Remove incorrect includes.

No sure about to remove comment, because it important, but work in this direction in progress now, so I remove it also.
This commit is contained in:
Vladimir Timofeev 2014-11-16 14:12:29 +03:00
parent 33786678eb
commit d224dc0ce7
1 changed files with 0 additions and 14 deletions

View File

@ -154,20 +154,6 @@ elseif(NOT MINGW)
set(PLATFORM_FOLDER_ARCH ${PLATFORM_FOLDER}) set(PLATFORM_FOLDER_ARCH ${PLATFORM_FOLDER})
endif() endif()
# NB
# we need to return these to libraries to their official state rather than
# having our custom cocos2d namespace so that we may use system versions if
# the platform provides them. It is very important that this
# is done before we make prebuilt versions of these two libs
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../external/unzip
${CMAKE_CURRENT_SOURCE_DIR}/../external/xxhash
)
# GLFW3 used on Mac, Windows and Linux desktop platforms # GLFW3 used on Mac, Windows and Linux desktop platforms
if(LINUX OR MACOSX OR WINDOWS) if(LINUX OR MACOSX OR WINDOWS)
find_package(GLFW3 REQUIRED) find_package(GLFW3 REQUIRED)