Merge branch 'sanityzing_code' of https://github.com/ricardoquesada/cocos2d-x into ricardoquesada-sanityzing_code

Conflicts:
	samples/Cpp/TestCpp/Classes/Box2DTest/Box2dTest.h
This commit is contained in:
James Chen 2013-07-17 17:06:47 +08:00
commit d6f713a31b
20 changed files with 179 additions and 135 deletions

View File

@ -102,7 +102,7 @@ Node::Node(void)
_componentContainer = new ComponentContainer(this);
}
Node::~Node(void)
Node::~Node()
{
CCLOGINFO( "cocos2d: deallocing: %p", this );
@ -305,12 +305,12 @@ void Node::setPosition(float x, float y)
setPosition(Point(x, y));
}
float Node::getPositionX(void) const
float Node::getPositionX() const
{
return _position.x;
}
float Node::getPositionY(void) const
float Node::getPositionY() const
{
return _position.y;
}
@ -331,7 +331,7 @@ Array* Node::getChildren()
return _children;
}
unsigned int Node::getChildrenCount(void) const
unsigned int Node::getChildrenCount() const
{
return _children ? _children->count() : 0;
}
@ -513,12 +513,18 @@ void Node::setShaderProgram(GLProgram *pShaderProgram)
_shaderProgram = pShaderProgram;
}
Rect Node::boundingBox()
Rect Node::getBoundingBox() const
{
Rect rect = Rect(0, 0, _contentSize.width, _contentSize.height);
return RectApplyAffineTransform(rect, nodeToParentTransform());
return RectApplyAffineTransform(rect, getNodeToParentTransform());
}
Rect Node::boundingBox() const
{
return getBoundingBox();
}
Node * Node::create(void)
{
Node * pRet = new Node();
@ -882,7 +888,7 @@ void Node::transform()
kmMat4 transfrom4x4;
// Convert 3x3 into 4x4 matrix
AffineTransform tmpAffine = this->nodeToParentTransform();
AffineTransform tmpAffine = this->getNodeToParentTransform();
CGAffineToGL(&tmpAffine, transfrom4x4.mat);
// Update Z vertex manually
@ -1149,7 +1155,7 @@ void Node::update(float fDelta)
}
}
AffineTransform Node::nodeToParentTransform(void)
AffineTransform Node::getNodeToParentTransform() const
{
if (_transformDirty)
{
@ -1225,6 +1231,12 @@ AffineTransform Node::nodeToParentTransform(void)
return _transform;
}
// XXX deprecated
AffineTransform Node::nodeToParentTransform() const
{
return getNodeToParentTransform();
}
void Node::setAdditionalTransform(const AffineTransform& additionalTransform)
{
_additionalTransform = additionalTransform;
@ -1232,68 +1244,86 @@ void Node::setAdditionalTransform(const AffineTransform& additionalTransform)
_additionalTransformDirty = true;
}
AffineTransform Node::parentToNodeTransform(void)
AffineTransform Node::getParentToNodeTransform() const
{
if ( _inverseDirty ) {
_inverse = AffineTransformInvert(this->nodeToParentTransform());
_inverse = AffineTransformInvert(this->getNodeToParentTransform());
_inverseDirty = false;
}
return _inverse;
}
AffineTransform Node::nodeToWorldTransform()
// XXX deprecated
AffineTransform Node::parentToNodeTransform() const
{
AffineTransform t = this->nodeToParentTransform();
return getParentToNodeTransform();
}
AffineTransform Node::getNodeToWorldTransform() const
{
AffineTransform t = this->getNodeToParentTransform();
for (Node *p = _parent; p != NULL; p = p->getParent())
t = AffineTransformConcat(t, p->nodeToParentTransform());
t = AffineTransformConcat(t, p->getNodeToParentTransform());
return t;
}
AffineTransform Node::worldToNodeTransform(void)
// XXX deprecated
AffineTransform Node::nodeToWorldTransform() const
{
return AffineTransformInvert(this->nodeToWorldTransform());
return getNodeToWorldTransform();
}
Point Node::convertToNodeSpace(const Point& worldPoint)
AffineTransform Node::getWorldToNodeTransform() const
{
Point ret = PointApplyAffineTransform(worldPoint, worldToNodeTransform());
return AffineTransformInvert(this->getNodeToWorldTransform());
}
// XXX deprecated
AffineTransform Node::worldToNodeTransform() const
{
return getWorldToNodeTransform();
}
Point Node::convertToNodeSpace(const Point& worldPoint) const
{
Point ret = PointApplyAffineTransform(worldPoint, getWorldToNodeTransform());
return ret;
}
Point Node::convertToWorldSpace(const Point& nodePoint)
Point Node::convertToWorldSpace(const Point& nodePoint) const
{
Point ret = PointApplyAffineTransform(nodePoint, nodeToWorldTransform());
Point ret = PointApplyAffineTransform(nodePoint, getNodeToWorldTransform());
return ret;
}
Point Node::convertToNodeSpaceAR(const Point& worldPoint)
Point Node::convertToNodeSpaceAR(const Point& worldPoint) const
{
Point nodePoint = convertToNodeSpace(worldPoint);
return nodePoint - _anchorPointInPoints;
}
Point Node::convertToWorldSpaceAR(const Point& nodePoint)
Point Node::convertToWorldSpaceAR(const Point& nodePoint) const
{
Point pt = nodePoint + _anchorPointInPoints;
return convertToWorldSpace(pt);
}
Point Node::convertToWindowSpace(const Point& nodePoint)
Point Node::convertToWindowSpace(const Point& nodePoint) const
{
Point worldPoint = this->convertToWorldSpace(nodePoint);
return Director::getInstance()->convertToUI(worldPoint);
}
// convenience methods which take a Touch instead of Point
Point Node::convertTouchToNodeSpace(Touch *touch)
Point Node::convertTouchToNodeSpace(Touch *touch) const
{
Point point = touch->getLocation();
return this->convertToNodeSpace(point);
}
Point Node::convertTouchToNodeSpaceAR(Touch *touch)
Point Node::convertTouchToNodeSpaceAR(Touch *touch) const
{
Point point = touch->getLocation();
return this->convertToNodeSpaceAR(point);

