Improve cmake scripts

a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
This commit is contained in:
halx99 2021-03-13 18:18:40 +08:00
parent 261bea4234
commit d7610b8c77
3 changed files with 2 additions and 8 deletions

View File

@ -151,7 +151,7 @@ set_target_properties(${ENGINEX_CORE_LIB}
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
VERSION "${ENGINEX_VERSION}"
FOLDER "Internal"
)

View File

@ -48,7 +48,7 @@ function(setup_cocos_extension_config target_name)
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
FOLDER "Extensions"
)

View File

@ -22,12 +22,6 @@ THE SOFTWARE.
]]
if (math.pow == nil) then
math.pow = function (x,y)
return x ^ y
end
end
require "cocos.cocos2d.Cocos2d"
require "cocos.cocos2d.Cocos2dConstants"
require "cocos.cocos2d.functions"