synchrolize to master

This commit is contained in:
minggo 2011-11-18 18:53:53 +08:00
commit d48da20b0f
50 changed files with 2239 additions and 334 deletions

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@ -1,14 +1,30 @@
#include "AppDelegate.h"
#include "cocos2d.h"
#include "AppDelegate.h"
//#include "SimpleAudioEngine.h"
#include "SimpleAudioEngine.h"
#include "SimpleAudioEngine.h"
#define IPAD 0
#if IPAD
#define CC_WIDTH 1024
#define CC_HEIGHT 768
#elif IPHONE_4
#define CC_WIDTH 960
#define CC_HEIGHT 640
#else
#define CC_WIDTH 480
#define CC_HEIGHT 320
#endif
USING_NS_CC;
using namespace CocosDenshion;
AppDelegate::AppDelegate()
:m_pLuaEngine(NULL)
{
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
}
AppDelegate::~AppDelegate()
@ -30,7 +46,7 @@ bool AppDelegate::initInstance()
// The HelloWorld is designed as HVGA.
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));
|| ! pMainWnd->Create(TEXT("cocos2d: Hello World"), CC_WIDTH, CC_HEIGHT));
#endif // CC_PLATFORM_WIN32

View File

@ -92,9 +92,18 @@ spriteDog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
spriteDog:setPosition(cocos2d.CCPoint(0, winSize.height/4*3))
layerFarm:addChild(spriteDog)
animation = cocos2d.CCAnimation:animation()
animation:addFrame(frame0)
animation:addFrame(frame1)
animation:setDelay(0.5)
animation:setName('wait')
--[[
animFrames = cocos2d.CCMutableArray_CCSpriteFrame__:new(2)
animFrames:addObject(frame0)
animFrames:addObject(frame1)
--animation = cocos2d.CCAnimation:animationWithName("wait", 0.5, animFrames)
animation = cocos2d.CCAnimation:animationWithFrames(animFrames,0.5)
--]]
animation = cocos2d.CCAnimation:animationWithFrames(animFrames, 0.5)

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@ -1 +1 @@
8575c43b860eea3c0f02d9543e58b74073e40e6d
f75a8c50e01404209e0c065b8d040d973cfc0fc0

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@ -1 +1 @@
c1cdd4b0d66de5127dc37f73eb9895737ca3e18d
f9ca064a5aba796aacdc647bb44c2f8a0658707c

View File

@ -545,7 +545,44 @@ void CCDirector::end()
{
m_bPurgeDirecotorInNextLoop = true;
}
void CCDirector::resetDirector()
{
// don't release the event handlers
// They are needed in case the director is run again
CCTouchDispatcher::sharedDispatcher()->removeAllDelegates();
if (m_pRunningScene)
{
m_pRunningScene->onExit();
m_pRunningScene->cleanup();
m_pRunningScene->release();
}
m_pRunningScene = NULL;
m_pNextScene = NULL;
// remove all objects, but don't release it.
// runWithScene might be executed after 'end'.
m_pobScenesStack->removeAllObjects();
stopAnimation();
CC_SAFE_RELEASE_NULL(m_pProjectionDelegate);
// purge bitmap cache
CCLabelBMFont::purgeCachedData();
// purge all managers
CCAnimationCache::purgeSharedAnimationCache();
CCSpriteFrameCache::purgeSharedSpriteFrameCache();
CCActionManager::sharedManager()->purgeSharedManager();
CCScheduler::purgeSharedScheduler();
CCTextureCache::purgeSharedTextureCache();
}
void CCDirector::purgeDirector()
{
// don't release the event handlers

View File

@ -570,6 +570,16 @@ void CCScheduler::unscheduleAllSelectors(void)
{
unscheduleUpdateForTarget(pEntry->target);
}
// unschedule all script functions
for (tHashScriptFuncEntry *elt = m_pHashForScriptFunctions; elt != NULL; )
{
tHashScriptFuncEntry *pNextElement = (tHashScriptFuncEntry *)elt->hh.next;
elt->timer->release();
HASH_DEL(m_pHashForScriptFunctions, elt);
free(elt);
elt = pNextElement;
}
}
void CCScheduler::unscheduleAllSelectorsForTarget(SelectorProtocol *pTarget)

View File

@ -376,6 +376,7 @@ public:
public:
/** returns a shared instance of the director */
static CCDirector* sharedDirector(void);
void resetDirector();
protected:

View File

@ -281,6 +281,22 @@ public:
return m_array.rbegin();
}
CCMutableArrayIterator getLastValidIterator(void)
{
CCMutableArrayIterator iter;
CCMutableArrayIterator ret;
for (iter = m_array.begin(); iter != m_array.end(); ++iter)
{
ret = iter;
if (! (*iter))
{
break;
}
}
return ret;
}
/*
* end is a keyword of lua, so should use other name
* to export to lua

View File

@ -31,6 +31,7 @@ THE SOFTWARE.
#include "CCObject.h"
#include "CCMutableDictionary.h"
#include "CCTexture2D.h"
#include "selector_protocol.h"
#if CC_ENABLE_CACHE_TEXTTURE_DATA
#include "CCImage.h"
@ -38,25 +39,23 @@ THE SOFTWARE.
#endif
namespace cocos2d {
class CCAsyncObject;
class CCLock;
class CCImage;
typedef void (*fpAsyncCallback)(CCTexture2D*, void*);
/** @brief Singleton that handles the loading of textures
* Once the texture is loaded, the next time it will return
* a reference of the previously loaded texture reducing GPU & CPU memory
*/
class CC_DLL CCTextureCache : public CCObject
class CC_DLL CCTextureCache : public SelectorProtocol, public CCObject
{
protected:
CCMutableDictionary<std::string, CCTexture2D*> * m_pTextures;
CCLock *m_pDictLock;
CCLock *m_pContextLock;
//pthread_mutex_t *m_pDictLock;
private:
// @todo void addImageWithAsyncObject(CCAsyncObject* async);
void addImageAsyncCallBack(ccTime dt);
public:
@ -89,7 +88,7 @@ public:
* @since v0.8
*/
// @todo void addImageAsync(const char* filename, CCObject*target, fpAsyncCallback func);
void addImageAsync(const char *path, SelectorProtocol *target, SEL_CallFuncO selector);
/* Returns a Texture2D object given an CGImageRef image
* If the image was not previously loaded, it will create a new CCTexture2D object and it will return it.