View File

@ -464,7 +464,7 @@ public:
*
* @param fRotationX The X rotation in degrees which performs a horizontal rotational skew.
*/
virtual void setRotationX(float fRotaionX);
virtual void setRotationX(float rotaionX);
/**
* Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
*
@ -483,7 +483,7 @@ public:
*
* @param fRotationY The Y rotation in degrees.
*/
virtual void setRotationY(float fRotationY);
virtual void setRotationY(float rotationY);
/**
* Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
*
@ -504,7 +504,7 @@ public:
*
* @param uOrderOfArrival The arrival order.
*/
virtual void setOrderOfArrival(unsigned int uOrderOfArrival);
virtual void setOrderOfArrival(unsigned int orderOfArrival);
/**
* Returns the arrival order, indecates which children is added previously.
*
@ -520,7 +520,7 @@ public:
*
* @param glServerState The state of OpenGL server side.
*/
virtual void setGLServerState(ccGLServerState glServerState);
virtual void setGLServerState(ccGLServerState serverState);
/**
* Returns the state of OpenGL server side.
*
@ -612,7 +612,7 @@ public:
*
* @return The amount of children.
*/
unsigned int getChildrenCount(void) const;
unsigned int getChildrenCount() const;
/**
* Sets the parent node
@ -720,7 +720,7 @@ public:
*
* @param A Grid object that is used when applying effects
*/
virtual void setGrid(GridBase *pGrid);
virtual void setGrid(GridBase *grid);
/// @} end of Grid
@ -769,7 +769,7 @@ public:
*
* @param A interger that indentifies the node.
*/
virtual void setTag(int nTag);
virtual void setTag(int tag);
/**
* Returns a custom user data pointer
@ -788,7 +788,7 @@ public:
*
* @param A custom user data pointer
*/
virtual void setUserData(void *pUserData);
virtual void setUserData(void *userData);
/**
* Returns a user assigned Object
@ -808,7 +808,7 @@ public:
*
* @param A user assigned Object
*/
virtual void setUserObject(Object *pUserObject);
virtual void setUserObject(Object *userObject);
/// @} end of Tag & User Data
@ -832,7 +832,7 @@ public:
*
* @param The shader program which fetchs from ShaderCache.
*/
virtual void setShaderProgram(GLProgram *pShaderProgram);
virtual void setShaderProgram(GLProgram *shaderProgram);
/// @} end of Shader Program
@ -861,7 +861,7 @@ public:
/**
* Schedules for lua script.
*/
void scheduleUpdateWithPriorityLua(int nHandler, int priority);
void scheduleUpdateWithPriorityLua(int handler, int priority);
/// @} end Script Bindings
@ -903,7 +903,7 @@ public:
/**
* Stops all running actions and schedulers
*/
virtual void cleanup(void);
virtual void cleanup();
/**
* Override this method to draw your own node.
@ -915,12 +915,12 @@ public:
* AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE
* But if you enable any other GL state, you should disable it after drawing your node.
*/
virtual void draw(void);
virtual void draw();
/**
* Visits this node's children and draw them recursively.
*/
virtual void visit(void);
virtual void visit();
/**
@ -932,7 +932,10 @@ public:
*
* @return A "local" axis aligned boudning box of the node.
*/
Rect boundingBox(void);
virtual Rect getBoundingBox() const;
/** @deprecated Use getBoundingBox instead */
CC_DEPRECATED_ATTRIBUTE Rect boundingBox() const;
/// @{
/// @name Actions
@ -965,7 +968,7 @@ public:
/**
* Stops and removes all actions from the running action list .
*/
void stopAllActions(void);
void stopAllActions();
/**
* Stops and removes an action from the running action list.
@ -1000,7 +1003,7 @@ public:
*
* @return The number of actions that are running plus the ones that are schedule to run
*/
unsigned int numberOfRunningActions(void);
unsigned int numberOfRunningActions();
/// @} end of Actions
@ -1136,13 +1139,13 @@ public:
/**
* Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes.
*/
void transform(void);
void transform();
/**
