mirror of https://github.com/axmolengine/axmol.git
make it compile on win32
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@ -141,7 +141,7 @@ void VertexData::use()
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vertexStreamAttrib._type,
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vertexStreamAttrib._normalize,
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vertexBuffer->getSizePerVertex(),
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(GLvoid*)((ssize_t)vertexStreamAttrib._offset));
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(GLvoid*)((long)vertexStreamAttrib._offset));
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}
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}
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