mirror of https://github.com/axmolengine/axmol.git
Remove incorrect includes.
No sure about to remove comment, because it important, but work in this direction in progress now, so I remove it also.
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@ -154,20 +154,6 @@ elseif(NOT MINGW)
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set(PLATFORM_FOLDER_ARCH ${PLATFORM_FOLDER})
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set(PLATFORM_FOLDER_ARCH ${PLATFORM_FOLDER})
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endif()
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endif()
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# NB
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# we need to return these to libraries to their official state rather than
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# having our custom cocos2d namespace so that we may use system versions if
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# the platform provides them. It is very important that this
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# is done before we make prebuilt versions of these two libs
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../external/unzip
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${CMAKE_CURRENT_SOURCE_DIR}/../external/xxhash
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)
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# GLFW3 used on Mac, Windows and Linux desktop platforms
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# GLFW3 used on Mac, Windows and Linux desktop platforms
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if(LINUX OR MACOSX OR WINDOWS)
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if(LINUX OR MACOSX OR WINDOWS)
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find_package(GLFW3 REQUIRED)
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find_package(GLFW3 REQUIRED)
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