mirror of https://github.com/axmolengine/axmol.git
Move the CCProtectedNode.cpp & .h from ui to cocos2d on wp8.
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d44a359a1f
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@ -406,6 +406,7 @@
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<ClCompile Include="CCParticleSystem.cpp" />
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<ClCompile Include="CCParticleSystem.cpp" />
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<ClCompile Include="CCParticleSystemQuad.cpp" />
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<ClCompile Include="CCParticleSystemQuad.cpp" />
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<ClCompile Include="CCProgressTimer.cpp" />
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<ClCompile Include="CCProgressTimer.cpp" />
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<ClCompile Include="CCProtectedNode.cpp" />
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<ClCompile Include="CCRenderTexture.cpp" />
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<ClCompile Include="CCRenderTexture.cpp" />
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<ClCompile Include="CCScene.cpp" />
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<ClCompile Include="CCScene.cpp" />
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<ClCompile Include="CCSprite.cpp" />
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<ClCompile Include="CCSprite.cpp" />
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@ -622,6 +623,7 @@
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<ClInclude Include="CCParticleSystem.h" />
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<ClInclude Include="CCParticleSystem.h" />
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<ClInclude Include="CCParticleSystemQuad.h" />
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<ClInclude Include="CCParticleSystemQuad.h" />
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<ClInclude Include="CCProgressTimer.h" />
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<ClInclude Include="CCProgressTimer.h" />
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<ClInclude Include="CCProtectedNode.h" />
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<ClInclude Include="CCRenderTexture.h" />
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<ClInclude Include="CCRenderTexture.h" />
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<ClInclude Include="CCScene.h" />
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<ClInclude Include="CCScene.h" />
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<ClInclude Include="CCSprite.h" />
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<ClInclude Include="CCSprite.h" />
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@ -490,9 +490,6 @@
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<ClCompile Include="..\base\CCUserDefault.cpp">
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<ClCompile Include="..\base\CCUserDefault.cpp">
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<Filter>base</Filter>
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<Filter>base</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\base\CCUserDefaultAndroid.cpp">
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<Filter>base</Filter>
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</ClCompile>
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<ClCompile Include="..\base\ccUTF8.cpp">
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<ClCompile Include="..\base\ccUTF8.cpp">
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<Filter>base</Filter>
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<Filter>base</Filter>
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</ClCompile>
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</ClCompile>
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@ -617,6 +614,9 @@
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<ClCompile Include="CCFastTMXTiledMap.cpp">
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<ClCompile Include="CCFastTMXTiledMap.cpp">
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<Filter>2d</Filter>
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<Filter>2d</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="CCProtectedNode.cpp">
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<Filter>2d</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -1259,6 +1259,9 @@
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<ClInclude Include="CCFastTMXTiledMap.h">
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<ClInclude Include="CCFastTMXTiledMap.h">
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<Filter>2d</Filter>
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<Filter>2d</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="CCProtectedNode.h">
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<Filter>2d</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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<None Include="..\math\Mat4.inl">
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@ -165,7 +165,6 @@
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\ui\CCProtectedNode.h" />
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<ClInclude Include="..\..\ui\CocosGUI.h" />
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<ClInclude Include="..\..\ui\CocosGUI.h" />
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<ClInclude Include="..\..\ui\UIButton.h" />
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<ClInclude Include="..\..\ui\UIButton.h" />
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<ClInclude Include="..\..\ui\UIHelper.h" />
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<ClInclude Include="..\..\ui\UIHelper.h" />
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@ -191,7 +190,6 @@
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<ClInclude Include="..\UIScale9Sprite.h" />
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<ClInclude Include="..\UIScale9Sprite.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\ui\CCProtectedNode.cpp" />
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<ClCompile Include="..\..\ui\CocosGUI.cpp" />
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<ClCompile Include="..\..\ui\CocosGUI.cpp" />
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<ClCompile Include="..\..\ui\UIButton.cpp" />
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<ClCompile Include="..\..\ui\UIButton.cpp" />
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<ClCompile Include="..\..\ui\UICheckBox.cpp" />
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<ClCompile Include="..\..\ui\UICheckBox.cpp" />
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@ -69,9 +69,6 @@
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<ClInclude Include="..\..\ui\UIWidget.h">
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<ClInclude Include="..\..\ui\UIWidget.h">
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<Filter>BaseClasses</Filter>
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<Filter>BaseClasses</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\ui\CCProtectedNode.h">
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<Filter>BaseClasses</Filter>
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</ClInclude>
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<ClInclude Include="..\..\ui\UIVBox.h">
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<ClInclude Include="..\..\ui\UIVBox.h">
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<Filter>Layouts</Filter>
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<Filter>Layouts</Filter>
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</ClInclude>
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</ClInclude>
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@ -146,9 +143,6 @@
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<ClCompile Include="..\..\ui\UIWidget.cpp">
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<ClCompile Include="..\..\ui\UIWidget.cpp">
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<Filter>BaseClasses</Filter>
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<Filter>BaseClasses</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\ui\CCProtectedNode.cpp">
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<Filter>BaseClasses</Filter>
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</ClCompile>
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<ClCompile Include="..\..\ui\UIVBox.cpp">
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<ClCompile Include="..\..\ui\UIVBox.cpp">
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<Filter>Layouts</Filter>
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<Filter>Layouts</Filter>
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</ClCompile>
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</ClCompile>
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