* Performs OpenGL view-matrix transformation of it's ancestors.
* Generally the ancestors are already transformed, but in certain cases (eg: attaching a FBO)
* It's necessary to transform the ancestors again.
*/
void transformAncestors(void);
void transformAncestors();
/**
* Calls children's updateTransform() method recursively.
*
@ -1150,29 +1153,41 @@ public:
* As the result, you apply SpriteBatchNode's optimization on your customed Node.
* e.g., batchNode->addChild(myCustomNode), while you can only addChild(sprite) before.
*/
virtual void updateTransform(void);
virtual void updateTransform();
/**
* Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
* The matrix is in Pixels.
*/
virtual AffineTransform nodeToParentTransform(void);
virtual AffineTransform getNodeToParentTransform() const;
/** @deprecated use getNodeToParentTransform() instead */
CC_DEPRECATED_ATTRIBUTE virtual AffineTransform nodeToParentTransform() const;
/**
* Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
* The matrix is in Pixels.
*/
virtual AffineTransform parentToNodeTransform(void);
virtual AffineTransform getParentToNodeTransform() const;
/** @deprecated Use getParentToNodeTransform() instead */
CC_DEPRECATED_ATTRIBUTE virtual AffineTransform parentToNodeTransform() const;
/**
* Returns the world affine transform matrix. The matrix is in Pixels.
*/
virtual AffineTransform nodeToWorldTransform(void);
virtual AffineTransform getNodeToWorldTransform() const;
/** @deprecated Use getNodeToWorldTransform() instead */
CC_DEPRECATED_ATTRIBUTE virtual AffineTransform nodeToWorldTransform() const;
/**
* Returns the inverse world affine transform matrix. The matrix is in Pixels.
*/
virtual AffineTransform worldToNodeTransform(void);
virtual AffineTransform getWorldToNodeTransform() const;
/** @deprecated Use worldToNodeTransform() instead */
CC_DEPRECATED_ATTRIBUTE virtual AffineTransform worldToNodeTransform() const;
/// @} end of Transformations
@ -1183,39 +1198,39 @@ public:
/**
* Converts a Point to node (local) space coordinates. The result is in Points.
*/
Point convertToNodeSpace(const Point& worldPoint);
Point convertToNodeSpace(const Point& worldPoint) const;
/**
* Converts a Point to world space coordinates. The result is in Points.
*/
Point convertToWorldSpace(const Point& nodePoint);
Point convertToWorldSpace(const Point& nodePoint) const;
/**
* Converts a Point to node (local) space coordinates. The result is in Points.
* treating the returned/received node point as anchor relative.
*/
Point convertToNodeSpaceAR(const Point& worldPoint);
Point convertToNodeSpaceAR(const Point& worldPoint) const;
/**
* Converts a local Point to world space coordinates.The result is in Points.
* treating the returned/received node point as anchor relative.
*/
Point convertToWorldSpaceAR(const Point& nodePoint);
Point convertToWorldSpaceAR(const Point& nodePoint) const;
/**
* convenience methods which take a Touch instead of Point
*/
Point convertTouchToNodeSpace(Touch * touch);
Point convertTouchToNodeSpace(Touch * touch) const;
/**
* converts a Touch (world coordinates) into a local coordinate. This method is AR (Anchor Relative).
*/
Point convertTouchToNodeSpaceAR(Touch * touch);
Point convertTouchToNodeSpaceAR(Touch * touch) const;
/**
* Sets the additional transform.
*
* @note The additional transform will be concatenated at the end of nodeToParentTransform.
* @note The additional transform will be concatenated at the end of getNodeToParentTransform.
* It could be used to simulate `parent-child` relationship between two nodes (e.g. one is in BatchNode, another isn't).
* @code
// create a batchNode
@ -1236,7 +1251,7 @@ public:
spriteA->setPosition(Point(200, 200));
// Gets the spriteA's transform.
AffineTransform t = spriteA->nodeToParentTransform();
AffineTransform t = spriteA->getNodeToParentTransform();
