mirror of https://github.com/axmolengine/axmol.git
Merge pull request #3955 from dumganhar/iss2905-folder-structure
issue #2905: [iOS Mac] HelloLua and TestLua work now.
This commit is contained in:
commit
d283c66803
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@ -1 +1 @@
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c574341d56f31ced16553735ba34a697d1bbac02
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97bf8ff69bab6a8a85dc80aca3938ca96cbfe2e5
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@ -1 +1 @@
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a4c6fec549057de458346127f489e6e6bea2f0d1
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d25068403b84374432b0ddaec0ab9c1e3a38c4ec
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@ -5,9 +5,12 @@
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#include "CCLuaEngine.h"
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#include "SimpleAudioEngine.h"
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#include "cocos-ext.h"
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#include "cocosbuilder/CocosBuilder.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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using namespace cocosbuilder;
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class CCBProxy : public Layer{
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public:
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@ -24,10 +24,10 @@
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#include "CCLuaEngine.h"
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#include "cocos2d.h"
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#include "cocoa/CCArray.h"
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#include "CCArray.h"
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#include "CCScheduler.h"
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#include "LuaScriptHandlerMgr.h"
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#include "GUI/CCControlExtension/CCControl.h"
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#include "extensions/GUI/CCControlExtension/CCControl.h"
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#include "LuaOpengl.h"
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#include "lua_cocos2dx_extension_manual.h"
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@ -30,11 +30,11 @@ extern "C" {
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}
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#include "ccTypes.h"
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#include "cocoa/CCObject.h"
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#include "event_dispatcher/CCTouch.h"
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#include "cocoa/CCSet.h"
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#include "base_nodes/CCNode.h"
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#include "script_support/CCScriptSupport.h"
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#include "CCObject.h"
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#include "CCTouch.h"
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#include "CCSet.h"
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#include "CCNode.h"
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#include "CCScriptSupport.h"
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#include "CCLuaStack.h"
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#include "CCLuaValue.h"
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@ -30,7 +30,7 @@ extern "C" {
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}
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#include "ccTypes.h"
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#include "cocoa/CCObject.h"
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#include "CCObject.h"
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#include "CCLuaValue.h"
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NS_CC_BEGIN
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@ -34,7 +34,7 @@ extern "C" {
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}
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#include "ccTypes.h"
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#include "cocoa/CCObject.h"
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#include "CCObject.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY
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using std::memset;
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@ -9,7 +9,8 @@ extern "C" {
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}
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#endif
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#include "base_nodes/CCNode.h"
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#include "CCNode.h"
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class GLNode:public cocos2d::Node
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{
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virtual void draw();
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@ -7,9 +7,9 @@ extern "C" {
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}
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#include "cocoa/CCObject.h"
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#include "CCObject.h"
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#include "ccMacros.h"
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#include "actions/CCActionInstant.h"
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#include "CCActionInstant.h"
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#include <vector>
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#include <map>
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@ -19,7 +19,6 @@ extern "C" {
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#include "LuaScriptHandlerMgr.h"
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using namespace cocos2d;
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using namespace cocos2d::extension;
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static int SendBinaryMessageToLua(int nHandler,const unsigned char* pTable,int nLength)
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@ -12,7 +12,7 @@ extern "C" {
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#endif
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#include "network/WebSocket.h"
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class LuaWebSocket: public cocos2d::extension::WebSocket,public cocos2d::extension::WebSocket::Delegate
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class LuaWebSocket: public network::WebSocket,public network::WebSocket::Delegate
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{
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public:
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virtual ~LuaWebSocket();
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@ -13,9 +13,11 @@ extern "C" {
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#include "CCLuaValue.h"
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#include "cocos-ext.h"
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#include "CCBProxy.h"
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#include "cocostudio/CocoStudio.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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using namespace cocostudio;
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class LuaScrollViewDelegate:public Object, public ScrollViewDelegate
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{
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@ -1334,14 +1336,14 @@ static int lua_cocos2dx_extension_Bone_setIgnoreMovementBoneData(lua_State* L)
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return 0;
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int argc = 0;
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armature::Bone* self = nullptr;
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cocostudio::Bone* self = nullptr;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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if (!tolua_isusertype(L,1,"Bone",0,&tolua_err)) goto tolua_lerror;
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#endif
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self = static_cast<armature::Bone*>(tolua_tousertype(L,1,0));
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self = static_cast<cocostudio::Bone*>(tolua_tousertype(L,1,0));
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#if COCOS2D_DEBUG >= 1
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if (nullptr == self) {
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@ -1379,14 +1381,14 @@ static int lua_cocos2dx_extension_Bone_getIgnoreMovementBoneData(lua_State* L)
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return 0;
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int argc = 0;
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armature::Bone* self = nullptr;
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cocostudio::Bone* self = nullptr;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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if (!tolua_isusertype(L,1,"Bone",0,&tolua_err)) goto tolua_lerror;
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#endif
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self = static_cast<armature::Bone*>(tolua_tousertype(L,1,0));
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self = static_cast<cocostudio::Bone*>(tolua_tousertype(L,1,0));
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#if COCOS2D_DEBUG >= 1
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if (nullptr == self) {
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@ -1,7 +0,0 @@
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//
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// Prefix header for all source files of the 'luabindings' target in the 'luabindings' project
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//
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#ifdef __OBJC__
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#import <Foundation/Foundation.h>
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#endif
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