mirror of https://github.com/axmolengine/axmol.git
change the resolution size of js template to (960 * 640) ,consistent with other templates
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@ -71,7 +71,7 @@ bool AppDelegate::applicationDidFinishLaunching()
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#if(CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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#if(CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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glview = cocos2d::GLViewImpl::create("HelloJavascript");
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glview = cocos2d::GLViewImpl::create("HelloJavascript");
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#else
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#else
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glview = cocos2d::GLViewImpl::createWithRect("HelloJavascript", Rect(0,0,900,640));
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glview = cocos2d::GLViewImpl::createWithRect("HelloJavascript", Rect(0,0,960,640));
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#endif
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#endif
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director->setOpenGLView(glview);
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director->setOpenGLView(glview);
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}
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}
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@ -61,7 +61,7 @@ cc.game.onStart = function(){
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// Adjust viewport meta
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// Adjust viewport meta
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cc.view.adjustViewPort(true);
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cc.view.adjustViewPort(true);
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// Setup the resolution policy and design resolution size
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// Setup the resolution policy and design resolution size
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cc.view.setDesignResolutionSize(800, 450, cc.ResolutionPolicy.SHOW_ALL);
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cc.view.setDesignResolutionSize(960, 640, cc.ResolutionPolicy.SHOW_ALL);
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// Instead of set design resolution, you can also set the real pixel resolution size
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// Instead of set design resolution, you can also set the real pixel resolution size
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// Uncomment the following line and delete the previous line.
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// Uncomment the following line and delete the previous line.
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// cc.view.setRealPixelResolution(960, 640, cc.ResolutionPolicy.SHOW_ALL);
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// cc.view.setRealPixelResolution(960, 640, cc.ResolutionPolicy.SHOW_ALL);
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