|
|||
var AboutLayer = cc.Layer.extend({
|
||||
ctor:function () {
|
||||
cc.associateWithNative( this, cc.Layer );
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
var sp = cc.Sprite.create(s_loading);
|
||||
sp.setAnchorPoint(cc.p(0,0));
|
||||
this.addChild(sp, 0, 1);
|
||||
|
||||
var cacheImage = cc.TextureCache.getInstance().addImage(s_menuTitle);
|
||||
var title = cc.Sprite.createWithTexture(cacheImage, cc.rect(0, 36, 100, 34));
|
||||
title.setPosition(cc.p(winSize.width / 2, winSize.height - 60));
|
||||
this.addChild(title);
|
||||
|
||||
// There is a bug in LabelTTF native. Apparently it fails with some unicode chars.
|
||||
// var about = cc.LabelTTF.create(" This showcase utilizes many features from Cocos2d-html5 engine, including: Parallax background, tilemap, actions, ease, frame animation, schedule, Labels, keyboard Dispatcher, Scene Transition. \n Art and audio is copyrighted by Enigmata Genus Revenge, you may not use any copyrigted material without permission. This showcase is licensed under GPL. \n \n Programmer: \n Shengxiang Chen (陈升想) \n Dingping Lv (吕定平) \n Effects animation: Hao Wu(吴昊)\n Quality Assurance: Sean Lin(林顺)", "Arial", 14, cc.size(winSize.width * 0.85, 100), cc.TEXT_ALIGNMENT_LEFT );
|
||||
var about = cc.LabelTTF.create(" This showcase utilizes many features from Cocos2d-html5 engine, including: Parallax background, tilemap, actions, ease, frame animation, schedule, Labels, keyboard Dispatcher, Scene Transition. \n Art and audio is copyrighted by Enigmata Genus Revenge, you may not use any copyrigted material without permission. This showcase is licensed under GPL. \n\nProgrammer: \n Shengxiang Chen\n Dingping Lv \n Effects animation: Hao Wu\n Quality Assurance: Sean Lin", "Arial", 14, cc.size(winSize.width * 0.85, 320), cc.TEXT_ALIGNMENT_LEFT );
|
||||
about.setPosition(cc.p(winSize.width / 2, winSize.height/2 -20) );
|
||||
about.setAnchorPoint( cc.p(0.5, 0.5));
|
||||
this.addChild(about);
|
||||
|
||||
var label = cc.LabelTTF.create("Go back", "Arial", 14);
|
||||
var back = cc.MenuItemLabel.create(label, this, this.backCallback);
|
||||
var menu = cc.Menu.create(back);
|
||||
menu.setPosition(cc.p(winSize.width / 2, 40));
|
||||
this.addChild(menu);
|
||||
bRet = true;
|
||||
}
|
||||
|
||||
return bRet;
|
||||
},
|
||||
backCallback:function (pSender) {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(SysMenu.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
}
|
||||
});
|
||||
|
||||
AboutLayer.create = function () {
|
||||
var sg = new AboutLayer();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
|
@ -0,0 +1,62 @@
|
|||
//bullet
|
||||
var Bullet = cc.Sprite.extend({
|
||||
active:true,
|
||||
xVelocity:0,
|
||||
yVelocity:200,
|
||||
power:1,
|
||||
HP:1,
|
||||
moveType:null,
|
||||
zOrder:3000,
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
parentType:MW.BULLET_TYPE.PLAYER,
|
||||
ctor:function (bulletSpeed, weaponType, attackMode) {
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Sprite );
|
||||
|
||||
this.yVelocity = -bulletSpeed;
|
||||
this.attackMode = attackMode;
|
||||
cc.SpriteFrameCache.getInstance().addSpriteFrames(s_bullet_plist);
|
||||
this.initWithSpriteFrameName(weaponType);
|
||||
this.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
/*var tmpAction;
|
||||
switch (this.attackMode) {
|
||||
case MW.ENEMY_MOVE_TYPE.NORMAL:
|
||||
tmpAction = cc.MoveBy.create(2, cc.p(this.getPosition().x, 400));
|
||||
break;
|
||||
case MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN:
|
||||
tmpAction = cc.MoveTo.create(2, GameLayer.create()._ship.getPosition());
|
||||
break;
|
||||
}
|
||||
this.runAction(tmpAction);*/
|
||||
},
|
||||
update:function (dt) {
|
||||
var p = this.getPosition();
|
||||
p.x -= this.xVelocity * dt;
|
||||
p.y -= this.yVelocity * dt;
|
||||
this.setPosition( p );
|
||||
if (this.HP <= 0) {
|
||||
this.active = false;
|
||||
}
|
||||
},
|
||||
destroy:function () {
|
||||
var explode = cc.Sprite.create(s_hit);
|
||||
explode.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
explode.setPosition(this.getPosition());
|
||||
explode.setRotation(Math.random()*360);
|
||||
explode.setScale(0.75);
|
||||
this.getParent().addChild(explode,9999);
|
||||
cc.ArrayRemoveObject(MW.CONTAINER.ENEMY_BULLETS,this);
|
||||
cc.ArrayRemoveObject(MW.CONTAINER.PLAYER_BULLETS,this);
|
||||
this.removeFromParentAndCleanup(true);
|
||||
var removeExplode = cc.CallFunc.create(explode,explode.removeFromParentAndCleanup);
|
||||
explode.runAction(cc.ScaleBy.create(0.3, 2,2));
|
||||
explode.runAction(cc.Sequence.create(cc.FadeOut.create(0.3), removeExplode));
|
||||
},
|
||||
hurt:function () {
|
||||
this.HP--;
|
||||
},
|
||||
collideRect:function(){
|
||||
var p = this.getPosition();
|
||||
return cc.rect(p.x - 3, p.y - 3, 6, 6);
|
||||
}
|
||||
});
|
|
@ -0,0 +1,78 @@
|
|||
var flareEffect = function (parent, target, callback) {
|
||||
var flare = cc.Sprite.create(s_flare);
|
||||
flare.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
parent.addChild(flare, 10);
|
||||
flare.setOpacity(0);
|
||||
flare.setPosition(cc.p(-30, 297));
|
||||
flare.setRotation(-120);
|
||||
flare.setScale(0.2);
|
||||
|
||||
var opacityAnim = cc.FadeTo.create(0.5, 255);
|
||||
var opacDim = cc.FadeTo.create(1, 0);
|
||||
var biggeAnim = cc.ScaleBy.create(0.7, 1.2, 1.2);
|
||||
var biggerEase = cc.EaseSineOut.create(biggeAnim);
|
||||
var moveAnim = cc.MoveBy.create(0.5, cc.p(328, 0));
|
||||
var easeMove = cc.EaseSineOut.create(moveAnim);
|
||||
var rotateAnim = cc.RotateBy.create(2.5, 90);
|
||||
var rotateEase = cc.EaseExponentialOut.create(rotateAnim);
|
||||
var bigger = cc.ScaleTo.create(0.5, 1);
|
||||
|
||||
var onComplete = cc.CallFunc.create(target, callback);
|
||||
var killflare = cc.CallFunc.create(flare, function () {
|
||||
this.getParent().removeChild(this,true);
|
||||
});
|
||||
flare.runAction(cc.Sequence.create(opacityAnim, biggerEase, opacDim, killflare, onComplete));
|
||||
flare.runAction(easeMove);
|
||||
flare.runAction(rotateEase);
|
||||
flare.runAction(bigger);
|
||||
};
|
||||
|
||||
var removeFromParent = function( sprite )
|
||||
{
|
||||
sprite.removeFromParentAndCleanup( true );
|
||||
};
|
||||
|
||||
var spark = function (ccpoint, parent, scale, duration) {
|
||||
scale = scale || 0.3;
|
||||
duration = duration || 0.5;
|
||||
|
||||
var one = cc.Sprite.create(s_explode1);
|
||||
var two = cc.Sprite.create(s_explode2);
|
||||
var three = cc.Sprite.create(s_explode3);
|
||||
|
||||
one.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
two.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
three.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
|
||||
one.setPosition(ccpoint);
|
||||
two.setPosition(ccpoint);
|
||||
three.setPosition(ccpoint);
|
||||
|
||||
//parent.addChild(one);
|
||||
parent.addChild(two);
|
||||
parent.addChild(three);
|
||||
one.setScale(scale);
|
||||
two.setScale(scale);
|
||||
three.setScale(scale);
|
||||
|
||||
three.setRotation(Math.random() * 360);
|
||||
|
||||
var left = cc.RotateBy.create(duration, -45);
|
||||
var right = cc.RotateBy.create(duration, 45);
|
||||
var scaleBy = cc.ScaleBy.create(duration, 3, 3);
|
||||
var fadeOut = cc.FadeOut.create(duration);
|
||||
var remove = cc.CallFunc.create(this, removeFromParent );
|
||||
var seq = cc.Sequence.create( fadeOut, remove );
|
||||
|
||||
one.runAction(left);
|
||||
two.runAction(right);
|
||||
|
||||
one.runAction(scaleBy);
|
||||
two.runAction(scaleBy.copy());
|
||||
three.runAction(scaleBy.copy());
|
||||
|
||||
one.runAction(seq);
|
||||
two.runAction(seq.copy() );
|
||||
three.runAction(seq.copy());
|
||||
};
|
||||
|
|
@ -0,0 +1,75 @@
|
|||
var Enemy = cc.Sprite.extend({
|
||||
eID:0,
|
||||
active:true,
|
||||
speed:200,
|
||||
bulletSpeed:-200,
|
||||
HP:15,
|
||||
bulletPowerValue:1,
|
||||
moveType:null,
|
||||
scoreValue:200,
|
||||
zOrder:1000,
|
||||
delayTime:1 + 1.2 * Math.random(),
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
_hurtColorLife:0,
|
||||
ctor:function (arg) {
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Sprite );
|
||||
|
||||
this.HP = arg.HP;
|
||||
this.moveType = arg.moveType;