2
cocos2dx/include/ccMacros.h Executable file → Normal file
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@ -181,4 +181,4 @@ It should work same as apples CFSwapInt32LittleToHost(..)
#define CC_SWAP_INT32_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i) : CC_SWAP32(i) )
#define CC_SWAP_INT16_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i): CC_SWAP16(i) )
#endif // __CCMACROS_H__
#endif // __CCMACROS_H__

View File

@ -81,7 +81,7 @@ namespace cocos2d{
bool CCMenu::init()
{
va_list args;
return initWithItems(0, args);
return initWithItems(0, NULL);
}
bool CCMenu::initWithItems(CCMenuItem* item, va_list args)

View File

@ -43,6 +43,9 @@ namespace cocos2d{
const unsigned int kCurrentItem = 0xc0c05001;
const unsigned int kZoomActionTag = 0xc0c05002;
const unsigned int kNormalTag = 0x1;
const unsigned int kSelectedTag = 0x2;
const unsigned int kDisableTag = 0x3;
//
// CCMenuItem
//
@ -387,7 +390,7 @@ namespace cocos2d{
{
if (var)
{
addChild(var);
addChild(var, 0, kNormalTag);
var->setAnchorPoint(ccp(0, 0));
var->setIsVisible(true);
}
@ -407,7 +410,7 @@ namespace cocos2d{
{
if (var)
{
addChild(var);
addChild(var, 0, kSelectedTag);
var->setAnchorPoint(ccp(0, 0));
var->setIsVisible(false);
}
@ -427,7 +430,7 @@ namespace cocos2d{
{
if (var)
{
addChild(var);
addChild(var, 0, kDisableTag);
var->setAnchorPoint(ccp(0, 0));
var->setIsVisible(false);
}

View File

@ -141,11 +141,15 @@ CCParticleSystem * CCParticleSystem::particleWithFile(const char *plistFile)
}
bool CCParticleSystem::initWithFile(const char *plistFile)
{
bool bRet = false;
m_sPlistFile = CCFileUtils::fullPathFromRelativePath(plistFile);
CCDictionary<std::string, CCObject*> *dict = CCFileUtils::dictionaryWithContentsOfFile(m_sPlistFile.c_str());
CCDictionary<std::string, CCObject*> *dict = CCFileUtils::dictionaryWithContentsOfFileThreadSafe(m_sPlistFile.c_str());
CCAssert( dict != NULL, "Particles: file not found");
return this->initWithDictionary(dict);
bRet = this->initWithDictionary(dict);
dict->release();
return bRet;
}
bool CCParticleSystem::initWithDictionary(CCDictionary<std::string, CCObject*> *dictionary)

View File

@ -98,7 +98,9 @@ public:
m_pCurDict = new CCDictionary<std::string, CCObject*>();
if(! m_pRootDict)
{
// Because it will call m_pCurDict->release() later, so retain here.
m_pRootDict = m_pCurDict;
m_pRootDict->retain();
}
m_tState = SAX_DICT;
@ -120,7 +122,8 @@ public:
CCDictionary<std::string, CCObject*>* pPreDict = m_tDictStack.top();
pPreDict->setObject(m_pCurDict, m_sCurKey);
}
m_pCurDict->autorelease();
m_pCurDict->release();
// record the dict state
m_tStateStack.push(m_tState);
@ -285,7 +288,15 @@ std::string& CCFileUtils::ccRemoveHDSuffixFromFile(std::string& path)
CCDictionary<std::string, CCObject*> *CCFileUtils::dictionaryWithContentsOfFile(const char *pFileName)
{
CCDictMaker tMaker;
CCDictionary<std::string, CCObject*> *ret = dictionaryWithContentsOfFileThreadSafe(pFileName);
ret->autorelease();
return ret;
}
CCDictionary<std::string, CCObject*> *CCFileUtils::dictionaryWithContentsOfFileThreadSafe(const char *pFileName)
{
CCDictMaker tMaker;
return tMaker.dictionaryWithContentsOfFile(pFileName);
}

View File

@ -89,6 +89,12 @@ public:
*/
static CCDictionary<std::string, CCObject*> *dictionaryWithContentsOfFile(const char *pFileName);
/*
@brief The same meaning as dictionaryWithContentsOfFile(), but it doesn't call autorelease, so the
invoker should call release().
*/
static CCDictionary<std::string, CCObject*> *dictionaryWithContentsOfFileThreadSafe(const char *pFileName);
/**
@brief Get the writeable path
@return The path that can write/read file

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@ -24,22 +24,16 @@ THE SOFTWARE.
#include "CCThread.h"
#if CC_SUPPORT_MULTITHREAD
NS_CC_BEGIN;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#include "win32/CCThread_win32.cpp"
#endif // CC_PLATFORM_WIN32
CCThread::~CCThread()
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
#include "wophone/CCThread_wophone.cpp"
#endif // CC_PLATFORM_WOPHONE
}
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "android/CCThread_android.cpp"
#endif // CC_PLATFORM_ANDROID
void CCThread::createAutoreleasePool()
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)
#include "bada/CCThread_bada.cpp"
#endif // CC_PLATFORM_BADA
}
#endif // CC_SUPPORT_MULTITHREAD
NS_CC_END;

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@ -26,41 +26,24 @@ THE SOFTWARE.
#define __CC_PLATFORM_THREAD_H__
#include "CCCommon.h"
#include "CCPlatformMacros.h"
NS_CC_BEGIN;
#if CC_SUPPORT_MULTITHREAD
/**
@brief The object for mutual-exclusion synchronization.
@warning Don't enter a CCLock twice in the same thread.
*/
class CC_DLL CCLock
/* On iOS, should create autorelease pool when create a new thread
* and release it when the thread end.
*/
class CC_DLL CCThread
{
public:
CCLock();
~CCLock();
CCThread() : m_pAutoreasePool(0) {}
~CCThread();
void lock();
void unlock();
void createAutoreleasePool();
private:
class Impl;
CCLock::Impl * m_pImp;
void *m_pAutoreasePool;
};
#else // CC_SUPPORT_MULTITHREAD
class CC_DLL CCLock
{
public:
CCLock() {}
~CCLock() {}
void lock() {}
void unlock() {}
};
#endif // CC_SUPPORT_MULTITHREAD
NS_CC_END;

