mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11413 from WenhaiLin/v3-label-sf-position
Label:Fixed the position of system font is wrong if it is visited by a new camera.
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commit
d246c33974
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@ -1059,6 +1059,7 @@ void Label::createShadowSpriteForSystemFont()
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{
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_shadowNode->setBlendFunc(_blendFunc);
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}
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_shadowNode->setCameraMask(getCameraMask());
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_shadowNode->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
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_shadowNode->setPosition(_shadowOffset.width, _shadowOffset.height);
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Node::addChild(_shadowNode, 0, Node::INVALID_TAG);
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@ -1179,7 +1180,7 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
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_shadowDirty = false;
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}
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if (!isVisitableByVisitingCamera())
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if (!_textSprite && !isVisitableByVisitingCamera())
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{
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return;
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}
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@ -1187,13 +1188,9 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
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// IMPORTANT:
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// To ease the migration to v3.0, we still support the Mat4 stack,
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// but it is deprecated and your code should not rely on it
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Director* director = Director::getInstance();
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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_director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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_director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
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if (_textSprite)
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{
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if (_shadowNode)
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@ -1207,7 +1204,7 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
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draw(renderer, _modelViewTransform, flags);
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}
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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_director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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// FIX ME: Why need to set _orderOfArrival to 0??
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// Please refer to https://github.com/cocos2d/cocos2d-x/pull/6920
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