|
||||
this.scoreValue = arg.scoreValue;
|
||||
this.attackMode = arg.attackMode;
|
||||
|
||||
this.initWithSpriteFrameName(arg.textureName);
|
||||
this.schedule(this.shoot, this.delayTime);
|
||||
},
|
||||
_timeTick:0,
|
||||
update:function (dt) {
|
||||
if (this.HP <= 0) {
|
||||
this.active = false;
|
||||
}
|
||||
this._timeTick += dt;
|
||||
if (this._timeTick > 0.1) {
|
||||
this._timeTick = 0;
|
||||
if (this._hurtColorLife > 0) {
|
||||
this._hurtColorLife--;
|
||||
}
|
||||
if (this._hurtColorLife == 1) {
|
||||
this.setColor( cc.WHITE );
|
||||
}
|
||||
}
|
||||
},
|
||||
destroy:function () {
|
||||
MW.SCORE += this.scoreValue;
|
||||
var a = new Explosion();
|
||||
a.setPosition(this.getPosition());
|
||||
this.getParent().addChild(a);
|
||||
spark(this.getPosition(),this.getParent(), 1.2, 0.7);
|
||||
cc.ArrayRemoveObject(MW.CONTAINER.ENEMIES,this);
|
||||
this.removeFromParentAndCleanup(true);
|
||||
if(MW.SOUND){
|
||||
cc.AudioEngine.getInstance().playEffect(s_explodeEffect);
|
||||
}
|
||||
},
|
||||
shoot:function () {
|
||||
var p = this.getPosition();
|
||||
var b = new Bullet(this.bulletSpeed, "W2.png", this.attackMode);
|
||||
MW.CONTAINER.ENEMY_BULLETS.push(b);
|
||||
this.getParent().addChild(b, b.zOrder, MW.UNIT_TAG.ENMEY_BULLET);
|
||||
b.setPosition(cc.p(p.x, p.y - this.getContentSize().height * 0.2));
|
||||
},
|
||||
hurt:function () {
|
||||
this._hurtColorLife = 2;
|
||||
this.HP--;
|
||||
this.setColor( cc.RED );
|
||||
},
|
||||
collideRect:function(){
|
||||
var a = this.getContentSize();
|
||||
var p = this.getPosition();
|
||||
return cc.rect(p.x - a.width/2, p.y - a.height/4,a.width,a.height/2);
|
||||
}
|
||||
});
|
||||
|
||||
Enemy.sharedEnemy = function(){
|
||||
cc.SpriteFrameCache.getInstance().addSpriteFrames(s_Enemy_plist, s_Enemy);
|
||||
};
|
|
@ -0,0 +1,38 @@
|
|||
var Explosion = cc.Sprite.extend({
|
||||
tmpWidth:0,
|
||||
tmpHeight:0,
|
||||
ctor:function () {
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Sprite );
|
||||
|
||||
var pFrame = cc.SpriteFrameCache.getInstance().getSpriteFrame("explosion_01.png");
|
||||
this.initWithSpriteFrame(pFrame);
|
||||
|
||||
var cs = this.getContentSize();
|
||||
this.tmpWidth = cs.width;
|
||||
this.tmpHeight = cs.height;
|
||||
|
||||
var animation = cc.AnimationCache.getInstance().getAnimation("Explosion");
|
||||
this.runAction(cc.Sequence.create(
|
||||
cc.Animate.create(animation),
|
||||
cc.CallFunc.create(this, this.destroy)
|
||||
));
|
||||
this.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
},
|
||||
destroy:function () {
|
||||
this.getParent().removeChild(this,true);
|
||||
}
|
||||
});
|
||||
|
||||
Explosion.sharedExplosion = function () {
|
||||
cc.SpriteFrameCache.getInstance().addSpriteFrames(s_explosion_plist);
|
||||
var animFrames = [];
|
||||
var str = "";
|
||||
for (var i = 1; i < 35; i++) {
|
||||
str = "explosion_" + (i < 10 ? ("0" + i) : i) + ".png";
|
||||
var frame = cc.SpriteFrameCache.getInstance().getSpriteFrame(str);
|
||||
animFrames.push(frame);
|
||||
}
|
||||
var animation = cc.Animation.create(animFrames, 0.04);
|
||||
cc.AnimationCache.getInstance().addAnimation(animation, "Explosion");
|
||||
};
|
|
@ -0,0 +1,35 @@
|
|||
var GameControlMenu = cc.Layer.extend({
|
||||
ctor:function() {
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Layer);
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
cc.MenuItemFont.setFontSize(18);
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
var systemMenu = cc.MenuItemFont.create("Main Menu", this, this.sysMenu);
|
||||
var menu = cc.Menu.create(systemMenu);
|
||||
menu.setPosition(cc.p(0, 0));
|
||||
systemMenu.setAnchorPoint(cc.p(0, 0));
|
||||
systemMenu.setPosition(cc.p(winSize.width-95, 5));
|
||||
this.addChild(menu, 1, 2);
|
||||
bRet = true;
|
||||
}
|
||||
|
||||
return bRet;
|
||||
},
|
||||
sysMenu:function (pSender) {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(SysMenu.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2,scene));
|
||||
}
|
||||
});
|
||||
|
||||
GameControlMenu.create = function () {
|
||||
var sg = new GameControlMenu();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
|
@ -0,0 +1,70 @@
|
|||
/**
|
||||
* Cocos2d-html5 show case : Moon Warriors
|
||||
*
|
||||
* @Licensed:
|
||||
* This showcase is licensed under GPL.
|
||||
*
|
||||
* @Authors:
|
||||
* Programmer: Shengxiang Chen (陈升想), Dingping Lv (吕定平), Ricardo Quesada
|
||||
* Effects animation: Hao Wu (吴昊)
|
||||
* Quality Assurance: Sean Lin (林顺)
|
||||
*
|
||||
* @Links:
|
||||
* http://www.cocos2d-x.org
|
||||
* http://bbs.html5china.com
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
MW.GameController = cc.Class.extend({
|
||||
_curScene:null,
|
||||
_gameState:MW.GAME_STATE.HOME,
|
||||
_isNewGame:true,
|
||||
_curLevel:MW.LEVEL.STAGE1,
|
||||
_selectLevel:MW.LEVEL.STAGE1,
|
||||
init:function () {
|
||||
return true;
|
||||
},
|
||||
setCurScene:function (s) {
|
||||
if (this._curScene != s) {
|
||||
if (this._curScene !== null) {
|
||||
this._curScene.onExit();
|
||||
}
|
||||
this._curScene = s;
|
||||
if (this._curScene) {
|
||||
this._curScene.onEnter();
|
||||
cc.Director.getInstance().replaceScene(s);
|
||||
}
|
||||
}
|
||||
},
|
||||
getCurScene:function () {
|
||||
return this._curScene;
|
||||
},
|
||||
runGame:function () {
|
||||
|
||||
},
|
||||
newGame:function () {
|
||||
|
||||
},
|
||||
option:function () {
|
||||
|
||||
},
|
||||
about:function () {
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
MW.GameController.getInstance = function () {
|
||||
cc.Assert(this._sharedGame, "Havn't call setSharedGame");
|
||||
if (!this._sharedGame) {
|
||||
this._sharedGame = new MW.GameController();
|
||||
if (this._sharedGame.init()) {
|
||||
return this._sharedGame;
|
||||
}
|
||||
} else {
|
||||
return this._sharedGame;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
MW.GameController._sharedGame = null;
|
|
@ -0,0 +1,315 @@
|
|||
//
|
||||
// MoonWarriors
|
||||
//
|
||||
// Handles the Game Logic
|
||||
//
|
||||
|
||||
STATE_PLAYING = 0;
|
||||
STATE_GAMEOVER = 1;
|
||||
|
||||
var GameLayer = cc.Layer.extend({
|
||||
_time:null,
|
||||
_ship:null,
|
||||
_backSky:null,
|
||||
_backSkyHeight:0,
|
||||
_backSkyRe:null,
|
||||
_backTileMap:null,
|
||||
_backTileMapHeight:0,
|
||||
_backTileMapRe:null,
|
||||
_levelManager:null,
|
||||
_tmpScore:0,
|
||||
_isBackSkyReload:false,
|
||||
_isBackTileReload:false,
|
||||
lbScore:null,
|
||||
screenRect:null,
|
||||
explosionAnimation:[],
|
||||
_beginPos:cc.p(0, 0),
|
||||
_state:STATE_PLAYING,
|
||||
ctor:function () {
|
||||
cc.associateWithNative( this, cc.Layer );
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
|
||||
// reset global values
|
||||
MW.CONTAINER.ENEMIES = [];
|
||||
MW.CONTAINER.ENEMY_BULLETS = [];
|
||||
MW.CONTAINER.PLAYER_BULLETS = [];
|
||||
MW.SCORE = 0;
|
||||
MW.LIFE = 4;
|
||||
this._state = STATE_PLAYING;
|
||||
|
||||
Explosion.sharedExplosion();
|
||||
Enemy.sharedEnemy();
|
||||
winSize = cc.Director.getInstance().getWinSize();
|
||||
this._levelManager = new LevelManager(this);
|
||||
this.initBackground();
|
||||
this.screenRect = cc.rect(0, 0, winSize.width, winSize.height + 10);
|
||||
|
||||
// score
|
||||
this.lbScore = cc.LabelBMFont.create("Score: 0", s_arial14_fnt);
|
||||
this.lbScore.setAnchorPoint( cc.p(1,0) );
|
||||
this.lbScore.setAlignment( cc.TEXT_ALIGNMENT_RIGHT );
|
||||
this.addChild(this.lbScore, 1000);
|
||||
this.lbScore.setPosition(cc.p(winSize.width - 5 , winSize.height - 30));
|
||||
|
||||
// ship life
|
||||
var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01);
|
||||
var life = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
|
||||
life.setScale(0.6);
|
||||
life.setPosition(cc.p(30, 460));
|
||||
this.addChild(life, 1, 5);
|
||||
|
||||
// ship Life count
|
||||
this._lbLife = cc.LabelTTF.create("0", "Arial", 20);
|
||||
this._lbLife.setPosition(cc.p(60, 463));
|
||||
this._lbLife.setColor(cc.RED);
|
||||
this.addChild(this._lbLife, 1000);
|
||||
|
||||
// ship
|
||||
this._ship = new Ship();
|
||||
this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
|
||||
|
||||
// accept touch now!