// Sets the additional transform to spriteB, spriteB's postion will based on its pseudo parent i.e. spriteA.
spriteB->setAdditionalTransform(t);
@ -1245,7 +1260,7 @@ public:
spriteA->setScale(2);
// Gets the spriteA's transform.
t = spriteA->nodeToParentTransform();
t = spriteA->getNodeToParentTransform();
// Sets the additional transform to spriteB, spriteB's scale will based on its pseudo parent i.e. spriteA.
spriteB->setAdditionalTransform(t);
@ -1254,7 +1269,7 @@ public:
spriteA->setRotation(20);
// Gets the spriteA's transform.
t = spriteA->nodeToParentTransform();
t = spriteA->getNodeToParentTransform();
// Sets the additional transform to spriteB, spriteB's rotation will based on its pseudo parent i.e. spriteA.
spriteB->setAdditionalTransform(t);
@ -1298,7 +1313,7 @@ private:
void detachChild(Node *child, bool doCleanup);
/// Convert cocos2d coordinates to UI windows coordinate.
Point convertToWindowSpace(const Point& nodePoint);
Point convertToWindowSpace(const Point& nodePoint) const;
protected:
float _rotationX; ///< rotation angle on x-axis
@ -1319,11 +1334,14 @@ protected:
Size _contentSize; ///< untransformed size of the node
AffineTransform _additionalTransform; ///< transform
AffineTransform _transform; ///< transform
AffineTransform _inverse; ///< transform
// "cache" variables are allowed to be mutable
mutable AffineTransform _additionalTransform; ///< transform
mutable AffineTransform _transform; ///< transform
mutable AffineTransform _inverse; ///< inverse transform
mutable bool _additionalTransformDirty; ///< The flag to check whether the additional transform is dirty
mutable bool _transformDirty; ///< transform dirty flag
mutable bool _inverseDirty; ///< inverse transform dirty flag
Camera *_camera; ///< a camera
GridBase *_grid; ///< a grid
@ -1350,9 +1368,6 @@ protected:
bool _running; ///< is running
bool _transformDirty; ///< transform dirty flag
bool _inverseDirty; ///< transform dirty flag
bool _additionalTransformDirty; ///< The flag to check whether the additional transform is dirty
bool _visible; ///< is this node visible
bool _ignoreAnchorPointForPosition; ///< true if the Anchor Point will be (0,0) when you position the Node, false otherwise.
@ -1387,23 +1402,24 @@ public:
virtual ~NodeRGBA();
virtual bool init();
// overrides
virtual GLubyte getOpacity() const override;
virtual GLubyte getDisplayedOpacity() const override;
virtual void setOpacity(GLubyte opacity) override;
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
virtual bool isCascadeOpacityEnabled() const override;
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override;
virtual GLubyte getOpacity() const;
virtual GLubyte getDisplayedOpacity() const;
virtual void setOpacity(GLubyte opacity);
virtual void updateDisplayedOpacity(GLubyte parentOpacity);
virtual bool isCascadeOpacityEnabled() const;
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
virtual const Color3B& getColor(void) const override;
virtual const Color3B& getDisplayedColor() const override;
virtual void setColor(const Color3B& color) override;
virtual void updateDisplayedColor(const Color3B& parentColor) override;
virtual bool isCascadeColorEnabled() const override;
virtual void setCascadeColorEnabled(bool cascadeColorEnabled) override;
virtual const Color3B& getColor(void) const;
virtual const Color3B& getDisplayedColor() const;
virtual void setColor(const Color3B& color);
virtual void updateDisplayedColor(const Color3B& parentColor);
virtual bool isCascadeColorEnabled() const;
virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);};
virtual bool isOpacityModifyRGB() const { return false; };
virtual void setOpacityModifyRGB(bool bValue) override {CC_UNUSED_PARAM(bValue);};
virtual bool isOpacityModifyRGB() const override { return false; };
protected:
GLubyte _displayedOpacity;

