diff --git a/cocos/2d/CCSpriteBatchNode.h b/cocos/2d/CCSpriteBatchNode.h index f47ea5e807..c877aceb9c 100644 --- a/cocos/2d/CCSpriteBatchNode.h +++ b/cocos/2d/CCSpriteBatchNode.h @@ -67,12 +67,12 @@ class CC_DLL SpriteBatchNode : public Node, public TextureProtocol public: /** creates a SpriteBatchNode with a texture2d and capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + The capacity will be increased in 33% in runtime if it runs out of space. */ static SpriteBatchNode* createWithTexture(Texture2D* tex, ssize_t capacity = DEFAULT_CAPACITY); /** creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + The capacity will be increased in 33% in runtime if it runs out of space. The file will be loaded using the TextureMgr. */ static SpriteBatchNode* create(const std::string& fileImage, ssize_t capacity = DEFAULT_CAPACITY); @@ -168,11 +168,11 @@ CC_CONSTRUCTOR_ACCESS: virtual ~SpriteBatchNode(); /** initializes a SpriteBatchNode with a texture2d and capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + The capacity will be increased in 33% in runtime if it runs out of space. */ bool initWithTexture(Texture2D *tex, ssize_t capacity = DEFAULT_CAPACITY); /** initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + The capacity will be increased in 33% in runtime if it runs out of space. The file will be loaded using the TextureMgr. * @js init * @lua init