|
||||
|
||||
var t = cc.config.deviceType;
|
||||
if( t == 'browser' ) {
|
||||
this.setTouchEnabled(true);
|
||||
this.setKeyboardEnabled(true);
|
||||
} else if( t == 'desktop' ) {
|
||||
this.setMouseEnabled(true);
|
||||
} else if( t == 'mobile' ) {
|
||||
this.setTouchEnabled(true);
|
||||
}
|
||||
|
||||
// schedule
|
||||
this.scheduleUpdate();
|
||||
this.schedule(this.scoreCounter, 1);
|
||||
|
||||
if (MW.SOUND) {
|
||||
cc.AudioEngine.getInstance().playBackgroundMusic(s_bgMusic, true);
|
||||
}
|
||||
|
||||
bRet = true;
|
||||
}
|
||||
return bRet;
|
||||
},
|
||||
scoreCounter:function () {
|
||||
if( this._state == STATE_PLAYING ) {
|
||||
this._time++;
|
||||
|
||||
var minute = 0 | (this._time / 60);
|
||||
var second = this._time % 60;
|
||||
minute = minute > 9 ? minute : "0" + minute;
|
||||
second = second > 9 ? second : "0" + second;
|
||||
var curTime = minute + ":" + second;
|
||||
this._levelManager.loadLevelResource(this._time);
|
||||
}
|
||||
},
|
||||
|
||||
onTouchesMoved:function (touches, event) {
|
||||
this.processEvent( touches[0] );
|
||||
},
|
||||
|
||||
onMouseDragged:function( event ) {
|
||||
this.processEvent( event );
|
||||
},
|
||||
|
||||
processEvent:function( event ) {
|
||||
if( this._state == STATE_PLAYING ) {
|
||||
var delta = event.getDelta();
|
||||
var curPos = this._ship.getPosition();
|
||||
curPos= cc.pAdd( curPos, delta );
|
||||
curPos = cc.pClamp(curPos, cc.POINT_ZERO, cc.p(winSize.width, winSize.height) );
|
||||
this._ship.setPosition( curPos );
|
||||
}
|
||||
},
|
||||
|
||||
onKeyDown:function (e) {
|
||||
MW.KEYS[e] = true;
|
||||
},
|
||||
|
||||
onKeyUp:function (e) {
|
||||
MW.KEYS[e] = false;
|
||||
},
|
||||
|
||||
update:function (dt) {
|
||||
if( this._state == STATE_PLAYING ) {
|
||||
this.checkIsCollide();
|
||||
this.removeInactiveUnit(dt);
|
||||
this.checkIsReborn();
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
if( cc.config.deviceType == 'browser' )
|
||||
cc.$("#cou").innerHTML = "Ship:" + 1 + ", Enemy: " + MW.CONTAINER.ENEMIES.length + ", Bullet:" + MW.CONTAINER.ENEMY_BULLETS.length + "," + MW.CONTAINER.PLAYER_BULLETS.length + " all:" + this.getChildren().length;
|
||||
},
|
||||
checkIsCollide:function () {
|
||||
var selChild, bulletChild;
|
||||
//check collide
|
||||
var i =0;
|
||||
for (i = 0; i < MW.CONTAINER.ENEMIES.length; i++) {
|
||||
selChild = MW.CONTAINER.ENEMIES[i];
|
||||
for (var j = 0; j < MW.CONTAINER.PLAYER_BULLETS.length; j++) {
|
||||
bulletChild = MW.CONTAINER.PLAYER_BULLETS[j];
|
||||
if (this.collide(selChild, bulletChild)) {
|
||||
bulletChild.hurt();
|
||||
selChild.hurt();
|
||||
}
|
||||
if (!cc.rectIntersectsRect(this.screenRect, bulletChild.getBoundingBox() )) {
|
||||
bulletChild.destroy();
|
||||
}
|
||||
}
|
||||
if (this.collide(selChild, this._ship)) {
|
||||
if (this._ship.active) {
|
||||
selChild.hurt();
|
||||
this._ship.hurt();
|
||||
}
|
||||
}
|
||||
if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
|
||||
selChild.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < MW.CONTAINER.ENEMY_BULLETS.length; i++) {
|
||||
selChild = MW.CONTAINER.ENEMY_BULLETS[i];
|
||||
if (this.collide(selChild, this._ship)) {
|
||||
if (this._ship.active) {
|
||||
selChild.hurt();
|
||||
this._ship.hurt();
|
||||
}
|
||||
}
|
||||
if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
|
||||
selChild.destroy();
|
||||
}
|
||||
}
|
||||
},
|
||||
removeInactiveUnit:function (dt) {
|
||||
var selChild, layerChildren = this.getChildren();
|
||||
for (var i in layerChildren) {
|
||||
selChild = layerChildren[i];
|
||||
if (selChild) {
|
||||
if( typeof selChild.update == 'function' ) {
|
||||
selChild.update(dt);
|
||||
var tag = selChild.getTag();
|
||||
if ((tag == MW.UNIT_TAG.PLAYER) || (tag == MW.UNIT_TAG.PLAYER_BULLET) ||
|
||||
(tag == MW.UNIT_TAG.ENEMY) || (tag == MW.UNIT_TAG.ENMEY_BULLET)) {
|
||||
if (selChild && !selChild.active) {
|
||||
selChild.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
checkIsReborn:function () {
|
||||
if (MW.LIFE > 0 && !this._ship.active) {
|
||||
// ship
|
||||
this._ship = new Ship();
|
||||
this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
|
||||
}
|
||||
else if (MW.LIFE <= 0 && !this._ship.active) {
|
||||
this._state = STATE_GAMEOVER;
|
||||
// XXX: needed for JS bindings.
|
||||
this._ship = null;
|
||||
this.runAction(cc.Sequence.create(
|
||||
cc.DelayTime.create(0.2),
|
||||
cc.CallFunc.create(this, this.onGameOver)));
|
||||
}
|
||||
},
|
||||
updateUI:function () {
|
||||
if (this._tmpScore < MW.SCORE) {
|
||||
this._tmpScore += 5;
|
||||
}
|
||||
this._lbLife.setString(MW.LIFE);
|
||||
this.lbScore.setString("Score: " + this._tmpScore);
|
||||
},
|
||||
collide:function (a, b) {
|
||||
var aRect = a.collideRect();
|
||||
var bRect = b.collideRect();
|
||||
if (cc.rectIntersectsRect(aRect, bRect)) {
|
||||
return true;
|
||||
}
|
||||
},
|
||||
initBackground:function () {
|
||||
// bg
|
||||
this._backSky = cc.Sprite.create(s_bg01);
|
||||
this._backSky.setAnchorPoint(cc.p(0, 0));
|
||||
this._backSkyHeight = this._backSky.getContentSize().height;
|
||||
this.addChild(this._backSky, -10);
|
||||
|
||||
//tilemap
|
||||
this._backTileMap = cc.TMXTiledMap.create(s_level01);
|
||||
this.addChild(this._backTileMap, -9);
|
||||
this._backTileMapHeight = this._backTileMap.getMapSize().height * this._backTileMap.getTileSize().height;
|
||||
|
||||
this._backSkyHeight -= 48;
|
||||
this._backTileMapHeight -= 200;
|
||||
this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
|
||||
this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
|
||||
|
||||
this.schedule(this.movingBackground, 3);
|
||||
},
|
||||
movingBackground:function () {
|
||||
this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
|
||||
this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
|
||||
this._backSkyHeight -= 48;
|
||||
this._backTileMapHeight -= 200;
|
||||
|
||||
if (this._backSkyHeight <= winSize.height) {
|
||||
if (!this._isBackSkyReload) {
|
||||
this._backSkyRe = cc.Sprite.create(s_bg01);
|
||||
this._backSkyRe.setAnchorPoint(cc.p(0, 0));
|
||||
this.addChild(this._backSkyRe, -10);
|
||||
this._backSkyRe.setPosition(cc.p(0, winSize.height));
|
||||
this._isBackSkyReload = true;
|
||||
}
|
||||
this._backSkyRe.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
|
||||
}
|
||||
if (this._backSkyHeight <= 0) {
|
||||
this._backSkyHeight = this._backSky.getContentSize().height;
|
||||
this.removeChild(this._backSky, true);
|
||||
this._backSky = this._backSkyRe;
|
||||
this._backSkyRe = null;
|
||||
this._isBackSkyReload = false;
|
||||
}
|
||||
|
||||
if (this._backTileMapHeight <= winSize.height) {
|
||||
if (!this._isBackTileReload) {
|
||||
this._backTileMapRe = cc.TMXTiledMap.create(s_level01);
|
||||
this.addChild(this._backTileMapRe, -9);
|
||||
this._backTileMapRe.setPosition(cc.p(0, winSize.height));
|
||||
this._isBackTileReload = true;
|
||||
}
|
||||
this._backTileMapRe.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
|
||||
}
|
||||
if (this._backTileMapHeight <= 0) {
|
||||
this._backTileMapHeight = this._backTileMapRe.getMapSize().height * this._backTileMapRe.getTileSize().height;
|
||||
this.removeChild(this._backTileMap, true);
|
||||
this._backTileMap = this._backTileMapRe;
|
||||
this._backTileMapRe = null;
|
||||
this._isBackTileReload = false;
|
||||
}
|
||||
},
|
||||
onGameOver:function () {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(GameOver.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