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@ -1,76 +0,0 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#if CCX_SUPPORT_MULTITHREAD
#include <semaphore.h>
#include "CCThread.h"
NS_CC_BEGIN;
class CCLock::Impl
{
public:
Impl()
{
sem_init(&m_sMutex, 0, 0);
}
~Impl()
{
sem_destroy(&m_sMutex);
}
sem_t m_sMutex;
};
CCLock::CCLock()
: m_pImp(new CCLock::Impl)
{
}
CCLock::~CCLock()
{
CC_SAFE_DELETE(m_pImp);
}
void CCLock::lock()
{
if (m_pImp)
{
sem_wait(&m_pImp->m_sMutex);
}
}
void CCLock::unlock()
{
if (m_pImp)
{
sem_post(&m_pImp->m_sMutex);
}
}
NS_CC_END;
#endif // CCX_SUPPORT_MULTITHREAD

View File

@ -291,7 +291,16 @@ namespace cocos2d {
pRet->m_sString += pszFilename;
return pRet->m_sString.c_str();
}
CCDictionary<std::string, CCObject*> *CCFileUtils::dictionaryWithContentsOfFile(const char *pFileName)
{
CCDictionary<std::string, CCObject*> *ret = dictionaryWithContentsOfFileThreadSafe(pFileName);
ret->autorelease();
return ret;
}
CCDictionary<std::string, CCObject*> *CCFileUtils::dictionaryWithContentsOfFileThreadSafe(const char *pFileName)
{
NSString* pPath = [NSString stringWithUTF8String:pFileName];
NSDictionary* pDict = [NSDictionary dictionaryWithContentsOfFile:pPath];
@ -301,9 +310,10 @@ namespace cocos2d {
id value = [pDict objectForKey:key];
static_addValueToCCDict(key, value, pRet);
}
pRet->autorelease();
return pRet;
}
unsigned char* CCFileUtils::getFileData(const char* pszFileName, const char* pszMode, unsigned long * pSize)
{
unsigned char * pBuffer = NULL;

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,178 @@
/*
* Module: sched.h
*
* Purpose:
* Provides an implementation of POSIX realtime extensions
* as defined in
*
* POSIX 1003.1b-1993 (POSIX.1b)
*
* --------------------------------------------------------------------------
*
* Pthreads-win32 - POSIX Threads Library for Win32
* Copyright(C) 1998 John E. Bossom
* Copyright(C) 1999,2005 Pthreads-win32 contributors
*
* Contact Email: rpj@callisto.canberra.edu.au
*
* The current list of contributors is contained
* in the file CONTRIBUTORS included with the source
* code distribution. The list can also be seen at the
* following World Wide Web location:
* http://sources.redhat.com/pthreads-win32/contributors.html
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING.LIB;
* if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _SCHED_H
#define _SCHED_H
#undef PTW32_LEVEL
#if defined(_POSIX_SOURCE)
#define PTW32_LEVEL 0
/* Early POSIX */
#endif
#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
#undef PTW32_LEVEL
#define PTW32_LEVEL 1
/* Include 1b, 1c and 1d */
#endif
#if defined(INCLUDE_NP)
#undef PTW32_LEVEL
#define PTW32_LEVEL 2
/* Include Non-Portable extensions */
#endif
#define PTW32_LEVEL_MAX 3
#if !defined(PTW32_LEVEL)
#define PTW32_LEVEL PTW32_LEVEL_MAX
/* Include everything */
#endif
#if __GNUC__ && ! defined (__declspec)
# error Please upgrade your GNU compiler to one that supports __declspec.
#endif
/*
* When building the DLL code, you should define PTW32_BUILD so that
* the variables/functions are exported correctly. When using the DLL,
* do NOT define PTW32_BUILD, and then the variables/functions will
* be imported correctly.
*/
#ifndef PTW32_STATIC_LIB
# ifdef PTW32_BUILD
# define PTW32_DLLPORT __declspec (dllexport)
# else
# define PTW32_DLLPORT __declspec (dllimport)
# endif
#else
# define PTW32_DLLPORT
#endif
/*
* This is a duplicate of what is in the autoconf config.h,
* which is only used when building the pthread-win32 libraries.
*/
#ifndef PTW32_CONFIG_H
# if defined(WINCE)
# define NEED_ERRNO
# define NEED_SEM
# endif
# if defined(_UWIN) || defined(__MINGW32__)
# define HAVE_MODE_T
# endif
#endif
/*
*
*/
#if PTW32_LEVEL >= PTW32_LEVEL_MAX
#ifdef NEED_ERRNO
#include "need_errno.h"
#else
#include <errno.h>
#endif
#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
#if defined(__MINGW32__) || defined(_UWIN)
#if PTW32_LEVEL >= PTW32_LEVEL_MAX
/* For pid_t */
# include <sys/types.h>
/* Required by Unix 98 */
# include <time.h>
#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
#else
typedef int pid_t;
#endif
/* Thread scheduling policies */
enum {
SCHED_OTHER = 0,
SCHED_FIFO,
SCHED_RR,
SCHED_MIN = SCHED_OTHER,
SCHED_MAX = SCHED_RR
};
struct sched_param {
int sched_priority;
};
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
PTW32_DLLPORT int __cdecl sched_yield (void);
PTW32_DLLPORT int __cdecl sched_get_priority_min (int policy);
PTW32_DLLPORT int __cdecl sched_get_priority_max (int policy);
PTW32_DLLPORT int __cdecl sched_setscheduler (pid_t pid, int policy);
PTW32_DLLPORT int __cdecl sched_getscheduler (pid_t pid);
/*
* Note that this macro returns ENOTSUP rather than
* ENOSYS as might be expected. However, returning ENOSYS
* should mean that sched_get_priority_{min,max} are
* not implemented as well as sched_rr_get_interval.
* This is not the case, since we just don't support
* round-robin scheduling. Therefore I have chosen to
* return the same value as sched_setscheduler when
* SCHED_RR is passed to it.
*/
#define sched_rr_get_interval(_pid, _interval) \
( errno = ENOTSUP, (int) -1 )
#ifdef __cplusplus
} /* End of extern "C" */
#endif /* __cplusplus */
#undef PTW32_LEVEL
#undef PTW32_LEVEL_MAX
#endif /* !_SCHED_H */

