mirror of https://github.com/axmolengine/axmol.git
Merge branch 'alloc_perf_test' of https://github.com/ricardoquesada/cocos2d-x into alloc_perf_test
This commit is contained in:
commit
d723c4ef3f
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@ -36,6 +36,7 @@ static std::function<PerformceAllocScene*()> createFunctions[] =
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{
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CL(NodeCreateTest),
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CL(NodeDeallocTest),
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CL(SpriteCreateEmptyTest),
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CL(SpriteCreateTest),
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CL(SpriteDeallocTest),
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};
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@ -318,6 +319,56 @@ const char* NodeDeallocTest::testName()
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return "Node::~Node()";
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}
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////////////////////////////////////////////////////////
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//
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// SpriteCreateEmptyTest
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//
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////////////////////////////////////////////////////////
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void SpriteCreateEmptyTest::updateQuantityOfNodes()
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{
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currentQuantityOfNodes = quantityOfNodes;
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}
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void SpriteCreateEmptyTest::initWithQuantityOfNodes(unsigned int nNodes)
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{
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PerformceAllocScene::initWithQuantityOfNodes(nNodes);
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printf("Size of Node: %lu\n", sizeof(Sprite));
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scheduleUpdate();
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}
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void SpriteCreateEmptyTest::update(float dt)
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{
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// iterate using fast enumeration protocol
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Sprite **sprites = new Sprite*[quantityOfNodes];
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Sprite::create("Images/grossini.png");
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CC_PROFILER_START(this->profilerName());
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for( int i=0; i<quantityOfNodes; ++i)
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sprites[i] = Sprite::create();
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CC_PROFILER_STOP(this->profilerName());
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delete [] sprites;
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}
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std::string SpriteCreateEmptyTest::title()
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{
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return "Create Empty Sprite";
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}
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std::string SpriteCreateEmptyTest::subtitle()
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{
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return "Create Empty Sprite Perf test. See console";
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}
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const char* SpriteCreateEmptyTest::testName()
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{
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return "Sprite::create(void)";
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}
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////////////////////////////////////////////////////////
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//
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// SpriteCreateTest
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@ -343,9 +394,11 @@ void SpriteCreateTest::update(float dt)
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Sprite **sprites = new Sprite*[quantityOfNodes];
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Sprite::create("Images/grossini.png");
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CC_PROFILER_START(this->profilerName());
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for( int i=0; i<quantityOfNodes; ++i)
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sprites[i] = Sprite::create();
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sprites[i] = Sprite::create("Images/grossini.png");
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CC_PROFILER_STOP(this->profilerName());
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delete [] sprites;
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@ -353,17 +406,17 @@ void SpriteCreateTest::update(float dt)
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std::string SpriteCreateTest::title()
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{
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return "Sprite Create Perf test.";
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return "Create Sprite.";
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}
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std::string SpriteCreateTest::subtitle()
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{
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return "Sprite Create Perf test. See console";
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return "Create Empty Sprite. See console";
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}
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const char* SpriteCreateTest::testName()
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{
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return "Sprite::create()";
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return "Sprite::create(\"image\")";
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}
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////////////////////////////////////////////////////////
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@ -70,6 +70,18 @@ public:
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std::string subtitle();
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};
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class SpriteCreateEmptyTest : public PerformceAllocScene
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{
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public:
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virtual void updateQuantityOfNodes();
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virtual void initWithQuantityOfNodes(unsigned int nNodes);
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virtual void update(float dt);
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virtual const char* testName();
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std::string title();
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std::string subtitle();
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};
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class SpriteCreateTest : public PerformceAllocScene
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{
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public:
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