}
|
||||
});
|
||||
|
||||
GameLayer.create = function () {
|
||||
var sg = new GameLayer();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
GameLayer.scene = function () {
|
||||
var scene = cc.Scene.create();
|
||||
var layer = GameLayer.create();
|
||||
scene.addChild(layer, 1);
|
||||
return scene;
|
||||
};
|
|
@ -0,0 +1,83 @@
|
|||
var GameOver = cc.Layer.extend({
|
||||
_ship:null,
|
||||
_lbScore:0,
|
||||
ctor:function() {
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Layer);
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
var sp = cc.Sprite.create(s_loading);
|
||||
sp.setAnchorPoint( cc.p(0,0) );
|
||||
this.addChild(sp, 0, 1);
|
||||
|
||||
var logo = cc.Sprite.create(s_gameOver);
|
||||
logo.setAnchorPoint(cc.p(0,0));
|
||||
logo.setPosition(cc.p(0,300));
|
||||
this.addChild(logo,10,1);
|
||||
|
||||
var playAgainNormal = cc.Sprite.create(s_menu, cc.rect(378, 0, 126, 33));
|
||||
var playAgainSelected = cc.Sprite.create(s_menu, cc.rect(378, 33, 126, 33));
|
||||
var playAgainDisabled = cc.Sprite.create(s_menu, cc.rect(378, 33 * 2, 126, 33));
|
||||
|
||||
var cocos2dhtml5 = cc.Sprite.create(s_cocos2dhtml5);
|
||||
cocos2dhtml5.setPosition(cc.p(160,150));
|
||||
this.addChild(cocos2dhtml5,10);
|
||||
var playAgain = cc.MenuItemSprite.create(playAgainNormal, playAgainSelected, playAgainDisabled, this, function(){
|
||||
flareEffect(this,this,this.onPlayAgain);
|
||||
});
|
||||
|
||||
var menu = cc.Menu.create(playAgain);
|
||||
this.addChild(menu, 1, 2);
|
||||
menu.setPosition(cc.p(winSize.width / 2, 220));
|
||||
|
||||
var lbScore = cc.LabelTTF.create("Your Score:"+MW.SCORE,"Arial Bold",16);
|
||||
lbScore.setPosition(cc.p(160,280));
|
||||
lbScore.setColor(cc.c3b(250,179,0));
|
||||
this.addChild(lbScore,10);
|
||||
|
||||
var b1 = cc.LabelTTF.create("Download Cocos2d-html5","Arial",14);
|
||||
var b2 = cc.LabelTTF.create("Download This Sample","Arial",14);
|
||||
var menu1 = cc.MenuItemLabel.create(b1,this,function(){
|
||||
window.location.href = "http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Cocos2d-html5";
|
||||
});
|
||||
var menu2 = cc.MenuItemLabel.create(b2,this,function(){
|
||||
window.location.href = "https://github.com/ShengxiangChen/MoonWarriors";
|
||||
});
|
||||
var cocos2dMenu = cc.Menu.create(menu1,menu2);
|
||||
cocos2dMenu.alignItemsVerticallyWithPadding(10);
|
||||
cocos2dMenu.setPosition(cc.p(160,80));
|
||||
this.addChild(cocos2dMenu);
|
||||
|
||||
|
||||
if(MW.SOUND){
|
||||
cc.AudioEngine.getInstance().playBackgroundMusic(s_mainMainMusic);
|
||||
}
|
||||
|
||||
bRet = true;
|
||||
}
|
||||
return bRet;
|
||||
},
|
||||
onPlayAgain:function (pSender) {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(GameLayer.create());
|
||||
scene.addChild(GameControlMenu.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2,scene));
|
||||
}
|
||||
});
|
||||
|
||||
GameOver.create = function () {
|
||||
var sg = new GameOver();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
GameOver.scene = function () {
|
||||
var scene = cc.Scene.create();
|
||||
var layer = GameOver.create();
|
||||
scene.addChild(layer);
|
||||
return scene;
|
||||
};
|
|
@ -0,0 +1,99 @@
|
|||
var LevelManager = cc.Class.extend({
|
||||
_currentLevel:null,
|
||||
_gameLayer:null,
|
||||
ctor:function(gameLayer){
|
||||
if(!gameLayer){
|
||||
throw "gameLayer must be non-nil";
|
||||
}
|
||||
this._currentLevel = Level1;
|
||||
this._gameLayer = gameLayer;
|
||||
this.setLevel(this._currentLevel);
|
||||
},
|
||||
|
||||
setLevel:function(level){
|
||||
for(var i = 0; i< level.enemies.length; i++){
|
||||
this._currentLevel.enemies[i].ShowTime = this._minuteToSecond(this._currentLevel.enemies[i].ShowTime);
|
||||
}
|
||||
},
|
||||
_minuteToSecond:function(minuteStr){
|
||||
if(!minuteStr)
|
||||
return 0;
|
||||
if(typeof(minuteStr) != "number"){
|
||||
var mins = minuteStr.split(':');
|
||||
if(mins.length == 1){
|
||||
return parseInt(mins[0],10);
|
||||
}else {
|
||||
return parseInt(mins[0],10 )* 60 + parseInt(mins[1],10);
|
||||
}
|
||||
}
|
||||
return minuteStr;
|
||||
},
|
||||
|
||||
loadLevelResource:function(deltaTime){
|
||||
//load enemy
|
||||
for(var i = 0; i< this._currentLevel.enemies.length; i++){
|
||||
var selEnemy = this._currentLevel.enemies[i];
|
||||
if(selEnemy){
|
||||
if(selEnemy.ShowType == "Once"){
|
||||
if(selEnemy.ShowTime == deltaTime){
|
||||
for(var tIndex = 0; tIndex < selEnemy.Types.length;tIndex++ ){
|
||||
this.addEnemyToGameLayer(selEnemy.Types[tIndex]);
|
||||
}
|
||||
}
|
||||
}else if(selEnemy.ShowType == "Repeate"){
|
||||
if(deltaTime % selEnemy.ShowTime === 0){
|
||||
for(var rIndex = 0; rIndex < selEnemy.Types.length;rIndex++ ){
|
||||
this.addEnemyToGameLayer(selEnemy.Types[rIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
addEnemyToGameLayer:function(enemyType){
|
||||
var addEnemy = new Enemy(EnemyType[enemyType]);
|
||||
|
||||
var enemypos = cc.p( 80 + (winSize.width - 160) * Math.random(), winSize.height);
|
||||
var enemycs = addEnemy.getContentSize();
|
||||
addEnemy.setPosition( enemypos );
|
||||
|
||||
|
||||
var offset, tmpAction;
|
||||
var a0=0;
|
||||
var a1=0;
|
||||
switch (addEnemy.moveType) {
|
||||
case MW.ENEMY_MOVE_TYPE.ATTACK:
|
||||
offset = this._gameLayer._ship.getPosition();
|
||||
tmpAction = cc.MoveTo.create(1, offset);
|
||||
break;
|
||||
case MW.ENEMY_MOVE_TYPE.VERTICAL:
|
||||
offset = cc.p(0, -winSize.height - enemycs.height);
|
||||
tmpAction = cc.MoveBy.create(4, offset);
|
||||
break;
|
||||
case MW.ENEMY_MOVE_TYPE.HORIZONTAL:
|
||||
offset = cc.p(0, -100 - 200 * Math.random());
|
||||
a0 = cc.MoveBy.create(0.5, offset);
|
||||
a1 = cc.MoveBy.create(1, cc.p(-50 - 100 * Math.random(), 0));
|
||||
var onComplete = cc.CallFunc.create(addEnemy, function (pSender) {
|
||||
var a2 = cc.DelayTime.create(1);
|
||||
var a3 = cc.MoveBy.create(1, cc.p(100 + 100 * Math.random(), 0));
|
||||
pSender.runAction(cc.RepeatForever.create(
|
||||
cc.Sequence.create(a2, a3, a2.copy(), a3.reverse())
|
||||
));
|
||||
});
|
||||
tmpAction = cc.Sequence.create(a0, a1, onComplete);
|
||||
break;
|
||||
case MW.ENEMY_MOVE_TYPE.OVERLAP:
|
||||
var newX = (enemypos.x <= winSize.width / 2) ? 320 : -320;
|
||||
a0 = cc.MoveBy.create(4, cc.p(newX, -240));
|
||||
a1 = cc.MoveBy.create(4,cc.p(-newX,-320));
|
||||
tmpAction = cc.Sequence.create(a0,a1);
|
||||
break;
|
||||
}
|
||||
|
||||
this._gameLayer.addChild(addEnemy, addEnemy.zOrder, MW.UNIT_TAG.ENEMY);
|
||||
MW.CONTAINER.ENEMIES.push(addEnemy);
|
||||
addEnemy.runAction(tmpAction);
|
||||
}
|
||||
});
|
|
@ -0,0 +1,89 @@
|
|||
var dirImg = "";
|
||||
var dirMusic = "";
|
||||
var musicSuffix = ".mp3";
|
||||
if( cc.config.deviceType == 'browser' || cc.config.engine == 'cocos2d-x') {
|
||||
dirImg = "MoonWarriors/res/";
|
||||
dirMusic = "MoonWarriors/res/Music/";
|
||||
musicSuffix = "";
|
||||
}
|
||||
|
||||
//image
|
||||
var s_bg01 = dirImg + "bg01.jpg";
|
||||
var s_loading = dirImg + "loading.png";
|
||||
var s_ship01 = dirImg + "ship01.png";
|
||||
var s_menu = dirImg + "menu.png";
|
||||
var s_logo = dirImg + "logo.png";
|
||||
var s_cocos2dhtml5 = dirImg + "cocos2d-html5.png";
|
||||
var s_gameOver = dirImg + "gameOver.png";
|
||||
var s_menuTitle = dirImg + "menuTitle.png";
|
||||
var s_Enemy = dirImg + "Enemy.png";
|
||||
var s_flare = dirImg + "flare.jpg";
|
||||
var s_bullet = dirImg + "bullet.png";
|
||||
var s_explosion = dirImg + "explosion.png";
|
||||
var s_explode1 = dirImg + "explode1.jpg";
|
||||