View File

@ -465,12 +465,12 @@ void Sprite::updateTransform(void)
if( ! _parent || _parent == _batchNode )
{
_transformToBatch = nodeToParentTransform();
_transformToBatch = getNodeToParentTransform();
}
else
{
CCAssert( dynamic_cast<Sprite*>(_parent), "Logic error in Sprite. Parent must be a Sprite");
_transformToBatch = AffineTransformConcat( nodeToParentTransform() , ((Sprite*)_parent)->_transformToBatch );
_transformToBatch = AffineTransformConcat( getNodeToParentTransform() , ((Sprite*)_parent)->_transformToBatch );
}
//

View File

@ -323,7 +323,7 @@ Dictionary *Armature::getBoneDic()
return _boneDic;
}
AffineTransform Armature::nodeToParentTransform()
AffineTransform Armature::getNodeToParentTransform() const
{
if (_transformDirty)
{
@ -404,7 +404,7 @@ AffineTransform Armature::nodeToParentTransform()
void Armature::updateOffsetPoint()
{
// Set contentsize and Calculate anchor point.
Rect rect = boundingBox();
Rect rect = getBoundingBox();
setContentSize(rect.size);
_offsetPoint = Point(-rect.origin.x, -rect.origin.y);
setAnchorPoint(Point(_offsetPoint.x / rect.size.width, _offsetPoint.y / rect.size.height));
@ -523,7 +523,7 @@ void Armature::visit()
kmGLPopMatrix();
}
Rect Armature::boundingBox()
Rect Armature::getBoundingBox() const
{
float minx, miny, maxx, maxy = 0;

View File

@ -54,7 +54,7 @@ public:
public:
Armature();
~Armature(void);
virtual ~Armature(void);
/**
* Init the empty armature
@ -101,27 +101,24 @@ public:
* @return Armature's bone dictionary
*/
Dictionary *getBoneDic();
/**
* This boundingBox will calculate all bones' boundingBox every time
*/
virtual Rect boundingBox();
Bone *getBoneAtPoint(float x, float y);
virtual void visit();
virtual void update(float dt);
virtual void draw();
virtual AffineTransform nodeToParentTransform();
/**
* Set contentsize and Calculate anchor point.
*/
virtual void updateOffsetPoint();
inline void setBlendFunc(const BlendFunc& blendFunc) { _blendFunc = blendFunc; }
inline const BlendFunc& getBlendFunc(void) const { return _blendFunc; }
// overrides
virtual void visit() override;
virtual void update(float dt) override;
virtual void draw() override;
virtual AffineTransform getNodeToParentTransform() const override;
/** This boundingBox will calculate all bones' boundingBox every time */
virtual Rect getBoundingBox() const override;
inline void setBlendFunc(const BlendFunc& blendFunc) override { _blendFunc = blendFunc; }
inline const BlendFunc& getBlendFunc(void) const override { return _blendFunc; }
protected:

