mirror of https://github.com/axmolengine/axmol.git
removes the `3d_export.h` file
This commit is contained in:
parent
442f767c89
commit
d326db427f
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@ -7,8 +7,6 @@
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objects = {
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/* Begin PBXBuildFile section */
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15AE180619AAD2F700C27E9E /* 3dExport.h in Headers */ = {isa = PBXBuildFile; fileRef = 15AE17E319AAD2F700C27E9E /* 3dExport.h */; };
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15AE180719AAD2F700C27E9E /* 3dExport.h in Headers */ = {isa = PBXBuildFile; fileRef = 15AE17E319AAD2F700C27E9E /* 3dExport.h */; };
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15AE180819AAD2F700C27E9E /* CCAABB.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15AE17E419AAD2F700C27E9E /* CCAABB.cpp */; };
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15AE180919AAD2F700C27E9E /* CCAABB.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15AE17E419AAD2F700C27E9E /* CCAABB.cpp */; };
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15AE180A19AAD2F700C27E9E /* CCAABB.h in Headers */ = {isa = PBXBuildFile; fileRef = 15AE17E519AAD2F700C27E9E /* CCAABB.h */; };
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@ -1841,7 +1839,6 @@
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06CAAAC1186AD63B0012A414 /* TriggerObj.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TriggerObj.h; sourceTree = "<group>"; };
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1551A33F158F2AB200E66CFE /* libcocos2d Mac.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libcocos2d Mac.a"; sourceTree = BUILT_PRODUCTS_DIR; };
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1551A342158F2AB200E66CFE /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = System/Library/Frameworks/Foundation.framework; sourceTree = SDKROOT; };
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15AE17E319AAD2F700C27E9E /* 3dExport.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = 3dExport.h; sourceTree = "<group>"; };
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15AE17E419AAD2F700C27E9E /* CCAABB.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCAABB.cpp; sourceTree = "<group>"; };
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15AE17E519AAD2F700C27E9E /* CCAABB.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCAABB.h; sourceTree = "<group>"; };
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15AE17E619AAD2F700C27E9E /* CCAnimate3D.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCAnimate3D.cpp; sourceTree = "<group>"; };
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@ -4765,7 +4762,6 @@
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children = (
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B60C5BD219AC68B10056FBDE /* CCBillBoard.cpp */,
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B60C5BD319AC68B10056FBDE /* CCBillBoard.h */,
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15AE17E319AAD2F700C27E9E /* 3dExport.h */,
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15AE17E419AAD2F700C27E9E /* CCAABB.cpp */,
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15AE17E519AAD2F700C27E9E /* CCAABB.h */,
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15AE17E619AAD2F700C27E9E /* CCAnimate3D.cpp */,
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@ -4894,7 +4890,6 @@
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1A570083180BC5A10088DEC7 /* CCActionManager.h in Headers */,
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1A570087180BC5A10088DEC7 /* CCActionPageTurn3D.h in Headers */,
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50ABBD911925AB4100A911A9 /* CCGLProgramCache.h in Headers */,
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15AE180619AAD2F700C27E9E /* 3dExport.h in Headers */,
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50ED2BDA19BE76D300A0AB90 /* UIVideoPlayer.h in Headers */,
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15AE199919AAD39600C27E9E /* LoadingBarReader.h in Headers */,
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15AE1A8F19AAD40300C27E9E /* b2RopeJoint.h in Headers */,
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@ -5616,7 +5611,6 @@
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1A570313180BCF190088DEC7 /* CCComponentContainer.h in Headers */,
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1A087AEB1860400400196EF5 /* edtaa3func.h in Headers */,
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B375107F1823ACA100B3BA6A /* CCPhysicsContactInfo_chipmunk.h in Headers */,
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15AE180719AAD2F700C27E9E /* 3dExport.h in Headers */,
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15AE1A2019AAD3A700C27E9E /* spine-cocos2dx.h in Headers */,
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15AE185D19AAD31200C27E9E /* CocosDenshion.h in Headers */,
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15AE194319AAD35100C27E9E /* CCColliderDetector.h in Headers */,
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@ -1,31 +0,0 @@
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#ifndef __COCOS_3D_3DEXPORT_H__
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#define __COCOS_3D_3DEXPORT_H__
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#if defined(WIN32) && defined(_WINDOWS)
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#ifdef __MINGW32__
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#include <string.h>
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#endif
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#if defined(CC_STATIC)
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#define CC_3D_DLL
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#else
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#if defined(_USE3DDLL)
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#define CC_3D_DLL __declspec(dllexport)
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#else /* use a DLL library */
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#define CC_3D_DLL __declspec(dllimport)
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#endif
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#endif
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/* Define NULL pointer value */
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#ifndef NULL
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#ifdef __cplusplus
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#define NULL 0
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#else
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#define NULL ((void *)0)
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#endif
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#endif
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#else
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#define CC_3D_DLL
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#endif
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#endif // __COCOS_3D_3DEXPORT_H__
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@ -27,11 +27,10 @@
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#include "base/ccMacros.h"
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#include "math/CCMath.h"
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#include "3d/3dExport.h"
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NS_CC_BEGIN
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class CC_3D_DLL AABB
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class CC_DLL AABB
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{
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public:
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@ -29,7 +29,6 @@
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#include <unordered_map>
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#include "3d/CCAnimation3D.h"
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#include "3d/3dExport.h"
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#include "base/ccMacros.h"
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#include "base/CCRef.h"
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#include "2d/CCActionInterval.h"
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@ -41,7 +40,7 @@ class Sprite3D;
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/**
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* Animate3D, Animates a Sprite3D given with an Animation3D
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*/
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class CC_3D_DLL Animate3D: public ActionInterval
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class CC_DLL Animate3D: public ActionInterval
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{
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public:
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@ -32,14 +32,13 @@
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#include "base/ccMacros.h"
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#include "base/CCRef.h"
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#include "3d/CCBundle3DData.h"
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#include "3d/3dExport.h"
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NS_CC_BEGIN
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/**
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* static animation data, shared
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*/
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class CC_3D_DLL Animation3D: public Ref
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class CC_DLL Animation3D: public Ref
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{
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friend class Bundle3D;
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public:
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@ -27,7 +27,6 @@
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#include "math/CCMath.h"
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#include "2d/CCNode.h"
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#include "3d/3dExport.h"
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NS_CC_BEGIN
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@ -40,7 +39,7 @@ class Bone3D;
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* auto attachNode = sprite->getAttachNode("left hand");
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* attachNode->addChild(weapon);
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*/
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class CC_3D_DLL AttachNode : public Node
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class CC_DLL AttachNode : public Node
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{
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public:
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/**
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@ -26,14 +26,13 @@
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#define __CCBILLBOARD_H__
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#include "2d/CCSprite.h"
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#include "3d/3dExport.h"
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NS_CC_BEGIN
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/**
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* Inherit from Sprite, achieve BillBoard.