var s_explode2= dirImg + "explode2.jpg";
|
||||
var s_explode3 = dirImg + "explode3.jpg";
|
||||
var s_hit = dirImg + "hit.jpg";
|
||||
var s_arial14 = dirImg + "arial-14.png";
|
||||
var s_arial14_fnt = dirImg + "arial-14.fnt";
|
||||
|
||||
//music
|
||||
var s_bgMusic = dirMusic + "bgMusic" + musicSuffix;
|
||||
var s_mainMainMusic = dirMusic + "mainMainMusic" + musicSuffix;
|
||||
|
||||
//effect
|
||||
var s_buttonEffect = dirMusic + "buttonEffet" + musicSuffix;
|
||||
var s_explodeEffect = dirMusic + "explodeEffect" + musicSuffix;
|
||||
var s_fireEffect = dirMusic + "fireEffect" + musicSuffix;
|
||||
var s_shipDestroyEffect = dirMusic + "shipDestroyEffect" + musicSuffix;
|
||||
|
||||
//tmx
|
||||
var s_level01 = dirImg + "level01.tmx";
|
||||
|
||||
//plist
|
||||
var s_Enemy_plist = dirImg + "Enemy.plist";
|
||||
var s_explosion_plist = dirImg + "explosion.plist";
|
||||
var s_bullet_plist = dirImg + "bullet.plist";
|
||||
|
||||
var g_ressources = [
|
||||
//image
|
||||
{type:"image", src:s_bg01},
|
||||
{type:"image", src:s_loading},
|
||||
{type:"image", src:s_ship01},
|
||||
{type:"image", src:s_menu},
|
||||
{type:"image", src:s_logo},
|
||||
{type:"image", src:s_cocos2dhtml5},
|
||||
{type:"image", src:s_gameOver},
|
||||
{type:"image", src:s_menuTitle},
|
||||
{type:"image", src:s_Enemy},
|
||||
{type:"image", src:s_flare},
|
||||
{type:"image", src:s_bullet},
|
||||
{type:"image", src:s_explosion},
|
||||
{type:"image", src:s_explode1},
|
||||
{type:"image", src:s_explode2},
|
||||
{type:"image", src:s_explode3},
|
||||
{type:"image", src:s_hit},
|
||||
{type:"image", src:s_arial14},
|
||||
|
||||
//tmx
|
||||
{type:"tmx", src:s_level01},
|
||||
|
||||
//plist
|
||||
{type:"plist", src:s_Enemy_plist},
|
||||
{type:"plist", src:s_explosion_plist},
|
||||
{type:"plist", src:s_bullet_plist},
|
||||
|
||||
//music
|
||||
{type:"bgm", src:s_bgMusic},
|
||||
{type:"bgm", src:s_mainMainMusic},
|
||||
|
||||
//effect
|
||||
{type:"effect", src:s_buttonEffect},
|
||||
{type:"effect", src:s_explodeEffect},
|
||||
{type:"effect", src:s_fireEffect},
|
||||
{type:"effect", src:s_shipDestroyEffect},
|
||||
|
||||
// FNT
|
||||
{type:"fnt", src:s_arial14_fnt}
|
||||
|
||||
];
|
|
@ -0,0 +1,85 @@
|
|||
var SettingsLayer = cc.Layer.extend({
|
||||
ctor:function () {
|
||||
cc.associateWithNative( this, cc.Layer );
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
var sp = cc.Sprite.create(s_loading);
|
||||
sp.setAnchorPoint(cc.p(0,0));
|
||||
this.addChild(sp, 0, 1);
|
||||
|
||||
var cacheImage = cc.TextureCache.getInstance().addImage(s_menuTitle);
|
||||
var title = cc.Sprite.createWithTexture(cacheImage, cc.rect(0, 0, 134, 34));
|
||||
title.setPosition(cc.p(winSize.width / 2, winSize.height - 120));
|
||||
this.addChild(title);
|
||||
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(18);
|
||||
var title1 = cc.MenuItemFont.create("Sound");
|
||||
title1.setEnabled(false);
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(26);
|
||||
var item1 = cc.MenuItemToggle.create(
|
||||
cc.MenuItemFont.create("On"),
|
||||
cc.MenuItemFont.create("Off") );
|
||||
item1.setCallback(this, this.soundControl );
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(18);
|
||||
var title2 = cc.MenuItemFont.create("Mode");
|
||||
title2.setEnabled(false);
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(26);
|
||||
var item2 = cc.MenuItemToggle.create(
|
||||
cc.MenuItemFont.create("Easy"),
|
||||
cc.MenuItemFont.create("Normal"),
|
||||
cc.MenuItemFont.create("Hard"));
|
||||
item2.setCallback( this, this.modeControl );
|
||||
|
||||
|
||||
cc.MenuItemFont.setFontName("Arial");
|
||||
cc.MenuItemFont.setFontSize(26);
|
||||
var label = cc.LabelTTF.create("Go back", "Arial", 20);
|
||||
var back = cc.MenuItemLabel.create(label, this, this.backCallback);
|
||||
back.setScale(0.8);
|
||||
|
||||
var menu = cc.Menu.create(title1, title2, item1, item2, back);
|
||||
menu.alignItemsInColumns(2, 2, 1);
|
||||
this.addChild(menu);
|
||||
|
||||
var cp_back = back.getPosition();
|
||||
cp_back.y -= 50.0;
|
||||
back.setPosition(cp_back);
|
||||
|
||||
|
||||
bRet = true;
|
||||
}
|
||||
|
||||
return bRet;
|
||||
},
|
||||
backCallback:function (pSender) {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(SysMenu.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
},
|
||||
soundControl:function(){
|
||||
MW.SOUND = MW.SOUND ? false : true;
|
||||
if(!MW.SOUND){
|
||||
cc.AudioEngine.getInstance().stopBackgroundMusic();
|
||||
}
|
||||
},
|
||||
modeControl:function(){
|
||||
}
|
||||
});
|
||||
|
||||
SettingsLayer.create = function () {
|
||||
var sg = new SettingsLayer();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
|
@ -0,0 +1,128 @@
|
|||
var Ship = cc.Sprite.extend({
|
||||
speed:220,
|
||||
bulletSpeed:900,
|
||||
HP:5,
|
||||
bulletTypeValue:1,
|
||||
bulletPowerValue:1,
|
||||
throwBombing:false,
|
||||
canBeAttack:true,
|
||||
isThrowingBomb:false,
|
||||
zOrder:3000,
|
||||
maxBulletPowerValue:4,
|
||||
appearPosition:cc.p(160, 60),
|
||||
_hurtColorLife:0,
|
||||
active:true,
|
||||
ctor:function () {
|
||||
|
||||
// needed for JS-Bindings compatibility
|
||||
cc.associateWithNative( this, cc.Sprite );
|
||||
|
||||
//init life
|
||||
var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01);
|
||||
this.initWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
|
||||
this.setTag(this.zOrder);
|
||||
this.setPosition(this.appearPosition);
|
||||
|
||||
// set frame
|
||||
var frame0 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
|
||||
var frame1 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(60, 0, 60, 38));
|
||||
|
||||
var animFrames = [];
|
||||
animFrames.push(frame0);
|
||||
animFrames.push(frame1);
|
||||
|
||||
// ship animate
|
||||
var animation = cc.Animation.create(animFrames, 0.1);
|
||||
var animate = cc.Animate.create(animation);
|
||||
this.runAction(cc.RepeatForever.create(animate));
|
||||
this.schedule(this.shoot, 1 / 6);
|
||||
|
||||
//revive effect
|
||||
this.canBeAttack = false;
|
||||
var ghostSprite = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 45, 60, 38));
|
||||
ghostSprite.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
|
||||
ghostSprite.setScale(8);
|
||||
ghostSprite.setPosition(cc.p(this.getContentSize().width / 2, 12));
|
||||
this.addChild(ghostSprite, 3000, 99999);
|
||||
ghostSprite.runAction(cc.ScaleTo.create(0.5, 1, 1));
|
||||
var blinks = cc.Blink.create(3, 9);
|
||||
var makeBeAttack = cc.CallFunc.create(this, function (t) {
|
||||
t.canBeAttack = true;
|
||||
t.setVisible(true);
|
||||
t.removeChild(ghostSprite,true);
|
||||
});
|
||||
this.runAction(cc.Sequence.create(cc.DelayTime.create(0.5), blinks, makeBeAttack));
|
||||
},
|
||||
update:function (dt) {
|
||||
|
||||
// Keys are only enabled on the browser
|
||||
if( cc.config.deviceType == 'browser' ) {
|
||||
var pos = this.getPosition();
|
||||
if ((MW.KEYS[cc.KEY.w] || MW.KEYS[cc.KEY.up]) && pos.y <= winSize.height) {
|
||||
pos.y += dt * this.speed;
|
||||
}
|
||||
if ((MW.KEYS[cc.KEY.s] || MW.KEYS[cc.KEY.down]) && pos.y >= 0) {
|
||||
pos.y -= dt * this.speed;
|
||||
}
|
||||
if ((MW.KEYS[cc.KEY.a] || MW.KEYS[cc.KEY.left]) && pos.x >= 0) {
|
||||
pos.x -= dt * this.speed;
|
||||
}
|
||||
if ((MW.KEYS[cc.KEY.d] || MW.KEYS[cc.KEY.right]) && pos.x <= winSize.width) {
|
||||
pos.x += dt * this.speed;
|
||||
}
|
||||
this.setPosition( pos );
|
||||
}
|
||||
|
||||
if (this.HP <= 0) {
|
||||
this.active = false;
|
||||
}
|
||||
this._timeTick += dt;
