mirror of https://github.com/axmolengine/axmol.git
Merge pull request #3006 from minggo/iss2305-replace-pthread
fix some errors of c++11 thread usage in CCTextureCache
This commit is contained in:
commit
d3c10408ff
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@ -28,7 +28,6 @@ THE SOFTWARE.
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#include <stack>
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#include <stack>
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#include <cctype>
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#include <cctype>
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#include <list>
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#include <list>
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#include <thread>
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#include "CCTextureCache.h"
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#include "CCTextureCache.h"
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#include "CCTexture2D.h"
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#include "CCTexture2D.h"
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@ -70,7 +69,8 @@ TextureCache * TextureCache::sharedTextureCache()
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}
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}
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TextureCache::TextureCache()
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TextureCache::TextureCache()
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: _asyncStructQueue(nullptr)
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: _loadingThread(nullptr)
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, _asyncStructQueue(nullptr)
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, _imageInfoQueue(nullptr)
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, _imageInfoQueue(nullptr)
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, _needQuit(false)
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, _needQuit(false)
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, _asyncRefCount(0)
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, _asyncRefCount(0)
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@ -85,6 +85,7 @@ TextureCache::~TextureCache()
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CC_SAFE_RELEASE(_textures);
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CC_SAFE_RELEASE(_textures);
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CC_SAFE_DELETE(_loadingThread);
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_sharedTextureCache = nullptr;
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_sharedTextureCache = nullptr;
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}
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}
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@ -92,8 +93,8 @@ void TextureCache::purgeSharedTextureCache()
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{
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{
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// notify sub thread to quick
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// notify sub thread to quick
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_sharedTextureCache->_needQuit = true;
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_sharedTextureCache->_needQuit = true;
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std::lock_guard<std::mutex> lk(_sharedTextureCache->_sleepMutex);
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_sharedTextureCache->_sleepCondition.notify_one();
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_sharedTextureCache->_sleepCondition.notify_one();
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if (_sharedTextureCache->_loadingThread) _sharedTextureCache->_loadingThread->join();
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CC_SAFE_RELEASE_NULL(_sharedTextureCache);
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CC_SAFE_RELEASE_NULL(_sharedTextureCache);
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}
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}
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@ -146,10 +147,7 @@ void TextureCache::addImageAsync(const char *path, Object *target, SEL_CallFuncO
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_imageInfoQueue = new queue<ImageInfo*>();
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_imageInfoQueue = new queue<ImageInfo*>();
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// create a new thread to load images
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// create a new thread to load images
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auto t = std::thread(&TextureCache::loadImage, this);
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_loadingThread = new std::thread(&TextureCache::loadImage, this);
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t.detach();
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// should retain here, because sub thread use invoke TextureCache::loadImage()
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retain();
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_needQuit = false;
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_needQuit = false;
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}
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}
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@ -174,7 +172,6 @@ void TextureCache::addImageAsync(const char *path, Object *target, SEL_CallFuncO
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_asyncStructQueue->push(data);
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_asyncStructQueue->push(data);
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_asyncStructQueueMutex.unlock();
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_asyncStructQueueMutex.unlock();
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std::lock_guard<std::mutex> lk(_sleepMutex);
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_sleepCondition.notify_one();
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_sleepCondition.notify_one();
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}
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}
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@ -249,9 +246,6 @@ void TextureCache::loadImage()
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delete _imageInfoQueue;
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delete _imageInfoQueue;
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_imageInfoQueue = nullptr;
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_imageInfoQueue = nullptr;
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}
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}
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// should release here, because we retain it when creating a sub thread in addImageAsync()
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release();
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}
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}
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Image::EImageFormat TextureCache::computeImageFormatType(string& filename)
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Image::EImageFormat TextureCache::computeImageFormatType(string& filename)
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@ -29,6 +29,7 @@ THE SOFTWARE.
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#include <string>
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#include <string>
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#include <mutex>
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#include <mutex>
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#include <thread>
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#include <condition_variable>
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#include <condition_variable>
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#include <queue>
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#include <queue>
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#include <string>
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#include <string>
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@ -174,6 +175,8 @@ protected:
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Image *image;
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Image *image;
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Image::EImageFormat imageType;
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Image::EImageFormat imageType;
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} ImageInfo;
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} ImageInfo;
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std::thread* _loadingThread;
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std::queue<AsyncStruct*>* _asyncStructQueue;
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std::queue<AsyncStruct*>* _asyncStructQueue;
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std::queue<ImageInfo*>* _imageInfoQueue;
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std::queue<ImageInfo*>* _imageInfoQueue;
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@ -27,7 +27,6 @@
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#include <string>
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#include <string>
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#include <curl/curl.h>
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#include <curl/curl.h>
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//#include <pthread.h>
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#include <mutex>
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#include <mutex>
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#include "cocos2d.h"
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#include "cocos2d.h"
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