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@ -0,0 +1,166 @@
/*
* Module: semaphore.h
*
* Purpose:
* Semaphores aren't actually part of the PThreads standard.
* They are defined by the POSIX Standard:
*
* POSIX 1003.1b-1993 (POSIX.1b)
*
* --------------------------------------------------------------------------
*
* Pthreads-win32 - POSIX Threads Library for Win32
* Copyright(C) 1998 John E. Bossom
* Copyright(C) 1999,2005 Pthreads-win32 contributors
*
* Contact Email: rpj@callisto.canberra.edu.au
*
* The current list of contributors is contained
* in the file CONTRIBUTORS included with the source
* code distribution. The list can also be seen at the
* following World Wide Web location:
* http://sources.redhat.com/pthreads-win32/contributors.html
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING.LIB;
* if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#if !defined( SEMAPHORE_H )
#define SEMAPHORE_H
#undef PTW32_LEVEL
#if defined(_POSIX_SOURCE)
#define PTW32_LEVEL 0
/* Early POSIX */
#endif
#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
#undef PTW32_LEVEL
#define PTW32_LEVEL 1
/* Include 1b, 1c and 1d */
#endif
#if defined(INCLUDE_NP)
#undef PTW32_LEVEL
#define PTW32_LEVEL 2
/* Include Non-Portable extensions */
#endif
#define PTW32_LEVEL_MAX 3
#if !defined(PTW32_LEVEL)
#define PTW32_LEVEL PTW32_LEVEL_MAX
/* Include everything */
#endif
#if __GNUC__ && ! defined (__declspec)
# error Please upgrade your GNU compiler to one that supports __declspec.
#endif
/*
* When building the DLL code, you should define PTW32_BUILD so that
* the variables/functions are exported correctly. When using the DLL,
* do NOT define PTW32_BUILD, and then the variables/functions will
* be imported correctly.
*/
#ifndef PTW32_STATIC_LIB
# ifdef PTW32_BUILD
# define PTW32_DLLPORT __declspec (dllexport)
# else
# define PTW32_DLLPORT __declspec (dllimport)
# endif
#else
# define PTW32_DLLPORT
#endif
/*
* This is a duplicate of what is in the autoconf config.h,
* which is only used when building the pthread-win32 libraries.
*/
#ifndef PTW32_CONFIG_H
# if defined(WINCE)
# define NEED_ERRNO
# define NEED_SEM
# endif
# if defined(_UWIN) || defined(__MINGW32__)
# define HAVE_MODE_T
# endif
#endif
/*
*
*/
#if PTW32_LEVEL >= PTW32_LEVEL_MAX
#ifdef NEED_ERRNO
#include "need_errno.h"
#else
#include <errno.h>
#endif
#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
#define _POSIX_SEMAPHORES
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#ifndef HAVE_MODE_T
typedef unsigned int mode_t;
#endif
typedef struct sem_t_ * sem_t;
PTW32_DLLPORT int __cdecl sem_init (sem_t * sem,
int pshared,
unsigned int value);
PTW32_DLLPORT int __cdecl sem_destroy (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_trywait (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_wait (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_timedwait (sem_t * sem,
const struct timespec * abstime);
PTW32_DLLPORT int __cdecl sem_post (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_post_multiple (sem_t * sem,
int count);
PTW32_DLLPORT int __cdecl sem_open (const char * name,
int oflag,
mode_t mode,
unsigned int value);
PTW32_DLLPORT int __cdecl sem_close (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_unlink (const char * name);
PTW32_DLLPORT int __cdecl sem_getvalue (sem_t * sem,
int * sval);
#ifdef __cplusplus
} /* End of extern "C" */
#endif /* __cplusplus */
#undef PTW32_LEVEL
#undef PTW32_LEVEL_MAX
#endif /* !SEMAPHORE_H */

View File

@ -4,3 +4,4 @@ libpng 1.4.5beta04
libxml2 2.7.7
OGLES 2.08.28.0634
zlib 1.2.5
pthread 2.8.0

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@ -349,6 +349,7 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
else if (VK_ESCAPE == wParam)
{
// ESC input
CCDirector::sharedDirector()->end();
}
}
else if (wParam < 128)

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@ -1,70 +0,0 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#if CCX_SUPPORT_MULTITHREAD
#include "ccxThread.h"
#include <Windows.h>
NS_CC_BEGIN;
class CCXLock::Impl
{
public:
Impl() { InitializeCriticalSection(&m_cs); }
~Impl() { DeleteCriticalSection(&m_cs); }
CRITICAL_SECTION m_cs;
};
CCXLock::CCXLock()
: m_pImp(new CCXLock::Impl)
{
}
CCXLock::~CCXLock()
{
CC_SAFE_DELETE(m_pImp);
}
void CCXLock::lock()
{
if (m_pImp)
{
EnterCriticalSection(&m_pImp->m_cs);
}
}
void CCXLock::unlock()
{
if (m_pImp)
{
LeaveCriticalSection(&m_pImp->m_cs);
}
}
NS_CC_END;
#endif // CCX_SUPPORT_MULTITHREAD

View File

@ -42,7 +42,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\platform;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\OGLES;..\include;.."
AdditionalIncludeDirectories="..\platform;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;.."
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -65,7 +65,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libEGL.lib libgles_cm.lib libxml2.lib libzlib.lib libpng.lib libjpeg.lib libiconv.lib"
AdditionalDependencies="libEGL.lib libgles_cm.lib libxml2.lib libzlib.lib libpng.lib libjpeg.lib libiconv.lib pthreadVCE2.lib"
OutputFile="$(OutDir)\$(ProjectName).dll"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"

View File

@ -57,7 +57,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\platform;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\OGLES;..\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\platform;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\pthread;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -74,7 +74,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>libEGL.lib;libgles_cm.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libEGL.lib;libgles_cm.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
@ -95,7 +95,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>..\platform;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\OGLES;..\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\platform;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\pthread;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\OGLES;..\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
@ -110,7 +110,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>libEGL.lib;libgles_cm.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libEGL.lib;libgles_cm.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>

View File

@ -123,7 +123,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\PRJ_TG3\Include;..\..\..\PRJ_TG3\Include\MTAPI;..\..\..\PRJ_TG3\Include\ThirdParty;..\..\..\PRJ_TG3\Include\TCOM;..\..\..\PRJ_TG3\TG3\Include;..\..\..\PRJ_TG3\TG3\TG3_Implement;..\..\..\PRJ_TG3\EOS_SYS;..\..\..\PRJ_TG3\Common\SoftSupport;..\..\..\PRJ_TG3\Common\ICU\Include"
AdditionalIncludeDirectories="..\include;..\..\cocos2dx\platform;..\..\..\PRJ_TG3\Include;..\..\..\PRJ_TG3\Include\MTAPI;..\..\..\PRJ_TG3\Include\ThirdParty;..\..\..\PRJ_TG3\Include\TCOM;..\..\..\PRJ_TG3\TG3\Include;..\..\..\PRJ_TG3\TG3\TG3_Implement;..\..\..\PRJ_TG3\EOS_SYS;..\..\..\PRJ_TG3\Common\SoftSupport;..\..\..\PRJ_TG3\Common\ICU\Include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_TRANZDA_VM_;SS_MAKEDLL"
MinimalRebuild="true"
BasicRuntimeChecks="3"