View File

@ -303,7 +303,7 @@ Size DisplayManager::getContentSize()
Rect DisplayManager::getBoundingBox()
{
CS_RETURN_IF(!_displayRenderNode) Rect(0, 0, 0, 0);
return _displayRenderNode->boundingBox();
return _displayRenderNode->getBoundingBox();
}

View File

@ -71,7 +71,7 @@ void Skin::setSkinData(const BaseData &var)
setRotation(CC_RADIANS_TO_DEGREES(_skinData.skewX));
setPosition(Point(_skinData.x, _skinData.y));
_skinTransform = nodeToParentTransform();
_skinTransform = getNodeToParentTransform();
}
const BaseData &Skin::getSkinData() const

View File

@ -260,7 +260,7 @@ bool Control::isTouchInside(Touch* touch)
{
Point touchLocation = touch->getLocation(); // Get the touch position
touchLocation = this->getParent()->convertToNodeSpace(touchLocation);
Rect bBox=boundingBox();
Rect bBox = getBoundingBox();
return bBox.containsPoint(touchLocation);
}

View File

@ -568,7 +568,7 @@ void ControlButton::needsLayout()
Size titleLabelSize;
if (_titleLabel != NULL)
{
titleLabelSize = _titleLabel->boundingBox().size;
titleLabelSize = _titleLabel->getBoundingBox().size;
}
// Adjust the background image if necessary
@ -603,12 +603,12 @@ void ControlButton::needsLayout()
Rect rectTitle;
if (_titleLabel != NULL)
{
rectTitle = _titleLabel->boundingBox();
rectTitle = _titleLabel->getBoundingBox();
}
Rect rectBackground;
if (_backgroundSprite != NULL)
{
rectBackground = _backgroundSprite->boundingBox();
rectBackground = _backgroundSprite->getBoundingBox();
}
Rect maxRect = ControlUtils::RectUnion(rectTitle, rectBackground);

View File

@ -67,7 +67,7 @@ bool ControlHuePicker::initWithTargetAndPos(Node* target, Point pos)
this->setBackground(ControlUtils::addSpriteToTargetWithPosAndAnchor("huePickerBackground.png", target, pos, Point(0.0f, 0.0f)));
this->setSlider(ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, Point(0.5f, 0.5f)));
_slider->setPosition(Point(pos.x, pos.y + _background->boundingBox().size.height * 0.5f));
_slider->setPosition(Point(pos.x, pos.y + _background->getBoundingBox().size.height * 0.5f));
_startPos=pos;
// Sets the default value
@ -96,7 +96,7 @@ void ControlHuePicker::setHuePercentage(float hueValueInPercent)
_hue=_huePercentage*360.0f;
// Clamp the position of the icon within the circle
Rect backgroundBox=_background->boundingBox();
Rect backgroundBox=_background->getBoundingBox();
// Get the center point of the background image
float centerX = _startPos.x + backgroundBox.size.width * 0.5f;
@ -129,7 +129,7 @@ void ControlHuePicker::updateSliderPosition(Point location)
{
// Clamp the position of the icon within the circle
Rect backgroundBox=_background->boundingBox();
Rect backgroundBox=_background->getBoundingBox();
// Get the center point of the background image
float centerX = _startPos.x + backgroundBox.size.width * 0.5f;

