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@ -52,9 +52,9 @@ namespace utils
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/** Capture the entire screen
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* To ensure the snapshot is applied after everything is updated and rendered in the current frame,
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* we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.
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* - afterCaptured, specify the callback function which will be invoked after the snapshot is done.
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* - filename, specify a filename where the snapshot is stored. This parameter can be either an absolute path or a simple
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* base filename ("hello.png" etc.), don't use a relative path including directory ("mydir/hello.png" etc.).
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* @param afterCaptured, specify the callback function which will be invoked after the snapshot is done.
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* @param filename, specify a filename where the snapshot is stored. This parameter can be either an absolute path or a simple
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* base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.)
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* @since v3.2
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*/
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void captureScreen(const std::function<void(bool, const std::string&)>& afterCaptured, const std::string& filename);
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