mirror of https://github.com/axmolengine/axmol.git
Update versions and html5 engine
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@ -38,7 +38,7 @@ endif()
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project (Cocos2d-X)
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# The version number
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set(COCOS2D_X_VERSION 3.8)
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set(COCOS2D_X_VERSION 3.9)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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include(CocosBuildHelpers)
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@ -31,7 +31,7 @@ NS_CC_BEGIN
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CC_DLL const char* cocos2dVersion()
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{
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return "cocos2d-x-3.8";
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return "cocos2d-x-3.9";
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}
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NS_CC_END
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@ -39,7 +39,7 @@
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#include <assert.h>
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#include <memory>
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#define ENGINE_VERSION "Cocos2d-JS v3.8"
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#define ENGINE_VERSION "Cocos2d-JS v3.9 Beta"
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void js_log(const char *format, ...);
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@ -26,7 +26,7 @@
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// CCConfig.js
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//
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cc.ENGINE_VERSION = "Cocos2d-JS v3.8";
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cc.ENGINE_VERSION = "Cocos2d-JS v3.9 Beta";
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cc.FIX_ARTIFACTS_BY_STRECHING_TEXEL = 0;
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cc.DIRECTOR_STATS_POSITION = {x: 0, y: 0};
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@ -38,7 +38,7 @@ PROJECT_NAME = Cocos2d-x
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = v3.8
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PROJECT_NUMBER = v3.9
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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@ -41,7 +41,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>3.8</string>
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<string>3.9</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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@ -64,7 +64,7 @@ STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSM
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CAPTION "About Simulator"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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CTEXT "Version 3.8 (20150227)",IDC_ABOUT_VERSION,35,70,173,17
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CTEXT "Version 3.9 (20150922)",IDC_ABOUT_VERSION,35,70,173,17
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CTEXT "Cocos Simulator",IDC_ABOUT_TITLE,35,49,173,17
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CTEXT "Copyright (C) 2015. All rights reserved.",IDC_STATIC,35,94,173,17
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ICON "GLFW_ICON",IDC_STATIC,111,15,20,20
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2
web
2
web
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@ -1 +1 @@
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Subproject commit 9a68b1ec3bb70d9518ee42798c16054d45cf912e
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Subproject commit 8085df89a73b18a08a7747064a894c9a8dc803c1
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