View File

@ -197,9 +197,11 @@ void CCSpriteFrameCache::addSpriteFramesWithDictionary(CCDictionary<std::string,
void CCSpriteFrameCache::addSpriteFramesWithFile(const char *pszPlist, CCTexture2D *pobTexture)
{
const char *pszPath = CCFileUtils::fullPathFromRelativePath(pszPlist);
CCDictionary<std::string, CCObject*> *dict = CCFileUtils::dictionaryWithContentsOfFile(pszPath);
CCDictionary<std::string, CCObject*> *dict = CCFileUtils::dictionaryWithContentsOfFileThreadSafe(pszPath);
addSpriteFramesWithDictionary(dict, pobTexture);
dict->release();
}
void CCSpriteFrameCache::addSpriteFramesWithFile(const char* plist, const char* textureFileName)
@ -220,7 +222,7 @@ void CCSpriteFrameCache::addSpriteFramesWithFile(const char* plist, const char*
void CCSpriteFrameCache::addSpriteFramesWithFile(const char *pszPlist)
{
const char *pszPath = CCFileUtils::fullPathFromRelativePath(pszPlist);
CCDictionary<std::string, CCObject*> *dict = CCFileUtils::dictionaryWithContentsOfFile(pszPath);
CCDictionary<std::string, CCObject*> *dict = CCFileUtils::dictionaryWithContentsOfFileThreadSafe(pszPath);
string texturePath("");
@ -261,6 +263,8 @@ void CCSpriteFrameCache::addSpriteFramesWithFile(const char *pszPlist)
{
CCLOG("cocos2d: CCSpriteFrameCache: Couldn't load texture");
}
dict->release();
}
void CCSpriteFrameCache::addSpriteFrame(CCSpriteFrame *pobFrame, const char *pszFrameName)
@ -316,9 +320,11 @@ void CCSpriteFrameCache::removeSpriteFrameByName(const char *pszName)
void CCSpriteFrameCache::removeSpriteFramesFromFile(const char* plist)
{
const char* path = CCFileUtils::fullPathFromRelativePath(plist);
CCDictionary<std::string, CCObject*>* dict = CCFileUtils::dictionaryWithContentsOfFile(path);
CCDictionary<std::string, CCObject*>* dict = CCFileUtils::dictionaryWithContentsOfFileThreadSafe(path);
removeSpriteFramesFromDictionary((CCDictionary<std::string, CCSpriteFrame*>*)dict);
dict->release();
}
void CCSpriteFrameCache::removeSpriteFramesFromDictionary(CCDictionary<std::string, CCSpriteFrame*> *dictionary)

