mirror of https://github.com/axmolengine/axmol.git
fix experimental namespace
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84feb1f87c
commit
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@ -172,14 +172,14 @@ local function main()
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local function menuCallbackClosePopup()
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-- stop test sound effect
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ccexp.AudioEngine:stop(effectID)
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cc.AudioEngine:stop(effectID)
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menuPopup:setVisible(false)
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end
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local function menuCallbackOpenPopup()
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-- loop test sound effect
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local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
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effectID = ccexp.AudioEngine:play2d(effectPath)
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effectID = cc.AudioEngine:play2d(effectPath)
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menuPopup:setVisible(true)
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end
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@ -207,9 +207,9 @@ local function main()
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-- play background music, preload effect
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local bgMusicPath = cc.FileUtils:getInstance():fullPathForFilename("background.mp3")
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ccexp.AudioEngine:play2d(bgMusicPath, true)
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cc.AudioEngine:play2d(bgMusicPath, true)
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local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
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ccexp.AudioEngine:preload(effectPath)
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cc.AudioEngine:preload(effectPath)
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-- run
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local sceneGame = cc.Scene:create()
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@ -22,7 +22,7 @@ local function ComponentTestLayer()
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layer:addChild(player);
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local function onEvent(event)
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ccexp.AudioEngine:stopAll()
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cc.AudioEngine:stopAll()
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local scene = cc.Scene:create()
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scene:addChild(ComponentTestLayer())
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@ -32,7 +32,7 @@ local function ComponentTestLayer()
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local function onNodeEvent(event)
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if "exit" == event then
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ccexp.AudioEngine:stopAll()
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cc.AudioEngine:stopAll()
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end
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end
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@ -40,7 +40,7 @@ local player = {
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local function onTouchesEnded(touches, event)
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local location = touches[1]:getLocation()
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self:generateProjectile(location.x, location.y)
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ccexp.AudioEngine:play2d("pew-pew-lei.wav")
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cc.AudioEngine:play2d("pew-pew-lei.wav")
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end
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local listener = cc.EventListenerTouchAllAtOnce:create()
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@ -10,7 +10,7 @@ local scene = {
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enemies = {},
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onEnter = function(self)
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ccexp.AudioEngine:play2d("background-music-aac.mp3", true)
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cc.AudioEngine:play2d("background-music-aac.mp3", true)
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end,
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update = function(self, dt)
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