From d392fad70f93c1ac37591441de0ed48287800238 Mon Sep 17 00:00:00 2001 From: vision Date: Tue, 27 May 2014 14:51:13 +0800 Subject: [PATCH] udpate the comments --- cocos/base/ccUtils.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cocos/base/ccUtils.h b/cocos/base/ccUtils.h index 1e07cc737e..00a4ad77ad 100644 --- a/cocos/base/ccUtils.h +++ b/cocos/base/ccUtils.h @@ -52,9 +52,9 @@ namespace utils /** Capture the entire screen * To ensure the snapshot is applied after everything is updated and rendered in the current frame, * we need to wrap the operation with a custom command which is then inserted into the tail of the render queue. - * - afterCaptured, specify the callback function which will be invoked after the snapshot is done. - * - filename, specify a filename where the snapshot is stored. This parameter can be either an absolute path or a simple - * base filename ("hello.png" etc.), don't use a relative path including directory ("mydir/hello.png" etc.). + * @param afterCaptured, specify the callback function which will be invoked after the snapshot is done. + * @param filename, specify a filename where the snapshot is stored. This parameter can be either an absolute path or a simple + * base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.) * @since v3.2 */ void captureScreen(const std::function& afterCaptured, const std::string& filename);