View File

@ -23,6 +23,7 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#define COCOS2D_DEBUG 1
#include <stack>
#include <string>
@ -36,24 +37,70 @@ THE SOFTWARE.
#include "CCFileUtils.h"
#include "CCImage.h"
#include "support/ccUtils.h"
#include "CCScheduler.h"
#include "pthread.h"
#include "CCThread.h"
namespace cocos2d {
class CCAsyncObject : CCObject
typedef struct _AsyncStruct
{
public:
fpAsyncCallback m_pfnCallback;
CCObject* m_pTarget;
std::string * m_pData;
public:
CCAsyncObject();
~CCAsyncObject()
std::string filename;
SelectorProtocol *target;
SEL_CallFuncO selector;
} AsyncStruct;
static cocos2d::CCImage* s_pImageAsync;
// only allow one loading thread at a time
static pthread_mutex_t s_loadingThreadMutex;
// condition
static pthread_cond_t s_condition;
static pthread_mutex_t s_conditionMutex;
static AsyncStruct *s_pAsyncObject;
static void* loadImage(void* data)
{
// create autorelease pool for iOS
CCThread thread;
thread.createAutoreleasePool();
if (! ((AsyncStruct*)data)->filename.c_str())
{
CCLOGINFO("cocos2d: deallocing CCAsyncObject.");
CC_SAFE_DELETE(m_pTarget);
CC_SAFE_DELETE(m_pData);
return 0;
}
};
// one loading thread at a time
pthread_mutex_lock(&s_loadingThreadMutex);
s_pAsyncObject = (AsyncStruct*)data;
const char *filename = s_pAsyncObject->filename.c_str();
CCLOG("thread 0x%x is loading image %s", pthread_self(), filename);
CCImage *tmpImage = new CCImage();
tmpImage->initWithImageFile(filename);
s_pImageAsync = tmpImage;
/* Wait for rendering thread to comsume the image.
* The implemntation of pthread_cond_wait() of win32 has a bug, it can not
* wait the condition at first time.
*/
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
static bool firstRun = true;
if (firstRun)
{
pthread_cond_wait(&s_condition, &s_conditionMutex);
firstRun = false;
}
#endif
pthread_cond_wait(&s_condition, &s_conditionMutex);
CCLOG("thread 0x%x has pass the condition, new loading thread is avalable", pthread_self());
pthread_mutex_unlock(&s_loadingThreadMutex);
return 0;
}
// implementation CCTextureCache
@ -73,8 +120,6 @@ CCTextureCache::CCTextureCache()
CCAssert(g_sharedTextureCache == NULL, "Attempted to allocate a second instance of a singleton.");
m_pTextures = new CCMutableDictionary<std::string, CCTexture2D*>();
m_pDictLock = new CCLock();
m_pContextLock = new CCLock();
}
CCTextureCache::~CCTextureCache()
@ -82,8 +127,6 @@ CCTextureCache::~CCTextureCache()
CCLOGINFO("cocos2d: deallocing CCTextureCache.");
CC_SAFE_RELEASE(m_pTextures);
CC_SAFE_DELETE(m_pDictLock);
CC_SAFE_DELETE(m_pContextLock);
}
void CCTextureCache::purgeSharedTextureCache()
@ -99,77 +142,80 @@ char * CCTextureCache::description()
return ret;
}
// TextureCache - Add Images
/* @todo EAGLContext
void CCTextureCache::addImageWithAsyncObject(CCAsyncObject* async)
void CCTextureCache::addImageAsync(const char *path, SelectorProtocol *target, SEL_CallFuncO selector)
{
CCAutoreleasePool *autoreleasepool = [[CCAutoreleasePool alloc] init];
CCAssert(path != NULL, "TextureCache: fileimage MUST not be NULL");
// textures will be created on the main OpenGL context
// it seems that in SDK 2.2.x there can't be 2 threads creating textures at the same time
// the lock is used for this purpose: issue #472
[contextLock lock];
if( auxEAGLcontext == nil ) {
auxEAGLcontext = [[EAGLContext alloc]
initWithAPI:kEAGLRenderingAPIOpenGLES1
sharegroup:[[[[CCDirector sharedDirector] openGLView] context] sharegroup]];
if( ! auxEAGLcontext )
CCLOG(@"cocos2d: TextureCache: Could not create EAGL context");
}
if( [EAGLContext setCurrentContext:auxEAGLcontext] ) {
// load / create the texture
CCTexture2D *tex = [self addImage:async.data];
// The callback will be executed on the main thread
[async.target performSelectorOnMainThread:async.selector withObject:tex waitUntilDone:NO];
[EAGLContext setCurrentContext:nil];
} else {
CCLOG(@"cocos2d: TetureCache: EAGLContext error");
}
[contextLock unlock];
[autoreleasepool release];
}*/
/* @todo selector, NSThread
void CCTextureCache::addImageAsync(const char* filename, CCObject *target, fpAsyncCallback func)
{
CCAssert(filename != NULL , "TextureCache: fileimage MUST not be nill");
CCTexture2D *texture = NULL;
// optimization
CCTexture2D * tex;
if ( (tex = m_pTextures->objectForKey(filename)) )
std::string pathKey = path;
CCFileUtils::ccRemoveHDSuffixFromFile(pathKey);
{
pathKey = CCFileUtils::fullPathFromRelativePath(pathKey.c_str());
texture = m_pTextures->objectForKey(pathKey);
target->
std::string fullpath = pathKey;
if (texture = m_pTextures->objectForKey(pathKey))
{
(target->*selector)(texture);
return;
}
}
// lazy init
static bool firstRun = true;
if (firstRun)
{
pthread_mutex_init(&s_loadingThreadMutex, NULL);
pthread_mutex_init(&s_conditionMutex, NULL);
pthread_cond_init(&s_condition, NULL);
s_pImageAsync = NULL;
if( (tex=[textures objectForKey: filename] ) ) {
[target performSelector:selector withObject:tex];
return;
}
// schedule the load
CCAsyncObject *asyncObject = [[CCAsyncObject alloc] init];
asyncObject.selector = selector;
asyncObject.target = target;
asyncObject.data = filename;
[NSThread detachNewThreadSelector:@selector(addImageWithAsyncObject:) toTarget:self withObject:asyncObject];
[asyncObject release];
}*/
CCScheduler::sharedScheduler()->scheduleSelector(schedule_selector(CCTextureCache::addImageAsyncCallBack), this, 1.0f, false);
firstRun = false;
}
AsyncStruct *data = new AsyncStruct();
data->filename = fullpath.c_str();
data->target = target;
data->selector = selector;
// load image in a new thread
pthread_t p;
pthread_create(&p, NULL, loadImage, (void*)data);
}
void CCTextureCache::addImageAsyncCallBack(ccTime dt)
{
// the image is generated in loading thread
if (s_pImageAsync != NULL)
{
SelectorProtocol *target = s_pAsyncObject->target;
SEL_CallFuncO selector = s_pAsyncObject->selector;
const char* filename = s_pAsyncObject->filename.c_str();
// generate texture in render thread
CCTexture2D *texture = new CCTexture2D();
texture->initWithImage(s_pImageAsync);
// cache the texture
m_pTextures->setObject(texture, filename);
texture->autorelease();
(target->*selector)(texture);
// the object is newed in addImageAsync() and will be assigned in the loading thread
delete s_pAsyncObject;
delete s_pImageAsync;
s_pImageAsync = NULL;
pthread_cond_signal(&s_condition);
}
}
CCTexture2D * CCTextureCache::addImage(const char * path)
{
@ -180,7 +226,7 @@ CCTexture2D * CCTextureCache::addImage(const char * path)
// MUTEX:
// Needed since addImageAsync calls this method from a different thread
m_pDictLock->lock();
//pthread_mutex_lock(m_pDictLock);
// remove possible -HD suffix to prevent caching the same image twice (issue #1040)
std::string pathKey = path;
@ -263,7 +309,8 @@ CCTexture2D * CCTextureCache::addImage(const char * path)
} while (0);
}
m_pDictLock->unlock();
//pthread_mutex_unlock(m_pDictLock);
return texture;
}
@ -335,30 +382,7 @@ CCTexture2D * CCTextureCache::addPVRImage(const char* path)
return tex;
}
/* @todo CGImageRef
-(CCTexture2D*) addCGImage: (CGImageRef) imageref forKey: (string & )key
{
CCAssert(imageref != nil, @"TextureCache: image MUST not be nill");
CCTexture2D * tex = nil;
// If key is nil, then create a new texture each time
if( key && (tex=[textures objectForKey: key] ) ) {
return tex;
}
// prevents overloading the autorelease pool
UIImage *image = [[UIImage alloc] initWithCGImage:imageref];
tex = [[CCTexture2D alloc] initWithImage: image];
[image release];
if(tex && key)
[textures setObject: tex forKey:key];
else
CCLOG(@"cocos2d: Couldn't add CGImage in CCTextureCache");
return [tex autorelease];
}*/
CCTexture2D* CCTextureCache::addUIImage(CCImage *image, const char *key)
{
CCAssert(image != NULL && key != NULL, "TextureCache: image MUST not be nill");
@ -367,7 +391,7 @@ CCTexture2D* CCTextureCache::addUIImage(CCImage *image, const char *key)
// textureForKey() use full path,so the key should be full path
std::string forKey = CCFileUtils::fullPathFromRelativePath(key);
m_pDictLock->lock();
//m_pDictLock->lock();
do
{
@ -393,7 +417,7 @@ CCTexture2D* CCTextureCache::addUIImage(CCImage *image, const char *key)
} while (0);
m_pDictLock->unlock();
//m_pDictLock->unlock();
return texture;
}

View File

@ -1 +1 @@
445474251b15e1ea13cdde8cd5a9fc2776f16a77
dd5941759f1e46eade02974d86ba7cbe12e19a17

View File

@ -26,6 +26,11 @@ THE SOFTWARE.
using namespace cocos2d;
LuaEngine::~LuaEngine()
{
CCLuaScriptModule::purgeSharedLuaScriptModule();
}
// functions for excute touch event
bool LuaEngine::executeTouchEvent(const char *pszFuncName, CCTouch *pTouch)
{

View File

@ -30,6 +30,8 @@ THE SOFTWARE.
class LuaEngine : public cocos2d::CCScriptEngineProtocol
{
public:
virtual ~LuaEngine();
// functions for excute touch event
virtual bool executeTouchEvent(const char *pszFuncName, cocos2d::CCTouch *pTouch);
virtual bool executeTouchesEvent(const char *pszFuncName, cocos2d::CCSet *pTouches);