|
||||
if (this._timeTick > 0.1) {
|
||||
this._timeTick = 0;
|
||||
if (this._hurtColorLife > 0) {
|
||||
this._hurtColorLife--;
|
||||
}
|
||||
if (this._hurtColorLife == 1) {
|
||||
this.setColor(cc.WHITE);
|
||||
}
|
||||
}
|
||||
},
|
||||
shoot:function (dt) {
|
||||
//this.shootEffect();
|
||||
var offset = 13;
|
||||
var p = this.getPosition();
|
||||
var cs = this.getContentSize();
|
||||
var a = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL);
|
||||
MW.CONTAINER.PLAYER_BULLETS.push(a);
|
||||
this.getParent().addChild(a, a.zOrder, MW.UNIT_TAG.PLAYER_BULLET);
|
||||
a.setPosition(cc.p(p.x + offset, p.y + 3 + cs.height * 0.3));
|
||||
|
||||
var b = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL);
|
||||
MW.CONTAINER.PLAYER_BULLETS.push(b);
|
||||
this.getParent().addChild(b, b.zOrder, MW.UNIT_TAG.PLAYER_BULLET);
|
||||
b.setPosition(cc.p(p.x - offset, p.y + 3 + cs.height * 0.3));
|
||||
},
|
||||
destroy:function () {
|
||||
MW.LIFE--;
|
||||
var p = this.getPosition();
|
||||
var myParent = this.getParent();
|
||||
myParent.addChild( new Explosion(p) );
|
||||
myParent.removeChild(this,true);
|
||||
if (MW.SOUND) {
|
||||
cc.AudioEngine.getInstance().playEffect(s_shipDestroyEffect);
|
||||
}
|
||||
},
|
||||
hurt:function () {
|
||||
if (this.canBeAttack) {
|
||||
this._hurtColorLife = 2;
|
||||
this.HP--;
|
||||
this.setColor(cc.RED);
|
||||
}
|
||||
},
|
||||
collideRect:function(){
|
||||
var p = this.getPosition();
|
||||
var a = this.getContentSize();
|
||||
var r = new cc.rect(p.x - a.width/2, p.y - a.height/2, a.width, a.height/2);
|
||||
return r;
|
||||
}
|
||||
});
|
|
@ -0,0 +1,110 @@
|
|||
cc.dumpConfig();
|
||||
|
||||
var SysMenu = cc.Layer.extend({
|
||||
_ship:null,
|
||||
|
||||
ctor:function () {
|
||||
cc.associateWithNative( this, cc.Layer );
|
||||
},
|
||||
init:function () {
|
||||
var bRet = false;
|
||||
if (this._super()) {
|
||||
winSize = cc.Director.getInstance().getWinSize();
|
||||
var sp = cc.Sprite.create(s_loading);
|
||||
sp.setAnchorPoint(cc.p(0,0));
|
||||
this.addChild(sp, 0, 1);
|
||||
|
||||
var logo = cc.Sprite.create(s_logo);
|
||||
logo.setAnchorPoint(cc.p(0, 0));
|
||||
logo.setPosition(cc.p(0, 250));
|
||||
this.addChild(logo, 10, 1);
|
||||
|
||||
var newGameNormal = cc.Sprite.create(s_menu, cc.rect(0, 0, 126, 33));
|
||||
var newGameSelected = cc.Sprite.create(s_menu, cc.rect(0, 33, 126, 33));
|
||||
var newGameDisabled = cc.Sprite.create(s_menu, cc.rect(0, 33 * 2, 126, 33));
|
||||
|
||||
var gameSettingsNormal = cc.Sprite.create(s_menu, cc.rect(126, 0, 126, 33));
|
||||
var gameSettingsSelected = cc.Sprite.create(s_menu, cc.rect(126, 33, 126, 33));
|
||||
var gameSettingsDisabled = cc.Sprite.create(s_menu, cc.rect(126, 33 * 2, 126, 33));
|
||||
|
||||
var aboutNormal = cc.Sprite.create(s_menu, cc.rect(252, 0, 126, 33));
|
||||
var aboutSelected = cc.Sprite.create(s_menu, cc.rect(252, 33, 126, 33));
|
||||
var aboutDisabled = cc.Sprite.create(s_menu, cc.rect(252, 33 * 2, 126, 33));
|
||||
|
||||
var newGame = cc.MenuItemSprite.create(newGameNormal, newGameSelected, newGameDisabled, this, function () {
|
||||
this.onButtonEffect();
|
||||
flareEffect(this, this, this.onNewGame);
|
||||
});
|
||||
var gameSettings = cc.MenuItemSprite.create(gameSettingsNormal, gameSettingsSelected, gameSettingsDisabled, this, this.onSettings);
|
||||
var about = cc.MenuItemSprite.create(aboutNormal, aboutSelected, aboutDisabled, this, this.onAbout);
|
||||
|
||||
var menu = cc.Menu.create(newGame, gameSettings, about);
|
||||
menu.alignItemsVerticallyWithPadding(10);
|
||||
this.addChild(menu, 1, 2);
|
||||
menu.setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 80));
|
||||
this.schedule(this.update, 0.1);
|
||||
|
||||
var tmp = cc.TextureCache.getInstance().addImage(s_ship01);
|
||||
this._ship = cc.Sprite.createWithTexture(tmp,cc.rect(0, 45, 60, 38));
|
||||
this.addChild(this._ship, 0, 4);
|
||||
var pos = cc.p(Math.random() * winSize.width, 0);
|
||||
this._ship.setPosition( pos );
|
||||
this._ship.runAction(cc.MoveBy.create(2, cc.p(Math.random() * winSize.width, pos.y + winSize.height + 100)));
|
||||
|
||||
if (MW.SOUND) {
|
||||
cc.AudioEngine.getInstance().setBackgroundMusicVolume(0.7);
|
||||
cc.AudioEngine.getInstance().playBackgroundMusic(s_mainMainMusic, true);
|
||||
}
|
||||
|
||||
bRet = true;
|
||||
}
|
||||
return bRet;
|
||||
},
|
||||
onNewGame:function (pSender) {
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(GameLayer.create());
|
||||
scene.addChild(GameControlMenu.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
},
|
||||
onSettings:function (pSender) {
|
||||
this.onButtonEffect();
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(SettingsLayer.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
},
|
||||
onAbout:function (pSender) {
|
||||
this.onButtonEffect();
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild(AboutLayer.create());
|
||||
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
||||
},
|
||||
update:function () {
|
||||
if (this._ship.getPosition().y > 480) {
|
||||
var pos = cc.p(Math.random() * winSize.width, 10);
|
||||
this._ship.setPosition( pos );
|
||||
this._ship.runAction( cc.MoveBy.create(
|
||||
parseInt(5 * Math.random(), 10),
|
||||
cc.p(Math.random() * winSize.width, pos.y + 480)));
|
||||
}
|
||||
},
|
||||
onButtonEffect:function(){
|
||||
if (MW.SOUND) {
|
||||
var s = cc.AudioEngine.getInstance().playEffect(s_buttonEffect);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
SysMenu.create = function () {
|
||||
var sg = new SysMenu();
|
||||
if (sg && sg.init()) {
|
||||
return sg;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
SysMenu.scene = function () {
|
||||
var scene = cc.Scene.create();
|
||||
var layer = SysMenu.create();
|
||||
scene.addChild(layer);
|
||||
return scene;
|
||||
};
|
|
@ -0,0 +1,56 @@
|
|||
var EnemyType = [
|
||||
{
|
||||
type:0,
|
||||
textureName:"E0.png",
|
||||
bulletType:"W2.png",
|
||||
HP:1,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.ATTACK,
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
scoreValue:15
|
||||
},
|
||||
{
|
||||
type:1,
|
||||
textureName:"E1.png",
|
||||
bulletType:"W2.png",
|
||||
HP:2,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.ATTACK,
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
scoreValue:40
|
||||
},
|
||||
{
|
||||
type:2,
|
||||
textureName:"E2.png",
|
||||
bulletType:"W2.png",
|
||||
HP:4,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.HORIZONTAL,
|
||||
attackMode:MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN,
|
||||
scoreValue:60
|
||||
},
|
||||
{
|
||||
type:3,
|
||||
textureName:"E3.png",
|
||||
bulletType:"W2.png",
|
||||
HP:6,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.OVERLAP,
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
scoreValue:80
|
||||
},
|
||||
{
|
||||
type:4,
|
||||
textureName:"E4.png",
|
||||
bulletType:"W2.png",
|
||||
HP:10,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.HORIZONTAL,
|
||||
attackMode:MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN,
|
||||
scoreValue:150
|
||||
},
|
||||
{
|
||||
type:5,
|
||||
textureName:"E5.png",
|
||||
bulletType:"W2.png",
|
||||
HP:15,
|
||||
moveType:MW.ENEMY_MOVE_TYPE.HORIZONTAL,
|
||||
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
|
||||
scoreValue:200
|
||||
}
|
||||
];
|
|
@ -0,0 +1,94 @@
|
|||
/**
|
||||
* Cocos2d-html5 show case : Moon Warriors
|
||||
*
|
||||
* @Licensed:
|
||||
* This showcase is licensed under GPL.