View File

@ -121,8 +121,8 @@ void ControlSaturationBrightnessPicker::updateSliderPosition(Point sliderPositio
// Clamp the position of the icon within the circle
// Get the center point of the bkgd image
float centerX = _startPos.x + _background->boundingBox().size.width*0.5f;
float centerY = _startPos.y + _background->boundingBox().size.height*0.5f;
float centerX = _startPos.x + _background->getBoundingBox().size.width*0.5f;
float centerY = _startPos.y + _background->getBoundingBox().size.height*0.5f;
// Work out the distance difference between the location and center
float dx = sliderPosition.x - centerX;
@ -133,7 +133,7 @@ void ControlSaturationBrightnessPicker::updateSliderPosition(Point sliderPositio
float angle = atan2f(dy, dx);
// Set the limit to the slider movement within the colour picker
float limit = _background->boundingBox().size.width*0.5f;
float limit = _background->getBoundingBox().size.width*0.5f;
// Check distance doesn't exceed the bounds of the circle
if (dist > limit)
@ -162,8 +162,8 @@ bool ControlSaturationBrightnessPicker::checkSliderPosition(Point location)
// Clamp the position of the icon within the circle
// get the center point of the bkgd image
float centerX = _startPos.x + _background->boundingBox().size.width*0.5f;
float centerY = _startPos.y + _background->boundingBox().size.height*0.5f;
float centerX = _startPos.x + _background->getBoundingBox().size.width*0.5f;
float centerY = _startPos.y + _background->getBoundingBox().size.height*0.5f;
// work out the distance difference between the location and center
float dx = location.x - centerX;
@ -171,7 +171,7 @@ bool ControlSaturationBrightnessPicker::checkSliderPosition(Point location)
float dist = sqrtf(dx*dx+dy*dy);
// check that the touch location is within the bounding rectangle before sending updates
if (dist <= _background->boundingBox().size.width*0.5f)
if (dist <= _background->getBoundingBox().size.width*0.5f)
{
updateSliderPosition(location);
sendActionsForControlEvents(ControlEventValueChanged);

View File

@ -91,7 +91,7 @@ ControlSlider* ControlSlider::create(Sprite * backgroundSprite, Sprite* pogressS
this->setThumbSprite(thumbSprite);
// Defines the content size
Rect maxRect = ControlUtils::RectUnion(backgroundSprite->boundingBox(), thumbSprite->boundingBox());
Rect maxRect = ControlUtils::RectUnion(backgroundSprite->getBoundingBox(), thumbSprite->getBoundingBox());
setContentSize(Size(maxRect.size.width, maxRect.size.height));
@ -179,7 +179,7 @@ bool ControlSlider::isTouchInside(Touch * touch)
Point touchLocation = touch->getLocation();
touchLocation = this->getParent()->convertToNodeSpace(touchLocation);
Rect rect = this->boundingBox();
Rect rect = this->getBoundingBox();
rect.size.width += _thumbSprite->getContentSize().width;
rect.origin.x -= _thumbSprite->getContentSize().width / 2;

View File

@ -108,7 +108,7 @@ bool ControlStepper::initWithMinusSpriteAndPlusSprite(Sprite *minusSprite, Sprit
_plusSprite->addChild(_plusLabel);
// Defines the content size
Rect maxRect = ControlUtils::RectUnion(_minusSprite->boundingBox(), _plusSprite->boundingBox());
Rect maxRect = ControlUtils::RectUnion(_minusSprite->getBoundingBox(), _plusSprite->getBoundingBox());
this->setContentSize( Size(_minusSprite->getContentSize().width + _plusSprite->getContentSize().height, maxRect.size.height) );
return true;
}

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@ -145,7 +145,7 @@ bool ScrollView::isNodeVisible(Node* node)
viewRect = Rect(-offset.x/scale, -offset.y/scale, size.width/scale, size.height/scale);
return viewRect.intersectsRect(node->boundingBox());
return viewRect.intersectsRect(node->getBoundingBox());
}
void ScrollView::pause(Object* sender)

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@ -566,7 +566,7 @@ void TableView::ccTouchEnded(Touch *pTouch, Event *pEvent)
}
if (_touchedCell){
Rect bb = this->boundingBox();
Rect bb = this->getBoundingBox();
bb.origin = _parent->convertToWorldSpace(bb.origin);
if (bb.containsPoint(pTouch->getLocation()) && _tableViewDelegate != NULL)