View File

@ -1 +1 @@
3aab8d3693dcaba52bbe6cf1d88bd085701c71bb
84d1a5cd21bd26c8e2f08241d504b59fe40defc9

View File

@ -1 +1 @@
2905515c8c42c8a1603230ed28549aa28e4ae3f1
36888561783556c80b0635d13bbdcc7e285fa0f3

View File

@ -1 +1 @@
b59f29f9bd284c46876e7ecc47b74bfaf8a00aa6
866c5fd880bbb121951818d47d13a4ee914279ad

View File

@ -1 +1 @@
60da72586f63e425b1e85a7a0cee1d798e59c843
6b542917dfd2180ff6c55bca6cd7b30c64c4a300

View File

@ -1,6 +1,6 @@
#!/bin/bash
# set params
ANDROID_NDK_ROOT=/cygdrive/d/programe/android/ndk/android-ndk-r6
ANDROID_NDK_ROOT=/cygdrive/d/programe/android/ndk/android-ndk-r5
COCOS2DX_ROOT=/cygdrive/e/cocos2d-x
TESTS_ROOT=$COCOS2DX_ROOT/tests/test.android

View File

@ -76,6 +76,7 @@ LOCAL_SRC_FILES := main.cpp \
../../../tests/SceneTest/SceneTest.cpp \
../../../tests/SchedulerTest/SchedulerTest.cpp \
../../../tests/SpriteTest/SpriteTest.cpp \
../../../tests/TextureCacheTest/TextureCacheTest.cpp \
../../../tests/Texture2dTest/Texture2dTest.cpp \
../../../tests/TileMapTest/TileMapTest.cpp \
../../../tests/TouchesTest/Ball.cpp \

View File

@ -1 +1 @@
3df87510e48dfe7e5c768dcef3f4fd6eb99a129b
0031a29bb750c1b41620d51dbb052daa823edcd4

View File

@ -89,6 +89,7 @@ OBJECTS = ../tests/AccelerometerTest/AccelerometerTest.o \
../tests/SchedulerTest/SchedulerTest.o \
../tests/SpriteTest/SpriteTest.o \
../tests/TextInputTest/TextInputTest.o \
../tests/TextureCacheTest/TextureCacheTest.o \
../tests/Texture2dTest/Texture2dTest.o \
../tests/TileMapTest/TileMapTest.o \
../tests/TouchesTest/Ball.o \

View File

@ -1107,6 +1107,18 @@
>
</File>
</Filter>
<Filter
Name="TextureCacheTest"
>
<File
RelativePath="..\tests\TextureCacheTest\TextureCacheTest.cpp"
>
</File>
<File
RelativePath="..\tests\TextureCacheTest\TextureCacheTest.h"
>
</File>
</Filter>
</Filter>
</Filter>
</Files>

View File

@ -124,6 +124,7 @@
<ClCompile Include="..\tests\DirectorTest\DirectorTest.cpp" />
<ClCompile Include="..\tests\FontTest\FontTest.cpp" />
<ClCompile Include="..\tests\Texture2dTest\Texture2dTest.cpp" />
<ClCompile Include="..\tests\TextureCacheTest\TextureCacheTest.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="..\AppDelegate.cpp" />
<ClCompile Include="..\tests\controller.cpp" />
@ -210,6 +211,7 @@
<ClInclude Include="..\tests\DirectorTest\DirectorTest.h" />
<ClInclude Include="..\tests\FontTest\FontTest.h" />
<ClInclude Include="..\tests\Texture2dTest\Texture2dTest.h" />
<ClInclude Include="..\tests\TextureCacheTest\TextureCacheTest.h" />
<ClInclude Include="main.h" />
<ClInclude Include="..\AppDelegate.h" />
<ClInclude Include="..\tests\controller.h" />

