Move the CCProtectedNode.cpp & .h from ui to cocos2d on wp8.

This commit is contained in:
zhangbin 2014-07-31 17:51:06 +08:00
parent d44a359a1f
commit d224c77bd4
4 changed files with 8 additions and 11 deletions

View File

@ -406,6 +406,7 @@
<ClCompile Include="CCParticleSystem.cpp" /> <ClCompile Include="CCParticleSystem.cpp" />
<ClCompile Include="CCParticleSystemQuad.cpp" /> <ClCompile Include="CCParticleSystemQuad.cpp" />
<ClCompile Include="CCProgressTimer.cpp" /> <ClCompile Include="CCProgressTimer.cpp" />
<ClCompile Include="CCProtectedNode.cpp" />
<ClCompile Include="CCRenderTexture.cpp" /> <ClCompile Include="CCRenderTexture.cpp" />
<ClCompile Include="CCScene.cpp" /> <ClCompile Include="CCScene.cpp" />
<ClCompile Include="CCSprite.cpp" /> <ClCompile Include="CCSprite.cpp" />
@ -622,6 +623,7 @@
<ClInclude Include="CCParticleSystem.h" /> <ClInclude Include="CCParticleSystem.h" />
<ClInclude Include="CCParticleSystemQuad.h" /> <ClInclude Include="CCParticleSystemQuad.h" />
<ClInclude Include="CCProgressTimer.h" /> <ClInclude Include="CCProgressTimer.h" />
<ClInclude Include="CCProtectedNode.h" />
<ClInclude Include="CCRenderTexture.h" /> <ClInclude Include="CCRenderTexture.h" />
<ClInclude Include="CCScene.h" /> <ClInclude Include="CCScene.h" />
<ClInclude Include="CCSprite.h" /> <ClInclude Include="CCSprite.h" />

View File

@ -490,9 +490,6 @@
<ClCompile Include="..\base\CCUserDefault.cpp"> <ClCompile Include="..\base\CCUserDefault.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\base\CCUserDefaultAndroid.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccUTF8.cpp"> <ClCompile Include="..\base\ccUTF8.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
@ -617,6 +614,9 @@
<ClCompile Include="CCFastTMXTiledMap.cpp"> <ClCompile Include="CCFastTMXTiledMap.cpp">
<Filter>2d</Filter> <Filter>2d</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="CCProtectedNode.cpp">
<Filter>2d</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h"> <ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1259,6 +1259,9 @@
<ClInclude Include="CCFastTMXTiledMap.h"> <ClInclude Include="CCFastTMXTiledMap.h">
<Filter>2d</Filter> <Filter>2d</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CCProtectedNode.h">
<Filter>2d</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\math\Mat4.inl"> <None Include="..\math\Mat4.inl">

View File

@ -165,7 +165,6 @@
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\ui\CCProtectedNode.h" />
<ClInclude Include="..\..\ui\CocosGUI.h" /> <ClInclude Include="..\..\ui\CocosGUI.h" />
<ClInclude Include="..\..\ui\UIButton.h" /> <ClInclude Include="..\..\ui\UIButton.h" />
<ClInclude Include="..\..\ui\UIHelper.h" /> <ClInclude Include="..\..\ui\UIHelper.h" />
@ -191,7 +190,6 @@
<ClInclude Include="..\UIScale9Sprite.h" /> <ClInclude Include="..\UIScale9Sprite.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\ui\CCProtectedNode.cpp" />
<ClCompile Include="..\..\ui\CocosGUI.cpp" /> <ClCompile Include="..\..\ui\CocosGUI.cpp" />
<ClCompile Include="..\..\ui\UIButton.cpp" /> <ClCompile Include="..\..\ui\UIButton.cpp" />
<ClCompile Include="..\..\ui\UICheckBox.cpp" /> <ClCompile Include="..\..\ui\UICheckBox.cpp" />

View File

@ -69,9 +69,6 @@
<ClInclude Include="..\..\ui\UIWidget.h"> <ClInclude Include="..\..\ui\UIWidget.h">
<Filter>BaseClasses</Filter> <Filter>BaseClasses</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ui\CCProtectedNode.h">
<Filter>BaseClasses</Filter>
</ClInclude>
<ClInclude Include="..\..\ui\UIVBox.h"> <ClInclude Include="..\..\ui\UIVBox.h">
<Filter>Layouts</Filter> <Filter>Layouts</Filter>
</ClInclude> </ClInclude>
@ -146,9 +143,6 @@
<ClCompile Include="..\..\ui\UIWidget.cpp"> <ClCompile Include="..\..\ui\UIWidget.cpp">
<Filter>BaseClasses</Filter> <Filter>BaseClasses</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ui\CCProtectedNode.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="..\..\ui\UIVBox.cpp"> <ClCompile Include="..\..\ui\UIVBox.cpp">
<Filter>Layouts</Filter> <Filter>Layouts</Filter>
</ClCompile> </ClCompile>