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@ -148,7 +148,7 @@ PhysicsSprite* PhysicsSprite::create(const char *pszFileName, const Rect& rect)
// this method will only get called if the sprite is batched.
// return YES if the physic's values (angles, position ) changed.
// If you return NO, then nodeToParentTransform won't be called.
// If you return NO, then getNodeToParentTransform won't be called.
bool PhysicsSprite::isDirty() const
{
return true;
@ -342,7 +342,7 @@ void PhysicsSprite::setRotation(float fRotation)
}
// returns the transform matrix according the Chipmunk Body values
AffineTransform PhysicsSprite::nodeToParentTransform()
AffineTransform PhysicsSprite::getNodeToParentTransform() const
{
// Although scale is not used by physics engines, it is calculated just in case
// the sprite is animated (scaled up/down) using actions.

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@ -96,15 +96,6 @@ public:
bool isIgnoreBodyRotation() const;
void setIgnoreBodyRotation(bool bIgnoreBodyRotation);
virtual const Point& getPosition() const;
virtual void getPosition(float* x, float* y) const;
virtual float getPositionX() const;
virtual float getPositionY() const;
virtual void setPosition(const Point &position);
virtual float getRotation() const;
virtual void setRotation(float fRotation);
virtual AffineTransform nodeToParentTransform();
//
// Chipmunk specific
//
@ -122,6 +113,16 @@ public:
float getPTMRatio() const;
void setPTMRatio(float fPTMRatio);
// overrides
virtual const Point& getPosition() const override;
virtual void getPosition(float* x, float* y) const override;
virtual float getPositionX() const override;
virtual float getPositionY() const override;
virtual void setPosition(const Point &position) override;
virtual float getRotation() const override;
virtual void setRotation(float fRotation) override;
virtual AffineTransform getNodeToParentTransform() const override;
protected:
const Point& getPosFromPhysics() const;
};

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@ -579,7 +579,7 @@ void TestBoundingBox::draw()
{
CC_NODE_DRAW_SETUP();
rect = RectApplyAffineTransform(armature->boundingBox(), armature->nodeToParentTransform());
rect = RectApplyAffineTransform(armature->getBoundingBox(), armature->getNodeToParentTransform());
ccDrawColor4B(100, 100, 100, 255);
ccDrawRect(rect.origin, Point(rect.getMaxX(), rect.getMaxY()));

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@ -1276,7 +1276,7 @@ void BitmapFontMultiLineAlignment::ccTouchesBegan(cocos2d::Set *pTouches, cocos2
Touch *touch = (Touch *)pTouches->anyObject();
Point location = touch->getLocationInView();
if (this->_arrowsShouldRetain->boundingBox().containsPoint(location))
if (this->_arrowsShouldRetain->getBoundingBox().containsPoint(location))
{
_drag = true;
this->_arrowsBarShouldRetain->setVisible(true);

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@ -39,7 +39,7 @@ void TextureAtlasEncryptionDemo::onEnter()
this->addChild(nonencryptedSprite);
LabelTTF* nonencryptedSpriteLabel = LabelTTF::create("non-encrypted", "Arial", 28);
nonencryptedSpriteLabel->setPosition(Point(s.width * 0.25f, nonencryptedSprite->boundingBox().getMinY() - nonencryptedSprite->getContentSize().height/2));
nonencryptedSpriteLabel->setPosition(Point(s.width * 0.25f, nonencryptedSprite->getBoundingBox().getMinY() - nonencryptedSprite->getContentSize().height/2));
this->addChild(nonencryptedSpriteLabel, 1);
// Load the encrypted atlas
@ -66,7 +66,7 @@ void TextureAtlasEncryptionDemo::onEnter()
this->addChild(encryptedSprite);
LabelTTF* encryptedSpriteLabel = LabelTTF::create("encrypted", "Arial", 28);
encryptedSpriteLabel->setPosition(Point(s.width * 0.75f, encryptedSprite->boundingBox().getMinY() - encryptedSpriteLabel->getContentSize().height/2));
encryptedSpriteLabel->setPosition(Point(s.width * 0.75f, encryptedSprite->getBoundingBox().getMinY() - encryptedSpriteLabel->getContentSize().height/2));
this->addChild(encryptedSpriteLabel, 1);
}