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*/
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class CC_3D_DLL BillBoard : public Sprite
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class CC_DLL BillBoard : public Sprite
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{
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public:
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@ -26,7 +26,6 @@
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#define __CCBUNDLE3D_H__
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#include "3d/CCBundle3DData.h"
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#include "3d/3dExport.h"
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#include "3d/CCBundleReader.h"
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#include "json/document.h"
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@ -40,7 +39,7 @@ class Data;
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* c3t text file
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* c3b binary file
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*/
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class CC_3D_DLL Bundle3D
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class CC_DLL Bundle3D
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{
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public:
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/**you can define yourself bundle and set it, use default bundle otherwise*/
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@ -29,7 +29,6 @@
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#include "3d/CCBundle3DData.h"
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#include "3d/CCAABB.h"
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#include "3d/3dExport.h"
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#include "base/CCRef.h"
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#include "math/CCMath.h"
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@ -45,7 +44,7 @@ class GLProgram;
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/**
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* Mesh: contains ref to index buffer, GLProgramState, texture, skin, blend function, aabb and so on
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*/
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class CC_3D_DLL Mesh : public Ref
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class CC_DLL Mesh : public Ref
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{
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friend class Sprite3D;
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public:
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@ -26,7 +26,6 @@
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#define __CCMESHSKIN_H__
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#include "3d/CCBundle3DData.h"
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#include "3d/3dExport.h"
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#include "base/CCRef.h"
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#include "base/CCVector.h"
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#include "math/CCMath.h"
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@ -41,7 +40,7 @@ class Skeleton3D;
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* MeshSkin, A class maintain a collection of bones that affect Mesh vertex.
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* And it is responsible for computing matrix palletes that used by skin mesh rendering.
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*/
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class CC_3D_DLL MeshSkin: public Ref
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class CC_DLL MeshSkin: public Ref
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{
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public:
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@ -30,7 +30,6 @@
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#include "3d/CCBundle3DData.h"
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#include "3d/CCAABB.h"
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#include "3d/3dExport.h"
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#include "base/CCRef.h"
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#include "base/CCVector.h"
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@ -26,11 +26,10 @@
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#define __CC_OBB_H__
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#include "CCAABB.h"
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#include "3d/3dExport.h"
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NS_CC_BEGIN
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class CC_3D_DLL OBB
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class CC_DLL OBB
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{
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public:
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OBB();
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@ -28,11 +28,10 @@
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#include "math/CCMath.h"
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#include "3d/CCAABB.h"
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#include "3d/CCOBB.h"
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#include "3d/3dExport.h"
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NS_CC_BEGIN
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class CC_3D_DLL Ray
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class CC_DLL Ray
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{
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public:
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/**
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@ -26,7 +26,6 @@
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#define __CCSKELETON3D_H__
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#include "3d/CCBundle3DData.h"
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#include "3d/3dExport.h"
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#include "base/CCRef.h"
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#include "base/CCVector.h"
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@ -36,7 +35,7 @@ NS_CC_BEGIN
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/**
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* Defines a basic hierachial structure of transformation spaces.
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*/
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class CC_3D_DLL Bone3D : public Ref
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class CC_DLL Bone3D : public Ref
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{
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friend class Skeleton3D;
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friend class MeshSkin;
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* Skeleton
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*
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*/
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class CC_3D_DLL Skeleton3D: public Ref
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class CC_DLL Skeleton3D: public Ref
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{
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public:
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@ -37,7 +37,6 @@
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#include "3d/CCAABB.h"
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#include "3d/CCBundle3DData.h"
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#include "3d/CCMeshVertexIndexData.h"
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#include "3d/3dExport.h"
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NS_CC_BEGIN
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class AttachNode;
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struct NodeData;
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/** Sprite3D: A sprite can be loaded from 3D model files, .obj, .c3t, .c3b, then can be drawed as sprite */
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class CC_3D_DLL Sprite3D : public Node, public BlendProtocol
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class CC_DLL Sprite3D : public Node, public BlendProtocol
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{
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public:
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/** creates a Sprite3D*/
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@ -214,7 +213,7 @@ protected:
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std::unordered_map<std::string, Sprite3DData*> _spriteDatas; //cached sprite datas
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};
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extern std::string CC_3D_DLL s_attributeNames[];//attribute names array
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extern std::string CC_DLL s_attributeNames[];//attribute names array
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NS_CC_END
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#endif // __SPRITE3D_H_
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