|
||||
*
|
||||
* @Authors:
|
||||
* Programmer: Shengxiang Chen (陈升想), Dingping Lv (吕定平), Ricardo Quesada
|
||||
* Effects animation: Hao Wu (吴昊)
|
||||
* Quality Assurance: Sean Lin (林顺)
|
||||
*
|
||||
* @Links:
|
||||
* http://www.cocos2d-x.org
|
||||
* http://bbs.html5china.com
|
||||
*
|
||||
*/
|
||||
|
||||
//game state
|
||||
MW.GAME_STATE = {
|
||||
HOME:0,
|
||||
PLAY:1,
|
||||
OVER:2
|
||||
};
|
||||
|
||||
//keys
|
||||
MW.KEYS = [];
|
||||
|
||||
//level
|
||||
MW.LEVEL = {
|
||||
STAGE1:1,
|
||||
STAGE2:2,
|
||||
STAGE3:3
|
||||
};
|
||||
|
||||
//life
|
||||
MW.LIFE = 4;
|
||||
|
||||
//score
|
||||
MW.SCORE = 0;
|
||||
|
||||
//sound
|
||||
MW.SOUND = true;
|
||||
|
||||
//enemy move type
|
||||
MW.ENEMY_MOVE_TYPE = {
|
||||
ATTACK:0,
|
||||
VERTICAL:1,
|
||||
HORIZONTAL:2,
|
||||
OVERLAP:3
|
||||
};
|
||||
|
||||
//delta x
|
||||
MW.DELTA_X = -100;
|
||||
|
||||
//offset x
|
||||
MW.OFFSET_X = -24;
|
||||
|
||||
//rot
|
||||
MW.ROT = -5.625;
|
||||
|
||||
//bullet type
|
||||
MW.BULLET_TYPE = {
|
||||
PLAYER:1,
|
||||
ENEMY:2
|
||||
};
|
||||
|
||||
//weapon type
|
||||
MW.WEAPON_TYPE = {
|
||||
ONE:1
|
||||
};
|
||||
|
||||
//unit tag
|
||||
MW.UNIT_TAG = {
|
||||
ENMEY_BULLET:900,
|
||||
PLAYER_BULLET:901,
|
||||
ENEMY:1000,
|
||||
PLAYER:1000
|
||||
};
|
||||
|
||||
//attack mode
|
||||
MW.ENEMY_ATTACK_MODE = {
|
||||
NORMAL:1,
|
||||
TSUIHIKIDAN:2
|
||||
};
|
||||
|
||||
//life up sorce
|
||||
MW.LIFEUP_SORCE = [50000, 100000, 150000, 200000, 250000, 300000];
|
||||
|
||||
//container
|
||||
MW.CONTAINER = {
|
||||
ENEMIES:[],
|
||||
ENEMY_BULLETS:[],
|
||||
PLAYER_BULLETS:[]
|
||||
};
|
|
@ -0,0 +1,49 @@
|
|||
var Level1 = {
|
||||
enemies:[
|
||||
{
|
||||
ShowType:"Repeate",
|
||||
ShowTime:"00:02",
|
||||
Types:[0,1,2]
|
||||
},
|
||||
{
|
||||
ShowType:"Repeate",
|
||||
ShowTime:"00:05",
|
||||
Types:[3,4,5]
|
||||
}
|
||||
/*{
|
||||
ShowType:"Repeate",
|
||||
ShowTime:"00:08",
|
||||
Types:[0,4,3,5]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:6",
|
||||
Types:[0,2,4,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:16",
|
||||
Types:[0,2,5,4,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:25",
|
||||
Types:[0,3,5,4,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:35",
|
||||
Types:[4,5,3,1,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"00:50",
|
||||
Types:[0,3,2,1,0,3]
|
||||
},
|
||||
{
|
||||
ShowType:"Once",
|
||||
ShowTime:"01:15",
|
||||
Types:[4,5,2,1,0]
|
||||
}*/
|
||||
]
|
||||
};
|
|
@ -0,0 +1,475 @@
|
|||
require('js/jsb_constants_gl.js');
|
||||
// cocos2d Helper
|
||||
|
||||
cc.c3 = cc.c3 || function (r, g, b) {
|
||||
return {r: r, g: g, b: b};
|
||||
};
|
||||
|
||||
cc.c3b = cc.c3;
|
||||
|
||||
cc.c4 = cc.c4 || function (r, g, b, o) {
|
||||
return {r: r, g: g, b: b, a: o};
|
||||
};
|
||||
|
||||
cc.c4b = cc.c4;
|
||||
|
||||
cc.c4f = cc.c4f || function (r, g, b, o) {
|
||||
return {r: r, g: g, b: b, a: o};
|
||||
};
|
||||
|
||||
cc.p = cc.p || function( x, y )
|
||||
{
|
||||
return {x:x, y:y};
|
||||
};
|
||||
|
||||
cc.g = cc.g || cc.p;
|
||||
cc.log = cc.log || log;
|
||||
|
||||
//
|
||||
// cocos2d constants
|
||||
//
|
||||
cc.TEXTURE_PIXELFORMAT_RGBA8888 = 0;
|
||||
cc.TEXTURE_PIXELFORMAT_RGB888 = 1;
|
||||
cc.TEXTURE_PIXELFORMAT_RGB565 = 2;
|
||||
cc.TEXTURE_PIXELFORMAT_A8 = 3;
|
||||
cc.TEXTURE_PIXELFORMAT_I8 = 4;
|
||||
cc.TEXTURE_PIXELFORMAT_AI88 = 5;
|
||||
cc.TEXTURE_PIXELFORMAT_RGBA4444 = 6;
|
||||
cc.TEXTURE_PIXELFORMAT_RGB5A1 = 7;
|
||||
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 8;
|
||||
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 9;
|
||||
cc.TEXTURE_PIXELFORMAT_DEFAULT = cc.TEXTURE_PIXELFORMAT_RGBA8888;
|
||||
|
||||
cc.TEXT_ALIGNMENT_LEFT = 0;
|
||||
cc.TEXT_ALIGNMENT_CENTER = 1;
|
||||
cc.TEXT_ALIGNMENT_RIGHT = 2;
|
||||
|
||||
cc.VERTICAL_TEXT_ALIGNMENT_TOP = 0;
|
||||
cc.VERTICAL_TEXT_ALIGNMENT_CENTER = 1;
|
||||
cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM = 2;
|
||||
|
||||
cc.IMAGE_FORMAT_JPEG = 0;
|
||||
cc.IMAGE_FORMAT_PNG = 0;
|
||||
|
||||
cc.PROGRESS_TIMER_TYPE_RADIAL = 0;
|
||||
cc.PROGRESS_TIMER_TYPE_BAR = 1;
|
||||
|
||||
cc.PARTICLE_TYPE_FREE = 0;
|
||||
cc.PARTICLE_TYPE_RELATIVE = 1;
|
||||
cc.PARTICLE_TYPE_GROUPED = 2;
|
||||
cc.PARTICLE_DURATION_INFINITY = -1;
|
||||
cc.PARTICLE_MODE_GRAVITY = 0;
|
||||
cc.PARTICLE_MODE_RADIUS = 1;
|
||||
cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE = -1;
|
||||
cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS = -1;
|
||||
|
||||
cc.RED = cc.c3(255,0,0);
|
||||
cc.GREEN = cc.c3(0,255,0);
|
||||
cc.BLUE = cc.c3(0,0,255);
|
||||
cc.BLACK = cc.c3(0,0,0);
|
||||
cc.WHITE = cc.c3(255,255,255);
|
||||
|
||||
cc.POINT_ZERO = {x:0, y:0};
|
||||
|
||||
cc._reuse_p0 = {x:0, y:0};
|
||||
cc._reuse_p1 = {x:0, y:0};
|
||||
cc._reuse_p_index = 0;
|
||||
cc._reuse_color3b = cc.c3(255, 255, 255 );
|
||||
cc._reuse_color4b = cc.c4(255, 255, 255, 255 );
|
||||
cc._reuse_grid = cc.g(0,0);
|
||||
|
||||
// dump config info, but only in debug mode
|
||||
cc.dumpConfig = function()
|
||||
{
|
||||
if( cc.config.debug ) {
|
||||
for(var i in cc.config)
|
||||
cc.log( i + " = " + cc.config[i] );
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
// Point
|
||||
//
|
||||
cc._p = function( x, y )
|
||||
{
|
||||
if( cc._reuse_p_index === 0 ) {
|
||||
cc._reuse_p0.x = x;
|
||||
cc._reuse_p0.y = y;
|
||||
cc._reuse_p_index = 1;
|
||||
return cc._reuse_p0;
|
||||
} else {
|
||||
cc._reuse_p1.x = x;
|
||||
cc._reuse_p1.y = y;
|
||||
cc._reuse_p_index = 0;
|
||||
return cc._reuse_p1;
|
||||
}
|
||||
};
|
||||
|
||||
cc._to_p = function( point )
|
||||
{
|
||||
return point;
|
||||
};
|
||||
|
||||
cc._from_p = function( size )
|
||||
{
|
||||
return size;
|
||||
};
|
||||
|
||||
//
|
||||
// Grid
|
||||
//
|
||||
cc._g = function( x, y )
|
||||
{
|
||||
cc._reuse_grid.x = x;
|
||||
cc._reuse_grid.y = y;
|
||||
return cc._reuse_grid;
|
||||
}
|
||||
|
||||
//
|
||||
// Color
|
||||
//
|
||||
//
|
||||
// Color 3B
|
||||
//
|
||||
cc.c3b = function( r, g, b )
|
||||
{
|
||||
return {r:r, g:g, b:b };
|
||||
};
|
||||
cc._c3b = function( r, g, b )
|
||||
{
|
||||
cc._reuse_color3b.r = r;
|
||||
cc._reuse_color3b.g = g;
|
||||
cc._reuse_color3b.b = b;
|
||||
return cc._reuse_color3b;
|
||||
};
|
||||
// compatibility
|
||||
cc.c3 = cc.c3b;
|
||||
cc._c3 = cc._c3b;
|
||||
|
||||
//
|
||||
// Color 4B
|
||||
//
|
||||
cc.c4b = function( r, g, b, a )
|
||||
{
|
||||
return {r:r, g:g, b:b, a:a };
|
||||
};
|
||||
cc._c4b = function( r, g, b, a )
|
||||
{
|
||||
cc._reuse_color4b.r = r;
|
||||
cc._reuse_color4b.g = g;
|
||||
cc._reuse_color4b.b = b;
|
||||
cc._reuse_color4b.a = a;
|
||||
return cc._reuse_color4b;
|
||||
};
|
||||
// compatibility
|
||||
cc.c4 = cc.c4b;
|
||||
cc._c4 = cc._c4b;
|
||||
|
||||
|
||||
//
|
||||
// Size
|
||||
//
|
||||
cc.size = function(w,h)
|
||||
{
|
||||
return {width:w, height:h};
|
||||
}
|
||||
|
||||
cc._to_size = function( size )
|
||||
{
|
||||
return size;
|
||||
}
|
||||
|
||||
cc._from_size = function( size )
|
||||
{
|
||||
return size;
|
||||
}
|
||||
|
||||
//
|
||||
// Rect
|
||||
//
|
||||
cc.rect = function(x,y,w,h)
|
||||
{
|
||||
return {x:x, y:y, width:w, height:h};
|
||||
}
|
||||
|
||||
cc._to_rect = function( rect )
|
||||
{
|
||||
return rect;
|
||||
}
|
||||
|
||||
cc._from_rect = function( rect )
|
||||
{
|
||||
return rect;
|
||||
}
|
||||
|
||||
// XXX Should be done in native
|
||||
cc.rectIntersectsRect = function( rectA, rectB )
|
||||
{
|
||||
var bool = ! ( rectA.x > rectB.x + rectB.width ||
|
||||
rectA.x + rectA.width < rectB.x ||
|
||||
rectA.y > rectB.y +rectB.height ||
|
||||
rectA.y + rectA.height < rectB.y );
|
||||
|
||||
return bool;
|
||||
}
|
||||
|
||||
// point functions
|
||||
cc.pAdd = cc.pAdd || function (p1, p2) {
|
||||
return {x: p1.x + p2.x, y: p1.y + p2.y};
|
||||
};
|
||||
|
||||
cc.pSub = cc.pSub || function (p1, p2) {
|
||||
return {x: p1.x - p2.x, y: p1.y - p2.y};
|
||||
}
|
||||
|
||||
cc.pMult = cc.pMult || function (p1, s) {
|
||||
return {x: p1.x * s, y: p1.y * s};
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates dot product of two points.
