fix grammar in comment

This commit is contained in:
Ryo Miyajima 2015-01-26 10:50:58 +09:00
parent 4985653f5b
commit d1d4ec2ac6
1 changed files with 4 additions and 4 deletions

View File

@ -67,12 +67,12 @@ class CC_DLL SpriteBatchNode : public Node, public TextureProtocol
public:
/** creates a SpriteBatchNode with a texture2d and capacity of children.
The capacity will be increased in 33% in runtime if it run out of space.
The capacity will be increased in 33% in runtime if it runs out of space.
*/
static SpriteBatchNode* createWithTexture(Texture2D* tex, ssize_t capacity = DEFAULT_CAPACITY);
/** creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.
The capacity will be increased in 33% in runtime if it run out of space.
The capacity will be increased in 33% in runtime if it runs out of space.
The file will be loaded using the TextureMgr.
*/
static SpriteBatchNode* create(const std::string& fileImage, ssize_t capacity = DEFAULT_CAPACITY);
@ -168,11 +168,11 @@ CC_CONSTRUCTOR_ACCESS:
virtual ~SpriteBatchNode();
/** initializes a SpriteBatchNode with a texture2d and capacity of children.
The capacity will be increased in 33% in runtime if it run out of space.
The capacity will be increased in 33% in runtime if it runs out of space.
*/
bool initWithTexture(Texture2D *tex, ssize_t capacity = DEFAULT_CAPACITY);
/** initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.
The capacity will be increased in 33% in runtime if it run out of space.
The capacity will be increased in 33% in runtime if it runs out of space.
The file will be loaded using the TextureMgr.
* @js init
* @lua init