mirror of https://github.com/axmolengine/axmol.git
issue #2378: Setter/Getter for TextureAtlas, removing CC_PROPERTY_XXX macros.
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@ -81,7 +81,7 @@ int TextureAtlas::getCapacity() const
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return _capacity;
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}
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Texture2D* TextureAtlas::getTexture()
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Texture2D* TextureAtlas::getTexture() const
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{
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return _texture;
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}
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@ -100,22 +100,22 @@ V3F_C4B_T2F_Quad* TextureAtlas::getQuads()
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return _quads;
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}
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void TextureAtlas::setQuads(V3F_C4B_T2F_Quad *var)
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void TextureAtlas::setQuads(V3F_C4B_T2F_Quad* quads)
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{
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_quads = var;
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_quads = quads;
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}
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// TextureAtlas - alloc & init
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TextureAtlas * TextureAtlas::create(const char* file, int capacity)
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{
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TextureAtlas * pTextureAtlas = new TextureAtlas();
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if(pTextureAtlas && pTextureAtlas->initWithFile(file, capacity))
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TextureAtlas * textureAtlas = new TextureAtlas();
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if(textureAtlas && textureAtlas->initWithFile(file, capacity))
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{
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pTextureAtlas->autorelease();
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return pTextureAtlas;
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textureAtlas->autorelease();
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return textureAtlas;
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}
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CC_SAFE_DELETE(pTextureAtlas);
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CC_SAFE_DELETE(textureAtlas);
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return NULL;
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}
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@ -187,6 +187,24 @@ public:
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const char* description() const;
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/** Gets the quantity of quads that are going to be drawn */
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int getTotalQuads() const;
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/** Gets the quantity of quads that can be stored with the current texture atlas size */
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int getCapacity() const;
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/** Gets the texture of the texture atlas */
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Texture2D* getTexture() const;
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/** Sets the texture for the texture atlas */
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void setTexture(Texture2D* texture);
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/** Gets the quads that are going to be rendered */
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V3F_C4B_T2F_Quad* getQuads();
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/** Sets the quads that are going to be rendered */
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void setQuads(V3F_C4B_T2F_Quad* quads);
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private:
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void setupIndices();
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void mapBuffers();
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@ -203,16 +221,14 @@ protected:
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#endif
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GLuint _buffersVBO[2]; //0: vertex 1: indices
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bool _dirty; //indicates whether or not the array buffer of the VBO needs to be updated
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/** quantity of quads that are going to be drawn */
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CC_PROPERTY_READONLY(int, _totalQuads, TotalQuads)
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int _totalQuads;
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/** quantity of quads that can be stored with the current texture atlas size */
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CC_PROPERTY_READONLY(int, _capacity, Capacity)
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int _capacity;
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/** Texture of the texture atlas */
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CC_PROPERTY(Texture2D *, _texture, Texture)
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Texture2D* _texture;
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/** Quads that are going to be rendered */
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CC_PROPERTY(V3F_C4B_T2F_Quad *, _quads, Quads)
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V3F_C4B_T2F_Quad* _quads;
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};
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// end of textures group
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