|
||||
* @param {cc.Point} v1
|
||||
* @param {cc.Point} v2
|
||||
* @return {Number}
|
||||
*/
|
||||
cc.pDot = function (v1, v2) {
|
||||
return v1.x * v2.x + v1.y * v2.y;
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates the square length of a cc.Point (not calling sqrt() )
|
||||
* @param {cc.Point} v
|
||||
*@return {cc.pDot}
|
||||
*/
|
||||
cc.pLengthSQ = function (v) {
|
||||
return cc.pDot(v, v);
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates distance between point an origin
|
||||
* @param {cc.Point} v
|
||||
* @return {Number}
|
||||
*/
|
||||
cc.pLength = function (v) {
|
||||
return Math.sqrt(cc.pLengthSQ(v));
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates the distance between two points
|
||||
* @param {cc.Point} v1
|
||||
* @param {cc.Point} v2
|
||||
* @return {cc.pLength}
|
||||
*/
|
||||
cc.pDistance = function (v1, v2) {
|
||||
return cc.pLength(cc.pSub(v1, v2));
|
||||
};
|
||||
|
||||
/**
|
||||
* Clamp a value between from and to.
|
||||
* @param {Number} value
|
||||
* @param {Number} min_inclusive
|
||||
* @param {Number} max_inclusive
|
||||
* @return {Number}
|
||||
*/
|
||||
cc.clampf = function (value, min_inclusive, max_inclusive) {
|
||||
if (min_inclusive > max_inclusive) {
|
||||
var temp = min_inclusive;
|
||||
min_inclusive = max_inclusive;
|
||||
max_inclusive = temp;
|
||||
}
|
||||
return value < min_inclusive ? min_inclusive : value < max_inclusive ? value : max_inclusive;
|
||||
};
|
||||
|
||||
/**
|
||||
* Clamp a point between from and to.
|
||||
* @param {Number} p
|
||||
* @param {Number} min_inclusive
|
||||
* @param {Number} max_inclusive
|
||||
* @return {cc.Point}
|
||||
*/
|
||||
cc.pClamp = function (p, min_inclusive, max_inclusive) {
|
||||
return cc.p(cc.clampf(p.x, min_inclusive.x, max_inclusive.x), cc.clampf(p.y, min_inclusive.y, max_inclusive.y));
|
||||
};
|
||||
|
||||
/**
|
||||
* returns a random float between 0 and 1
|
||||
* @return {Number}
|
||||
* @function
|
||||
*/
|
||||
cc.RANDOM_0_1 = function () {
|
||||
return Math.random();
|
||||
};
|
||||
|
||||
/**
|
||||
* Associates a base class with a native superclass
|
||||
* @function
|
||||
* @param {object} jsobj subclass
|
||||
* @param {object} klass superclass
|
||||
*/
|
||||
cc.associateWithNative = function( jsobj, superclass ) {
|
||||
var native = new superclass();
|
||||
__associateObjWithNative( jsobj, native );
|
||||
};
|
||||
|
||||
//
|
||||
// Array: for cocos2d-hmtl5 compatibility
|
||||
//
|
||||
cc.ArrayRemoveObject = function (arr, delObj) {
|
||||
for (var i = 0; i < arr.length; i++) {
|
||||
if (arr[i] == delObj) {
|
||||
arr.splice(i, 1);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
// Google "subclasses"
|
||||
// borrowed from closure library
|
||||
//
|
||||
var goog = goog || {}; // Check to see if already defined in current scope
|
||||
goog.inherits = function (childCtor, parentCtor) {
|
||||
/** @constructor */
|
||||
function tempCtor() {};
|
||||
tempCtor.prototype = parentCtor.prototype;
|
||||
childCtor.superClass_ = parentCtor.prototype;
|
||||
childCtor.prototype = new tempCtor();
|
||||
childCtor.prototype.constructor = childCtor;
|
||||
|
||||
// Copy "static" method, but doesn't generate subclasses.
|
||||
// for( var i in parentCtor ) {
|
||||
// childCtor[ i ] = parentCtor[ i ];
|
||||
// }
|
||||
};
|
||||
goog.base = function(me, opt_methodName, var_args) {
|
||||
var caller = arguments.callee.caller;
|
||||
if (caller.superClass_) {
|
||||
// This is a constructor. Call the superclass constructor.
|
||||
ret = caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1));
|
||||
|
||||
// XXX: SpiderMonkey bindings extensions
|
||||
// __associateObjWithNative( me, ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
var args = Array.prototype.slice.call(arguments, 2);
|
||||
var foundCaller = false;
|
||||
for (var ctor = me.constructor;
|
||||
ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) {
|
||||
if (ctor.prototype[opt_methodName] === caller) {
|
||||
foundCaller = true;
|
||||
} else if (foundCaller) {
|
||||
return ctor.prototype[opt_methodName].apply(me, args);
|
||||
}
|
||||
}
|
||||
|
||||
// If we did not find the caller in the prototype chain,
|
||||
// then one of two things happened:
|
||||
// 1) The caller is an instance method.
|
||||
// 2) This method was not called by the right caller.
|
||||
if (me[opt_methodName] === caller) {
|
||||
return me.constructor.prototype[opt_methodName].apply(me, args);
|
||||
} else {
|
||||
throw Error(
|
||||
'goog.base called from a method of one name ' +
|
||||
'to a method of a different name');
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Simple subclass
|
||||
//
|
||||
|
||||
cc.Class = function(){};
|
||||
|
||||
cc.Class.extend = function (prop) {
|
||||
var _super = this.prototype;
|
||||
|
||||
// Instantiate a base class (but only create the instance,
|
||||
// don't run the init constructor)
|
||||
initializing = true;
|
||||
var prototype = new this();
|
||||
initializing = false;
|
||||
fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
|
||||
|
||||
// Copy the properties over onto the new prototype
|
||||
for (var name in prop) {
|
||||
// Check if we're overwriting an existing function
|
||||
prototype[name] = typeof prop[name] == "function" &&
|
||||
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
|
||||
(function (name, fn) {
|
||||
return function () {
|
||||
var tmp = this._super;
|
||||
|
||||
// Add a new ._super() method that is the same method
|
||||
// but on the super-class
|
||||
this._super = _super[name];
|
||||
|
||||
// The method only need to be bound temporarily, so we
|
||||
// remove it when we're done executing
|
||||
var ret = fn.apply(this, arguments);
|
||||
this._super = tmp;
|
||||
|
||||
return ret;
|
||||
};
|
||||
})(name, prop[name]) :
|
||||
prop[name];
|
||||
}
|
||||
|
||||
// The dummy class constructor
|
||||
function Class() {
|
||||
// All construction is actually done in the init method
|
||||
if (!initializing && this.ctor)
|
||||
this.ctor.apply(this, arguments);
|
||||
}
|
||||
|
||||
// Populate our constructed prototype object
|
||||
Class.prototype = prototype;
|
||||
|
||||
// Enforce the constructor to be what we expect
|
||||
Class.prototype.constructor = Class;
|
||||
|
||||
// And make this class extendable
|
||||
Class.extend = arguments.callee;
|
||||
|
||||
return Class;
|
||||
};
|
||||
|
||||
cc.Layer.extend = cc.Class.extend;
|
||||
cc.Scene.extend = cc.Class.extend;
|
||||
cc.LayerGradient.extend = cc.Class.extend;
|
||||
cc.Sprite.extend = cc.Class.extend;
|
||||
cc.MenuItemFont.extend = cc.Class.extend;
|
||||
|
||||
//
|
||||
// Chipmunk helpers
|
||||
//
|
||||
var cp = cp || {};
|
||||
|
||||
cp.v = cc.p;
|
||||
cp._v = cc._p;
|
||||
cp.vzero = cp.v(0,0);
|
||||
|
||||
//
|
||||
// OpenGL Helpers
|
||||
//
|
||||
var gl = gl || {};
|
||||
gl.NEAREST = 0x2600;
|
||||
gl.LINEAR = 0x2601;
|
||||
gl.REPEAT = 0x2901;
|
||||
gl.CLAMP_TO_EDGE = 0x812F;
|
||||
gl.CLAMP_TO_BORDER = 0x812D;
|
||||
gl.LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
gl.NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
gl.ZERO = 0;
|
||||
gl.ONE = 1;
|
||||
gl.SRC_COLOR = 0x0300;
|
||||
gl.ONE_MINUS_SRC_COLOR = 0x0301;
|
||||
gl.SRC_ALPHA = 0x0302;
|
||||
gl.ONE_MINUS_SRC_ALPHA = 0x0303;
|
||||
gl.DST_ALPHA = 0x0304;
|
||||
gl.ONE_MINUS_DST_ALPHA = 0x0305;
|
||||
gl.DST_COLOR = 0x0306;
|
||||
gl.ONE_MINUS_DST_COLOR = 0x0307;
|
||||
gl.SRC_ALPHA_SATURATE = 0x0308;
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
//
|
||||
// OpenGL defines
|
||||
//
|
||||
|
||||
var gl = gl || {};
|
||||
gl.NEAREST = 0x2600;
|
||||
gl.LINEAR = 0x2601;
|
||||
gl.REPEAT = 0x2901;
|
||||
gl.CLAMP_TO_EDGE = 0x812F;
|
||||
gl.CLAMP_TO_BORDER = 0x812D;
|
||||
gl.LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
gl.NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
gl.ZERO = 0;
|
||||
gl.ONE = 1;
|
||||
gl.SRC_COLOR = 0x0300;
|
||||
gl.ONE_MINUS_SRC_COLOR = 0x0301;
|
||||
gl.SRC_ALPHA = 0x0302;
|
||||
gl.ONE_MINUS_SRC_ALPHA = 0x0303;
|
||||
gl.DST_ALPHA = 0x0304;
|
||||
gl.ONE_MINUS_DST_ALPHA = 0x0305;
|
||||
gl.DST_COLOR = 0x0306;
|
||||
gl.ONE_MINUS_DST_COLOR = 0x0307;
|
||||
gl.SRC_ALPHA_SATURATE = 0x0308;
|
Loading…
Reference in New Issue