View File

@ -136,6 +136,9 @@
<Filter Include="classes\tests\CurrentLanguageTest">
<UniqueIdentifier>{178ed769-203d-47d0-92a4-de8668c4df58}</UniqueIdentifier>
</Filter>
<Filter Include="classes\tests\TextureCacheTest">
<UniqueIdentifier>{17b9b23c-1ef6-466e-a2ab-c558f4015698}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
@ -390,6 +393,9 @@
<ClCompile Include="..\tests\CurrentLanguageTest\CurrentLanguageTest.cpp">
<Filter>classes\tests\CurrentLanguageTest</Filter>
</ClCompile>
<ClCompile Include="..\tests\TextureCacheTest\TextureCacheTest.cpp">
<Filter>classes\tests\TextureCacheTest</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="main.h">
@ -704,5 +710,8 @@
<ClInclude Include="..\tests\CurrentLanguageTest\CurrentLanguageTest.h">
<Filter>classes\tests\CurrentLanguageTest</Filter>
</ClInclude>
<ClInclude Include="..\tests\TextureCacheTest\TextureCacheTest.h">
<Filter>classes\tests\TextureCacheTest</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -0,0 +1,143 @@
// enable log
#define COCOS2D_DEBUG 1
#include "TextureCacheTest.h"
TextureCacheTest::TextureCacheTest()
: m_nNumberOfSprites(24)
, m_nNumberOfLoadedSprites(0)
{
CCSize size = CCDirector::sharedDirector()->getWinSize();
m_pLabelLoading = CCLabelTTF::labelWithString("loading...", "Arial", 15);
m_pLabelPercent = CCLabelTTF::labelWithString("%0", "Arial", 15);
m_pLabelLoading->setPosition(CCPointMake(size.width / 2, size.height / 2 - 20));
m_pLabelPercent->setPosition(CCPointMake(size.width / 2, size.height / 2 + 20));
this->addChild(m_pLabelLoading);
this->addChild(m_pLabelPercent);
// load textrues
CCTextureCache::sharedTextureCache()->addImageAsync("Images/HelloWorld.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_01.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_02.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_03.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_04.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_05.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_06.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_07.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_08.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_09.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_10.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_11.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_12.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_13.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_14.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/background1.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/background2.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/background3.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/background1-hd.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/background2-hd.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/background3-hd.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/blocks.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/blocks-hd.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
}
void TextureCacheTest::loadingCallBack(CCObject *obj)
{
++m_nNumberOfLoadedSprites;
char tmp[10];
sprintf(tmp,"%%%d", (int)(((float)m_nNumberOfLoadedSprites / m_nNumberOfSprites) * 100));
m_pLabelPercent->setString(tmp);
if (m_nNumberOfLoadedSprites == m_nNumberOfSprites)
{
this->removeChild(m_pLabelLoading, true);
this->removeChild(m_pLabelPercent, true);
addSprite();
}
}
void TextureCacheTest::addSprite()
{
CCSize size = CCDirector::sharedDirector()->getWinSize();
// create sprites
CCSprite *bg = CCSprite::spriteWithFile("Images/HelloWorld.png");
bg->setPosition(CCPointMake(size.width / 2, size.height / 2));
CCSprite *s1 = CCSprite::spriteWithFile("Images/grossini.png");
CCSprite *s2 = CCSprite::spriteWithFile("Images/grossini_dance_01.png");
CCSprite *s3 = CCSprite::spriteWithFile("Images/grossini_dance_02.png");
CCSprite *s4 = CCSprite::spriteWithFile("Images/grossini_dance_03.png");
CCSprite *s5 = CCSprite::spriteWithFile("Images/grossini_dance_04.png");
CCSprite *s6 = CCSprite::spriteWithFile("Images/grossini_dance_05.png");
CCSprite *s7 = CCSprite::spriteWithFile("Images/grossini_dance_06.png");
CCSprite *s8 = CCSprite::spriteWithFile("Images/grossini_dance_07.png");
CCSprite *s9 = CCSprite::spriteWithFile("Images/grossini_dance_08.png");
CCSprite *s10 = CCSprite::spriteWithFile("Images/grossini_dance_09.png");
CCSprite *s11 = CCSprite::spriteWithFile("Images/grossini_dance_10.png");
CCSprite *s12 = CCSprite::spriteWithFile("Images/grossini_dance_11.png");
CCSprite *s13 = CCSprite::spriteWithFile("Images/grossini_dance_12.png");
CCSprite *s14 = CCSprite::spriteWithFile("Images/grossini_dance_13.png");
CCSprite *s15 = CCSprite::spriteWithFile("Images/grossini_dance_14.png");
// just loading textures to slow down
CCSprite *s16 = CCSprite::spriteWithFile("Images/background1.png");
CCSprite *s17 = CCSprite::spriteWithFile("Images/background2.png");
CCSprite *s18 = CCSprite::spriteWithFile("Images/background3.png");
CCSprite *s19 = CCSprite::spriteWithFile("Images/background1-hd.png");
CCSprite *s20 = CCSprite::spriteWithFile("Images/background2-hd.png");
CCSprite *s21 = CCSprite::spriteWithFile("Images/background3-hd.png");
CCSprite *s22 = CCSprite::spriteWithFile("Images/blocks.png");
CCSprite *s23 = CCSprite::spriteWithFile("Images/blocks-hd.png");
s1->setPosition(CCPointMake(50, 50));
s2->setPosition(CCPointMake(60, 50));
s3->setPosition(CCPointMake(70, 50));
s4->setPosition(CCPointMake(80, 50));
s5->setPosition(CCPointMake(90, 50));
s6->setPosition(CCPointMake(100, 50));
s7->setPosition(CCPointMake(50, 180));
s8->setPosition(CCPointMake(60, 180));
s9->setPosition(CCPointMake(70, 180));
s10->setPosition(CCPointMake(80, 180));
s11->setPosition(CCPointMake(90, 180));
s12->setPosition(CCPointMake(100, 180));
s13->setPosition(CCPointMake(50, 270));
s14->setPosition(CCPointMake(60, 270));
s15->setPosition(CCPointMake(70, 270));
this->addChild(bg);
this->addChild(s1);
this->addChild(s2);
this->addChild(s3);
this->addChild(s4);
this->addChild(s5);
this->addChild(s6);
this->addChild(s7);
this->addChild(s8);
this->addChild(s9);
this->addChild(s10);
this->addChild(s11);
this->addChild(s12);
this->addChild(s13);
this->addChild(s14);
this->addChild(s15);
}
void TextureCacheTestScene::runThisTest()
{
CCLayer* pLayer = new TextureCacheTest();
addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(this);
pLayer->release();
}

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@ -0,0 +1,28 @@
#ifndef _TEXTURECACHE_TEST_H_
#define _TEXTURECACHE_TEST_H_
#include "cocos2d.h"
#include "../testBasic.h"
class TextureCacheTest : public CCLayer
{
public:
TextureCacheTest();
void addSprite();
void loadingCallBack(cocos2d::CCObject *obj);
private:
cocos2d::CCLabelTTF *m_pLabelLoading;
cocos2d::CCLabelTTF *m_pLabelPercent;
int m_nNumberOfSprites;
int m_nNumberOfLoadedSprites;
};
class TextureCacheTestScene : public TestScene
{
public:
virtual void runThisTest();
};
#endif // _TEXTURECACHE_TEST_H_

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@ -116,7 +116,7 @@ static TestScene* CreateTestScene(int nIdx)
pScene = new FontTestScene(); break;
case TEST_CURRENT_LANGUAGE:
pScene = new CurrentLanguageTestScene(); break;
break;
case TEST_TEXTURECACHE: pScene = new TextureCacheTestScene(); break;
#endif
default:

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@ -44,6 +44,7 @@
#include "Texture2dTest/Texture2dTest.h"
#include "FontTest/FontTest.h"
#include "CurrentLanguageTest/CurrentLanguageTest.h"
#include "TextureCacheTest/TextureCacheTest.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_AIRPLAY)
#include "ChipmunkTest/cocos2dChipmunkDemo.h"
@ -98,6 +99,7 @@ enum
TEST_BUGS,
TEST_FONTS,
TEST_CURRENT_LANGUAGE,
TEST_TEXTURECACHE,
TESTS_COUNT,
};
@ -144,6 +146,7 @@ const std::string g_aTestNames[TESTS_COUNT] = {
"BugsTest",
"FontTest",
"CurrentLanguageTest",
"TextureCacheTest"
};
#endif

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@ -114,6 +114,7 @@ $pfile "CCMenu.pkg"
$pfile "CCMenuItem.pkg"
$pfile "CCMotionStreak.pkg"
$pfile "CCParticleSystem.pkg"
$pfile "CCCommon.pkg"
$pfile "CCFileUtils.pkg"
$pfile "CCParticleSystem.pkg"

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@ -1,4 +1,5 @@
1. Generating the lua<-->C bindings with tolua++
tolua++.exe -tCocos2d -o LuaCocos2d.cpp Cocos2d.pkg
An ant script has been provided to generate the relevant files, to do this after
modifying the .pkg files you should use the following command in this directory: