mirror of https://github.com/axmolengine/axmol.git
correct spot light init value
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@ -80,7 +80,7 @@ void Mesh::resetLightUniformValues()
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_spotLightUniformColorValues.assign(maxSpotLight, Vec3::ZERO);
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_spotLightUniformPositionValues.assign(maxSpotLight, Vec3::ZERO);
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_spotLightUniformDirValues.assign(maxSpotLight, Vec3::ZERO);
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_spotLightUniformInnerAngleCosValues.assign(maxSpotLight, 0.0f);
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_spotLightUniformInnerAngleCosValues.assign(maxSpotLight, 1.0f);
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_spotLightUniformOuterAngleCosValues.assign(maxSpotLight, 0.0f);
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_spotLightUniformRangeInverseValues.assign(maxSpotLight, 0.0f);
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}
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