mirror of https://github.com/axmolengine/axmol.git
Merge pull request #1471 from minggo/iss1466-shader-test
reloading shader when coming to foreground
This commit is contained in:
commit
d68f7c76f6
|
@ -150,6 +150,11 @@ ShaderNode::ShaderNode()
|
|||
{
|
||||
}
|
||||
|
||||
ShaderNode::~ShaderNode()
|
||||
{
|
||||
CCNotificationCenter::sharedNotificationCenter()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
|
||||
}
|
||||
|
||||
ShaderNode* ShaderNode::shaderNodeWithVertex(const char *vert, const char *frag)
|
||||
{
|
||||
ShaderNode *node = new ShaderNode();
|
||||
|
@ -161,6 +166,10 @@ ShaderNode* ShaderNode::shaderNodeWithVertex(const char *vert, const char *frag)
|
|||
|
||||
bool ShaderNode::initWithVertex(const char *vert, const char *frag)
|
||||
{
|
||||
CCNotificationCenter::sharedNotificationCenter()->addObserver(this,
|
||||
callfuncO_selector(ShaderNode::listenBackToForeground),
|
||||
EVNET_COME_TO_FOREGROUND,
|
||||
NULL);
|
||||
|
||||
loadShaderVertex(vert, frag);
|
||||
|
||||
|
@ -171,10 +180,19 @@ bool ShaderNode::initWithVertex(const char *vert, const char *frag)
|
|||
|
||||
setContentSize(CCSizeMake(SIZE_X, SIZE_Y));
|
||||
setAnchorPoint(ccp(0.5f, 0.5f));
|
||||
|
||||
m_vertFileName = vert;
|
||||
m_fragFileName = frag;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderNode::listenBackToForeground(CCObject *obj)
|
||||
{
|
||||
this->setShaderProgram(NULL);
|
||||
loadShaderVertex(m_vertFileName.c_str(), m_fragFileName.c_str());
|
||||
}
|
||||
|
||||
void ShaderNode::loadShaderVertex(const char *vert, const char *frag)
|
||||
{
|
||||
CCGLProgram *shader = new CCGLProgram();
|
||||
|
@ -438,9 +456,12 @@ std::string ShaderPlasma::subtitle()
|
|||
class SpriteBlur : public CCSprite
|
||||
{
|
||||
public:
|
||||
~SpriteBlur();
|
||||
void setBlurSize(float f);
|
||||
bool initWithTexture(CCTexture2D* texture, const CCRect& rect);
|
||||
void draw();
|
||||
void initProgram();
|
||||
void listenBackToForeground(CCObject *obj);
|
||||
|
||||
static SpriteBlur* create(const char *pszFileName);
|
||||
|
||||
|
@ -451,6 +472,11 @@ public:
|
|||
GLuint subLocation;
|
||||
};
|
||||
|
||||
SpriteBlur::~SpriteBlur()
|
||||
{
|
||||
CCNotificationCenter::sharedNotificationCenter()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
|
||||
}
|
||||
|
||||
SpriteBlur* SpriteBlur::create(const char *pszFileName)
|
||||
{
|
||||
SpriteBlur* pRet = new SpriteBlur();
|
||||
|
@ -466,48 +492,65 @@ SpriteBlur* SpriteBlur::create(const char *pszFileName)
|
|||
return pRet;
|
||||
}
|
||||
|
||||
void SpriteBlur::listenBackToForeground(CCObject *obj)
|
||||
{
|
||||
setShaderProgram(NULL);
|
||||
initProgram();
|
||||
}
|
||||
|
||||
bool SpriteBlur::initWithTexture(CCTexture2D* texture, const CCRect& rect)
|
||||
{
|
||||
if( CCSprite::initWithTexture(texture, rect) )
|
||||
{
|
||||
CCNotificationCenter::sharedNotificationCenter()->addObserver(this,
|
||||
callfuncO_selector(SpriteBlur::listenBackToForeground),
|
||||
EVNET_COME_TO_FOREGROUND,
|
||||
NULL);
|
||||
|
||||
CCSize s = getTexture()->getContentSizeInPixels();
|
||||
|
||||
blur_ = ccp(1/s.width, 1/s.height);
|
||||
sub_[0] = sub_[1] = sub_[2] = sub_[3] = 0;
|
||||
|
||||
GLchar * fragSource = (GLchar*) CCString::createWithContentsOfFile(
|
||||
CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("Shaders/example_Blur.fsh"))->getCString();
|
||||
CCGLProgram* pProgram = new CCGLProgram();
|
||||
pProgram->initWithVertexShaderByteArray(ccPositionTextureColor_vert, fragSource);
|
||||
setShaderProgram(pProgram);
|
||||
pProgram->release();
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
getShaderProgram()->addAttribute(kCCAttributeNamePosition, kCCVertexAttrib_Position);
|
||||
getShaderProgram()->addAttribute(kCCAttributeNameColor, kCCVertexAttrib_Color);
|
||||
getShaderProgram()->addAttribute(kCCAttributeNameTexCoord, kCCVertexAttrib_TexCoords);
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
getShaderProgram()->link();
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
getShaderProgram()->updateUniforms();
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
subLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "substract");
|
||||
blurLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "blurSize");
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
this->initProgram();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SpriteBlur::initProgram()
|
||||
{
|
||||
GLchar * fragSource = (GLchar*) CCString::createWithContentsOfFile(
|
||||
CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("Shaders/example_Blur.fsh"))->getCString();
|
||||
CCGLProgram* pProgram = new CCGLProgram();
|
||||
pProgram->initWithVertexShaderByteArray(ccPositionTextureColor_vert, fragSource);
|
||||
setShaderProgram(pProgram);
|
||||
pProgram->release();
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
getShaderProgram()->addAttribute(kCCAttributeNamePosition, kCCVertexAttrib_Position);
|
||||
getShaderProgram()->addAttribute(kCCAttributeNameColor, kCCVertexAttrib_Color);
|
||||
getShaderProgram()->addAttribute(kCCAttributeNameTexCoord, kCCVertexAttrib_TexCoords);
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
getShaderProgram()->link();
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
getShaderProgram()->updateUniforms();
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
subLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "substract");
|
||||
blurLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "blurSize");
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
}
|
||||
|
||||
void SpriteBlur::draw()
|
||||
{
|
||||
ccGLEnableVertexAttribs(kCCVertexAttribFlag_PosColorTex );
|
||||
|
|
|
@ -114,9 +114,11 @@ class ShaderNode : public CCNode
|
|||
{
|
||||
public:
|
||||
ShaderNode();
|
||||
~ShaderNode();
|
||||
|
||||
bool initWithVertex(const char *vert, const char *frag);
|
||||
void loadShaderVertex(const char *vert, const char *frag);
|
||||
void listenBackToForeground(CCObject *obj);
|
||||
|
||||
virtual void update(float dt);
|
||||
virtual void setPosition(const CCPoint &newPosition);
|
||||
|
@ -130,6 +132,8 @@ private:
|
|||
ccVertex2F m_resolution;
|
||||
float m_time;
|
||||
GLuint m_uniformCenter, m_uniformResolution, m_uniformTime;
|
||||
std::string m_vertFileName;
|
||||
std::string m_fragFileName;
|
||||
};
|
||||
|
||||
class ShaderTestScene : public TestScene
|
||||
|
|
Loading…
Reference in New Issue